#ifndef _Z64_ANIMATION_H #define _Z64_ANIMATION_H #include #include #include struct GlobalContext; struct Actor; typedef s32 (*SkelAnime_LimbUpdateMatrix)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* actor); typedef void (*SkelAnime_LimbAppendDlist)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, struct Actor* actor); typedef s32 (*SkelAnime_LimbUpdateMatrix2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, struct Actor* actor, Gfx** gfx); typedef void (*SkelAnime_LimbAppendDlist2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, struct Actor* actor, Gfx** gfx); typedef struct { /* 0x000 */ u32 limbs[1]; // One ore more limbs, index 0 is the root limb. } SkelLimbTable; // Size >= 4 typedef struct { /* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model. /* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table. /* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table. /* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the far model display list. } SkelLimbEntry; // Size = 0xC or 0x10 typedef struct { u32 limbIndexSeg; // Segment address of SkelLimbIndex. u8 limbCount; // Number of limbs in the model. char pad[3]; // Padding. u8 dListCount; // Number of display lists in the model. char pad2[3]; // Padding. } SkelAnimeLimbHeader; // Size = 0xC typedef struct SkelAnime { /* 0x00 */ u8 limbCount; // joint_Num /* 0x01 */ u8 unk_01; // state? 00 = loop 02 = don't loop ? /* 0x02 */ u8 dListCount; /* 0x03 */ s8 unk_03; /* 0x04 */ u32 limbIndex; /* 0x08 */ u32 animCurrent; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 animFrameCount; // ending frame? /* 0x14 */ f32 unk_14; // Loop frame? /* 0x18 */ f32 animCurrentFrame; /* 0x1C */ f32 animPlaybackSpeed; /* 0x20 */ Vec3s* actorDrawTbl; // now_joint /* 0x24 */ Vec3s* unk_24; // morf_joint /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ s32 (*animUpdate)(); /* 0x34 */ s8 unk_34; /* 0x35 */ u8 unk_35; // flags /* 0x36 */ s16 unk_36; /* 0x38 */ s16 unk_38; /* 0x3A */ s16 unk_3A; /* 0x3C */ s16 unk_3C; /* 0x3E */ s16 unk_3E; /* 0x40 */ s16 unk_40; /* 0x42 */ s16 unk_42; } SkelAnime; // size = 0x44 typedef s16 AnimationRotationValue; typedef struct { u16 x; u16 y; u16 z; } AnimationRotationIndex; typedef struct { /* 0x000 */ s16 frameCount; /* 0x002 */ char pad[2]; /* 0x004 */ u32 rotationValueSeg; // tbl /* 0x008 */ u32 rotationIndexSeg; //ref_tbl /* 0x00C */ u16 limit; /* 0x00E */ char pad2[2]; } AnimationHeader; // size = 0x10 typedef enum { ANIMATION_TYPE0, ANIMATION_TYPE1, ANIMATION_TYPE2, ANIMATION_TYPE3, ANIMATION_TYPE4, ANIMATION_TYPE5, } AnimationType; typedef struct { DmaRequest req; OSMesgQueue msgQueue; OSMesg msg; } AnimationEntryType0; typedef struct { u8 unk_00; u8 vecCount; char pad[2]; Vec3s* dst; Vec3s* src; char unk_0C[0x30]; } AnimationEntryType1; typedef struct { u8 unk_00; u8 unk_01; char pad[2]; Vec3s* unk_04; Vec3s* unk_08; f32 unk_0C; char unk_10[0x2C]; } AnimationEntryType2; typedef struct { u8 unk_00; u8 vecCount; char pad[2]; Vec3s* dst; Vec3s* src; u8* index; char unk_10[0x2C]; } AnimationEntryType3; typedef struct { u8 unk_00; u8 vecCount; char unk_02[0x2]; Vec3s* dst; Vec3s* src; u8* index; char unk_10[0x2C]; } AnimationEntryType4; typedef struct { struct Actor* actor; SkelAnime* skelAnime; f32 unk_08; char unk_0C[0x30]; } AnimationEntryType5; typedef struct { u8 raw[0x3C]; } AnimationEntryRaw; typedef union { AnimationEntryRaw raw; AnimationEntryType0 type0; AnimationEntryType1 type1; AnimationEntryType2 type2; AnimationEntryType3 type3; AnimationEntryType4 type4; AnimationEntryType5 type5; } AnimationEntryType; typedef struct { /* 0x000 */ u8 type; /* 0x001 */ u8 unk_01; /* 0x002 */ char pad[2]; /* 0x004 */ AnimationEntryType types; } AnimationEntry; // size = 0x40 typedef struct AnimationContext { s16 animationCount; char unk_02[2]; AnimationEntry entries[0x32]; } AnimationContext; typedef struct { u16 frameCount; char pad[2]; u32 animationSegAddress; } LinkAnimetionEntry; #endif extern u32 link_animetion_segment; // 0x07000000 #define LINK_ANIMETION_OFFSET(addr,offset) (((u32)&_link_animetionSegmentRomStart)+((u32)addr)-((u32)&link_animetion_segment)+((u32)offset)) #define LIMB_DONE 0xFF #define LOG(file,line,msg,arg) LogUtils_LogThreadId(file, line); osSyncPrintf(msg, arg)