#ifndef Z64_SKIN_H #define Z64_SKIN_H #include "z64animation.h" /** * Holds a compact version of a vertex used in the Skin system * It is used to initialise the Vtx used by an animated limb */ typedef struct SkinVertex { /* 0x00 */ u16 index; /* 0x02 */ s16 s; // s and t are texture coordinates (also known as u and v) /* 0x04 */ s16 t; /* 0x06 */ s8 normX; /* 0x07 */ s8 normY; /* 0x08 */ s8 normZ; /* 0x09 */ u8 alpha; } SkinVertex; // size = 0xA /** * Describes a position displacement and a scale to be applied to a limb at index `limbIndex` */ typedef struct SkinTransformation { /* 0x00 */ u8 limbIndex; /* 0x02 */ s16 x; /* 0x04 */ s16 y; /* 0x06 */ s16 z; /* 0x08 */ u8 scale; } SkinTransformation; // size = 0xA typedef struct SkinLimbModif { /* 0x00 */ u16 vtxCount; // number of vertices in this modif entry /* 0x02 */ u16 transformCount; /* 0x04 */ u16 unk_4; // index of limbTransformations? /* 0x08 */ SkinVertex* skinVertices; /* 0x0C */ SkinTransformation* limbTransformations; } SkinLimbModif; // size = 0x10 typedef struct SkinAnimatedLimbData { /* 0x00 */ u16 totalVtxCount; // total vertex count for all modif entries /* 0x02 */ u16 limbModifCount; /* 0x04 */ SkinLimbModif* limbModifications; /* 0x08 */ Gfx* dlist; } SkinAnimatedLimbData; // size = 0xC #define SKIN_LIMB_TYPE_ANIMATED 4 #define SKIN_LIMB_TYPE_NORMAL 11 typedef struct SkinLimb { /* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent /* 0x06 */ u8 child; /* 0x07 */ u8 sibling; /* 0x08 */ s32 segmentType; // Type of data contained in segment /* 0x0C */ void* segment; // Gfx* if segmentType is SKIN_LIMB_TYPE_NORMAL, SkinAnimatedLimbData* if segmentType is SKIN_LIMB_TYPE_ANIMATED, NULL otherwise } SkinLimb; // size = 0x10 typedef struct SkinLimbVtx { /* 0x000 */ u8 index; // alternates every draw cycle /* 0x004 */ Vtx* buf[2]; // number of vertices in buffer determined by `totalVtxCount` } SkinLimbVtx; // size = 0xC typedef struct Skin { /* 0x000 */ SkeletonHeader* skeletonHeader; /* 0x004 */ MtxF mtx; /* 0x044 */ s32 limbCount; /* 0x048 */ SkinLimbVtx* vtxTable; // double buffered list of vertices for each limb /* 0x04C */ SkelAnime skelAnime; } Skin; // size = 0x90 typedef void (*SkinPostDraw)(struct Actor*, struct PlayState*, Skin*); typedef s32 (*SkinOverrideLimbDraw)(struct Actor*, struct PlayState*, s32, Skin*); #define SKIN_DRAW_FLAG_CUSTOM_TRANSFORMS (1 << 0) #define SKIN_DRAW_FLAG_CUSTOM_MATRIX (1 << 1) #define SKIN_TRANSFORM_IS_FHG 0x23 #endif