#ifndef _Z64_ANIMATION_H #define _Z64_ANIMATION_H #include #include #include #define LINK_ANIMETION_OFFSET(addr,offset) (((u32)&_link_animetionSegmentRomStart)+((u32)addr)-((u32)&link_animetion_segment)+((u32)offset)) #define LIMB_DONE 0xFF #define ANIMATION_ENTRY_MAX 50 #define ANIME_FLAG_UPDATEXZ 0x02 #define ANIME_FLAG_UPDATEY 0x10 struct GlobalContext; struct Actor; typedef struct SkelAnime SkelAnime; typedef struct { /* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model. /* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table. /* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table. /* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the far model display list. } SkelLimbEntry; // Size = 0xC or 0x10 typedef struct { /* 0x000 */ SkelLimbEntry* limbs[1]; // One ore more limbs, index 0 is the root limb. } Skeleton; // Size >= 4 typedef struct { /* 0x000 */ Skeleton* skeletonSeg; // Segment address of SkelLimbIndex. /* 0x004 */ u8 limbCount; // Number of limbs in the model. /* 0x005 */ char unk_05[3]; // unknown, maybe padding? /* 0x008 */ u8 dListCount; // Number of display lists in the model. } SkeletonHeader; // Size = 0xC typedef s16 AnimationRotationValue; typedef struct { /* 0x000 */ u16 x; /* 0x002 */ u16 y; /* 0x004 */ u16 z; } AnimationRotationIndex; // size = 0x06 typedef struct { s16 frameCount; s16 unk_02; } GenericAnimationHeader; typedef struct { /* 0x000 */ GenericAnimationHeader genericHeader; /* 0x004 */ u32 rotationValueSeg; // referenced as tbl /* 0x008 */ u32 rotationIndexSeg; // referenced as ref_tbl /* 0x00C */ u16 limit; } AnimationHeader; // size = 0x10 typedef enum { ANIMATION_LINKANIMETION, ANIMATION_TYPE1, ANIMATION_TYPE2, ANIMATION_TYPE3, ANIMATION_TYPE4, ANIMATION_TYPE5 } AnimationType; typedef struct { /* 0x000 */ DmaRequest req; /* 0x020 */ OSMesgQueue msgQueue; /* 0x038 */ OSMesg msg; } AnimationEntryType0; typedef struct { /* 0x000 */ u8 unk_00; /* 0x001 */ u8 vecCount; /* 0x004 */ Vec3s* dst; /* 0x008 */ Vec3s* src; } AnimationEntryType1; typedef struct { /* 0x000 */ u8 unk_00; /* 0x001 */ u8 limbCount; /* 0x004 */ Vec3s* unk_04; /* 0x008 */ Vec3s* unk_08; /* 0x00C */ f32 unk_0C; } AnimationEntryType2; typedef struct { /* 0x000 */ u8 unk_00; /* 0x001 */ u8 vecCount; /* 0x004 */ Vec3s* dst; /* 0x008 */ Vec3s* src; /* 0x00C */ u8* index; } AnimationEntryType3; typedef struct { /* 0x000 */ u8 unk_00; /* 0x001 */ u8 vecCount; /* 0x002 */ char unk_02[0x2]; /* 0x004 */ Vec3s* dst; /* 0x008 */ Vec3s* src; /* 0x00C */ u8* index; } AnimationEntryType4; typedef struct { /* 0x000 */ struct Actor* actor; /* 0x004 */ SkelAnime* skelAnime; /* 0x008 */ f32 unk_08; } AnimationEntryType5; typedef struct { /* 0x000 */ u8 raw[0x3C]; } AnimationEntryRaw; typedef union { AnimationEntryRaw raw; AnimationEntryType0 type0; AnimationEntryType1 type1; AnimationEntryType2 type2; AnimationEntryType3 type3; AnimationEntryType4 type4; AnimationEntryType5 type5; } AnimationEntryType; typedef struct { /* 0x000 */ u8 type; /* 0x001 */ u8 unk_01; /* 0x004 */ AnimationEntryType types; } AnimationEntry; // size = 0x40 typedef struct AnimationContext { s16 animationCount; char unk_02[2]; AnimationEntry entries[ANIMATION_ENTRY_MAX]; } AnimationContext; typedef struct { GenericAnimationHeader genericHeader; u32 animationSegAddress; } LinkAnimetionEntry; struct SkelAnime { /* 0x00 */ u8 limbCount; // joint_Num /* modes 0 and 1 repeat the animation indefinitely * modes 2 and 3 play the animaton once then stop * modes >= 4 play the animation once, and always start at frame 0. */ /* 0x01 */ u8 mode; /* 0x02 */ u8 dListCount; /* 0x03 */ s8 unk_03; /* 0x04 */ Skeleton* skeleton; /* 0x08 */ union { AnimationHeader* animCurrentSeg; LinkAnimetionEntry* linkAnimetionSeg; GenericAnimationHeader* genericSeg; }; /* 0x0C */ f32 initialFrame; /* 0x10 */ f32 animFrameCount; /* 0x14 */ f32 totalFrames; /* 0x18 */ f32 animCurrentFrame; /* 0x1C */ f32 animPlaybackSpeed; /* 0x20 */ Vec3s* actorDrawTbl; // now_joint /* 0x24 */ Vec3s* transitionDrawTbl; // morf_joint /* 0x28 */ f32 transCurrentFrame; /* 0x2C */ f32 transitionStep; /* 0x30 */ s32 (*animUpdate)(); /* 0x34 */ s8 initFlags; /* 0x35 */ u8 flags; // flags /* 0x36 */ s16 prevFrameRot; /* 0x38 */ Vec3s prevFramePos; /* 0x3E */ Vec3s unk_3E; }; // size = 0x44 typedef s32 (*SkelAnime_LimbUpdateMatrix)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* actor); typedef void (*SkelAnime_LimbAppendDlist)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, struct Actor* actor); typedef s32 (*SkelAnime_LimbUpdateMatrix2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* actor, Gfx** gfx); typedef void (*SkelAnime_LimbAppendDlist2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, struct Actor* actor, Gfx** gfx); typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryType*); extern u32 link_animetion_segment; #endif