<Root> <File Name="object_km1" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned --> <Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0"/> <Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/> <Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18"/> <Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24"/> <Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30"/> <Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/> <Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48"/> <Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54"/> <Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60"/> <Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/> <Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78"/> <Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84"/> <Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90"/> <Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/> <Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/> <Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <!-- 32-bit aligned textures. --> <Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/> <Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/> <Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C"/> <Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/> <Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC"/> <Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/> <Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/> <Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/> <Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/> <Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/> <Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/> <Texture Name="gKm1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x97C" TlutOffset="0x83C"/> <DList Name="gKm1DL" Offset="0x1890"/> </File> </Root>