# Getting started ## [Introduction to decomp](introduction.md) - What we are doing - Structure of the code ## Pre-decompilation - Building the repo (follow the instructions in the README.md) - Most of us use VSCode. (You can watch Fig's video to get an idea of how this can be used). Some useful information is [here](../vscode.md). - Choosing a first actor (You want something small that has simple interactions with the environment. But OoT is far enough in that there are basically no unreserved actors left anyway now.) ## Decompilation - [Begining decompilation: order, Init and the actor struct](beginning_decomp.md) - Order of decompilation - Init and common actor features - Initchains - Actors and dynapoly actors - Colliders - Skelanime - Matching - Using diff - control flow (branches) -> instruction ordering -> register allocation -> stack - [The rest of the functions in the actor](other_functions.md) - Order of decompilation - Action Functions and other functions - More on matching: the permuter - [Draw functions](draw_functions.md) - [Data, migration and non-migration](data.md) - Importing the data: early and late - Fake symbols - Inlining ## [Object Decompilation](object_decomp.md) - Object files - How we decompile objects - [Example](object_decomp_example.md) ## After Decompilation - [Preparing to merge](merging.md) - Preliminary documentation - Preparing to PR - Pull Requests - Trello ## Appendices - [Types, Structs and Padding](types_structs_padding.md) (a miscellany of useful stuff) - [Helper scripts](helper_scripts.md) To be written, maybe - How we use git and GitHub - Some notes on the basic structure of N64 MIPS - Glossary - Conventions