#include "global.h" #pragma GLOBAL_ASM("asm/non_matchings/code/code_800430A0/func_800430A0.s") void func_800432A0(CollisionContext* colCtx, u32 floorPolySource, Actor* actor) { if (func_8003E934(floorPolySource) != 0) { s16 v1 = colCtx->dyna.actorMeshArr[floorPolySource].rot2.y - colCtx->dyna.actorMeshArr[floorPolySource].rot1.y; if (actor->id == 0) { ((Player*)actor)->currentYaw += v1; } actor->shape.rot.y += v1; actor->posRot.rot.y += v1; } } void func_80043334(CollisionContext* colCtx, Actor* actor, u32 floorPolySource) { if (func_8003E934(floorPolySource) != 0) { DynaPolyActor* dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource); if (dynaActor != NULL) { func_800434A8(dynaActor); if ((actor->flags & 0x4000000) == 0x4000000) { func_80043538(dynaActor); } } } } s32 func_800433A4(CollisionContext* colCtx, u32 floorPolySource, Actor* actor) { s32 sp24 = 0; DynaPolyActor* dynaActor; if (func_8003E934(floorPolySource) == 0) { return 0; } if ((colCtx->dyna.flags[floorPolySource] & 2) || !(colCtx->dyna.flags[floorPolySource] & 1)) { return 0; } dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource); if (dynaActor == NULL) { return 0; } if (dynaActor->unk_15C & 1) { func_800430A0(colCtx, floorPolySource, actor); sp24 = 1; } if (dynaActor->unk_15C & 2) { func_800432A0(colCtx, floorPolySource, actor); sp24 = 1; } return sp24; }