#include "global.h" #include "assets/code/fbdemo_triforce/z_fbdemo_triforce.c" void TransitionTriforce_Start(void* thisx) { TransitionTriforce* this = (TransitionTriforce*)thisx; switch (this->state) { case 1: case 2: this->transPos = 1.0f; return; } this->transPos = 0.03f; } void* TransitionTriforce_Init(void* thisx) { TransitionTriforce* this = (TransitionTriforce*)thisx; bzero(this, sizeof(*this)); guOrtho(&this->projection, -160.0f, 160.0f, -120.0f, 120.0f, -1000.0f, 1000.0f, 1.0f); this->transPos = 1.0f; this->state = 2; this->step = 0.015f; this->fadeDirection = 1; return this; } void TransitionTriforce_Destroy(void* thisx) { } void TransitionTriforce_Update(void* thisx, s32 updateRate) { TransitionTriforce* this = (TransitionTriforce*)thisx; f32 temp_f0; s32 i; for (i = updateRate; i > 0; i--) { if (this->state == 1) { this->transPos = CLAMP_MIN(this->transPos * (1.0f - this->step), 0.03f); } else if (this->state == 2) { this->transPos = CLAMP_MIN(this->transPos - this->step, 0.03f); } else if (this->state == 3) { this->transPos = CLAMP_MAX(this->transPos / (1.0f - this->step), 1.0f); } else if (this->state == 4) { this->transPos = CLAMP_MAX(this->transPos + this->step, 1.0f); } } } void TransitionTriforce_SetColor(void* thisx, u32 color) { TransitionTriforce* this = (TransitionTriforce*)thisx; this->color.rgba = color; } void TransitionTriforce_SetType(void* thisx, s32 type) { TransitionTriforce* this = (TransitionTriforce*)thisx; this->fadeDirection = type; } // unused void TransitionTriforce_SetState(void* thisx, s32 state) { TransitionTriforce* this = (TransitionTriforce*)thisx; this->state = state; } void TransitionTriforce_Draw(void* thisx, Gfx** gfxP) { Gfx* gfx = *gfxP; Mtx* modelView; f32 scale; TransitionTriforce* this = (TransitionTriforce*)thisx; s32 pad; f32 rotation = this->transPos * 360.0f; modelView = this->modelView[this->frame]; scale = this->transPos * 0.625f; this->frame ^= 1; osSyncPrintf("rate=%f tx=%f ty=%f rotate=%f\n", this->transPos, 0.0f, 0.0f, rotation); guScale(&modelView[0], scale, scale, 1.0f); guRotate(&modelView[1], rotation, 0.0f, 0.0f, 1.0f); guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f); gDPPipeSync(gfx++); gSPDisplayList(gfx++, sTriforceWipeDL); gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba); gDPSetCombineMode(gfx++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(gfx++, &modelView[0], G_MTX_LOAD); gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL); gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_MUL); gSPVertex(gfx++, sTriforceWipeVtx, 10, 0); if (!TransitionTriforce_IsDone(this)) { switch (this->fadeDirection) { case 1: gSP2Triangles(gfx++, 0, 4, 5, 0, 4, 1, 3, 0); gSP1Triangle(gfx++, 5, 3, 2, 0); break; case 2: gSP2Triangles(gfx++, 3, 4, 5, 0, 0, 2, 6, 0); gSP2Triangles(gfx++, 0, 6, 7, 0, 1, 0, 7, 0); gSP2Triangles(gfx++, 1, 7, 8, 0, 1, 8, 9, 0); gSP2Triangles(gfx++, 1, 9, 2, 0, 2, 9, 6, 0); break; } } else { switch (this->fadeDirection) { case 1: break; case 2: gSP1Quadrangle(gfx++, 6, 7, 8, 9, 0); break; } } gDPPipeSync(gfx++); *gfxP = gfx; } s32 TransitionTriforce_IsDone(void* thisx) { TransitionTriforce* this = (TransitionTriforce*)thisx; s32 ret = 0; if (this->state == 1 || this->state == 2) { return this->transPos <= 0.03f; } else if (this->state == 3 || this->state == 4) { return this->transPos >= 1.0f; } return ret; }