#include "ultra64.h" #include "global.h" void AudioHeap_InitSampleCaches(u32 persistentSize, u32 temporarySize); SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size); SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(u32 size); void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry); void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample); void AudioHeap_DiscardSampleCaches(void); void AudioHeap_DiscardSampleBank(s32 sampleBankId); void AudioHeap_DiscardSampleBanks(void); /** * Effectively scales `updatesPerFrameInv` by the reciprocal of `scaleInv` * `updatesPerFrameInvScaled` is just `updatesPerFrameInv` scaled down by a factor of 256.0f * i.e. (256.0f * `updatesPerFrameInvScaled`) is just `updatesPerFrameInv` */ f32 AudioHeap_CalculateAdsrDecay(f32 scaleInv) { return (256.0f * gAudioContext.audioBufferParameters.updatesPerFrameInvScaled) / scaleInv; } /** * Initialize the decay rate table used for decaying notes as part of adsr */ void AudioHeap_InitAdsrDecayTable(void) { s32 i; gAudioContext.adsrDecayTable[255] = AudioHeap_CalculateAdsrDecay(0.25f); gAudioContext.adsrDecayTable[254] = AudioHeap_CalculateAdsrDecay(0.33f); gAudioContext.adsrDecayTable[253] = AudioHeap_CalculateAdsrDecay(0.5f); gAudioContext.adsrDecayTable[252] = AudioHeap_CalculateAdsrDecay(0.66f); gAudioContext.adsrDecayTable[251] = AudioHeap_CalculateAdsrDecay(0.75f); for (i = 128; i < 251; i++) { gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(251 - i); } for (i = 16; i < 128; i++) { gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(4 * (143 - i)); } for (i = 1; i < 16; i++) { gAudioContext.adsrDecayTable[i] = AudioHeap_CalculateAdsrDecay(60 * (23 - i)); } gAudioContext.adsrDecayTable[0] = 0.0f; } void AudioHeap_ResetLoadStatus(void) { s32 i; for (i = 0; i < 0x30; i++) { if (gAudioContext.fontLoadStatus[i] != 5) { gAudioContext.fontLoadStatus[i] = 0; } } for (i = 0; i < 0x30; i++) { if (gAudioContext.sampleFontLoadStatus[i] != 5) { gAudioContext.sampleFontLoadStatus[i] = 0; } } for (i = 0; i < 0x80; i++) { if (gAudioContext.seqLoadStatus[i] != 5) { gAudioContext.seqLoadStatus[i] = 0; } } } void AudioHeap_DiscardFont(s32 fontId) { s32 i; for (i = 0; i < gAudioContext.numNotes; i++) { Note* note = &gAudioContext.notes[i]; if (note->playbackState.fontId == fontId) { if (note->playbackState.unk_04 == 0 && note->playbackState.priority != 0) { note->playbackState.parentLayer->enabled = false; note->playbackState.parentLayer->finished = true; } Audio_NoteDisable(note); Audio_AudioListRemove(¬e->listItem); AudioSeq_AudioListPushBack(&gAudioContext.noteFreeLists.disabled, ¬e->listItem); } } } void AudioHeap_ReleaseNotesForFont(s32 fontId) { s32 i; for (i = 0; i < gAudioContext.numNotes; i++) { Note* note = &gAudioContext.notes[i]; NotePlaybackState* state = ¬e->playbackState; if (state->fontId == fontId) { if (state->priority != 0 && state->adsr.action.s.state == ADSR_STATE_DECAY) { state->priority = 1; state->adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv; state->adsr.action.s.release = true; } } } } void AudioHeap_DiscardSequence(s32 seqId) { s32 i; for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { if (gAudioContext.seqPlayers[i].enabled && gAudioContext.seqPlayers[i].seqId == seqId) { AudioSeq_SequencePlayerDisable(&gAudioContext.seqPlayers[i]); } } } void AudioHeap_WritebackDCache(void* mem, u32 size) { Audio_WritebackDCache(mem, size); } void* AudioHeap_AllocZeroedAttemptExternal(AudioAllocPool* pool, u32 size) { void* ret = NULL; if (gAudioContext.externalPool.start != 0) { ret = AudioHeap_AllocZeroed(&gAudioContext.externalPool, size); } if (ret == NULL) { ret = AudioHeap_AllocZeroed(pool, size); } return ret; } void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, u32 size) { void* ret = NULL; if (gAudioContext.externalPool.start != NULL) { ret = AudioHeap_Alloc(&gAudioContext.externalPool, size); } if (ret == NULL) { ret = AudioHeap_Alloc(pool, size); } return ret; } void* AudioHeap_AllocDmaMemory(AudioAllocPool* pool, u32 size) { void* ret; ret = AudioHeap_Alloc(pool, size); if (ret != NULL) { AudioHeap_WritebackDCache(ret, size); } return ret; } void* AudioHeap_AllocDmaMemoryZeroed(AudioAllocPool* pool, u32 size) { void* ret; ret = AudioHeap_AllocZeroed(pool, size); if (ret != NULL) { AudioHeap_WritebackDCache(ret, size); } return ret; } void* AudioHeap_AllocZeroed(AudioAllocPool* pool, u32 size) { u8* ret = AudioHeap_Alloc(pool, size); u8* ptr; if (ret != NULL) { for (ptr = ret; ptr < pool->cur; ptr++) { *ptr = 0; } } return ret; } void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size) { u32 aligned = ALIGN16(size); u8* ret = pool->cur; if (pool->start + pool->size >= pool->cur + aligned) { pool->cur += aligned; } else { return NULL; } pool->count++; return ret; } void AudioHeap_AllocPoolInit(AudioAllocPool* pool, void* mem, u32 size) { pool->cur = pool->start = (u8*)ALIGN16((u32)mem); pool->size = size - ((u32)mem & 0xF); pool->count = 0; } void AudioHeap_PersistentCacheClear(AudioPersistentCache* persistent) { persistent->pool.count = 0; persistent->numEntries = 0; persistent->pool.cur = persistent->pool.start; } void AudioHeap_TemporaryCacheClear(AudioTemporaryCache* temporary) { temporary->pool.count = 0; temporary->pool.cur = temporary->pool.start; temporary->nextSide = 0; temporary->entries[0].ptr = temporary->pool.start; temporary->entries[1].ptr = temporary->pool.start + temporary->pool.size; temporary->entries[0].id = -1; temporary->entries[1].id = -1; } void AudioHeap_ResetPool(AudioAllocPool* pool) { pool->count = 0; pool->cur = pool->start; } void AudioHeap_PopCache(s32 tableType) { AudioCache* loadedPool; AudioAllocPool* persistentPool; AudioPersistentCache* persistent; void* entryPtr; u8* table; switch (tableType) { case SEQUENCE_TABLE: loadedPool = &gAudioContext.seqCache; table = gAudioContext.seqLoadStatus; break; case FONT_TABLE: loadedPool = &gAudioContext.fontCache; table = gAudioContext.fontLoadStatus; break; case SAMPLE_TABLE: loadedPool = &gAudioContext.sampleBankCache; table = gAudioContext.sampleFontLoadStatus; break; } persistent = &loadedPool->persistent; persistentPool = &persistent->pool; if (persistent->numEntries == 0) { return; } entryPtr = persistent->entries[persistent->numEntries - 1].ptr; persistentPool->cur = entryPtr; persistentPool->count--; if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(persistent->entries[persistent->numEntries - 1].id); } if (tableType == FONT_TABLE) { AudioHeap_DiscardFont(persistent->entries[persistent->numEntries - 1].id); } table[persistent->entries[persistent->numEntries - 1].id] = 0; persistent->numEntries--; } void AudioHeap_InitMainPools(s32 initPoolSize) { AudioHeap_AllocPoolInit(&gAudioContext.audioInitPool, gAudioContext.audioHeap, initPoolSize); AudioHeap_AllocPoolInit(&gAudioContext.audioSessionPool, gAudioContext.audioHeap + initPoolSize, gAudioContext.audioHeapSize - initPoolSize); gAudioContext.externalPool.start = NULL; } void AudioHeap_SessionPoolsInit(AudioPoolSplit4* split) { gAudioContext.audioSessionPool.cur = gAudioContext.audioSessionPool.start; AudioHeap_AllocPoolInit(&gAudioContext.notesAndBuffersPool, AudioHeap_Alloc(&gAudioContext.audioSessionPool, split->wantSeq), split->wantSeq); AudioHeap_AllocPoolInit(&gAudioContext.cachePool, AudioHeap_Alloc(&gAudioContext.audioSessionPool, split->wantCustom), split->wantCustom); } void AudioHeap_CachePoolInit(AudioPoolSplit2* split) { gAudioContext.cachePool.cur = gAudioContext.cachePool.start; AudioHeap_AllocPoolInit(&gAudioContext.persistentCommonPool, AudioHeap_Alloc(&gAudioContext.cachePool, split->wantPersistent), split->wantPersistent); AudioHeap_AllocPoolInit(&gAudioContext.temporaryCommonPool, AudioHeap_Alloc(&gAudioContext.cachePool, split->wantTemporary), split->wantTemporary); } void AudioHeap_PersistentCachesInit(AudioPoolSplit3* split) { gAudioContext.persistentCommonPool.cur = gAudioContext.persistentCommonPool.start; AudioHeap_AllocPoolInit(&gAudioContext.seqCache.persistent.pool, AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->wantSeq), split->wantSeq); AudioHeap_AllocPoolInit(&gAudioContext.fontCache.persistent.pool, AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->wantFont), split->wantFont); AudioHeap_AllocPoolInit(&gAudioContext.sampleBankCache.persistent.pool, AudioHeap_Alloc(&gAudioContext.persistentCommonPool, split->wantSample), split->wantSample); AudioHeap_PersistentCacheClear(&gAudioContext.seqCache.persistent); AudioHeap_PersistentCacheClear(&gAudioContext.fontCache.persistent); AudioHeap_PersistentCacheClear(&gAudioContext.sampleBankCache.persistent); } void AudioHeap_TemporaryCachesInit(AudioPoolSplit3* split) { gAudioContext.temporaryCommonPool.cur = gAudioContext.temporaryCommonPool.start; AudioHeap_AllocPoolInit(&gAudioContext.seqCache.temporary.pool, AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->wantSeq), split->wantSeq); AudioHeap_AllocPoolInit(&gAudioContext.fontCache.temporary.pool, AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->wantFont), split->wantFont); AudioHeap_AllocPoolInit(&gAudioContext.sampleBankCache.temporary.pool, AudioHeap_Alloc(&gAudioContext.temporaryCommonPool, split->wantSample), split->wantSample); AudioHeap_TemporaryCacheClear(&gAudioContext.seqCache.temporary); AudioHeap_TemporaryCacheClear(&gAudioContext.fontCache.temporary); AudioHeap_TemporaryCacheClear(&gAudioContext.sampleBankCache.temporary); } void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id) { AudioCache* loadedPool; AudioTemporaryCache* tp; AudioAllocPool* pool; void* mem; void* ret; u8 firstVal; u8 secondVal; s32 i; u8* table; s32 side; switch (tableType) { case SEQUENCE_TABLE: loadedPool = &gAudioContext.seqCache; table = gAudioContext.seqLoadStatus; break; case FONT_TABLE: loadedPool = &gAudioContext.fontCache; table = gAudioContext.fontLoadStatus; break; case SAMPLE_TABLE: loadedPool = &gAudioContext.sampleBankCache; table = gAudioContext.sampleFontLoadStatus; break; } if (cache == CACHE_TEMPORARY) { tp = &loadedPool->temporary; pool = &tp->pool; if (pool->size < size) { return NULL; } firstVal = (tp->entries[0].id == -1) ? 0 : table[tp->entries[0].id]; secondVal = (tp->entries[1].id == -1) ? 0 : table[tp->entries[1].id]; if (tableType == FONT_TABLE) { if (firstVal == 4) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == tp->entries[0].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled != 0) { break; } } if (i == gAudioContext.numNotes) { AudioLoad_SetFontLoadStatus(tp->entries[0].id, 3); firstVal = 3; } } if (secondVal == 4) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == tp->entries[1].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled != 0) { break; } } if (i == gAudioContext.numNotes) { AudioLoad_SetFontLoadStatus(tp->entries[1].id, 3); secondVal = 3; } } } if (firstVal == 0) { tp->nextSide = 0; } else if (secondVal == 0) { tp->nextSide = 1; } else if (firstVal == 3 && secondVal == 3) { // Use the opposite side from last time. } else if (firstVal == 3) { tp->nextSide = 0; } else if (secondVal == 3) { tp->nextSide = 1; } else { // Check if there is a side which isn't in active use, if so, evict that one. if (tableType == SEQUENCE_TABLE) { if (firstVal == 2) { for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { if (gAudioContext.seqPlayers[i].enabled != 0 && gAudioContext.seqPlayers[i].seqId == tp->entries[0].id) { break; } } if (i == gAudioContext.audioBufferParameters.numSequencePlayers) { tp->nextSide = 0; goto done; } } if (secondVal == 2) { for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { if (gAudioContext.seqPlayers[i].enabled != 0 && gAudioContext.seqPlayers[i].seqId == tp->entries[1].id) { break; } } if (i == gAudioContext.audioBufferParameters.numSequencePlayers) { tp->nextSide = 1; goto done; } } } else if (tableType == FONT_TABLE) { if (firstVal == 2) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == tp->entries[0].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled != 0) { break; } } if (i == gAudioContext.numNotes) { tp->nextSide = 0; goto done; } } if (secondVal == 2) { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].playbackState.fontId == tp->entries[1].id && gAudioContext.notes[i].noteSubEu.bitField0.enabled != 0) { break; } } if (i == gAudioContext.numNotes) { tp->nextSide = 1; goto done; } } } // No such luck. Evict the side that wasn't chosen last time, except // if it is being loaded into. if (tp->nextSide == 0) { if (firstVal == 1) { if (secondVal == 1) { goto fail; } tp->nextSide = 1; } } else { if (secondVal == 1) { if (firstVal == 1) { goto fail; } tp->nextSide = 0; } } if (0) { fail: // Both sides are being loaded into. return NULL; } } done: side = tp->nextSide; if (tp->entries[side].id != -1) { if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(tp->entries[side].id); } table[tp->entries[side].id] = 0; if (tableType == FONT_TABLE) { AudioHeap_DiscardFont(tp->entries[side].id); } } switch (side) { case 0: tp->entries[0].ptr = pool->start; tp->entries[0].id = id; tp->entries[0].size = size; pool->cur = pool->start + size; if (tp->entries[1].id != -1 && tp->entries[1].ptr < pool->cur) { if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(tp->entries[1].id); } table[tp->entries[1].id] = 0; switch (tableType) { case SEQUENCE_TABLE: AudioHeap_DiscardSequence((s32)tp->entries[1].id); break; case FONT_TABLE: AudioHeap_DiscardFont((s32)tp->entries[1].id); break; } tp->entries[1].id = -1; tp->entries[1].ptr = pool->start + pool->size; } ret = tp->entries[0].ptr; break; case 1: tp->entries[1].ptr = (u8*)((u32)(pool->start + pool->size - size) & ~0xF); tp->entries[1].id = id; tp->entries[1].size = size; if (tp->entries[0].id != -1 && tp->entries[1].ptr < pool->cur) { if (tableType == SAMPLE_TABLE) { AudioHeap_DiscardSampleBank(tp->entries[0].id); } table[tp->entries[0].id] = 0; switch (tableType) { case SEQUENCE_TABLE: AudioHeap_DiscardSequence(tp->entries[0].id); break; case FONT_TABLE: AudioHeap_DiscardFont(tp->entries[0].id); break; } tp->entries[0].id = -1; pool->cur = pool->start; } ret = tp->entries[1].ptr; break; default: return NULL; } tp->nextSide ^= 1; return ret; } mem = AudioHeap_Alloc(&loadedPool->persistent.pool, size); loadedPool->persistent.entries[loadedPool->persistent.numEntries].ptr = mem; if (mem == NULL) { switch (cache) { case CACHE_EITHER: return AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, id); case CACHE_TEMPORARY: case CACHE_PERSISTENT: return NULL; } } loadedPool->persistent.entries[loadedPool->persistent.numEntries].id = id; loadedPool->persistent.entries[loadedPool->persistent.numEntries].size = size; return loadedPool->persistent.entries[loadedPool->persistent.numEntries++].ptr; } void* AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id) { void* ret; // Always search the permanent cache in addition to the regular ones. ret = AudioHeap_SearchPermanentCache(tableType, id); if (ret != NULL) { return ret; } if (cache == CACHE_PERMANENT) { return NULL; } return AudioHeap_SearchRegularCaches(tableType, cache, id); } void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id) { u32 i; AudioCache* loadedPool; AudioTemporaryCache* temporary; AudioPersistentCache* persistent; switch (tableType) { case SEQUENCE_TABLE: loadedPool = &gAudioContext.seqCache; break; case FONT_TABLE: loadedPool = &gAudioContext.fontCache; break; case SAMPLE_TABLE: loadedPool = &gAudioContext.sampleBankCache; break; } temporary = &loadedPool->temporary; if (cache == CACHE_TEMPORARY) { if (temporary->entries[0].id == id) { temporary->nextSide = 1; return temporary->entries[0].ptr; } else if (temporary->entries[1].id == id) { temporary->nextSide = 0; return temporary->entries[1].ptr; } else { return NULL; } } persistent = &loadedPool->persistent; for (i = 0; i < persistent->numEntries; i++) { if (persistent->entries[i].id == id) { return persistent->entries[i].ptr; } } if (cache == CACHE_EITHER) { return AudioHeap_SearchCaches(tableType, CACHE_TEMPORARY, id); } return NULL; } void func_800DF1D8(f32 p, f32 q, u16* out) { // With the bug below fixed, this mysterious unused function computes two recurrences // out[0..7] = a_i, out[8..15] = b_i, where // a_{-2} = b_{-1} = 262159 = 2^18 + 15 // a_{-1} = b_{-2} = 0 // a_i = q * a_{i-1} + p * a_{i-2} // b_i = q * b_{i-1} + p * b_{i-2} // These grow exponentially if p < -1 or p + |q| > 1. s32 i; f32 tmp[16]; tmp[0] = (f32)(q * 262159.0f); tmp[8] = (f32)(p * 262159.0f); tmp[1] = (f32)((q * p) * 262159.0f); tmp[9] = (f32)(((p * p) + q) * 262159.0f); for (i = 2; i < 8; i++) { //! @bug value should be stored to tmp[i] and tmp[8 + i], otherwise we read //! garbage in later loop iterations. out[i] = q * tmp[i - 2] + p * tmp[i - 1]; out[8 + i] = q * tmp[6 + i] + p * tmp[7 + i]; } for (i = 0; i < 16; i++) { out[i] = tmp[i]; } } void AudioHeap_ClearFilter(s16* filter) { s32 i; for (i = 0; i < 8; i++) { filter[i] = 0; } } void AudioHeap_LoadLowPassFilter(s16* filter, s32 cutoff) { s32 i; s16* ptr = &sLowPassFilterData[8 * cutoff]; for (i = 0; i < 8; i++) { filter[i] = ptr[i]; } } void AudioHeap_LoadHighPassFilter(s16* filter, s32 cutoff) { s32 i; s16* ptr = &sHighPassFilterData[8 * (cutoff - 1)]; for (i = 0; i < 8; i++) { filter[i] = ptr[i]; } } void AudioHeap_LoadFilter(s16* filter, s32 lowPassCutoff, s32 highPassCutoff) { s32 i; if (lowPassCutoff == 0 && highPassCutoff == 0) { // Identity filter AudioHeap_LoadLowPassFilter(filter, 0); } else if (highPassCutoff == 0) { AudioHeap_LoadLowPassFilter(filter, lowPassCutoff); } else if (lowPassCutoff == 0) { AudioHeap_LoadHighPassFilter(filter, highPassCutoff); } else { s16* ptr1 = &sLowPassFilterData[8 * lowPassCutoff]; s16* ptr2 = &sHighPassFilterData[8 * (highPassCutoff - 1)]; for (i = 0; i < 8; i++) { filter[i] = (ptr1[i] + ptr2[i]) / 2; } } } void AudioHeap_UpdateReverb(SynthesisReverb* reverb) { } void AudioHeap_UpdateReverbs(void) { s32 count; s32 i; s32 j; if (gAudioContext.audioBufferParameters.specUnk4 == 2) { count = 2; } else { count = 1; } for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) { for (j = 0; j < count; j++) { AudioHeap_UpdateReverb(&gAudioContext.synthesisReverbs[i]); } } } void AudioHeap_ClearAiBuffers(void) { s32 ind; s32 i; ind = gAudioContext.curAIBufIdx; gAudioContext.aiBufLengths[ind] = gAudioContext.audioBufferParameters.minAiBufferLength; for (i = 0; i < AIBUF_LEN; i++) { gAudioContext.aiBuffers[ind][i] = 0; } } s32 AudioHeap_ResetStep(void) { s32 i; s32 j; s32 sp24; if (gAudioContext.audioBufferParameters.specUnk4 == 2) { sp24 = 2; } else { sp24 = 1; } switch (gAudioContext.resetStatus) { case 5: for (i = 0; i < gAudioContext.audioBufferParameters.numSequencePlayers; i++) { AudioSeq_SequencePlayerDisableAsFinished(&gAudioContext.seqPlayers[i]); } gAudioContext.audioResetFadeOutFramesLeft = 2 / sp24; gAudioContext.resetStatus--; break; case 4: if (gAudioContext.audioResetFadeOutFramesLeft != 0) { gAudioContext.audioResetFadeOutFramesLeft--; AudioHeap_UpdateReverbs(); } else { for (i = 0; i < gAudioContext.numNotes; i++) { if (gAudioContext.notes[i].noteSubEu.bitField0.enabled && gAudioContext.notes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) { gAudioContext.notes[i].playbackState.adsr.fadeOutVel = gAudioContext.audioBufferParameters.updatesPerFrameInv; gAudioContext.notes[i].playbackState.adsr.action.s.release = true; } } gAudioContext.audioResetFadeOutFramesLeft = 8 / sp24; gAudioContext.resetStatus--; } break; case 3: if (gAudioContext.audioResetFadeOutFramesLeft != 0) { gAudioContext.audioResetFadeOutFramesLeft--; AudioHeap_UpdateReverbs(); } else { gAudioContext.audioResetFadeOutFramesLeft = 2 / sp24; gAudioContext.resetStatus--; } break; case 2: AudioHeap_ClearAiBuffers(); if (gAudioContext.audioResetFadeOutFramesLeft != 0) { gAudioContext.audioResetFadeOutFramesLeft--; } else { gAudioContext.resetStatus--; AudioHeap_DiscardSampleCaches(); AudioHeap_DiscardSampleBanks(); } break; case 1: AudioHeap_Init(); gAudioContext.resetStatus = 0; for (i = 0; i < 3; i++) { gAudioContext.aiBufLengths[i] = gAudioContext.audioBufferParameters.maxAiBufferLength; for (j = 0; j < AIBUF_LEN; j++) { gAudioContext.aiBuffers[i][j] = 0; } } break; } if (gAudioContext.resetStatus < 3) { return 0; } return 1; } void AudioHeap_Init(void) { s32 pad1[4]; s16* mem; s32 persistentMem; s32 temporaryMem; s32 totalMem; s32 wantMisc; OSIntMask intMask; s32 i; s32 j; s32 pad2; AudioSpec* spec; spec = &gAudioSpecs[gAudioContext.audioResetSpecIdToLoad]; gAudioContext.sampleDmaCount = 0; gAudioContext.audioBufferParameters.frequency = spec->frequency; gAudioContext.audioBufferParameters.aiFrequency = osAiSetFrequency(gAudioContext.audioBufferParameters.frequency); gAudioContext.audioBufferParameters.samplesPerFrameTarget = ((gAudioContext.audioBufferParameters.frequency / gAudioContext.refreshRate) + 0xF) & 0xFFF0; gAudioContext.audioBufferParameters.minAiBufferLength = gAudioContext.audioBufferParameters.samplesPerFrameTarget - 0x10; gAudioContext.audioBufferParameters.maxAiBufferLength = gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10; gAudioContext.audioBufferParameters.updatesPerFrame = ((gAudioContext.audioBufferParameters.samplesPerFrameTarget + 0x10) / 0xD0) + 1; gAudioContext.audioBufferParameters.samplesPerUpdate = (gAudioContext.audioBufferParameters.samplesPerFrameTarget / gAudioContext.audioBufferParameters.updatesPerFrame) & ~7; gAudioContext.audioBufferParameters.samplesPerUpdateMax = gAudioContext.audioBufferParameters.samplesPerUpdate + 8; gAudioContext.audioBufferParameters.samplesPerUpdateMin = gAudioContext.audioBufferParameters.samplesPerUpdate - 8; gAudioContext.audioBufferParameters.resampleRate = 32000.0f / (s32)gAudioContext.audioBufferParameters.frequency; gAudioContext.audioBufferParameters.updatesPerFrameInvScaled = (1.0f / 256.0f) / gAudioContext.audioBufferParameters.updatesPerFrame; gAudioContext.audioBufferParameters.updatesPerFrameScaled = gAudioContext.audioBufferParameters.updatesPerFrame / 4.0f; gAudioContext.audioBufferParameters.updatesPerFrameInv = 1.0f / gAudioContext.audioBufferParameters.updatesPerFrame; gAudioContext.sampleDmaBufSize1 = spec->sampleDmaBufSize1; gAudioContext.sampleDmaBufSize2 = spec->sampleDmaBufSize2; gAudioContext.numNotes = spec->numNotes; gAudioContext.audioBufferParameters.numSequencePlayers = spec->numSequencePlayers; if (gAudioContext.audioBufferParameters.numSequencePlayers > 4) { gAudioContext.audioBufferParameters.numSequencePlayers = 4; } gAudioContext.unk_2 = spec->unk_14; gAudioContext.tempoInternalToExternal = (u32)(gAudioContext.audioBufferParameters.updatesPerFrame * 2880000.0f / gTatumsPerBeat / gAudioContext.unk_2960); gAudioContext.unk_2870 = gAudioContext.refreshRate; gAudioContext.unk_2870 *= gAudioContext.audioBufferParameters.updatesPerFrame; gAudioContext.unk_2870 /= gAudioContext.audioBufferParameters.aiFrequency; gAudioContext.unk_2870 /= gAudioContext.tempoInternalToExternal; gAudioContext.audioBufferParameters.specUnk4 = spec->unk_04; gAudioContext.audioBufferParameters.samplesPerFrameTarget *= gAudioContext.audioBufferParameters.specUnk4; gAudioContext.audioBufferParameters.maxAiBufferLength *= gAudioContext.audioBufferParameters.specUnk4; gAudioContext.audioBufferParameters.minAiBufferLength *= gAudioContext.audioBufferParameters.specUnk4; gAudioContext.audioBufferParameters.updatesPerFrame *= gAudioContext.audioBufferParameters.specUnk4; if (gAudioContext.audioBufferParameters.specUnk4 >= 2) { gAudioContext.audioBufferParameters.maxAiBufferLength -= 0x10; } gAudioContext.maxAudioCmds = gAudioContext.numNotes * 0x10 * gAudioContext.audioBufferParameters.updatesPerFrame + spec->numReverbs * 0x18 + 0x140; persistentMem = spec->persistentSeqMem + spec->persistentFontMem + spec->persistentSampleMem + 0x10; temporaryMem = spec->temporarySeqMem + spec->temporaryFontMem + spec->temporarySampleMem + 0x10; totalMem = persistentMem + temporaryMem; wantMisc = gAudioContext.audioSessionPool.size - totalMem - 0x100; if (gAudioContext.externalPool.start != NULL) { gAudioContext.externalPool.cur = gAudioContext.externalPool.start; } gAudioContext.sessionPoolSplit.wantSeq = wantMisc; gAudioContext.sessionPoolSplit.wantCustom = totalMem; AudioHeap_SessionPoolsInit(&gAudioContext.sessionPoolSplit); gAudioContext.cachePoolSplit.wantPersistent = persistentMem; gAudioContext.cachePoolSplit.wantTemporary = temporaryMem; AudioHeap_CachePoolInit(&gAudioContext.cachePoolSplit); gAudioContext.persistentCommonPoolSplit.wantSeq = spec->persistentSeqMem; gAudioContext.persistentCommonPoolSplit.wantFont = spec->persistentFontMem; gAudioContext.persistentCommonPoolSplit.wantSample = spec->persistentSampleMem; AudioHeap_PersistentCachesInit(&gAudioContext.persistentCommonPoolSplit); gAudioContext.temporaryCommonPoolSplit.wantSeq = spec->temporarySeqMem; gAudioContext.temporaryCommonPoolSplit.wantFont = spec->temporaryFontMem; gAudioContext.temporaryCommonPoolSplit.wantSample = spec->temporarySampleMem; AudioHeap_TemporaryCachesInit(&gAudioContext.temporaryCommonPoolSplit); AudioHeap_ResetLoadStatus(); gAudioContext.notes = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, gAudioContext.numNotes * sizeof(Note)); Audio_NoteInitAll(); Audio_InitNoteFreeList(); gAudioContext.noteSubsEu = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, gAudioContext.audioBufferParameters.updatesPerFrame * gAudioContext.numNotes * sizeof(NoteSubEu)); for (i = 0; i != 2; i++) { gAudioContext.abiCmdBufs[i] = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.notesAndBuffersPool, gAudioContext.maxAudioCmds * sizeof(u64)); } // Initialize the decay rate table for adsr gAudioContext.adsrDecayTable = AudioHeap_Alloc(&gAudioContext.notesAndBuffersPool, 256 * sizeof(f32)); AudioHeap_InitAdsrDecayTable(); for (i = 0; i < 4; i++) { gAudioContext.synthesisReverbs[i].useReverb = 0; } gAudioContext.numSynthesisReverbs = spec->numReverbs; for (i = 0; i < gAudioContext.numSynthesisReverbs; i++) { ReverbSettings* settings = &spec->reverbSettings[i]; SynthesisReverb* reverb = &gAudioContext.synthesisReverbs[i]; reverb->downsampleRate = settings->downsampleRate; reverb->windowSize = settings->windowSize * 64; reverb->windowSize /= reverb->downsampleRate; reverb->unk_0C = settings->unk_4; reverb->unk_0A = settings->unk_A; reverb->unk_14 = settings->unk_6 * 64; reverb->unk_16 = settings->unk_8; reverb->unk_18 = 0; reverb->leakRtl = settings->leakRtl; reverb->leakLtr = settings->leakLtr; reverb->unk_05 = settings->unk_10; reverb->unk_08 = settings->unk_12; reverb->useReverb = 8; reverb->leftRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.notesAndBuffersPool, reverb->windowSize * sizeof(s16)); reverb->rightRingBuf = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.notesAndBuffersPool, reverb->windowSize * sizeof(s16)); reverb->nextRingBufPos = 0; reverb->unk_20 = 0; reverb->curFrame = 0; reverb->bufSizePerChan = reverb->windowSize; reverb->framesToIgnore = 2; reverb->resampleFlags = 1; reverb->sound.sample = &reverb->sample; reverb->sample.loop = &reverb->loop; reverb->sound.tuning = 1.0f; reverb->sample.codec = CODEC_REVERB; reverb->sample.medium = MEDIUM_RAM; reverb->sample.size = reverb->windowSize * 2; reverb->sample.sampleAddr = (u8*)reverb->leftRingBuf; reverb->loop.start = 0; reverb->loop.count = 1; reverb->loop.end = reverb->windowSize; if (reverb->downsampleRate != 1) { reverb->unk_0E = 0x8000 / reverb->downsampleRate; reverb->unk_30 = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, 0x20); reverb->unk_34 = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, 0x20); reverb->unk_38 = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, 0x20); reverb->unk_3C = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, 0x20); for (j = 0; j < gAudioContext.audioBufferParameters.updatesPerFrame; j++) { mem = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.notesAndBuffersPool, 0x340); reverb->items[0][j].toDownsampleLeft = mem; reverb->items[0][j].toDownsampleRight = mem + 0x1A0 / sizeof(s16); mem = AudioHeap_AllocZeroedAttemptExternal(&gAudioContext.notesAndBuffersPool, 0x340); reverb->items[1][j].toDownsampleLeft = mem; reverb->items[1][j].toDownsampleRight = mem + 0x1A0 / sizeof(s16); } } if (settings->lowPassFilterCutoffLeft != 0) { reverb->filterLeftState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.notesAndBuffersPool, 0x40); reverb->filterLeft = AudioHeap_AllocDmaMemory(&gAudioContext.notesAndBuffersPool, 8 * sizeof(s16)); AudioHeap_LoadLowPassFilter(reverb->filterLeft, settings->lowPassFilterCutoffLeft); } else { reverb->filterLeft = NULL; } if (settings->lowPassFilterCutoffRight != 0) { reverb->filterRightState = AudioHeap_AllocDmaMemoryZeroed(&gAudioContext.notesAndBuffersPool, 0x40); reverb->filterRight = AudioHeap_AllocDmaMemory(&gAudioContext.notesAndBuffersPool, 8 * sizeof(s16)); AudioHeap_LoadLowPassFilter(reverb->filterRight, settings->lowPassFilterCutoffRight); } else { reverb->filterRight = NULL; } } AudioSeq_InitSequencePlayers(); for (j = 0; j < gAudioContext.audioBufferParameters.numSequencePlayers; j++) { AudioSeq_InitSequencePlayerChannels(j); AudioSeq_ResetSequencePlayer(&gAudioContext.seqPlayers[j]); } AudioHeap_InitSampleCaches(spec->persistentSampleCacheMem, spec->temporarySampleCacheMem); AudioLoad_InitSampleDmaBuffers(gAudioContext.numNotes); gAudioContext.preloadSampleStackTop = 0; AudioLoad_InitSlowLoads(); AudioLoad_InitScriptLoads(); AudioLoad_InitAsyncLoads(); gAudioContext.unk_4 = 0x1000; AudioLoad_LoadPermanentSamples(); intMask = osSetIntMask(OS_IM_NONE); osWritebackDCacheAll(); osSetIntMask(intMask); } void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id) { s32 i; for (i = 0; i < gAudioContext.permanentPool.count; i++) { if (gAudioContext.permanentCache[i].tableType == tableType && gAudioContext.permanentCache[i].id == id) { return gAudioContext.permanentCache[i].ptr; } } return NULL; } void* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size) { void* ret; s32 index; index = gAudioContext.permanentPool.count; ret = AudioHeap_Alloc(&gAudioContext.permanentPool, size); gAudioContext.permanentCache[index].ptr = ret; if (ret == NULL) { return NULL; } gAudioContext.permanentCache[index].tableType = tableType; gAudioContext.permanentCache[index].id = id; gAudioContext.permanentCache[index].size = size; //! @bug UB: missing return. "ret" is in v0 at this point, but doing an //! explicit return uses an additional register. #ifdef AVOID_UB return ret; #endif } void* AudioHeap_AllocSampleCache(u32 size, s32 fontId, void* sampleAddr, s8 medium, s32 cache) { SampleCacheEntry* entry; if (cache == CACHE_TEMPORARY) { entry = AudioHeap_AllocTemporarySampleCacheEntry(size); } else { entry = AudioHeap_AllocPersistentSampleCacheEntry(size); } if (entry != NULL) { //! @bug Should use sampleBankId, not fontId entry->sampleBankId = fontId; entry->sampleAddr = sampleAddr; entry->origMedium = medium; return entry->allocatedAddr; } return NULL; } void AudioHeap_InitSampleCaches(u32 persistentSize, u32 temporarySize) { void* mem; mem = AudioHeap_AllocAttemptExternal(&gAudioContext.notesAndBuffersPool, persistentSize); if (mem == NULL) { gAudioContext.persistentSampleCache.pool.size = 0; } else { AudioHeap_AllocPoolInit(&gAudioContext.persistentSampleCache.pool, mem, persistentSize); } mem = AudioHeap_AllocAttemptExternal(&gAudioContext.notesAndBuffersPool, temporarySize); if (mem == NULL) { gAudioContext.temporarySampleCache.pool.size = 0; } else { AudioHeap_AllocPoolInit(&gAudioContext.temporarySampleCache.pool, mem, temporarySize); } gAudioContext.persistentSampleCache.size = 0; gAudioContext.temporarySampleCache.size = 0; } SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size) { u8* allocAfter; u8* allocBefore; void* mem; s32 index; s32 i; SampleCacheEntry* ret; AudioPreloadReq* preload; AudioSampleCache* pool; u8* start; u8* end; pool = &gAudioContext.temporarySampleCache; allocBefore = pool->pool.cur; mem = AudioHeap_Alloc(&pool->pool, size); if (mem == NULL) { // Reset the pool and try again. We still keep pointers to within the // pool, so we have to be careful to discard existing overlapping // allocations further down. u8* old = pool->pool.cur; pool->pool.cur = pool->pool.start; mem = AudioHeap_Alloc(&pool->pool, size); if (mem == NULL) { pool->pool.cur = old; return NULL; } allocBefore = pool->pool.start; } allocAfter = pool->pool.cur; index = -1; for (i = 0; i < gAudioContext.preloadSampleStackTop; i++) { preload = &gAudioContext.preloadSampleStack[i]; if (preload->isFree == false) { start = preload->ramAddr; end = preload->ramAddr + preload->sample->size - 1; if (end < allocBefore && start < allocBefore) { continue; } if (end >= allocAfter && start >= allocAfter) { continue; } // Overlap, skip this preload. preload->isFree = true; } } for (i = 0; i < pool->size; i++) { if (pool->entries[i].inUse == false) { continue; } start = pool->entries[i].allocatedAddr; end = start + pool->entries[i].size - 1; if (end < allocBefore && start < allocBefore) { continue; } if (end >= allocAfter && start >= allocAfter) { continue; } // Overlap, discard existing entry. AudioHeap_DiscardSampleCacheEntry(&pool->entries[i]); if (index == -1) { index = i; } } if (index == -1) { index = pool->size++; } ret = &pool->entries[index]; ret->inUse = true; ret->allocatedAddr = mem; ret->size = size; return ret; } void AudioHeap_UnapplySampleCacheForFont(SampleCacheEntry* entry, s32 fontId) { Drum* drum; Instrument* inst; SoundFontSound* sfx; s32 instId; s32 drumId; s32 sfxId; for (instId = 0; instId < gAudioContext.soundFonts[fontId].numInstruments; instId++) { inst = Audio_GetInstrumentInner(fontId, instId); if (inst != NULL) { if (inst->normalRangeLo != 0) { AudioHeap_UnapplySampleCache(entry, inst->lowNotesSound.sample); } if (inst->normalRangeHi != 0x7F) { AudioHeap_UnapplySampleCache(entry, inst->highNotesSound.sample); } AudioHeap_UnapplySampleCache(entry, inst->normalNotesSound.sample); } } for (drumId = 0; drumId < gAudioContext.soundFonts[fontId].numDrums; drumId++) { drum = Audio_GetDrum(fontId, drumId); if (drum != NULL) { AudioHeap_UnapplySampleCache(entry, drum->sound.sample); } } for (sfxId = 0; sfxId < gAudioContext.soundFonts[fontId].numSfx; sfxId++) { sfx = Audio_GetSfx(fontId, sfxId); if (sfx != NULL) { AudioHeap_UnapplySampleCache(entry, sfx->sample); } } } void AudioHeap_DiscardSampleCacheEntry(SampleCacheEntry* entry) { s32 numFonts; s32 sampleBankId1; s32 sampleBankId2; s32 fontId; numFonts = gAudioContext.soundFontTable->numEntries; for (fontId = 0; fontId < numFonts; fontId++) { sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2; if (((sampleBankId1 != 0xFF) && (entry->sampleBankId == sampleBankId1)) || ((sampleBankId2 != 0xFF) && (entry->sampleBankId == sampleBankId2)) || entry->sampleBankId == 0) { if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, fontId) != NULL) { if (AudioLoad_IsFontLoadComplete(fontId) != 0) { AudioHeap_UnapplySampleCacheForFont(entry, fontId); } } } } } void AudioHeap_UnapplySampleCache(SampleCacheEntry* entry, SoundFontSample* sample) { if (sample != NULL) { if (sample->sampleAddr == entry->allocatedAddr) { sample->sampleAddr = entry->sampleAddr; sample->medium = entry->origMedium; } } } SampleCacheEntry* AudioHeap_AllocPersistentSampleCacheEntry(u32 size) { AudioSampleCache* pool; SampleCacheEntry* entry; void* mem; pool = &gAudioContext.persistentSampleCache; mem = AudioHeap_Alloc(&pool->pool, size); if (mem == NULL) { return NULL; } entry = &pool->entries[pool->size]; entry->inUse = true; entry->allocatedAddr = mem; entry->size = size; pool->size++; return entry; } void AudioHeap_DiscardSampleCacheForFont(SampleCacheEntry* entry, s32 sampleBankId1, s32 sampleBankId2, s32 fontId) { if ((entry->sampleBankId == sampleBankId1) || (entry->sampleBankId == sampleBankId2) || (entry->sampleBankId == 0)) { AudioHeap_UnapplySampleCacheForFont(entry, fontId); } } void AudioHeap_DiscardSampleCaches(void) { s32 numFonts; s32 sampleBankId1; s32 sampleBankId2; s32 fontId; s32 j; numFonts = gAudioContext.soundFontTable->numEntries; for (fontId = 0; fontId < numFonts; fontId++) { sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2; if ((sampleBankId1 == 0xFF) && (sampleBankId2 == 0xFF)) { continue; } if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_PERMANENT, fontId) == NULL || !AudioLoad_IsFontLoadComplete(fontId)) { continue; } for (j = 0; j < gAudioContext.persistentSampleCache.size; j++) { AudioHeap_DiscardSampleCacheForFont(&gAudioContext.persistentSampleCache.entries[j], sampleBankId1, sampleBankId2, fontId); } for (j = 0; j < gAudioContext.temporarySampleCache.size; j++) { AudioHeap_DiscardSampleCacheForFont(&gAudioContext.temporarySampleCache.entries[j], sampleBankId1, sampleBankId2, fontId); } } } typedef struct { u32 oldAddr; u32 newAddr; u32 size; u8 newMedium; } StorageChange; void AudioHeap_ChangeStorage(StorageChange* change, SoundFontSample* sample) { if (sample != NULL) { u32 start = change->oldAddr; u32 end = change->oldAddr + change->size; if (start <= (u32)sample->sampleAddr && (u32)sample->sampleAddr < end) { sample->sampleAddr = sample->sampleAddr - start + change->newAddr; sample->medium = change->newMedium; } } } void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 id); void AudioHeap_DiscardSampleBank(s32 sampleBankId) { AudioHeap_ApplySampleBankCacheInternal(false, sampleBankId); } void AudioHeap_ApplySampleBankCache(s32 sampleBankId) { AudioHeap_ApplySampleBankCacheInternal(true, sampleBankId); } void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId) { AudioTable* sampleBankTable; AudioTableEntry* entry; s32 numFonts; s32 instId; s32 drumId; s32 sfxId; StorageChange change; s32 sampleBankId1; s32 sampleBankId2; s32 fontId; Drum* drum; Instrument* inst; SoundFontSound* sfx; u32* fakematch; s32 pad[4]; sampleBankTable = gAudioContext.sampleBankTable; numFonts = gAudioContext.soundFontTable->numEntries; change.oldAddr = AudioHeap_SearchCaches(SAMPLE_TABLE, CACHE_EITHER, sampleBankId); if (change.oldAddr == 0) { return; } entry = &sampleBankTable->entries[sampleBankId]; change.size = entry->size; change.newMedium = entry->medium; if ((change.newMedium == MEDIUM_CART) || (change.newMedium == MEDIUM_DISK_DRIVE)) { change.newAddr = entry->romAddr; } else { change.newAddr = 0; } fakematch = &change.oldAddr; if ((apply != false) && (apply == true)) { u32 temp = change.newAddr; change.newAddr = *fakematch; // = change.oldAddr change.oldAddr = temp; change.newMedium = MEDIUM_RAM; } for (fontId = 0; fontId < numFonts; fontId++) { sampleBankId1 = gAudioContext.soundFonts[fontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFonts[fontId].sampleBankId2; if ((sampleBankId1 != 0xFF) || (sampleBankId2 != 0xFF)) { if (!AudioLoad_IsFontLoadComplete(fontId) || AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, fontId) == NULL) { continue; } if (sampleBankId1 == sampleBankId) { } else if (sampleBankId2 == sampleBankId) { } else { continue; } for (instId = 0; instId < gAudioContext.soundFonts[fontId].numInstruments; instId++) { inst = Audio_GetInstrumentInner(fontId, instId); if (inst != NULL) { if (inst->normalRangeLo != 0) { AudioHeap_ChangeStorage(&change, inst->lowNotesSound.sample); } if (inst->normalRangeHi != 0x7F) { AudioHeap_ChangeStorage(&change, inst->highNotesSound.sample); } AudioHeap_ChangeStorage(&change, inst->normalNotesSound.sample); } } for (drumId = 0; drumId < gAudioContext.soundFonts[fontId].numDrums; drumId++) { drum = Audio_GetDrum(fontId, drumId); if (drum != NULL) { AudioHeap_ChangeStorage(&change, drum->sound.sample); } } for (sfxId = 0; sfxId < gAudioContext.soundFonts[fontId].numSfx; sfxId++) { sfx = Audio_GetSfx(fontId, sfxId); if (sfx != NULL) { AudioHeap_ChangeStorage(&change, sfx->sample); } } } } } void AudioHeap_DiscardSampleBanks(void) { AudioCache* pool; AudioPersistentCache* persistent; AudioTemporaryCache* temporary; u32 i; pool = &gAudioContext.sampleBankCache; temporary = &pool->temporary; if (temporary->entries[0].id != -1) { AudioHeap_DiscardSampleBank(temporary->entries[0].id); } if (temporary->entries[1].id != -1) { AudioHeap_DiscardSampleBank(temporary->entries[1].id); } persistent = &pool->persistent; for (i = 0; i < persistent->numEntries; i++) { AudioHeap_DiscardSampleBank(persistent->entries[i].id); } }