#ifndef Z64GAME_H #define Z64GAME_H // This file is named "game" after game.c for now, this may change later with the system name #include "ultra64/ultratypes.h" #include "padmgr.h" #include "tha.h" struct GraphicsContext; typedef struct GameAllocEntry { /* 0x00 */ struct GameAllocEntry* next; /* 0x04 */ struct GameAllocEntry* prev; /* 0x08 */ u32 size; /* 0x0C */ u32 unk_0C; } GameAllocEntry; // size = 0x10 typedef struct { /* 0x00 */ GameAllocEntry base; /* 0x10 */ GameAllocEntry* head; } GameAlloc; // size = 0x14 // Used in Graph_GetNextGameState in graph.c #define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName, #define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName) typedef enum { #include "tables/gamestate_table.h" GAMESTATE_ID_MAX } GameStateId; #undef DEFINE_GAMESTATE #undef DEFINE_GAMESTATE_INTERNAL struct GameState; typedef void (*GameStateFunc)(struct GameState* gameState); typedef struct GameState { /* 0x00 */ struct GraphicsContext* gfxCtx; /* 0x04 */ GameStateFunc main; /* 0x08 */ GameStateFunc destroy; // "cleanup" /* 0x0C */ GameStateFunc init; /* 0x10 */ u32 size; /* 0x14 */ Input input[MAXCONTROLLERS]; /* 0x74 */ TwoHeadArena tha; /* 0x84 */ GameAlloc alloc; /* 0x98 */ u32 running; /* 0x9C */ u32 frames; /* 0xA0 */ u32 inPreNMIState; } GameState; // size = 0xA4 #endif