#ifndef Z64MESSAGE_H #define Z64MESSAGE_H #include "z64view.h" #include "versions.h" struct OcarinaStaff; struct Actor; struct PlayState; typedef enum TextBoxIcon { /* 0 */ TEXTBOX_ICON_TRIANGLE, /* 1 */ TEXTBOX_ICON_SQUARE, /* 2 */ TEXTBOX_ICON_ARROW } TextBoxIcon; // TODO get these properties from the textures themselves #define FONT_CHAR_TEX_WIDTH 16 #define FONT_CHAR_TEX_HEIGHT 16 #define FONT_CHAR_TEX_SIZE ((FONT_CHAR_TEX_WIDTH * FONT_CHAR_TEX_HEIGHT) / 2) // 16x16 I4 texture // TODO get these properties from the textures themselves #define MESSAGE_STATIC_TEX_SIZE 0x1000 // TODO get these properties from the textures themselves #define MESSAGE_TEXTURE_STATIC_TEX_SIZE 0x900 // Macros for generating characters in the filename encoding (specified by message 0xFFFC // and loaded by Font_LoadOrderedFont). For example, FILENAME_UPPERCASE('A') will encode // the character 'A'. #if OOT_NTSC #define FILENAME_DIGIT(c) ((c) - '0') // 0x0A - 0x59: hiragana // 0x5A - 0xAA: katakana #define FILENAME_UPPERCASE(c) ((c) - 'A' + 0xAB) #define FILENAME_LOWERCASE(c) ((c) - 'a' + 0xC5) #define FILENAME_SPACE 0xDF // 0xE0: unknown #define FILENAME_QUESTION_MARK 0xE1 #define FILENAME_EXCLAMATION_MARK 0xE2 #define FILENAME_COLON 0xE3 #define FILENAME_DASH 0xE4 #define FILENAME_LEFT_PARENTHESES 0xE5 #define FILENAME_RIGHT_PARENTHESES 0xE6 #define FILENAME_DAKUTEN 0xE7 #define FILENAME_HANDAKUTEN 0xE8 #define FILENAME_COMMA 0xE9 #define FILENAME_PERIOD 0xEA #define FILENAME_SLASH 0xEB #else #define FILENAME_DIGIT(c) ((c) - '0') #define FILENAME_UPPERCASE(c) ((c) - 'A' + 0x0A) #define FILENAME_LOWERCASE(c) ((c) - 'a' + 0x24) #define FILENAME_SPACE 0x3E #define FILENAME_DASH 0x3F #define FILENAME_PERIOD 0x40 #endif typedef enum MessageMode { /* 0x00 */ MSGMODE_NONE, /* 0x01 */ MSGMODE_TEXT_START, /* 0x02 */ MSGMODE_TEXT_BOX_GROWING, /* 0x03 */ MSGMODE_TEXT_STARTING, /* 0x04 */ MSGMODE_TEXT_NEXT_MSG, /* 0x05 */ MSGMODE_TEXT_CONTINUING, /* 0x06 */ MSGMODE_TEXT_DISPLAYING, /* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT, /* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK, /* 0x09 */ MSGMODE_OCARINA_STARTING, /* 0x0A */ MSGMODE_SONG_DEMONSTRATION_STARTING, /* 0x0B */ MSGMODE_SONG_PLAYBACK_STARTING, /* 0x0C */ MSGMODE_OCARINA_PLAYING, /* 0x0D */ MSGMODE_OCARINA_CORRECT_PLAYBACK, /* 0x0E */ MSGMODE_OCARINA_FAIL, // Failed to play a valid song after entering 8 notes /* 0x0F */ MSGMODE_OCARINA_FAIL_NO_TEXT, // Never set, only compared against /* 0x10 */ MSGMODE_OCARINA_NOTES_DROP, /* 0x11 */ MSGMODE_SONG_PLAYED, // Played a full named song correctly /* 0x12 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED, /* 0x13 */ MSGMODE_DISPLAY_SONG_PLAYED, /* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN, /* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT, /* 0x16 */ MSGMODE_SONG_PLAYED_ACT_BEGIN, /* 0x17 */ MSGMODE_SONG_PLAYED_ACT, // Act on a played song /* 0x18 */ MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT, /* 0x19 */ MSGMODE_SONG_DEMONSTRATION, /* 0x1A */ MSGMODE_SONG_DEMONSTRATION_DONE, /* 0x1B */ MSGMODE_SONG_PLAYBACK, /* 0x1C */ MSGMODE_SONG_PLAYBACK_SUCCESS, /* 0x1D */ MSGMODE_SONG_PLAYBACK_FAIL, /* 0x1E */ MSGMODE_SONG_PLAYBACK_NOTES_DROP, /* 0x1F */ MSGMODE_OCARINA_AWAIT_INPUT, /* 0x20 */ MSGMODE_UNK_20, // Never set and does nothing /* 0x21 */ MSGMODE_SCARECROW_LONG_RECORDING_START, /* 0x22 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING, /* 0x23 */ MSGMODE_SCARECROW_LONG_PLAYBACK, /* 0x24 */ MSGMODE_SCARECROW_SPAWN_RECORDING_START, /* 0x25 */ MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING, /* 0x26 */ MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED, /* 0x27 */ MSGMODE_SCARECROW_SPAWN_RECORDING_DONE, /* 0x28 */ MSGMODE_SCARECROW_SPAWN_PLAYBACK, /* 0x29 */ MSGMODE_MEMORY_GAME_START, /* 0x2A */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING, /* 0x2B */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT, /* 0x2C */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING, /* 0x2D */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT, /* 0x2E */ MSGMODE_MEMORY_GAME_PLAYER_PLAYING, /* 0x2F */ MSGMODE_MEMORY_GAME_ROUND_SUCCESS, /* 0x30 */ MSGMODE_MEMORY_GAME_START_NEXT_ROUND, /* 0x31 */ MSGMODE_FROGS_START, /* 0x32 */ MSGMODE_FROGS_PLAYING, /* 0x33 */ MSGMODE_FROGS_WAITING, /* 0x34 */ MSGMODE_TEXT_AWAIT_NEXT, /* 0x35 */ MSGMODE_TEXT_DONE, /* 0x36 */ MSGMODE_TEXT_CLOSING, /* 0x37 */ MSGMODE_PAUSED // Causes the message system to do nothing until external code sets a new message mode or calls a public function } MessageMode; typedef enum MaskReactionSet { /* 0x00 */ MASK_REACTION_SET_CARPENTER_BOSS, /* 0x01 */ MASK_REACTION_SET_CARPENTER_1, /* 0x02 */ MASK_REACTION_SET_CARPENTER_2, /* 0x03 */ MASK_REACTION_SET_CARPENTER_3, /* 0x04 */ MASK_REACTION_SET_CARPENTER_4, /* 0x05 */ MASK_REACTION_SET_HYRULIAN_GUARD, /* 0x06 */ MASK_REACTION_SET_HEISHI4_1, /* 0x07 */ MASK_REACTION_SET_HEISHI4_2, /* 0x08 */ MASK_REACTION_SET_CUCCO_LADY, /* 0x09 */ MASK_REACTION_SET_CARPENTERS_SON, /* 0x0A */ MASK_REACTION_SET_KAKARIKO_ROOF_MAN, /* 0x0B */ MASK_REACTION_SET_WINDMILL_MAN, /* 0x0C */ MASK_REACTION_SET_12, // Unused /* 0x0D */ MASK_REACTION_SET_CURSED_SKULLTULA_MAN, /* 0x0E */ MASK_REACTION_SET_DAMPE, /* 0x0F */ MASK_REACTION_SET_GRAVEYARD_KID, /* 0x10 */ MASK_REACTION_SET_SARIA, /* 0x11 */ MASK_REACTION_SET_MIDO, /* 0x12 */ MASK_REACTION_SET_FADO, /* 0x13 */ MASK_REACTION_SET_KOKIRI_1, /* 0x14 */ MASK_REACTION_SET_KOKIRI_2, /* 0x15 */ MASK_REACTION_SET_SKULL_KID, /* 0x16 */ MASK_REACTION_SET_ZELDA, /* 0x17 */ MASK_REACTION_SET_MALON, /* 0x18 */ MASK_REACTION_SET_TALON, /* 0x19 */ MASK_REACTION_SET_INGO, /* 0x1A */ MASK_REACTION_SET_LAKESIDE_PROFESSOR, /* 0x1B */ MASK_REACTION_SET_MAGIC_BEAN_SALESMAN, /* 0x1C */ MASK_REACTION_SET_RUNNING_MAN, /* 0x1D */ MASK_REACTION_SET_ZORA, /* 0x1E */ MASK_REACTION_SET_KING_ZORA, /* 0x1F */ MASK_REACTION_SET_RUTO, /* 0x20 */ MASK_REACTION_SET_GORON, /* 0x21 */ MASK_REACTION_SET_DARUNIA, /* 0x22 */ MASK_REACTION_SET_GERUDO_WHITE, /* 0x23 */ MASK_REACTION_SET_NABOORU, /* 0x24 */ MASK_REACTION_SET_DANCING_COUPLE, /* 0x25 */ MASK_REACTION_SET_DOG_LADY, /* 0x26 */ MASK_REACTION_SET_WOMAN_3, /* 0x27 */ MASK_REACTION_SET_MAN_1_BEARD, /* 0x28 */ MASK_REACTION_SET_MAN_2_BALD, /* 0x29 */ MASK_REACTION_SET_MAN_1_SHAVED_BLACK_SHIRT, /* 0x2A */ MASK_REACTION_SET_BEGGAR, /* 0x2B */ MASK_REACTION_SET_OLD_WOMAN, /* 0x2C */ MASK_REACTION_SET_OLD_MAN, /* 0x2D */ MASK_REACTION_SET_YOUNG_WOMAN_BROWN_HAIR, /* 0x2E */ MASK_REACTION_SET_MAN_2_MUSTACHE_RED_SHIRT, /* 0x2F */ MASK_REACTION_SET_MAN_2_MUSTACHE_BLUE_SHIRT, /* 0x30 */ MASK_REACTION_SET_YOUNG_WOMAN_ORANGE_HAIR, /* 0x31 */ MASK_REACTION_SET_MAN_2_ALT_MUSTACHE, /* 0x32 */ MASK_REACTION_SET_MAN_1_BOWL_CUT_PURPLE_SHIRT, /* 0x33 */ MASK_REACTION_SET_MAN_2_BEARD, /* 0x34 */ MASK_REACTION_SET_OLD_MAN_BALD_BROWN_ROBE, /* 0x35 */ MASK_REACTION_SET_MAN_2_MUSTACHE_WHITE_SHIRT, /* 0x36 */ MASK_REACTION_SET_MAN_1_SHAVED_GREEN_SHIRT, /* 0x37 */ MASK_REACTION_SET_WOMAN_2, /* 0x38 */ MASK_REACTION_SET_OLD_MAN_BALD_PURPLE_ROBE, /* 0x39 */ MASK_REACTION_SET_MAN_1_BOWL_CUT_GREEN_SHIRT, /* 0x3A */ MASK_REACTION_SET_HAGGLING_TOWNSPEOPLE_1, /* 0x3B */ MASK_REACTION_SET_HAGGLING_TOWNSPEOPLE_2, /* 0x3C */ MASK_REACTION_SET_MAX } MaskReactionSet; typedef enum TextState { /* 0 */ TEXT_STATE_NONE, /* 1 */ TEXT_STATE_DONE_HAS_NEXT, /* 2 */ TEXT_STATE_CLOSING, /* 3 */ TEXT_STATE_DONE_FADING, /* 4 */ TEXT_STATE_CHOICE, /* 5 */ TEXT_STATE_EVENT, /* 6 */ TEXT_STATE_DONE, /* 7 */ TEXT_STATE_SONG_DEMO_DONE, /* 8 */ TEXT_STATE_8, /* 9 */ TEXT_STATE_9, /* 10 */ TEXT_STATE_AWAITING_NEXT } TextState; typedef struct Font { /* 0x0000 */ u32 msgOffset; /* 0x0004 */ u32 msgLength; union { /* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * 120]; /* 0x0008 */ u64 force_structure_alignment_charTex; }; union { /* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE]; /* 0x3C08 */ u64 force_structure_alignment_icon; }; union { /* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320]; /* 0x3C88 */ u64 force_structure_alignment_font; }; union { /* 0xDC88 */ char msgBuf[1280]; /* 0xDC88 */ u16 msgBufWide[640]; /* 0xDC88 */ u64 force_structure_alignment_msg; }; } Font; // size = 0xE188 #define TEXTBOX_ENDTYPE_DEFAULT 0x00 #define TEXTBOX_ENDTYPE_2_CHOICE 0x10 #define TEXTBOX_ENDTYPE_3_CHOICE 0x20 #define TEXTBOX_ENDTYPE_HAS_NEXT 0x30 #define TEXTBOX_ENDTYPE_PERSISTENT 0x40 #define TEXTBOX_ENDTYPE_EVENT 0x50 #define TEXTBOX_ENDTYPE_FADING 0x60 typedef struct MessageContext { /* 0x0000 */ View view; /* 0x0128 */ Font font; /* 0xE2B0 */ u8* textboxSegment; // original name: "fukidashiSegment" /* 0xE2B4 */ char unk_E2B4[0x4]; /* 0xE2B8 */ struct OcarinaStaff* ocarinaStaff; // original name : "info" /* 0xE2BC */ char unk_E2BC[0x3C]; /* 0xE2F8 */ u16 textId; /* 0xE2FA */ u16 choiceTextId; /* 0xE2FC */ u8 textBoxProperties; // original name : "msg_disp_type" /* 0xE2FD */ u8 textBoxType; // "Text Box Type" /* 0xE2FE */ u8 textBoxPos; // text box position /* 0xE300 */ s32 msgLength; // original name : "msg_data" /* 0xE304 */ u8 msgMode; // original name: "msg_mode" /* 0xE306 */ union { u8 msgBufDecoded[200]; u16 msgBufDecodedWide[100]; }; /* 0xE3CE */ u16 msgBufPos; // original name : "rdp" /* 0xE3D0 */ u16 unk_E3D0; // unused, only ever set to 0 /* 0xE3D2 */ u16 textDrawPos; // draw all decoded characters up to this buffer position /* 0xE3D4 */ u16 decodedTextLen; // decoded message buffer length /* 0xE3D6 */ u16 textUnskippable; /* 0xE3D8 */ s16 textPosX; /* 0xE3DA */ s16 textPosY; /* 0xE3DC */ s16 textColorR; /* 0xE3DE */ s16 textColorG; /* 0xE3E0 */ s16 textColorB; /* 0xE3E2 */ s16 textColorAlpha; /* 0xE3E4 */ u8 textboxEndType; // original name : "select" /* 0xE3E5 */ u8 choiceIndex; /* 0xE3E6 */ u8 choiceNum; // textboxes that are not choice textboxes have a choiceNum of 1 /* 0xE3E7 */ u8 stateTimer; /* 0xE3E8 */ u16 textDelayTimer; /* 0xE3EA */ u16 textDelay; /* 0xE3EA */ u16 lastPlayedSong; // original references : "Ocarina_Flog" , "Ocarina_Free" /* 0xE3EE */ u16 ocarinaMode; // original name : "ocarina_mode" /* 0xE3F0 */ u16 ocarinaAction; // original name : "ocarina_no" /* 0xE3F2 */ u16 unk_E3F2; // this is like "lastPlayedSong" but set less often, original name : "chk_ocarina_no" /* 0xE3F4 */ u16 unk_E3F4; // unused, only set to 0 in z_actor /* 0xE3F6 */ u16 textboxBackgroundIdx; /* 0xE3F8 */ u8 textboxBackgroundForeColorIdx; /* 0xE3F8 */ u8 textboxBackgroundBackColorIdx; /* 0xE3F8 */ u8 textboxBackgroundYOffsetIdx; /* 0xE3F8 */ u8 textboxBackgroundUnkArg; // unused, set by the textbox background control character arguments /* 0xE3FC */ char unk_E3FC[0x2]; /* 0xE3FE */ s16 textboxColorRed; /* 0xE400 */ s16 textboxColorGreen; /* 0xE402 */ s16 textboxColorBlue; /* 0xE404 */ s16 textboxColorAlphaTarget; /* 0xE406 */ s16 textboxColorAlphaCurrent; /* 0xE408 */ struct Actor* talkActor; /* 0xE40C */ s16 disableWarpSongs; // disables ability to warp with warp songs /* 0xE40E */ s16 disableSunsSong; // disables Suns Song effect from occurring after song is played /* 0xE410 */ u8 lastOcarinaButtonIndex; } MessageContext; // size = 0xE418 void Message_UpdateOcarinaMemoryGame(struct PlayState* play); u8 Message_ShouldAdvance(struct PlayState* play); void Message_CloseTextbox(struct PlayState*); void Message_StartTextbox(struct PlayState* play, u16 textId, struct Actor* actor); void Message_ContinueTextbox(struct PlayState* play, u16 textId); void Message_StartOcarina(struct PlayState* play, u16 ocarinaActionId); void Message_StartOcarinaSunsSongDisabled(struct PlayState* play, u16 ocarinaActionId); u8 Message_GetState(MessageContext* msgCtx); void Message_Draw(struct PlayState* play); void Message_Update(struct PlayState* play); void Message_SetTables(void); void Message_Init(struct PlayState* play); #endif