/* * ROM spec file */ #include "include/versions.h" beginseg name "makerom" // We set the address of the makerom segment as 0x80000400 - 0x1000, since the ROM header and IPL3 together // are 0x1000 bytes long and we want the entry code to end up at address 0x80000400. address 0x7FFFF400 include "$(BUILD_DIR)/src/makerom/rom_header.o" include "$(BUILD_DIR)/src/makerom/ipl3.o" include "$(BUILD_DIR)/src/makerom/entry.o" endseg beginseg name "boot" include "$(BUILD_DIR)/src/boot/boot_main.o" include "$(BUILD_DIR)/src/boot/idle.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/src/boot/viconfig.o" #endif include "$(BUILD_DIR)/src/boot/carthandle.o" include "$(BUILD_DIR)/src/boot/z_std_dma.o" #if !PLATFORM_IQUE include "$(BUILD_DIR)/src/boot/yaz0.o" #else include "$(BUILD_DIR)/src/boot/inflate.o" #endif include "$(BUILD_DIR)/src/boot/z_locale.o" #if PLATFORM_N64 include "$(BUILD_DIR)/src/boot/cic6105.o" #endif #if DEBUG_FEATURES include "$(BUILD_DIR)/src/boot/assert.o" #endif #if !PLATFORM_IQUE include "$(BUILD_DIR)/src/boot/is_debug.o" #else include "$(BUILD_DIR)/src/boot/is_debug_ique.o" #endif include "$(BUILD_DIR)/src/boot/driverominit.o" include "$(BUILD_DIR)/src/boot/mio0.o" // libu64 include "$(BUILD_DIR)/src/libu64/stackcheck.o" #if !PLATFORM_IQUE include "$(BUILD_DIR)/src/libu64/debug.o" #endif // libc64 #if PLATFORM_N64 include "$(BUILD_DIR)/src/libc64/sleep.o" #endif #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libc64/sprintf.o" #endif // libultra #if PLATFORM_N64 #include "spec_includes/boot_libultra_n64.inc" #elif PLATFORM_GC #include "spec_includes/boot_libultra_gc.inc" #elif PLATFORM_IQUE #include "spec_includes/boot_libultra_ique.inc" #endif // libgcc #if PLATFORM_IQUE && !defined(COMPILER_GCC) include "$(BUILD_DIR)/src/libgcc/__divdi3.o" include "$(BUILD_DIR)/src/libgcc/__moddi3.o" include "$(BUILD_DIR)/src/libgcc/__udivdi3.o" include "$(BUILD_DIR)/src/libgcc/__umoddi3.o" include "$(BUILD_DIR)/src/libgcc/__cmpdi2.o" include "$(BUILD_DIR)/src/libgcc/__floatdidf.o" include "$(BUILD_DIR)/src/libgcc/__floatdisf.o" include "$(BUILD_DIR)/src/libgcc/__fixunsdfdi.o" include "$(BUILD_DIR)/src/libgcc/__fixdfdi.o" include "$(BUILD_DIR)/src/libgcc/__fixunssfdi.o" include "$(BUILD_DIR)/src/libgcc/__fixsfdi.o" #endif // Build information include "$(BUILD_DIR)/src/boot/build.o" // RSP microcode include "$(BUILD_DIR)/data/rsp_boot.text.o" include "$(BUILD_DIR)/data/cic6105.text.o" // Extra files for non-matching debug builds #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libu64/debug.o" include "$(BUILD_DIR)/src/libultra/io/epiwrite.o" include "$(BUILD_DIR)/src/libultra/io/vimodefpallan1.o" include "$(BUILD_DIR)/src/libultra/libc/ldiv.o" include "$(BUILD_DIR)/src/libultra/libc/string.o" include "$(BUILD_DIR)/src/libultra/libc/xldtob.o" include "$(BUILD_DIR)/src/libultra/libc/xlitob.o" include "$(BUILD_DIR)/src/libultra/libc/xprintf.o" #endif // Functions that GCC-compiled code may depend on, placed in boot so they will always be loaded #ifdef COMPILER_GCC include "$(BUILD_DIR)/src/libultra/libc/string.o" include "$(BUILD_DIR)/src/libc/memset.o" include "$(BUILD_DIR)/src/libc/memmove.o" include "$(BUILD_DIR)/src/gcc_fix/missing_gcc_functions.o" #endif endseg beginseg name "dmadata" include "$(BUILD_DIR)/src/dmadata/dmadata.o" endseg beginseg name "Audiobank" address 0 include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_0.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_1.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_2.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_3.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_4.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_5.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_6.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_7.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_8.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_9.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_10.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_11.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_12.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_13.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_14.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_15.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_16.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_17.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_18.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_19.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_20.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_21.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_22.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_23.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_24.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_25.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_26.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_27.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_28.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_29.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_30.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_31.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_32.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_33.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_34.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_35.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_36.o" include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_37.o" #if OOT_VERSION >= PAL_1_0 include "$(BUILD_DIR)/assets/audio/audiobank_padding.o" #endif endseg beginseg name "Audioseq" address 0 include "$(BUILD_DIR)/assets/audio/sequences/seq_0.prg.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_1.prg.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_2.prg.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_3.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_4.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_5.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_6.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_7.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_8.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_9.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_10.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_11.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_12.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_13.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_14.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_15.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_16.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_17.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_18.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_19.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_20.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_21.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_22.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_23.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_24.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_25.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_26.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_27.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_28.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_29.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_30.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_31.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_32.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_33.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_34.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_35.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_36.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_37.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_38.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_39.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_40.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_41.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_42.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_43.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_44.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_45.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_46.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_47.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_48.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_49.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_50.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_51.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_52.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_53.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_54.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_55.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_56.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_57.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_58.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_59.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_60.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_61.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_62.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_63.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_64.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_65.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_66.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_67.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_68.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_69.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_70.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_71.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_72.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_73.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_74.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_75.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_76.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_77.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_78.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_79.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_80.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_81.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_82.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_83.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_84.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_85.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_86.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_88.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_89.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_90.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_91.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_92.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_93.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_94.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_95.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_96.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_97.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_98.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_99.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_100.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_101.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_102.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_103.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_104.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_105.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_106.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_107.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_108.o" include "$(BUILD_DIR)/assets/audio/sequences/seq_109.prg.o" endseg beginseg name "Audiotable" address 0 include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_0.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_2.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_3.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_4.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_5.o" include "$(BUILD_DIR)/assets/audio/samplebanks/SampleBank_6.o" endseg #if OOT_NTSC beginseg name "kanji" include "$(BUILD_DIR)/assets/textures/kanji/kanji.o" endseg #endif beginseg name "link_animetion" #if OOT_NTSC romalign 0x1000 #endif include "$(BUILD_DIR)/assets/misc/link_animetion/link_animetion.o" number 7 endseg beginseg name "icon_item_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_static/icon_item_static.o" number 8 endseg beginseg name "icon_item_24_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_24_static/icon_item_24_static.o" number 9 endseg beginseg name "icon_item_field_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_field_static/icon_item_field_static.o" number 12 endseg beginseg name "icon_item_dungeon_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.o" number 12 endseg beginseg name "icon_item_gameover_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_gameover_static/icon_item_gameover_static.o" number 12 endseg #if OOT_NTSC beginseg name "icon_item_jpn_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_jpn_static/icon_item_jpn_static.o" number 13 endseg #endif beginseg name "icon_item_nes_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_nes_static/icon_item_nes_static.o" number 13 endseg #if OOT_PAL beginseg name "icon_item_ger_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_ger_static/icon_item_ger_static.o" number 13 endseg beginseg name "icon_item_fra_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/icon_item_fra_static/icon_item_fra_static.o" number 13 endseg #endif beginseg name "item_name_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/item_name_static/item_name_static.o" number 10 endseg beginseg name "map_name_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/map_name_static/map_name_static.o" number 11 endseg beginseg name "do_action_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/do_action_static/do_action_static.o" number 7 endseg beginseg name "message_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/message_static/message_static.o" number 7 endseg #if OOT_NTSC && OOT_VERSION < NTSC_1_2 beginseg name "jpn_message_data_static" romalign 0x1000 include "$(BUILD_DIR)/assets/text/jpn_message_data_static.o" number 8 endseg #endif beginseg name "message_texture_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/message_texture_static/message_texture_static.o" number 9 endseg beginseg name "nes_font_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/nes_font_static/nes_font_static.o" number 10 endseg #if OOT_NTSC && OOT_VERSION >= NTSC_1_2 beginseg name "jpn_message_data_static" romalign 0x1000 include "$(BUILD_DIR)/assets/text/jpn_message_data_static.o" number 8 endseg #endif beginseg name "nes_message_data_static" romalign 0x1000 include "$(BUILD_DIR)/assets/text/nes_message_data_static.o" number 7 endseg #if OOT_PAL beginseg name "ger_message_data_static" romalign 0x1000 include "$(BUILD_DIR)/assets/text/ger_message_data_static.o" number 7 endseg beginseg name "fra_message_data_static" romalign 0x1000 include "$(BUILD_DIR)/assets/text/fra_message_data_static.o" number 7 endseg #endif beginseg name "staff_message_data_static" romalign 0x1000 include "$(BUILD_DIR)/assets/text/staff_message_data_static.o" number 7 endseg beginseg name "map_grand_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/map_grand_static/map_grand_static.o" number 11 endseg #if PLATFORM_N64 beginseg name "map_i_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/map_i_static/map_i_static.o" number 11 endseg #endif beginseg name "map_48x85_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/map_48x85_static/map_48x85_static.o" number 11 endseg #if !PLATFORM_N64 beginseg name "map_i_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/map_i_static/map_i_static.o" number 11 endseg #endif beginseg name "code" compress after "dmadata" align 0x20 include "$(BUILD_DIR)/src/code/z_en_a_keep.o" include "$(BUILD_DIR)/src/code/z_en_item00.o" include "$(BUILD_DIR)/src/code/z_eff_blure.o" include "$(BUILD_DIR)/src/code/z_eff_shield_particle.o" include "$(BUILD_DIR)/src/code/z_eff_spark.o" include "$(BUILD_DIR)/src/code/z_eff_ss_dead.o" include "$(BUILD_DIR)/src/code/z_effect.o" include "$(BUILD_DIR)/src/code/z_effect_soft_sprite.o" include "$(BUILD_DIR)/src/code/z_effect_soft_sprite_old_init.o" include "$(BUILD_DIR)/src/code/z_effect_soft_sprite_dlftbls.o" include "$(BUILD_DIR)/src/code/flg_set.o" include "$(BUILD_DIR)/src/code/z_DLF.o" include "$(BUILD_DIR)/src/code/z_actor.o" include "$(BUILD_DIR)/src/code/z_actor_dlftbls.o" include "$(BUILD_DIR)/src/code/z_bgcheck.o" include "$(BUILD_DIR)/src/code/z_bg_collect.o" include "$(BUILD_DIR)/src/code/z_bg_item.o" include "$(BUILD_DIR)/src/code/z_camera.o" include "$(BUILD_DIR)/src/code/z_collision_btltbls.o" include "$(BUILD_DIR)/src/code/z_collision_check.o" include "$(BUILD_DIR)/src/code/z_common_data.o" include "$(BUILD_DIR)/src/code/z_debug.o" include "$(BUILD_DIR)/src/code/z_debug_display.o" include "$(BUILD_DIR)/src/code/z_demo.o" include "$(BUILD_DIR)/src/code/z_memory_utils.o" include "$(BUILD_DIR)/src/code/z_draw.o" include "$(BUILD_DIR)/src/code/z_sfx_source.o" include "$(BUILD_DIR)/src/code/z_elf_message.o" include "$(BUILD_DIR)/src/code/z_face_reaction.o" include "$(BUILD_DIR)/src/code/z_env_flags.o" include "$(BUILD_DIR)/src/code/z_fcurve_data.o" include "$(BUILD_DIR)/src/code/z_fcurve_data_skelanime.o" include "$(BUILD_DIR)/src/code/z_game_dlftbls.o" include "$(BUILD_DIR)/src/code/z_horse.o" include "$(BUILD_DIR)/src/code/z_jpeg.o" include "$(BUILD_DIR)/src/code/z_kaleido_setup.o" include "$(BUILD_DIR)/src/code/z_kanfont.o" include "$(BUILD_DIR)/src/code/z_kankyo.o" include "$(BUILD_DIR)/src/code/z_lib.o" include "$(BUILD_DIR)/src/code/z_lifemeter.o" include "$(BUILD_DIR)/src/code/z_lights.o" include "$(BUILD_DIR)/src/code/z_malloc.o" include "$(BUILD_DIR)/src/code/z_map_mark.o" #if DEBUG_ASSETS include "$(BUILD_DIR)/src/code/z_moji.o" #endif include "$(BUILD_DIR)/src/code/z_prenmi_buff.o" include "$(BUILD_DIR)/src/code/z_nulltask.o" include "$(BUILD_DIR)/src/code/z_olib.o" include "$(BUILD_DIR)/src/code/z_onepointdemo.o" include "$(BUILD_DIR)/src/code/z_map_exp.o" include "$(BUILD_DIR)/src/code/z_map_data.o" include "$(BUILD_DIR)/src/code/z_parameter.o" include "$(BUILD_DIR)/src/code/z_path.o" include "$(BUILD_DIR)/src/code/z_frame_advance.o" include "$(BUILD_DIR)/src/code/z_player_lib.o" include "$(BUILD_DIR)/src/code/z_prenmi.o" include "$(BUILD_DIR)/src/code/z_quake.o" include "$(BUILD_DIR)/src/code/z_rcp.o" include "$(BUILD_DIR)/src/code/z_room.o" include "$(BUILD_DIR)/src/code/z_sample.o" include "$(BUILD_DIR)/src/code/z_inventory.o" include "$(BUILD_DIR)/src/code/z_scene.o" include "$(BUILD_DIR)/src/code/object_table.o" include "$(BUILD_DIR)/src/code/z_scene_table.o" include "$(BUILD_DIR)/src/code/z_skelanime.o" include "$(BUILD_DIR)/src/code/z_skin.o" include "$(BUILD_DIR)/src/code/z_skin_awb.o" include "$(BUILD_DIR)/src/code/z_skin_matrix.o" include "$(BUILD_DIR)/src/code/z_sram.o" include "$(BUILD_DIR)/src/code/z_ss_sram.o" include "$(BUILD_DIR)/src/code/z_rumble.o" #if DEBUG_ASSETS include "$(BUILD_DIR)/data/z_text.data.o" #endif include "$(BUILD_DIR)/data/unk_8012ABC0.data.o" include "$(BUILD_DIR)/src/code/z_view.o" include "$(BUILD_DIR)/src/code/z_vimode.o" include "$(BUILD_DIR)/src/code/z_viscvg.o" include "$(BUILD_DIR)/src/code/z_vismono.o" include "$(BUILD_DIR)/src/code/z_viszbuf.o" include "$(BUILD_DIR)/src/code/z_vr_box.o" include "$(BUILD_DIR)/src/code/z_vr_box_draw.o" include "$(BUILD_DIR)/src/code/z_player_call.o" include "$(BUILD_DIR)/src/code/z_fbdemo.o" include "$(BUILD_DIR)/src/code/z_fbdemo_triforce.o" include "$(BUILD_DIR)/src/code/z_fbdemo_wipe1.o" include "$(BUILD_DIR)/src/code/z_fbdemo_circle.o" include "$(BUILD_DIR)/src/code/z_fbdemo_fade.o" include "$(BUILD_DIR)/src/code/shrink_window.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/code/db_camera.o" #endif include "$(BUILD_DIR)/src/code/z_cutscene_spline.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/code/mempak.o" #endif include "$(BUILD_DIR)/src/code/z_kaleido_manager.o" include "$(BUILD_DIR)/src/code/z_kaleido_scope_call.o" include "$(BUILD_DIR)/src/code/z_play.o" include "$(BUILD_DIR)/src/code/PreRender.o" include "$(BUILD_DIR)/src/code/TwoHeadGfxArena.o" include "$(BUILD_DIR)/src/code/TwoHeadArena.o" include "$(BUILD_DIR)/src/code/audio_stop_all_sfx.o" include "$(BUILD_DIR)/src/code/audio_thread_manager.o" include "$(BUILD_DIR)/src/code/title_setup.o" include "$(BUILD_DIR)/src/code/game.o" include "$(BUILD_DIR)/src/code/gamealloc.o" include "$(BUILD_DIR)/src/code/graph.o" include "$(BUILD_DIR)/src/code/gfxalloc.o" include "$(BUILD_DIR)/src/code/listalloc.o" include "$(BUILD_DIR)/src/code/main.o" include "$(BUILD_DIR)/src/code/padmgr.o" include "$(BUILD_DIR)/src/code/sched.o" include "$(BUILD_DIR)/src/code/speed_meter.o" include "$(BUILD_DIR)/src/code/sys_cfb.o" include "$(BUILD_DIR)/src/code/sys_math.o" include "$(BUILD_DIR)/src/code/sys_math3d.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/code/sys_math3d_draw.o" #endif include "$(BUILD_DIR)/src/code/sys_math_atan.o" include "$(BUILD_DIR)/src/code/sys_matrix.o" include "$(BUILD_DIR)/src/code/sys_ucode.o" include "$(BUILD_DIR)/src/code/sys_rumble.o" include "$(BUILD_DIR)/src/code/sys_freeze.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/code/sys_debug_controller.o" #endif include "$(BUILD_DIR)/src/code/irqmgr.o" #if PLATFORM_N64 include "$(BUILD_DIR)/src/code/code_n64dd_800AD410.o" include "$(BUILD_DIR)/src/code/code_n64dd_800AD4C0.o" #endif #if DEBUG_FEATURES include "$(BUILD_DIR)/src/code/debug_malloc.o" #endif #if PLATFORM_N64 include "$(BUILD_DIR)/src/code/fault_n64.o" #else include "$(BUILD_DIR)/src/code/fault_gc.o" include "$(BUILD_DIR)/src/code/fault_gc_drawer.o" #endif include "$(BUILD_DIR)/src/code/kanread.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/code/ucode_disas.o" #endif // audio #if OOT_VERSION < NTSC_1_1 || PLATFORM_GC pad_text #endif include "$(BUILD_DIR)/src/audio/lib/data.o" include "$(BUILD_DIR)/src/audio/lib/synthesis.o" include "$(BUILD_DIR)/src/audio/lib/heap.o" include "$(BUILD_DIR)/src/audio/lib/load.o" include "$(BUILD_DIR)/src/audio/lib/thread.o" include "$(BUILD_DIR)/src/audio/lib/dcache.o" include "$(BUILD_DIR)/src/audio/lib/aisetnextbuf.o" #if OOT_PAL_N64 pad_text pad_text pad_text #endif include "$(BUILD_DIR)/src/audio/lib/playback.o" include "$(BUILD_DIR)/src/audio/lib/effects.o" include "$(BUILD_DIR)/src/audio/lib/seqplayer.o" include "$(BUILD_DIR)/src/audio/general.o" #if !PLATFORM_N64 && !DEBUG_FEATURES pad_text #endif include "$(BUILD_DIR)/src/audio/sfx_params.o" include "$(BUILD_DIR)/src/audio/sfx.o" include "$(BUILD_DIR)/src/audio/sequence.o" include "$(BUILD_DIR)/src/audio/data.o" include "$(BUILD_DIR)/src/audio/session_config.o" include "$(BUILD_DIR)/src/audio/session_init.o" // libu64 #if PLATFORM_N64 include "$(BUILD_DIR)/src/libu64/gfxprint.o" include "$(BUILD_DIR)/src/libu64/rcp_utils.o" include "$(BUILD_DIR)/src/libu64/loadfragment2_n64.o" include "$(BUILD_DIR)/src/libu64/pad.o" include "$(BUILD_DIR)/src/libu64/system_heap.o" include "$(BUILD_DIR)/src/libu64/padsetup.o" #elif PLATFORM_GC include "$(BUILD_DIR)/src/libu64/logseverity_gc.o" include "$(BUILD_DIR)/src/libu64/gfxprint.o" include "$(BUILD_DIR)/src/libu64/rcp_utils.o" include "$(BUILD_DIR)/src/libu64/loadfragment2_gc.o" #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libu64/mtxuty-cvt.o" #endif include "$(BUILD_DIR)/src/libu64/relocation_gc.o" include "$(BUILD_DIR)/src/libu64/load_gc.o" include "$(BUILD_DIR)/src/libu64/system_heap.o" include "$(BUILD_DIR)/src/libu64/pad.o" include "$(BUILD_DIR)/src/libu64/padsetup.o" #elif PLATFORM_IQUE include "$(BUILD_DIR)/src/libu64/system_heap.o" include "$(BUILD_DIR)/src/libu64/debug.o" include "$(BUILD_DIR)/src/libu64/gfxprint.o" include "$(BUILD_DIR)/src/libu64/logseverity_gc.o" include "$(BUILD_DIR)/src/libu64/relocation_gc.o" include "$(BUILD_DIR)/src/libu64/loadfragment2_gc.o" include "$(BUILD_DIR)/src/libu64/load_gc.o" include "$(BUILD_DIR)/src/libu64/padsetup.o" include "$(BUILD_DIR)/src/libu64/pad.o" include "$(BUILD_DIR)/src/libu64/rcp_utils.o" #endif // libc64 #if PLATFORM_N64 include "$(BUILD_DIR)/src/libc64/math64.o" include "$(BUILD_DIR)/src/libc64/fp.o" include "$(BUILD_DIR)/src/libc64/malloc.o" include "$(BUILD_DIR)/src/libc64/qrand.o" include "$(BUILD_DIR)/src/libc64/__osMalloc_n64.o" include "$(BUILD_DIR)/src/libc64/sprintf.o" include "$(BUILD_DIR)/src/libc64/aprintf.o" #elif PLATFORM_GC include "$(BUILD_DIR)/src/libc64/math64.o" include "$(BUILD_DIR)/src/libc64/fp.o" include "$(BUILD_DIR)/src/libc64/malloc.o" include "$(BUILD_DIR)/src/libc64/qrand.o" include "$(BUILD_DIR)/src/libc64/__osMalloc_gc.o" include "$(BUILD_DIR)/src/libc64/sprintf.o" include "$(BUILD_DIR)/src/libc64/aprintf.o" include "$(BUILD_DIR)/src/libc64/sleep.o" #elif PLATFORM_IQUE include "$(BUILD_DIR)/src/libc64/__osMalloc_gc.o" include "$(BUILD_DIR)/src/libc64/aprintf.o" include "$(BUILD_DIR)/src/libc64/malloc.o" include "$(BUILD_DIR)/src/libc64/math64.o" include "$(BUILD_DIR)/src/libc64/fp.o" include "$(BUILD_DIR)/src/libc64/qrand.o" include "$(BUILD_DIR)/src/libc64/sleep.o" include "$(BUILD_DIR)/src/libc64/sprintf.o" #endif // jpeg include "$(BUILD_DIR)/src/code/jpegutils.o" include "$(BUILD_DIR)/src/code/jpegdecoder.o" // libultra #if PLATFORM_N64 #include "spec_includes/code_libultra_n64.inc" #elif PLATFORM_GC #include "spec_includes/code_libultra_gc.inc" #elif PLATFORM_IQUE #include "spec_includes/code_libultra_ique.inc" #endif // libc #if PLATFORM_N64 include "$(BUILD_DIR)/src/libc/sqrt.o" include "$(BUILD_DIR)/src/libc/fmodf.o" include "$(BUILD_DIR)/src/libc/memset.o" include "$(BUILD_DIR)/src/libc/memmove.o" #elif PLATFORM_GC include "$(BUILD_DIR)/src/libc/sqrt.o" include "$(BUILD_DIR)/src/libc/absf.o" include "$(BUILD_DIR)/src/libc/fmodf.o" include "$(BUILD_DIR)/src/libc/memset.o" include "$(BUILD_DIR)/src/libc/memmove.o" #elif PLATFORM_IQUE include "$(BUILD_DIR)/src/libc/fmodf.o" include "$(BUILD_DIR)/src/libc/memmove.o" include "$(BUILD_DIR)/src/libc/absf.o" include "$(BUILD_DIR)/src/libc/sqrt.o" #endif // For some reason, the data sections of z_message and z_game_over are // placed near the rodata sections of other files, so we first build this // combined object before the final link. include "$(BUILD_DIR)/src/code/z_message_z_game_over.o" include "$(BUILD_DIR)/src/code/z_construct.o" // Audio tables include "$(BUILD_DIR)/src/audio/tables/soundfont_table.o" include "$(BUILD_DIR)/assets/audio/sequence_font_table.o" include "$(BUILD_DIR)/src/audio/tables/sequence_table.o" include "$(BUILD_DIR)/src/audio/tables/samplebank_table.o" // RSP microcode include "$(BUILD_DIR)/data/rsp.text.o" include "$(BUILD_DIR)/data/rsp.rodata.o" // Extra files for non-matching debug builds #if DEBUG_FEATURES include "$(BUILD_DIR)/src/libu64/mtxuty-cvt.o" include "$(BUILD_DIR)/src/libultra/io/contpfs.o" include "$(BUILD_DIR)/src/libultra/io/contramread.o" include "$(BUILD_DIR)/src/libultra/io/contramwrite.o" include "$(BUILD_DIR)/src/libultra/io/crc.o" include "$(BUILD_DIR)/src/libultra/io/pfsallocatefile.o" include "$(BUILD_DIR)/src/libultra/io/pfschecker.o" include "$(BUILD_DIR)/src/libultra/io/pfsdeletefile.o" include "$(BUILD_DIR)/src/libultra/io/pfsfilestate.o" include "$(BUILD_DIR)/src/libultra/io/pfsfindfile.o" include "$(BUILD_DIR)/src/libultra/io/pfsfreeblocks.o" include "$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o" include "$(BUILD_DIR)/src/libultra/io/pfsinitpak.o" include "$(BUILD_DIR)/src/libultra/io/pfsisplug.o" include "$(BUILD_DIR)/src/libultra/io/pfsreadwritefile.o" include "$(BUILD_DIR)/src/libultra/io/pfsselectbank.o" #if PLATFORM_IQUE include "$(BUILD_DIR)/src/libultra/mgu/mtxl2f.o" #endif #endif endseg beginseg name "buffers" flags NOLOAD align 0x40 include "$(BUILD_DIR)/src/buffers/zbuffer.o" include "$(BUILD_DIR)/src/buffers/gfxbuffers.o" include "$(BUILD_DIR)/src/buffers/audio_heap.o" endseg #if PLATFORM_N64 beginseg name "n64dd" compress align 0x40 include "$(BUILD_DIR)/src/n64dd/z_n64dd.o" include "$(BUILD_DIR)/src/n64dd/n64dd_data_buffer.o" include "$(BUILD_DIR)/src/n64dd/n64dd_801C8000.o" include "$(BUILD_DIR)/src/n64dd/n64dd_801C8940.o" include "$(BUILD_DIR)/src/n64dd/n64dd_801C9440.o" include "$(BUILD_DIR)/src/n64dd/n64dd_801C9B70.o" include "$(BUILD_DIR)/src/n64dd/n64dd_error_headers.o" include "$(BUILD_DIR)/src/n64dd/n64dd_error_bodies.o" include "$(BUILD_DIR)/src/n64dd/n64dd_error_textures.o" include "$(BUILD_DIR)/src/n64dd/n64dd_801CA0B0.o" include "$(BUILD_DIR)/src/libleo/api/readwrite.o" include "$(BUILD_DIR)/src/libleo/leo/leofunc.o" include "$(BUILD_DIR)/src/libleo/leo/leoram.o" include "$(BUILD_DIR)/src/libleo/leo/leoint.o" include "$(BUILD_DIR)/src/libleo/leo/leocmdex.o" include "$(BUILD_DIR)/src/libleo/api/getaadr2.o" include "$(BUILD_DIR)/src/libleo/leo/leoread.o" include "$(BUILD_DIR)/src/libleo/api/lbatobyte.o" include "$(BUILD_DIR)/src/libleo/leo/leoinquiry.o" include "$(BUILD_DIR)/src/libleo/leo/leodiskinit.o" include "$(BUILD_DIR)/src/libleo/api/seek.o" include "$(BUILD_DIR)/src/libleo/leo/leord_diskid.o" include "$(BUILD_DIR)/src/libleo/leo/leomecha.o" include "$(BUILD_DIR)/src/libleo/api/spdlmotor.o" include "$(BUILD_DIR)/src/libleo/leo/leo_tbl.o" include "$(BUILD_DIR)/src/libleo/leo/leotempbuffer.o" include "$(BUILD_DIR)/src/libleo/leo/leoc2_syndrome.o" include "$(BUILD_DIR)/src/libleo/leo/leoc2ecc.o" include "$(BUILD_DIR)/src/libleo/leo/leomseq_tbl.o" include "$(BUILD_DIR)/src/libleo/leo/leomotor.o" include "$(BUILD_DIR)/src/libleo/api/driveexist.o" include "$(BUILD_DIR)/src/libleo/leo/leomode_sel.o" include "$(BUILD_DIR)/src/libleo/leo/leord_capa.o" include "$(BUILD_DIR)/src/libleo/leo/leoutil.o" include "$(BUILD_DIR)/src/libleo/leo/leorezero.o" include "$(BUILD_DIR)/src/libleo/api/clearqueue.o" include "$(BUILD_DIR)/src/libleo/api/bytetolba.o" include "$(BUILD_DIR)/src/libleo/leo/leoreset.o" include "$(BUILD_DIR)/src/libleo/leo/leotranslat.o" include "$(BUILD_DIR)/src/libleo/leo/leotimer.o" include "$(BUILD_DIR)/src/libleo/api/getkadr.o" include "$(BUILD_DIR)/src/libleo/api/getaadr.o" include "$(BUILD_DIR)/src/libleo/leo/leoglobals.o" include "$(BUILD_DIR)/src/libleo/leo/leowrite.o" include "$(BUILD_DIR)/src/libleo/api/cjcreateleomanager.o" include "$(BUILD_DIR)/src/libleo/leo/leointerrupt.o" include "$(BUILD_DIR)/src/libleo/api/cacreateleomanager.o" include "$(BUILD_DIR)/src/libleo/api/testunitready.o" include "$(BUILD_DIR)/src/libleo/leo/leotestunit.o" include "$(BUILD_DIR)/src/libleo/leo/leoseek.o" endseg #endif beginseg name "ovl_title" compress address 0x80800000 include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/z_title.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/ovl_title_reloc.o" endseg beginseg name "ovl_select" compress include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/z_select.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/ovl_select_reloc.o" endseg beginseg name "ovl_opening" compress include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/z_opening.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o" endseg beginseg name "ovl_file_choose" compress include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_choose.o" include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc.o" endseg beginseg name "ovl_kaleido_scope" compress include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.o" include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.o" #if !OOT_MQ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.o" #else include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data_mq.o" #endif include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc.o" endseg beginseg name "ovl_player_actor" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/z_player.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/ovl_player_actor_reloc.o" endseg beginseg name "ovl_map_mark_data" compress #if !OOT_MQ include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.o" #else include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.o" #endif include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/ovl_map_mark_data_reloc.o" endseg beginseg name "ovl_En_Test" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/z_en_test.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o" endseg // Overlays for most actors and effects are reordered between versions. On N64 and iQue, // the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically. #if !PLATFORM_GC #include "spec_includes/overlays_n64_ique.inc" #else #include "spec_includes/overlays_gc.inc" #endif beginseg name "gameplay_keep" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep.o" number 4 endseg beginseg name "gameplay_field_keep" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/gameplay_field_keep/gameplay_field_keep.o" number 5 endseg beginseg name "gameplay_dangeon_keep" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.o" number 5 endseg beginseg name "gameplay_object_exchange_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/gameplay_object_exchange_static.o" endseg beginseg name "object_link_boy" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_link_boy/object_link_boy.o" number 6 endseg beginseg name "object_link_child" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_link_child/object_link_child.o" number 6 endseg beginseg name "object_box" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_box/object_box.o" number 6 endseg beginseg name "object_human" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_human/object_human.o" number 6 endseg beginseg name "object_okuta" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_okuta/object_okuta.o" number 6 endseg beginseg name "object_poh" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_poh/object_poh.o" number 6 endseg beginseg name "object_wallmaster" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_wallmaster/object_wallmaster.o" number 6 endseg beginseg name "object_dy_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dy_obj/object_dy_obj.o" number 6 endseg beginseg name "object_firefly" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_firefly/object_firefly.o" number 6 endseg beginseg name "object_dodongo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dodongo/object_dodongo.o" number 6 endseg beginseg name "object_fire" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fire/object_fire.o" number 6 endseg beginseg name "object_niw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_niw/object_niw.o" number 6 endseg beginseg name "object_tite" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tite/object_tite.o" number 6 endseg beginseg name "object_reeba" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_reeba/object_reeba.o" number 6 endseg beginseg name "object_peehat" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_peehat/object_peehat.o" number 6 endseg beginseg name "object_kingdodongo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kingdodongo/object_kingdodongo.o" number 6 endseg beginseg name "object_horse" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_horse/object_horse.o" number 6 endseg beginseg name "object_zf" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zf/object_zf.o" number 6 endseg beginseg name "object_goma" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_goma/object_goma.o" number 6 endseg beginseg name "object_zl1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl1/object_zl1.o" number 6 endseg beginseg name "object_gol" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gol/object_gol.o" number 6 endseg beginseg name "object_bubble" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bubble/object_bubble.o" number 6 endseg beginseg name "object_dodojr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dodojr/object_dodojr.o" number 6 endseg beginseg name "object_torch2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_torch2/object_torch2.o" number 6 endseg beginseg name "object_bl" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bl/object_bl.o" number 6 endseg beginseg name "object_tp" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tp/object_tp.o" number 6 endseg beginseg name "object_oA1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA1/object_oA1.o" number 6 endseg beginseg name "object_st" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_st/object_st.o" number 6 endseg beginseg name "object_bw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bw/object_bw.o" number 6 endseg beginseg name "object_ei" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ei/object_ei.o" number 6 endseg beginseg name "object_horse_normal" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_horse_normal/object_horse_normal.o" number 6 endseg beginseg name "object_oB1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB1/object_oB1.o" number 6 endseg beginseg name "object_o_anime" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_o_anime/object_o_anime.o" number 6 endseg beginseg name "object_spot04_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot04_objects/object_spot04_objects.o" number 6 endseg beginseg name "object_ddan_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ddan_objects/object_ddan_objects.o" number 6 endseg beginseg name "object_hidan_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hidan_objects/object_hidan_objects.o" number 6 endseg beginseg name "object_horse_ganon" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_horse_ganon/object_horse_ganon.o" number 6 endseg beginseg name "object_oA2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA2/object_oA2.o" number 6 endseg beginseg name "object_spot00_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot00_objects/object_spot00_objects.o" number 6 endseg beginseg name "object_mb" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mb/object_mb.o" number 6 endseg beginseg name "object_bombf" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bombf/object_bombf.o" number 6 endseg beginseg name "object_sk2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_sk2/object_sk2.o" number 6 endseg beginseg name "object_oE1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE1/object_oE1.o" number 6 endseg beginseg name "object_oE_anime" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE_anime/object_oE_anime.o" number 6 endseg beginseg name "object_oE2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE2/object_oE2.o" number 6 endseg beginseg name "object_ydan_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ydan_objects/object_ydan_objects.o" number 6 endseg beginseg name "object_gnd" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gnd/object_gnd.o" number 6 endseg beginseg name "object_am" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_am/object_am.o" number 6 endseg beginseg name "object_dekubaba" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dekubaba/object_dekubaba.o" number 6 endseg beginseg name "object_oA3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA3/object_oA3.o" number 6 endseg beginseg name "object_oA4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA4/object_oA4.o" number 6 endseg beginseg name "object_oA5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA5/object_oA5.o" number 6 endseg beginseg name "object_oA6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA6/object_oA6.o" number 6 endseg beginseg name "object_oA7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA7/object_oA7.o" number 6 endseg beginseg name "object_jj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_jj/object_jj.o" number 6 endseg beginseg name "object_oA8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA8/object_oA8.o" number 6 endseg beginseg name "object_oA9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA9/object_oA9.o" number 6 endseg beginseg name "object_oB2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB2/object_oB2.o" number 6 endseg beginseg name "object_oB3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB3/object_oB3.o" number 6 endseg beginseg name "object_oB4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oB4/object_oB4.o" number 6 endseg beginseg name "object_horse_zelda" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_horse_zelda/object_horse_zelda.o" number 6 endseg beginseg name "object_opening_demo1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_opening_demo1/object_opening_demo1.o" number 6 endseg beginseg name "object_warp1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_warp1/object_warp1.o" number 6 endseg beginseg name "object_b_heart" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_b_heart/object_b_heart.o" number 6 endseg beginseg name "object_dekunuts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dekunuts/object_dekunuts.o" number 6 endseg beginseg name "object_oE3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE3/object_oE3.o" number 6 endseg beginseg name "object_oE4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE4/object_oE4.o" number 6 endseg beginseg name "object_menkuri_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_menkuri_objects/object_menkuri_objects.o" number 6 endseg beginseg name "object_oE5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE5/object_oE5.o" number 6 endseg beginseg name "object_oE6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE6/object_oE6.o" number 6 endseg beginseg name "object_oE7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE7/object_oE7.o" number 6 endseg beginseg name "object_oE8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE8/object_oE8.o" number 6 endseg beginseg name "object_oE9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE9/object_oE9.o" number 6 endseg beginseg name "object_oE10" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE10/object_oE10.o" number 6 endseg beginseg name "object_oE11" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE11/object_oE11.o" number 6 endseg beginseg name "object_oE12" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE12/object_oE12.o" number 6 endseg beginseg name "object_vali" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_vali/object_vali.o" number 6 endseg beginseg name "object_oA10" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA10/object_oA10.o" number 6 endseg beginseg name "object_oA11" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oA11/object_oA11.o" number 6 endseg beginseg name "object_mizu_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mizu_objects/object_mizu_objects.o" number 6 endseg beginseg name "object_fhg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fhg/object_fhg.o" number 6 endseg beginseg name "object_ossan" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ossan/object_ossan.o" number 6 endseg beginseg name "object_mori_hineri1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mori_hineri1/object_mori_hineri1.o" number 6 endseg beginseg name "object_Bb" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_Bb/object_Bb.o" number 6 endseg beginseg name "object_toki_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_toki_objects/object_toki_objects.o" number 6 endseg beginseg name "object_yukabyun" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_yukabyun/object_yukabyun.o" number 6 endseg beginseg name "object_zl2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl2/object_zl2.o" number 6 endseg beginseg name "object_mjin" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin/object_mjin.o" number 6 endseg beginseg name "object_mjin_flash" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_flash/object_mjin_flash.o" number 6 endseg beginseg name "object_mjin_dark" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_dark/object_mjin_dark.o" number 6 endseg beginseg name "object_mjin_flame" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_flame/object_mjin_flame.o" number 6 endseg beginseg name "object_mjin_ice" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_ice/object_mjin_ice.o" number 6 endseg beginseg name "object_mjin_soul" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_soul/object_mjin_soul.o" number 6 endseg beginseg name "object_mjin_wind" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_wind/object_mjin_wind.o" number 6 endseg beginseg name "object_mjin_oka" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mjin_oka/object_mjin_oka.o" number 6 endseg beginseg name "object_haka_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_haka_objects/object_haka_objects.o" number 6 endseg beginseg name "object_spot06_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot06_objects/object_spot06_objects.o" number 6 endseg beginseg name "object_ice_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ice_objects/object_ice_objects.o" number 6 endseg beginseg name "object_relay_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_relay_objects/object_relay_objects.o" number 6 endseg beginseg name "object_mori_hineri1a" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mori_hineri1a/object_mori_hineri1a.o" number 6 endseg beginseg name "object_mori_hineri2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mori_hineri2/object_mori_hineri2.o" number 6 endseg beginseg name "object_mori_hineri2a" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mori_hineri2a/object_mori_hineri2a.o" number 6 endseg beginseg name "object_mori_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mori_objects/object_mori_objects.o" number 6 endseg beginseg name "object_mori_tex" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mori_tex/object_mori_tex.o" number 8 endseg beginseg name "object_spot08_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot08_obj/object_spot08_obj.o" number 6 endseg beginseg name "object_warp2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_warp2/object_warp2.o" number 6 endseg beginseg name "object_hata" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hata/object_hata.o" number 6 endseg beginseg name "object_bird" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bird/object_bird.o" number 6 endseg beginseg name "object_wood02" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_wood02/object_wood02.o" number 6 endseg beginseg name "object_lightbox" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_lightbox/object_lightbox.o" number 6 endseg beginseg name "object_pu_box" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_pu_box/object_pu_box.o" number 6 endseg beginseg name "object_trap" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_trap/object_trap.o" number 6 endseg beginseg name "object_vase" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_vase/object_vase.o" number 6 endseg beginseg name "object_im" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_im/object_im.o" number 6 endseg beginseg name "object_ta" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ta/object_ta.o" number 6 endseg beginseg name "object_tk" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tk/object_tk.o" number 6 endseg beginseg name "object_xc" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_xc/object_xc.o" number 6 endseg beginseg name "object_vm" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_vm/object_vm.o" number 6 endseg beginseg name "object_bv" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bv/object_bv.o" number 6 endseg beginseg name "object_hakach_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hakach_objects/object_hakach_objects.o" number 6 endseg beginseg name "object_efc_crystal_light" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_crystal_light/object_efc_crystal_light.o" number 6 endseg beginseg name "object_efc_fire_ball" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_fire_ball/object_efc_fire_ball.o" number 6 endseg beginseg name "object_efc_flash" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_flash/object_efc_flash.o" number 6 endseg beginseg name "object_efc_lgt_shower" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_lgt_shower/object_efc_lgt_shower.o" number 6 endseg beginseg name "object_efc_star_field" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_star_field/object_efc_star_field.o" number 6 endseg beginseg name "object_god_lgt" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_god_lgt/object_god_lgt.o" number 6 endseg beginseg name "object_light_ring" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_light_ring/object_light_ring.o" number 6 endseg beginseg name "object_triforce_spot" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_triforce_spot/object_triforce_spot.o" number 6 endseg beginseg name "object_medal" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_medal/object_medal.o" number 6 endseg beginseg name "object_bdan_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bdan_objects/object_bdan_objects.o" number 6 endseg beginseg name "object_sd" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_sd/object_sd.o" number 6 endseg beginseg name "object_rd" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_rd/object_rd.o" number 6 endseg beginseg name "object_po_sisters" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_po_sisters/object_po_sisters.o" number 6 endseg beginseg name "object_heavy_object" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_heavy_object/object_heavy_object.o" number 6 endseg beginseg name "object_gndd" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gndd/object_gndd.o" number 6 endseg beginseg name "object_fd" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fd/object_fd.o" number 6 endseg beginseg name "object_du" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_du/object_du.o" number 6 endseg beginseg name "object_fw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fw/object_fw.o" number 6 endseg beginseg name "object_horse_link_child" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_horse_link_child/object_horse_link_child.o" number 6 endseg beginseg name "object_spot02_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot02_objects/object_spot02_objects.o" number 6 endseg beginseg name "object_haka" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_haka/object_haka.o" number 6 endseg beginseg name "object_ru1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ru1/object_ru1.o" number 6 endseg beginseg name "object_syokudai" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_syokudai/object_syokudai.o" number 6 endseg beginseg name "object_fd2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fd2/object_fd2.o" number 6 endseg beginseg name "object_dh" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dh/object_dh.o" number 6 endseg beginseg name "object_rl" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_rl/object_rl.o" number 6 endseg beginseg name "object_efc_tw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_tw/object_efc_tw.o" number 6 endseg beginseg name "object_demo_tre_lgt" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.o" number 6 endseg beginseg name "object_gi_key" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_key/object_gi_key.o" number 6 endseg beginseg name "object_mir_ray" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mir_ray/object_mir_ray.o" number 6 endseg beginseg name "object_brob" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_brob/object_brob.o" number 6 endseg beginseg name "object_gi_jewel" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_jewel/object_gi_jewel.o" number 6 endseg beginseg name "object_spot09_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot09_obj/object_spot09_obj.o" number 6 endseg beginseg name "object_spot18_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot18_obj/object_spot18_obj.o" number 6 endseg beginseg name "object_bdoor" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bdoor/object_bdoor.o" number 6 endseg beginseg name "object_spot17_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot17_obj/object_spot17_obj.o" number 6 endseg beginseg name "object_shop_dungen" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_shop_dungen/object_shop_dungen.o" number 6 endseg beginseg name "object_nb" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_nb/object_nb.o" number 6 endseg beginseg name "object_mo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mo/object_mo.o" number 6 endseg beginseg name "object_sb" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_sb/object_sb.o" number 6 endseg beginseg name "object_gi_melody" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_melody/object_gi_melody.o" number 6 endseg beginseg name "object_gi_heart" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_heart/object_gi_heart.o" number 6 endseg beginseg name "object_gi_compass" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_compass/object_gi_compass.o" number 6 endseg beginseg name "object_gi_bosskey" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bosskey/object_gi_bosskey.o" number 6 endseg beginseg name "object_gi_medal" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_medal/object_gi_medal.o" number 6 endseg beginseg name "object_gi_nuts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_nuts/object_gi_nuts.o" number 6 endseg beginseg name "object_sa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_sa/object_sa.o" number 6 endseg beginseg name "object_gi_hearts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_hearts/object_gi_hearts.o" number 6 endseg beginseg name "object_gi_arrowcase" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_arrowcase/object_gi_arrowcase.o" number 6 endseg beginseg name "object_gi_bombpouch" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bombpouch/object_gi_bombpouch.o" number 6 endseg beginseg name "object_in" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_in/object_in.o" number 6 endseg beginseg name "object_tr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tr/object_tr.o" number 6 endseg beginseg name "object_spot16_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot16_obj/object_spot16_obj.o" number 6 endseg beginseg name "object_oE1s" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE1s/object_oE1s.o" number 6 endseg beginseg name "object_oE4s" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oE4s/object_oE4s.o" number 6 endseg beginseg name "object_os_anime" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_os_anime/object_os_anime.o" number 6 endseg beginseg name "object_gi_bottle" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bottle/object_gi_bottle.o" number 6 endseg beginseg name "object_gi_stick" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_stick/object_gi_stick.o" number 6 endseg beginseg name "object_gi_map" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_map/object_gi_map.o" number 6 endseg beginseg name "object_oF1d_map" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oF1d_map/object_oF1d_map.o" number 6 endseg beginseg name "object_ru2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ru2/object_ru2.o" number 6 endseg beginseg name "object_gi_shield_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_shield_1/object_gi_shield_1.o" number 6 endseg beginseg name "object_dekujr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dekujr/object_dekujr.o" number 6 endseg beginseg name "object_gi_magicpot" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_magicpot/object_gi_magicpot.o" number 6 endseg beginseg name "object_gi_bomb_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bomb_1/object_gi_bomb_1.o" number 6 endseg beginseg name "object_oF1s" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oF1s/object_oF1s.o" number 6 endseg beginseg name "object_ma2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ma2/object_ma2.o" number 6 endseg beginseg name "object_gi_purse" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_purse/object_gi_purse.o" number 6 endseg beginseg name "object_hni" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hni/object_hni.o" number 6 endseg beginseg name "object_tw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tw/object_tw.o" number 6 endseg beginseg name "object_rr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_rr/object_rr.o" number 6 endseg beginseg name "object_bxa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bxa/object_bxa.o" number 6 endseg beginseg name "object_anubice" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_anubice/object_anubice.o" number 6 endseg beginseg name "object_gi_gerudo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_gerudo/object_gi_gerudo.o" number 6 endseg beginseg name "object_gi_arrow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_arrow/object_gi_arrow.o" number 6 endseg beginseg name "object_gi_bomb_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bomb_2/object_gi_bomb_2.o" number 6 endseg beginseg name "object_gi_egg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_egg/object_gi_egg.o" number 6 endseg beginseg name "object_gi_scale" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_scale/object_gi_scale.o" number 6 endseg beginseg name "object_gi_shield_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_shield_2/object_gi_shield_2.o" number 6 endseg beginseg name "object_gi_hookshot" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_hookshot/object_gi_hookshot.o" number 6 endseg beginseg name "object_gi_ocarina" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ocarina/object_gi_ocarina.o" number 6 endseg beginseg name "object_gi_milk" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_milk/object_gi_milk.o" number 6 endseg beginseg name "object_ma1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ma1/object_ma1.o" number 6 endseg beginseg name "object_ganon" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon/object_ganon.o" number 6 endseg beginseg name "object_sst" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_sst/object_sst.o" number 6 endseg beginseg name "object_ny" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ny/object_ny.o" number 6 endseg beginseg name "object_fr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fr/object_fr.o" number 6 endseg beginseg name "object_gi_pachinko" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_pachinko/object_gi_pachinko.o" number 6 endseg beginseg name "object_gi_boomerang" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_boomerang/object_gi_boomerang.o" number 6 endseg beginseg name "object_gi_bow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bow/object_gi_bow.o" number 6 endseg beginseg name "object_gi_glasses" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_glasses/object_gi_glasses.o" number 6 endseg beginseg name "object_gi_liquid" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_liquid/object_gi_liquid.o" number 6 endseg beginseg name "object_ani" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ani/object_ani.o" number 6 endseg beginseg name "object_demo_6k" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_demo_6k/object_demo_6k.o" number 6 endseg beginseg name "object_gi_shield_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_shield_3/object_gi_shield_3.o" number 6 endseg beginseg name "object_gi_letter" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_letter/object_gi_letter.o" number 6 endseg beginseg name "object_spot15_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot15_obj/object_spot15_obj.o" number 6 endseg beginseg name "object_jya_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_jya_obj/object_jya_obj.o" number 6 endseg beginseg name "object_gi_clothes" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_clothes/object_gi_clothes.o" number 6 endseg beginseg name "object_gi_bean" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bean/object_gi_bean.o" number 6 endseg beginseg name "object_gi_fish" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_fish/object_gi_fish.o" number 6 endseg beginseg name "object_gi_saw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_saw/object_gi_saw.o" number 6 endseg beginseg name "object_gi_hammer" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_hammer/object_gi_hammer.o" number 6 endseg beginseg name "object_gi_grass" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_grass/object_gi_grass.o" number 6 endseg beginseg name "object_gi_longsword" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_longsword/object_gi_longsword.o" number 6 endseg beginseg name "object_spot01_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot01_objects/object_spot01_objects.o" number 6 endseg beginseg name "object_md" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_md/object_md.o" number 6 endseg beginseg name "object_km1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_km1/object_km1.o" number 6 endseg beginseg name "object_kw1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kw1/object_kw1.o" number 6 endseg beginseg name "object_zo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zo/object_zo.o" number 6 endseg beginseg name "object_kz" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kz/object_kz.o" number 6 endseg beginseg name "object_umajump" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_umajump/object_umajump.o" number 6 endseg beginseg name "object_masterkokiri" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_masterkokiri/object_masterkokiri.o" number 6 endseg beginseg name "object_masterkokirihead" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_masterkokirihead/object_masterkokirihead.o" number 6 endseg beginseg name "object_mastergolon" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mastergolon/object_mastergolon.o" number 6 endseg beginseg name "object_masterzoora" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_masterzoora/object_masterzoora.o" number 6 endseg beginseg name "object_aob" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_aob/object_aob.o" number 6 endseg beginseg name "object_ik" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ik/object_ik.o" number 6 endseg beginseg name "object_ahg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ahg/object_ahg.o" number 6 endseg beginseg name "object_cne" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_cne/object_cne.o" number 6 endseg beginseg name "object_gi_niwatori" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_niwatori/object_gi_niwatori.o" number 6 endseg beginseg name "object_skj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_skj/object_skj.o" number 6 endseg beginseg name "object_gi_bottle_letter" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.o" number 6 endseg beginseg name "object_bji" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bji/object_bji.o" number 6 endseg beginseg name "object_bba" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bba/object_bba.o" number 6 endseg beginseg name "object_gi_ocarina_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.o" number 6 endseg beginseg name "object_ds" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ds/object_ds.o" number 6 endseg beginseg name "object_ane" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ane/object_ane.o" number 6 endseg beginseg name "object_boj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_boj/object_boj.o" number 6 endseg beginseg name "object_spot03_object" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot03_object/object_spot03_object.o" number 6 endseg beginseg name "object_spot07_object" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot07_object/object_spot07_object.o" number 6 endseg beginseg name "object_fz" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fz/object_fz.o" number 6 endseg beginseg name "object_bob" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bob/object_bob.o" number 6 endseg beginseg name "object_ge1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ge1/object_ge1.o" number 6 endseg beginseg name "object_yabusame_point" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_yabusame_point/object_yabusame_point.o" number 6 endseg beginseg name "object_gi_boots_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_boots_2/object_gi_boots_2.o" number 6 endseg beginseg name "object_gi_seed" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_seed/object_gi_seed.o" number 6 endseg beginseg name "object_gnd_magic" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gnd_magic/object_gnd_magic.o" number 6 endseg beginseg name "object_d_elevator" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_d_elevator/object_d_elevator.o" number 6 endseg beginseg name "object_d_hsblock" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_d_hsblock/object_d_hsblock.o" number 6 endseg beginseg name "object_d_lift" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_d_lift/object_d_lift.o" number 6 endseg beginseg name "object_mamenoki" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mamenoki/object_mamenoki.o" number 6 endseg beginseg name "object_goroiwa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_goroiwa/object_goroiwa.o" number 6 endseg beginseg name "object_toryo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_toryo/object_toryo.o" number 6 endseg beginseg name "object_daiku" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_daiku/object_daiku.o" number 6 endseg beginseg name "object_nwc" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_nwc/object_nwc.o" number 6 endseg beginseg name "object_blkobj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_blkobj/object_blkobj.o" number 6 endseg beginseg name "object_gm" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gm/object_gm.o" number 6 endseg beginseg name "object_ms" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ms/object_ms.o" number 6 endseg beginseg name "object_hs" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hs/object_hs.o" number 6 endseg beginseg name "object_ingate" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ingate/object_ingate.o" number 6 endseg beginseg name "object_lightswitch" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_lightswitch/object_lightswitch.o" number 6 endseg beginseg name "object_kusa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kusa/object_kusa.o" number 6 endseg beginseg name "object_tsubo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tsubo/object_tsubo.o" number 6 endseg beginseg name "object_gi_gloves" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_gloves/object_gi_gloves.o" number 6 endseg beginseg name "object_gi_coin" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_coin/object_gi_coin.o" number 6 endseg beginseg name "object_kanban" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kanban/object_kanban.o" number 6 endseg beginseg name "object_gjyo_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gjyo_objects/object_gjyo_objects.o" number 6 endseg beginseg name "object_owl" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_owl/object_owl.o" number 6 endseg beginseg name "object_mk" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mk/object_mk.o" number 6 endseg beginseg name "object_fu" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fu/object_fu.o" number 6 endseg beginseg name "object_gi_ki_tan_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.o" number 6 endseg beginseg name "object_gi_redead_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_redead_mask/object_gi_redead_mask.o" number 6 endseg beginseg name "object_gi_skj_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_skj_mask/object_gi_skj_mask.o" number 6 endseg beginseg name "object_gi_rabit_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.o" number 6 endseg beginseg name "object_gi_truth_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_truth_mask/object_gi_truth_mask.o" number 6 endseg beginseg name "object_ganon_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon_objects/object_ganon_objects.o" number 6 endseg beginseg name "object_siofuki" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_siofuki/object_siofuki.o" number 6 endseg beginseg name "object_stream" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_stream/object_stream.o" number 6 endseg beginseg name "object_mm" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mm/object_mm.o" number 6 endseg beginseg name "object_fa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fa/object_fa.o" number 6 endseg beginseg name "object_os" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_os/object_os.o" number 6 endseg beginseg name "object_gi_eye_lotion" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.o" number 6 endseg beginseg name "object_gi_powder" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_powder/object_gi_powder.o" number 6 endseg beginseg name "object_gi_mushroom" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_mushroom/object_gi_mushroom.o" number 6 endseg beginseg name "object_gi_ticketstone" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ticketstone/object_gi_ticketstone.o" number 6 endseg beginseg name "object_gi_brokensword" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_brokensword/object_gi_brokensword.o" number 6 endseg beginseg name "object_js" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_js/object_js.o" number 6 endseg beginseg name "object_cs" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_cs/object_cs.o" number 6 endseg beginseg name "object_gi_prescription" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_prescription/object_gi_prescription.o" number 6 endseg beginseg name "object_gi_bracelet" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bracelet/object_gi_bracelet.o" number 6 endseg beginseg name "object_gi_soldout" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_soldout/object_gi_soldout.o" number 6 endseg beginseg name "object_gi_frog" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_frog/object_gi_frog.o" number 6 endseg beginseg name "object_mag" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mag/object_mag.o" number 6 endseg beginseg name "object_door_gerudo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_door_gerudo/object_door_gerudo.o" number 6 endseg beginseg name "object_gt" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gt/object_gt.o" number 6 endseg beginseg name "object_efc_erupc" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_erupc/object_efc_erupc.o" number 6 endseg beginseg name "object_zl2_anime1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl2_anime1/object_zl2_anime1.o" number 6 endseg beginseg name "object_zl2_anime2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl2_anime2/object_zl2_anime2.o" number 6 endseg beginseg name "object_gi_golonmask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_golonmask/object_gi_golonmask.o" number 6 endseg beginseg name "object_gi_zoramask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_zoramask/object_gi_zoramask.o" number 6 endseg beginseg name "object_gi_gerudomask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_gerudomask/object_gi_gerudomask.o" number 6 endseg beginseg name "object_ganon2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon2/object_ganon2.o" number 6 endseg beginseg name "object_ka" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ka/object_ka.o" number 6 endseg beginseg name "object_ts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ts/object_ts.o" number 6 endseg beginseg name "object_zg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zg/object_zg.o" number 6 endseg beginseg name "object_gi_hoverboots" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_hoverboots/object_gi_hoverboots.o" number 6 endseg beginseg name "object_gi_m_arrow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_m_arrow/object_gi_m_arrow.o" number 6 endseg beginseg name "object_ds2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ds2/object_ds2.o" number 6 endseg beginseg name "object_ec" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ec/object_ec.o" number 6 endseg beginseg name "object_fish" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fish/object_fish.o" number 6 endseg beginseg name "object_gi_sutaru" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_sutaru/object_gi_sutaru.o" number 6 endseg beginseg name "object_gi_goddess" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_goddess/object_gi_goddess.o" number 6 endseg beginseg name "object_ssh" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ssh/object_ssh.o" number 6 endseg beginseg name "object_bigokuta" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bigokuta/object_bigokuta.o" number 6 endseg beginseg name "object_bg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bg/object_bg.o" number 6 endseg beginseg name "object_spot05_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot05_objects/object_spot05_objects.o" number 6 endseg beginseg name "object_spot12_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot12_obj/object_spot12_obj.o" number 6 endseg beginseg name "object_bombiwa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bombiwa/object_bombiwa.o" number 6 endseg beginseg name "object_hintnuts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hintnuts/object_hintnuts.o" number 6 endseg beginseg name "object_rs" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_rs/object_rs.o" number 6 endseg beginseg name "object_spot00_break" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot00_break/object_spot00_break.o" number 6 endseg beginseg name "object_gla" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gla/object_gla.o" number 6 endseg beginseg name "object_shopnuts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_shopnuts/object_shopnuts.o" number 6 endseg beginseg name "object_geldb" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_geldb/object_geldb.o" number 6 endseg beginseg name "object_gr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gr/object_gr.o" number 6 endseg beginseg name "object_dog" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dog/object_dog.o" number 6 endseg beginseg name "object_jya_iron" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_jya_iron/object_jya_iron.o" number 6 endseg beginseg name "object_jya_door" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_jya_door/object_jya_door.o" number 6 endseg beginseg name "object_spot01_objects2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot01_objects2/object_spot01_objects2.o" number 6 endseg beginseg name "object_spot11_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot11_obj/object_spot11_obj.o" number 6 endseg beginseg name "object_kibako2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kibako2/object_kibako2.o" number 6 endseg beginseg name "object_dns" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dns/object_dns.o" number 6 endseg beginseg name "object_dnk" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dnk/object_dnk.o" number 6 endseg beginseg name "object_gi_fire" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_fire/object_gi_fire.o" number 6 endseg beginseg name "object_gi_insect" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_insect/object_gi_insect.o" number 6 endseg beginseg name "object_gi_butterfly" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_butterfly/object_gi_butterfly.o" number 6 endseg beginseg name "object_gi_ghost" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ghost/object_gi_ghost.o" number 6 endseg beginseg name "object_gi_soul" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_soul/object_gi_soul.o" number 6 endseg beginseg name "object_bowl" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bowl/object_bowl.o" number 6 endseg beginseg name "object_po_field" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_po_field/object_po_field.o" number 6 endseg beginseg name "object_demo_kekkai" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_demo_kekkai/object_demo_kekkai.o" number 6 endseg beginseg name "object_efc_doughnut" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_doughnut/object_efc_doughnut.o" number 6 endseg beginseg name "object_gi_dekupouch" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_dekupouch/object_gi_dekupouch.o" number 6 endseg beginseg name "object_ganon_anime1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon_anime1/object_ganon_anime1.o" number 6 endseg beginseg name "object_ganon_anime2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon_anime2/object_ganon_anime2.o" number 6 endseg beginseg name "object_ganon_anime3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/object_ganon_anime3.o" number 6 endseg beginseg name "object_gi_rupy" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_rupy/object_gi_rupy.o" number 6 endseg beginseg name "object_spot01_matoya" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot01_matoya/object_spot01_matoya.o" number 6 endseg beginseg name "object_spot01_matoyab" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot01_matoyab/object_spot01_matoyab.o" number 6 endseg beginseg name "object_po_composer" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_po_composer/object_po_composer.o" number 6 endseg beginseg name "object_mu" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mu/object_mu.o" number 6 endseg beginseg name "object_wf" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_wf/object_wf.o" number 6 endseg beginseg name "object_skb" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_skb/object_skb.o" number 6 endseg beginseg name "object_gj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gj/object_gj.o" number 6 endseg beginseg name "object_geff" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_geff/object_geff.o" number 6 endseg beginseg name "object_haka_door" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_haka_door/object_haka_door.o" number 6 endseg beginseg name "object_gs" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gs/object_gs.o" number 6 endseg beginseg name "object_ps" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ps/object_ps.o" number 6 endseg beginseg name "object_bwall" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bwall/object_bwall.o" number 6 endseg beginseg name "object_crow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_crow/object_crow.o" number 6 endseg beginseg name "object_cow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_cow/object_cow.o" number 6 endseg beginseg name "object_cob" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_cob/object_cob.o" number 6 endseg beginseg name "object_gi_sword_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_sword_1/object_gi_sword_1.o" number 6 endseg beginseg name "object_door_killer" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_door_killer/object_door_killer.o" number 6 endseg beginseg name "object_ouke_haka" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ouke_haka/object_ouke_haka.o" number 6 endseg beginseg name "object_timeblock" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_timeblock/object_timeblock.o" number 6 endseg beginseg name "object_zl4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl4/object_zl4.o" number 6 endseg beginseg name "g_pn_01" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_01.o" endseg beginseg name "g_pn_02" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_02.o" endseg beginseg name "g_pn_03" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_03.o" endseg beginseg name "g_pn_04" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_04.o" endseg beginseg name "g_pn_05" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_05.o" endseg beginseg name "g_pn_06" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_06.o" endseg beginseg name "g_pn_07" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_07.o" endseg beginseg name "g_pn_08" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_08.o" endseg beginseg name "g_pn_09" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_09.o" endseg beginseg name "g_pn_10" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_10.o" endseg beginseg name "g_pn_11" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_11.o" endseg beginseg name "g_pn_12" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_12.o" endseg beginseg name "g_pn_13" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_13.o" endseg beginseg name "g_pn_14" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_14.o" endseg beginseg name "g_pn_15" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_15.o" endseg beginseg name "g_pn_16" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_16.o" endseg beginseg name "g_pn_17" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_17.o" endseg beginseg name "g_pn_18" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_18.o" endseg beginseg name "g_pn_19" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_19.o" endseg beginseg name "g_pn_20" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_20.o" endseg beginseg name "g_pn_21" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_21.o" endseg beginseg name "g_pn_22" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_22.o" endseg beginseg name "g_pn_23" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_23.o" endseg beginseg name "g_pn_24" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_24.o" endseg beginseg name "g_pn_25" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_25.o" endseg beginseg name "g_pn_26" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_26.o" endseg beginseg name "g_pn_27" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_27.o" endseg beginseg name "g_pn_28" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_28.o" endseg beginseg name "g_pn_29" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_29.o" endseg beginseg name "g_pn_30" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_30.o" endseg beginseg name "g_pn_31" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_31.o" endseg beginseg name "g_pn_32" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_32.o" endseg beginseg name "g_pn_33" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_33.o" endseg beginseg name "g_pn_34" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_34.o" endseg beginseg name "g_pn_35" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_35.o" endseg beginseg name "g_pn_36" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_36.o" endseg beginseg name "g_pn_37" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_37.o" endseg beginseg name "g_pn_38" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_38.o" endseg beginseg name "g_pn_39" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_39.o" endseg beginseg name "g_pn_40" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_40.o" endseg beginseg name "g_pn_41" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_41.o" endseg beginseg name "g_pn_42" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_42.o" endseg beginseg name "g_pn_43" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_43.o" endseg beginseg name "g_pn_44" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_44.o" endseg beginseg name "g_pn_45" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_45.o" endseg beginseg name "g_pn_46" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_46.o" endseg beginseg name "g_pn_47" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_47.o" endseg beginseg name "g_pn_48" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_48.o" endseg beginseg name "g_pn_49" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_49.o" endseg beginseg name "g_pn_50" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_50.o" endseg beginseg name "g_pn_51" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_51.o" endseg beginseg name "g_pn_52" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_52.o" endseg beginseg name "g_pn_53" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_53.o" endseg beginseg name "g_pn_54" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_54.o" endseg beginseg name "g_pn_55" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_55.o" endseg beginseg name "g_pn_56" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_56.o" endseg beginseg name "g_pn_57" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_57.o" endseg beginseg name "z_select_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/misc/z_select_static/z_select_static.o" number 1 endseg beginseg name "nintendo_rogo_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/nintendo_rogo_static/nintendo_rogo_static.o" number 1 endseg beginseg name "title_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/title_static/title_static.o" number 1 endseg beginseg name "parameter_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/parameter_static/parameter_static.o" number 2 endseg beginseg name "vr_fine0_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine0_static.o" endseg beginseg name "vr_fine0_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine0_pal_static.o" endseg beginseg name "vr_fine1_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine1_static.o" endseg beginseg name "vr_fine1_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine1_pal_static.o" endseg beginseg name "vr_fine2_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine2_static.o" endseg beginseg name "vr_fine2_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine2_pal_static.o" endseg beginseg name "vr_fine3_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine3_static.o" endseg beginseg name "vr_fine3_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_fine3_pal_static.o" endseg beginseg name "vr_cloud0_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud0_static.o" endseg beginseg name "vr_cloud0_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud0_pal_static.o" endseg beginseg name "vr_cloud1_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud1_static.o" endseg beginseg name "vr_cloud1_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud1_pal_static.o" endseg beginseg name "vr_cloud2_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud2_static.o" endseg beginseg name "vr_cloud2_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud2_pal_static.o" endseg beginseg name "vr_cloud3_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud3_static.o" endseg beginseg name "vr_cloud3_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_cloud3_pal_static.o" endseg beginseg name "vr_holy0_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_holy0_static.o" endseg beginseg name "vr_holy0_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_holy0_pal_static.o" endseg beginseg name "vr_holy1_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_holy1_static.o" endseg beginseg name "vr_holy1_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/skyboxes/vr_holy1_pal_static.o" endseg beginseg name "vr_MDVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_MDVR_static.o" endseg beginseg name "vr_MDVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_MDVR_pal_static.o" endseg beginseg name "vr_MNVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_MNVR_static.o" endseg beginseg name "vr_MNVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_MNVR_pal_static.o" endseg beginseg name "vr_RUVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_RUVR_static.o" endseg beginseg name "vr_RUVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_RUVR_pal_static.o" endseg beginseg name "vr_LHVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_LHVR_static.o" endseg beginseg name "vr_LHVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_LHVR_pal_static.o" endseg beginseg name "vr_KHVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KHVR_static.o" endseg beginseg name "vr_KHVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KHVR_pal_static.o" endseg beginseg name "vr_K3VR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_K3VR_static.o" endseg beginseg name "vr_K3VR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_K3VR_pal_static.o" endseg beginseg name "vr_K4VR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_K4VR_static.o" endseg beginseg name "vr_K4VR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_K4VR_pal_static.o" endseg beginseg name "vr_K5VR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_K5VR_static.o" endseg beginseg name "vr_K5VR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_K5VR_pal_static.o" endseg beginseg name "vr_SP1a_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_SP1a_static.o" endseg beginseg name "vr_SP1a_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_SP1a_pal_static.o" endseg beginseg name "vr_MLVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_MLVR_static.o" endseg beginseg name "vr_MLVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_MLVR_pal_static.o" endseg beginseg name "vr_KKRVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KKRVR_static.o" endseg beginseg name "vr_KKRVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KKRVR_pal_static.o" endseg beginseg name "vr_KR3VR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KR3VR_static.o" endseg beginseg name "vr_KR3VR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KR3VR_pal_static.o" endseg beginseg name "vr_IPVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_IPVR_static.o" endseg beginseg name "vr_IPVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_IPVR_pal_static.o" endseg beginseg name "vr_KSVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KSVR_static.o" endseg beginseg name "vr_KSVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_KSVR_pal_static.o" endseg beginseg name "vr_GLVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_GLVR_static.o" endseg beginseg name "vr_GLVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_GLVR_pal_static.o" endseg beginseg name "vr_ZRVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_ZRVR_static.o" endseg beginseg name "vr_ZRVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_ZRVR_pal_static.o" endseg beginseg name "vr_DGVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_DGVR_static.o" endseg beginseg name "vr_DGVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_DGVR_pal_static.o" endseg beginseg name "vr_ALVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_ALVR_static.o" endseg beginseg name "vr_ALVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_ALVR_pal_static.o" endseg beginseg name "vr_NSVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_NSVR_static.o" endseg beginseg name "vr_NSVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_NSVR_pal_static.o" endseg beginseg name "vr_LBVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_LBVR_static.o" endseg beginseg name "vr_LBVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_LBVR_pal_static.o" endseg beginseg name "vr_TTVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_TTVR_static.o" endseg beginseg name "vr_TTVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_TTVR_pal_static.o" endseg beginseg name "vr_FCVR_static" compress romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_FCVR_static.o" endseg beginseg name "vr_FCVR_pal_static" romalign 0x1000 include "$(BUILD_DIR)/assets/textures/backgrounds/vr_FCVR_pal_static.o" endseg beginseg name "elf_message_field" compress romalign 0x1000 include "$(BUILD_DIR)/src/elf_message/elf_message_field.o" number 0 endseg beginseg name "elf_message_ydan" compress romalign 0x1000 include "$(BUILD_DIR)/src/elf_message/elf_message_ydan.o" number 0 endseg // Scene files are reordered between versions. On GameCube and iQue, dungeon scenes // have been moved to the beginning. #if PLATFORM_N64 #include "spec_includes/scenes_n64.inc" #else #include "spec_includes/scenes_gc_ique.inc" #endif beginseg name "bump_texture_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/bump_texture_static.o" endseg beginseg name "anime_model_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_1_static.o" endseg beginseg name "anime_model_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_2_static.o" endseg beginseg name "anime_model_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_3_static.o" endseg beginseg name "anime_model_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_4_static.o" endseg beginseg name "anime_model_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_5_static.o" endseg beginseg name "anime_model_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_6_static.o" endseg beginseg name "anime_texture_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_1_static.o" endseg beginseg name "anime_texture_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_2_static.o" endseg beginseg name "anime_texture_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_3_static.o" endseg beginseg name "anime_texture_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_4_static.o" endseg beginseg name "anime_texture_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_5_static.o" endseg beginseg name "anime_texture_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_6_static.o" endseg beginseg name "softsprite_matrix_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/softsprite_matrix_static.o" endseg