# SPDX-FileCopyrightText: © 2024 ZeldaRET # SPDX-License-Identifier: CC0-1.0 # # Extract audio files # import os, shutil, time from dataclasses import dataclass from multiprocessing.pool import ThreadPool from typing import Dict, List, Tuple, Union from .audio_tables import AudioCodeTable, AudioCodeTableEntry, AudioStorageMedium from .audiotable import AudioTableData, AudioTableFile, AudioTableSample from .audiobank_file import AudiobankFile from .disassemble_sequence import CMD_SPEC, SequenceDisassembler, SequenceTableSpec, MMLVersion from .extraction_xml import ExtractionDescription, SampleBankExtractionDescription, SoundFontExtractionDescription, SequenceExtractionDescription from .util import align, incbin, program_get, XMLWriter @dataclass class GameVersionInfo: # Version Name version_name : str # Music Macro Language Version mml_version : MMLVersion # Soundfont table code offset soundfont_table : int # Sequence font table code offset seq_font_table : int # Sequence table code offset seq_table : int # Sample bank table code offset sample_bank_table : int # Sequence enum names seq_enum_names : Tuple[str] # List of indices corresponding to handwritten sequences handwritten_sequences : Tuple[int] # Some soundfonts report the wrong samplebank, map them to the correct samplebank for proper sample discovery fake_banks : Dict[int, int] # Contains audiotable indices that suffer from a buffer clearing bug audiotable_buffer_bugs : Tuple[int] # Sequence disassembly table specs seq_disas_tables : Dict[int, Tuple[SequenceTableSpec]] SAMPLECONV_PATH = f"{os.path.dirname(os.path.realpath(__file__))}/../sampleconv/sampleconv" BASEROM_DEBUG = False # ====================================================================================================================== # Run # ====================================================================================================================== def collect_sample_banks(audiotable_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo, table : AudioCodeTable, samplebank_descs : Dict[int, SampleBankExtractionDescription]): sample_banks : List[Union[AudioTableFile, int]] = [] for i,entry in enumerate(table): entry : AudioCodeTableEntry assert entry.short_data1 == 0 and entry.short_data2 == 0 and entry.short_data3 == 0, \ "Bad data for Sample Bank entry, all short data should be 0" assert entry.medium == AudioStorageMedium.MEDIUM_CART , \ "Bad data for Sample Bank entry, medium should be CART" if entry.size == 0: # Pointer to other entry, in this case the rom address is a table index entry_dst = table.entries[entry.rom_addr] sample_banks[entry.rom_addr].register_ptr(i) sample_banks.append(entry_dst.rom_addr) else: # Check whether this samplebank suffers from the buffer bug # TODO it should be possible to detect this automatically by checking padding following sample discovery bug = i in version_info.audiotable_buffer_bugs bank = AudioTableFile(i, audiotable_seg, entry, table.rom_addr, buffer_bug=bug, extraction_desc=samplebank_descs.get(i, None)) if BASEROM_DEBUG: bank.dump_bin(f"{extracted_dir}/baserom_audiotest/audiotable_files/{bank.file_name}.bin") sample_banks.append(bank) return sample_banks def bank_data_lookup(sample_banks : List[Union[AudioTableFile, int]], e : Union[AudioTableFile, int]) -> AudioTableFile: if isinstance(e, int): if e == 255: return None return bank_data_lookup(sample_banks, sample_banks[e]) else: return e def collect_soundfonts(audiobank_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo, sound_font_table : AudioCodeTable, soundfont_descs : Dict[int, SoundFontExtractionDescription], sample_banks : List[Union[AudioTableFile, int]]): soundfonts = [] for i,entry in enumerate(sound_font_table): entry : AudioCodeTableEntry # Lookup the samplebanks used by this soundfont bank1 = bank_data_lookup(sample_banks, version_info.fake_banks.get(i, entry.sample_bank_id_1)) bank2 = bank_data_lookup(sample_banks, entry.sample_bank_id_2) # Read the data soundfont = AudiobankFile(audiobank_seg, i, entry, sound_font_table.rom_addr, bank1, bank2, entry.sample_bank_id_1, entry.sample_bank_id_2, extraction_desc=soundfont_descs.get(i, None)) soundfonts.append(soundfont) if BASEROM_DEBUG: # Write the individual file for debugging and comparison soundfont.dump_bin(f"{extracted_dir}/baserom_audiotest/audiobank_files/{soundfont.file_name}.bin") return soundfonts def aifc_extract_one_sample(base_path : str, sample : AudioTableSample): aifc_path = f"{base_path}/aifc/{sample.filename}" ext_compressed = sample.codec_file_extension_compressed() ext_decompressed = sample.codec_file_extension_decompressed() wav_path = f"{base_path}/{sample.filename.replace(ext_compressed, ext_decompressed)}" # export to AIFC sample.to_file(aifc_path) # decode to AIFF/WAV program_get(f"{SAMPLECONV_PATH} --matching pcm16 {aifc_path} {wav_path}") def aifc_extract_one_bin(base_path : str, sample : AudioTableData): # export to BIN if BASEROM_DEBUG: sample.to_file(f"{base_path}/aifc/{sample.filename}") # copy to correct location shutil.copyfile(f"{base_path}/aifc/{sample.filename}", f"{base_path}/{sample.filename}") else: sample.to_file(f"{base_path}/{sample.filename}") def extract_samplebank(pool : ThreadPool, extracted_dir : str, sample_banks : List[Union[AudioTableFile, int]], bank : AudioTableFile, write_xml : bool): # deal with remaining gaps, have to blob them unless we can find an exact match in another bank bank.finalize_coverage(sample_banks) # assign names bank.assign_names() base_path = f"{extracted_dir}/assets/audio/samples/{bank.name}" # write xml with open(f"{extracted_dir}/assets/audio/samplebanks/{bank.file_name}.xml", "w") as outfile: outfile.write(bank.to_xml(f"assets/audio/samples/{bank.name}")) # write the extraction xml if specified if write_xml: bank.write_extraction_xml(f"assets/xml/audio/samplebanks/{bank.file_name}.xml") # write sample sand blobs os.makedirs(f"{base_path}/aifc", exist_ok=True) aifc_samples = [sample for sample in bank.samples_final if isinstance(sample, AudioTableSample)] bin_samples = [sample for sample in bank.samples_final if not isinstance(sample, AudioTableSample)] t_start = time.time() # we assume the number of bin samples are very small and don't multiprocess it for sample in bin_samples: aifc_extract_one_bin(base_path, sample) # multiprocess aifc extraction + decompression async_results = [pool.apply_async(aifc_extract_one_sample, args=(base_path, sample)) for sample in aifc_samples] # block until done [res.get() for res in async_results] dt = time.time() - t_start print(f"Samplebank {bank.name} extraction took {dt:.3f}s") # drop aifc dir if not in debug mode if not BASEROM_DEBUG: shutil.rmtree(f"{base_path}/aifc") def disassemble_one_sequence(extracted_dir : str, version_info : GameVersionInfo, soundfonts : List[AudiobankFile], enum_names : List[str], id : int, data : bytes, name : str, filename : str, fonts : memoryview): out_filename = f"{extracted_dir}/assets/audio/sequences/{filename}.seq" disas = SequenceDisassembler(id, data, version_info.seq_disas_tables.get(id, None), CMD_SPEC, version_info.mml_version, out_filename, name, [soundfonts[i] for i in fonts], enum_names) disas.analyze() disas.emit() def extract_sequences(audioseq_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo, write_xml : bool, sequence_table : AudioCodeTable, sequence_font_table : memoryview, sequence_descs : Dict[int, SequenceExtractionDescription], soundfonts : List[AudiobankFile]): sequence_font_table_cvg = [0] * len(sequence_font_table) seq_enum_names = version_info.seq_enum_names handwritten_sequences = version_info.handwritten_sequences # We should have as many enum names as sequences that require extraction assert len(seq_enum_names) == len(sequence_table) if BASEROM_DEBUG: os.makedirs(f"{extracted_dir}/baserom_audiotest/audioseq_files", exist_ok=True) os.makedirs(f"{extracted_dir}/assets/audio/sequences", exist_ok=True) if write_xml: os.makedirs(f"assets/xml/audio/sequences", exist_ok=True) all_fonts = [] disas_jobs = [] t = time.time() for i,entry in enumerate(sequence_table): entry : AudioCodeTableEntry # extract font indices font_data_offset = (sequence_font_table[2 * i + 0] << 8) | (sequence_font_table[2 * i + 1]) num_fonts = sequence_font_table[font_data_offset] font_data_offset += 1 fonts = sequence_font_table[font_data_offset:font_data_offset+num_fonts] all_fonts.append(fonts) # mark coverage for sequence font table sequence_font_table_cvg[2 * i + 0] = 1 sequence_font_table_cvg[2 * i + 1] = 1 for j in range(font_data_offset-1,font_data_offset+num_fonts): sequence_font_table_cvg[j] = 1 if entry.size != 0: # Real sequence, queue extraction seq_data = bytearray(entry.data(audioseq_seg, sequence_table.rom_addr)) ext = ".prg" if i in handwritten_sequences else "" if BASEROM_DEBUG: # Extract original sequence binary for comparison with open(f"{extracted_dir}/baserom_audiotest/audioseq_files/seq_{i}{ext}.aseq", "wb") as outfile: outfile.write(seq_data) extraction_desc = sequence_descs.get(i, None) if extraction_desc is None: sequence_filename = f"seq_{i}" sequence_name = f"Sequence_{i}" else: sequence_filename = extraction_desc.file_name sequence_name = extraction_desc.name # Write extraction xml entry if write_xml: xml = XMLWriter() xml.write_comment("This file is only for extraction of vanilla data.") xml.write_element("Sequence", { "Name" : sequence_name, "Index" : i, }) with open(f"assets/xml/audio/sequences/{sequence_filename}.xml", "w") as outfile: outfile.write(str(xml)) if i in handwritten_sequences: # skip "handwritten" sequences continue disas_jobs.append((i, seq_data, sequence_name, sequence_filename, fonts)) else: # Pointer to another sequence, checked later pass # Check full coverage try: if align(sequence_font_table_cvg.index(0), 16) != len(sequence_font_table_cvg): # does not pad to full size, fail assert False, "Sequence font table missing data" # pads to full size, good except ValueError: pass # fully covered, good # Check consistency of font data for the same sequence accessed via pointers for i,entry in enumerate(sequence_table): entry : AudioCodeTableEntry # Fonts for this entry fonts = all_fonts[i] if entry.size != 0: # real, ignore pass else: # pointer, check that the fonts for this entry are the same as the fonts for the other j = entry.rom_addr fonts2 = all_fonts[j] assert fonts == fonts2, \ f"Font mismatch: Pointer {i} against Real {j}. This is a limitation of the build process." # Disassemble to text for job in disas_jobs: disassemble_one_sequence(extracted_dir, version_info, soundfonts, seq_enum_names, *job) dt = time.time() - t print(f"Sequences extraction took {dt:.3f}s") def extract_audio_for_version(version_info : GameVersionInfo, extracted_dir : str, read_xml : bool, write_xml : bool): print("Setting up...") # Open baserom segments code_seg = None audiotable_seg = None audiobank_seg = None audioseq_seg = None with open(f"{extracted_dir}/baserom/code", "rb") as infile: code_seg = memoryview(infile.read()) with open(f"{extracted_dir}/baserom/Audiotable", "rb") as infile: audiotable_seg = memoryview(infile.read()) with open(f"{extracted_dir}/baserom/Audiobank", "rb") as infile: audiobank_seg = memoryview(infile.read()) with open(f"{extracted_dir}/baserom/Audioseq", "rb") as infile: audioseq_seg = memoryview(infile.read()) # ================================================================================================================== # Collect audio tables # ================================================================================================================== seq_font_tbl_len = version_info.seq_table - version_info.seq_font_table sound_font_table = AudioCodeTable(code_seg, version_info.soundfont_table) sample_bank_table = AudioCodeTable(code_seg, version_info.sample_bank_table) sequence_table = AudioCodeTable(code_seg, version_info.seq_table) sequence_font_table = incbin(code_seg, version_info.seq_font_table, seq_font_tbl_len) if BASEROM_DEBUG: # Extract Table Binaries os.makedirs(f"{extracted_dir}/baserom_audiotest/audio_code_tables/", exist_ok=True) with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/samplebank_table.bin", "wb") as outfile: outfile.write(sample_bank_table.data) with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/soundfont_table.bin", "wb") as outfile: outfile.write(sound_font_table.data) with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/sequence_table.bin", "wb") as outfile: outfile.write(sequence_table.data) with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/sequence_font_table.bin", "wb") as outfile: outfile.write(sequence_font_table) # ================================================================================================================== # Collect extraction xmls # ================================================================================================================== samplebank_descs : Dict[int, SampleBankExtractionDescription] = {} soundfont_descs : Dict[int, SoundFontExtractionDescription] = {} sequence_descs : Dict[int, SequenceExtractionDescription] = {} if read_xml: # Read all present xmls def walk_xmls(T : type, out_dict : Dict[int, ExtractionDescription], path : str): for root,_,files in os.walk(path): for f in files: desc : ExtractionDescription = T(os.path.join(root, f), f, version_info.version_name) out_dict[desc.index] = desc walk_xmls(SampleBankExtractionDescription, samplebank_descs, f"assets/xml/audio/samplebanks") walk_xmls(SoundFontExtractionDescription, soundfont_descs, f"assets/xml/audio/soundfonts") walk_xmls(SequenceExtractionDescription, sequence_descs, f"assets/xml/audio/sequences") # TODO warn about any missing xmls or xmls with a bad index # ================================================================================================================== # Collect samplebanks # ================================================================================================================== if BASEROM_DEBUG: os.makedirs(f"{extracted_dir}/baserom_audiotest/audiotable_files", exist_ok=True) sample_banks = collect_sample_banks(audiotable_seg, extracted_dir, version_info, sample_bank_table, samplebank_descs) # ================================================================================================================== # Collect soundfonts # ================================================================================================================== if BASEROM_DEBUG: os.makedirs(f"{extracted_dir}/baserom_audiotest/audiobank_files", exist_ok=True) soundfonts = collect_soundfonts(audiobank_seg, extracted_dir, version_info, sound_font_table, soundfont_descs, sample_banks) # ================================================================================================================== # Finalize samplebanks # ================================================================================================================== for i,bank in enumerate(sample_banks): if isinstance(bank, AudioTableFile): bank.finalize_samples() # ================================================================================================================== # Extract samplebank contents # ================================================================================================================== print("Extracting samplebanks...") # Check that the sampleconv binary is available assert os.path.isfile(SAMPLECONV_PATH) , "Compile sampleconv" os.makedirs(f"{extracted_dir}/assets/audio/samplebanks", exist_ok=True) if write_xml: os.makedirs(f"assets/xml/audio/samplebanks", exist_ok=True) with ThreadPool(processes=os.cpu_count()) as pool: for bank in sample_banks: if isinstance(bank, AudioTableFile): extract_samplebank(pool, extracted_dir, sample_banks, bank, write_xml) # ================================================================================================================== # Extract soundfonts # ================================================================================================================== print("Extracting soundfonts...") os.makedirs(f"{extracted_dir}/assets/audio/soundfonts", exist_ok=True) if write_xml: os.makedirs(f"assets/xml/audio/soundfonts", exist_ok=True) for i,sf in enumerate(soundfonts): sf : AudiobankFile # Finalize instruments/drums/etc. # This step includes assigning the final samplerate and basenote for the instruments, which may be different # from the samplerate and basenote assigned to their sample prior. sf.finalize() # write the soundfont xml itself with open(f"{extracted_dir}/assets/audio/soundfonts/{sf.file_name}.xml", "w") as outfile: outfile.write(sf.to_xml(f"Soundfont_{i}", "assets/audio/samplebanks")) # write the extraction xml if specified if write_xml: sf.write_extraction_xml(f"assets/xml/audio/soundfonts/{sf.file_name}.xml") # ================================================================================================================== # Extract sequences # ================================================================================================================== print("Extracting sequences...") extract_sequences(audioseq_seg, extracted_dir, version_info, write_xml, sequence_table, sequence_font_table, sequence_descs, soundfonts)