#ifndef GFXPRINT_H #define GFXPRINT_H #include "ultra64.h" #include "color.h" typedef struct { /* 0x00 */ PrintCallback callback; /* 0x04 */ Gfx* dList; /* 0x08 */ u16 posX; /* 0x0A */ u16 posY; /* 0x0C */ u16 baseX; /* 0x0E */ u8 baseY; /* 0x0F */ u8 flags; /* 0x10 */ Color_RGBA8_u32 color; /* 0x14 */ char unk_14[0x1C]; // unused } GfxPrint; // size = 0x30 #define GFX_CHAR_X_SPACING 8 #define GFX_CHAR_Y_SPACING 8 #define GFXP_UNUSED "\x8E" #define GFXP_UNUSED_CHAR 0x8E #define GFXP_HIRAGANA "\x8D" #define GFXP_HIRAGANA_CHAR 0x8D #define GFXP_KATAKANA "\x8C" #define GFXP_KATAKANA_CHAR 0x8C #define GFXP_RAINBOW_ON "\x8B" #define GFXP_RAINBOW_ON_CHAR 0x8B #define GFXP_RAINBOW_OFF "\x8A" #define GFXP_RAINBOW_OFF_CHAR 0x8A #define GFXP_FLAG_HIRAGANA (1 << 0) #define GFXP_FLAG_RAINBOW (1 << 1) #define GFXP_FLAG_SHADOW (1 << 2) #define GFXP_FLAG_UPDATE (1 << 3) #define GFXP_FLAG_ENLARGE (1 << 6) #define GFXP_FLAG_OPEN (1 << 7) #endif