/** * Unused. A very simple utility for drawing text on screen. */ #include "global.h" // how big to draw the characters on screen #define DISP_CHAR_WIDTH 8 #define DISP_CHAR_HEIGHT 8 // gMojiFontTex is a TEX_CHAR_COLS x TEX_CHAR_ROWS grid of characters, // each character being TEX_CHAR_WIDTH x TEX_CHAR_HEIGHT in size. // Each spot on the grid contains 4 characters, which are revealed by using different TLUTs. #define TEX_CHAR_WIDTH 8 #define TEX_CHAR_HEIGHT 8 #define TEX_CHAR_COLS 2 #define TEX_CHAR_ROWS 16 // A character `c = 0bRRRRRCTT` maps to row 0bRRRRR, column 0bC and TLUT 0bTT. #define GET_CHAR_TLUT_INDEX(c) (c & 3) // `/ 4` matches the `& 4` (`(c & 4) / 4` is the column the character is in) #define GET_TEX_CHAR_S(c) ((u16)(c & 4) * ((1 << 5) * TEX_CHAR_WIDTH / 4)) #define GET_TEX_CHAR_T(c) ((u16)(c >> 3) * ((1 << 5) * TEX_CHAR_HEIGHT)) u32 sFontColorRed = 255; u32 sFontColorGreen = 255; u32 sFontColorBlue = 255; u32 sFontColorAlpha = 255; s32 sScreenPosX = 0; s32 sScreenPosY = 0; s32 sCurTLUTIndex; void Moji_SetColor(u32 red, u32 green, u32 blue, u32 alpha) { sFontColorRed = red; sFontColorGreen = green; sFontColorBlue = blue; sFontColorAlpha = alpha; } void Moji_SetPosition(s32 gridX, s32 gridY) { if (gridX >= SCREEN_WIDTH / DISP_CHAR_WIDTH) { sScreenPosX = SCREEN_WIDTH - DISP_CHAR_WIDTH; } else if (gridX < 0) { sScreenPosX = 0; } else { sScreenPosX = gridX * DISP_CHAR_WIDTH; } if (gridY >= SCREEN_HEIGHT / DISP_CHAR_HEIGHT) { sScreenPosY = SCREEN_HEIGHT - DISP_CHAR_HEIGHT; } else if (gridY < 0) { sScreenPosY = 0; } else { sScreenPosY = gridY * DISP_CHAR_HEIGHT; } } void Moji_DrawChar(GraphicsContext* gfxCtx, char c) { s32 pad[2]; OPEN_DISPS(gfxCtx, "../z_moji.c", 86); if ((u32)gMojiFontTLUTs & 0xF) { osSyncPrintf("moji_tlut --> %X\n", gMojiFontTLUTs); } if (sCurTLUTIndex != GET_CHAR_TLUT_INDEX(c)) { gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]); sCurTLUTIndex = GET_CHAR_TLUT_INDEX(c); } gSPTextureRectangle(POLY_OPA_DISP++, sScreenPosX << 2, sScreenPosY << 2, (sScreenPosX + DISP_CHAR_WIDTH) << 2, (sScreenPosY + DISP_CHAR_HEIGHT) << 2, G_TX_RENDERTILE, GET_TEX_CHAR_S(c), GET_TEX_CHAR_T(c), (1 << 10) * TEX_CHAR_WIDTH / DISP_CHAR_WIDTH, (1 << 10) * TEX_CHAR_HEIGHT / DISP_CHAR_HEIGHT); CLOSE_DISPS(gfxCtx, "../z_moji.c", 123); } /** * Does not work as is in most cases. * Can work if the render mode, combiner and possibly other settings are set correctly. * For example this works with the render mode used in `GfxPrint_Setup`, * and `G_CC_MODULATEI_PRIM` for both combiner cycles. */ void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) { s32 i; OPEN_DISPS(gfxCtx, "../z_moji.c", 137); if ((u32)gMojiFontTex & 0xF) { osSyncPrintf("font_ff --> %X\n", gMojiFontTex); } gDPPipeSync(POLY_OPA_DISP++); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha); gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gMojiFontTex, G_IM_FMT_CI, TEX_CHAR_COLS * TEX_CHAR_WIDTH, TEX_CHAR_ROWS * TEX_CHAR_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); sCurTLUTIndex = -1; for (i = 0; str[i] != '\0'; i++) { switch (str[i]) { case '\t': sScreenPosX = (((sScreenPosX / DISP_CHAR_WIDTH) / 8) + 1) * DISP_CHAR_WIDTH * 8; if (sScreenPosX >= SCREEN_WIDTH) { sScreenPosX = 0; sScreenPosY += DISP_CHAR_HEIGHT; if (sScreenPosY >= SCREEN_HEIGHT) { sScreenPosY = 0; } } break; case '\n': case '\r': sScreenPosX = 0; sScreenPosY += DISP_CHAR_HEIGHT; if (sScreenPosY >= SCREEN_HEIGHT) { sScreenPosY = 0; } break; default: Moji_DrawChar(gfxCtx, str[i]); sScreenPosX += DISP_CHAR_WIDTH; } } CLOSE_DISPS(gfxCtx, "../z_moji.c", 181); }