#ifndef Z64HORSE_H #define Z64HORSE_H #include "ultra64.h" #include "z64math.h" struct PlayState; struct Actor; struct Player; void Horse_ResetHorseData(struct PlayState* play); void Horse_FixLakeHyliaPosition(struct PlayState* play); void Horse_InitPlayerHorse(struct PlayState* play, struct Player* player); void Horse_RotateToPoint(struct Actor* actor, Vec3f* pos, s16 turnAmount); #endif