// z_kankyo, z_demo_kankyo, z_en_viewer, z_object_kankyo, z_eff_ss_dead_dd D_01000000 = 0x01000000; // code_800AD920 D_0E000000 = 0x0E000000; // z_vismono D_0F000000 = 0x0F000000; // z_bg_mjin D_06000000 = 0x06000000; #if PLATFORM_N64 // code_n64dd_800AD410.c func_801C6E80 = 0x801C7740; func_801C7C1C = 0x801C8510; D_801DA410 = 0x801DA410; D_801E8090 = 0x801E8090; // game.c func_801C7E78 = 0x801C86F0; func_801C6EA0 = 0x801C7760; // z_en_mag.c func_801C70FC = 0x801C79BC; // z_setup.c n64dd_SetDiskVersion = 0x801C8808; // z_title.c func_801C7818 = 0x801C8090; func_801C7268 = 0x801C7BC4; func_801C7658 = 0x801C7ED0; #endif