#include #ifdef NON_MATCHING void Overlay_DoRelocation(void* allocatedVRamAddress, OverlayRelocationSection* overlayInfo, void* vRamAddress) { // mostly regalloc, more specific issues described below. u32 sections[4]; u32 unrelocatedAddress; u32 dbg; u32 relocatedValue; u32 relocOffset; u32 relocatedAddress; u32 i; u32* relocDataP; u32* luiRefs[32]; u32 luiVals[32]; u32 relocData; u32 reloc; u32 vaddr; u32* luiInstRef; u32 addrToLoad; u32 luiInst; u32* regValP; u32 isLoNeg; relocOffset = 0; relocatedValue = 0; unrelocatedAddress = 0; relocatedAddress = 0; if (gOverlayLogSeverity >= 3) { osSyncPrintf("DoRelocation(%08x, %08x, %08x)\n", allocatedVRamAddress, overlayInfo, vRamAddress); osSyncPrintf("text=%08x, data=%08x, rodata=%08x, bss=%08x\n", overlayInfo->textSize, overlayInfo->dataSize, overlayInfo->rodataSize, overlayInfo->bssSize); } sections[0] = 0; sections[1] = (u32)allocatedVRamAddress; sections[2] = sections[1] + overlayInfo->textSize; sections[3] = sections[2] + overlayInfo->dataSize; for (i = 0; i < overlayInfo->nRelocations; i++) { reloc = overlayInfo->relocations[i]; relocDataP = (u32*)(sections[reloc >> 0x1E] + (reloc & 0xFFFFFF)); relocData = *relocDataP; switch (reloc & 0x3F000000) { case 0x2000000: /* R_MIPS_32 * handles 32-bit address relocation. Used in things such as * jump tables. */ if ((*relocDataP & 0xF000000) == 0) { relocOffset = *relocDataP - (u32)vRamAddress; relocatedAddress = relocOffset + (u32)allocatedVRamAddress; relocatedValue = relocatedAddress; unrelocatedAddress = relocData; *relocDataP = relocatedAddress; } break; case 0x4000000: /* R_MIPS_26 * handles 26-bit address relocation, used for jumps and jals */ unrelocatedAddress = ((*relocDataP & 0x3FFFFFF) << 2) | 0x80000000; relocOffset = unrelocatedAddress - (u32)vRamAddress; relocatedValue = (*relocDataP & 0xFC000000) | ((((u32)allocatedVRamAddress + relocOffset) & 0xFFFFFFF) >> 2); relocatedAddress = ((relocatedValue & 0x3FFFFFF) << 4) | 0x80000000; *relocDataP = relocatedValue; break; case 0x5000000: /* R_MIPS_HI16 * Handles relocation for a lui instruciton, we just store the reference to * the instruction, and will update it in the R_MIPS_LO16 section. */ luiRefs[(*relocDataP >> 0x10) & 0x1F] = relocDataP; luiVals[(*relocDataP >> 0x10) & 0x1F] = *relocDataP; break; case 0x6000000: /* R_MIPS_LO16 * here we will update the LUI instruction to reflect the relocated address. * The full address is calculated from the LUI and lo parts, and then updated. * if the lo part is negative, we make sure to add 1 to the lui. */ regValP = &luiVals[((*relocDataP >> 0x15) & 0x1F)]; vaddr = (*regValP << 0x10) + (s16)*relocDataP; luiInstRef = luiRefs[((*relocDataP >> 0x15) & 0x1F)]; if ((vaddr & 0xF000000) == 0) { relocOffset = vaddr - (u32)vRamAddress; addrToLoad = relocOffset + (u32)allocatedVRamAddress; isLoNeg = ((addrToLoad & 0x8000) ? 1 : 0); luiInst = *luiInstRef; *luiInstRef = (luiInst & 0xFFFF0000) | (((addrToLoad >> 0x10) & 0xFFFF) + isLoNeg); unrelocatedAddress = (luiInst << 0x10) + (((s16)relocData) & (0xFFFFFFFFFFFFFFFFu)); relocatedValue = (*relocDataP & 0xFFFF0000) | (addrToLoad & 0xFFFF); // The conversion of relocatedAddress to s16 is wrapped around the OR operation of // relocated value relocatedAddress = (*luiInstRef << 0x10) + (s16)relocatedValue; *relocDataP = relocatedValue; } break; } if (1) { dbg = 0x10; switch (reloc & 0x3F000000) { case 0x2000000: dbg = 0x16; case 0x4000000: dbg += 0xA; case 0x6000000: if (gOverlayLogSeverity >= 3) { osSyncPrintf("%02d %08x %08x %08x ", dbg, relocDataP, relocatedValue, relocatedAddress); osSyncPrintf(" %08x %08x %08x %08x\n", ((u32)relocDataP + (u32)vRamAddress) - (u32)allocatedVRamAddress, relocData, unrelocatedAddress, relocOffset); } break; default: continue; } } // The loop seems to be incremented, then checked, but the conditional is a likely vs non, so it could // potentially resolve itself. } } #else #pragma GLOBAL_ASM("asm/non_matchings/code/relocation/Overlay_DoRelocation.s") #endif