MAKEFLAGS += --no-builtin-rules # Build options can either be changed by modifying the makefile, or by building with 'make SETTING=value' # If COMPARE is 1, check the output md5sum after building COMPARE ?= 1 # If NON_MATCHING is 1, define the NON_MATCHING C flag when building NON_MATCHING ?= 0 # If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler ORIG_COMPILER ?= 0 ifeq ($(NON_MATCHING),1) CFLAGS := -DNON_MATCHING CPPFLAGS := -DNON_MATCHING COMPARE := 0 endif PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST)))) MAKE = make CPPFLAGS += -P ifeq ($(OS),Windows_NT) $(error Native Windows builds not yet supported. Please use WSL, Docker or a Linux VM) else UNAME_S := $(shell uname -s) ifeq ($(UNAME_S),Linux) DETECTED_OS=linux endif ifeq ($(UNAME_S),Darwin) DETECTED_OS=macos MAKE=gmake CPPFLAGS += -xc++ endif endif #### Tools #### ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) MIPS_BINUTILS_PREFIX := mips-linux-gnu- else $(error Please install or build mips-linux-gnu) endif CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc # if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed ifeq ($(ORIG_COMPILER),1) ifndef QEMU_IRIX QEMU_IRIX := $(shell which qemu-irix) ifeq (, $(QEMU_IRIX)) $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path) endif endif CC = $(QEMU_IRIX) -L tools/ido7.1_compiler tools/ido7.1_compiler/usr/bin/cc CC_OLD = $(QEMU_IRIX) -L tools/ido5.3_compiler tools/ido5.3_compiler/usr/bin/cc endif AS := $(MIPS_BINUTILS_PREFIX)as LD := $(MIPS_BINUTILS_PREFIX)ld OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump EMULATOR = mupen64plus EMU_FLAGS = --noosd # Check code syntax with host compiler CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion CC_CHECK := gcc -fno-builtin -fsyntax-only -fsigned-char -std=gnu90 -D _LANGUAGE_C -D NON_MATCHING -Iinclude -Isrc -Iassets -Ibuild -include stdarg.h $(CHECK_WARNINGS) CPP := cpp MKLDSCRIPT := tools/mkldscript ELF2ROM := tools/elf2rom ZAP2 := tools/ZAP2/ZAP2.out OPTFLAGS := -O2 ASFLAGS := -march=vr4300 -32 -Iinclude MIPS_VERSION := -mips2 # we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff. CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm -Iinclude -Isrc -Iassets -Ibuild -Wab,-r4300_mul -woff 649,838,712 ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 else # Ensure that gcc treats the code as 32-bit CC_CHECK += -m32 endif #### Files #### # ROM image ROM := zelda_ocarina_mq_dbg.z64 ELF := $(ROM:.z64=.elf) # description of ROM segments SPEC := spec SRC_DIRS := $(shell find src -type d) ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d) ASSET_DIRS := assets/objects assets/textures assets/scenes assets/overlays ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*") ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml)) ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin)) ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \ $(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f) TEXTURE_DIRS := assets/textures assets/scenes assets/objects assets/overlays # source files C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \ $(foreach f,$(C_FILES:.c=.o),build/$f) \ $(foreach f,$(wildcard baserom/*),build/$f.o) TEXTURE_BIN_DIRS := $(shell find assets/objects/* assets/textures/* assets/scenes/* assets/overlays/* -type d) TEXTURE_FILES_RGBA32 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png)) TEXTURE_FILES_RGBA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgb5a1.png)) TEXTURE_FILES_GRAY4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i4.png)) TEXTURE_FILES_GRAY8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i8.png)) TEXTURE_FILES_GRAYA4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia4.png)) TEXTURE_FILES_GRAYA8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia8.png)) TEXTURE_FILES_GRAYA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia16.png)) TEXTURE_FILES_CI4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci4.png)) TEXTURE_FILES_CI8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci8.png)) TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_RGBA16:.rgb5a1.png=.rgb5a1.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_GRAY4:.i4.png=.i4.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_GRAY8:.i8.png=.i8.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_GRAYA4:.ia4.png=.ia4.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_GRAYA8:.ia8.png=.ia8.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_GRAYA16:.ia16.png=.ia16.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_CI4:.ci4.png=.ci4.inc.c),build/$f) \ $(foreach f,$(TEXTURE_FILES_CI8:.ci8.png=.ci8.inc.c),build/$f) \ # create build directories $(shell mkdir -p build/baserom) $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(TEXTURE_DIRS) $(ASSET_BIN_DIRS),$(shell mkdir -p build/$(dir))) build/src/libultra_boot_O1/%.o: OPTFLAGS := -O1 build/src/libultra_boot_O2/%.o: OPTFLAGS := -O2 build/src/libultra_code_O1/%.o: OPTFLAGS := -O1 build/src/libultra_code_O2/%.o: OPTFLAGS := -O2 build/src/libultra_code_O2_g3/%.o: OPTFLAGS := -O2 -g3 build/src/libultra_code_O1/llcvt.o: MIPS_VERSION := -mips3 -32 build/src/code/fault.o: CFLAGS += -trapuv build/src/code/fault.o: OPTFLAGS := -O2 -g3 build/src/code/fault_drawer.o: CFLAGS += -trapuv build/src/code/fault_drawer.o: OPTFLAGS := -O2 -g3 build/src/code/ucode_disas.o: OPTFLAGS := -O2 -g3 build/src/code/code_801068B0.o: OPTFLAGS := -g build/src/code/code_80106860.o: OPTFLAGS := -g build/src/code/code_801067F0.o: OPTFLAGS := -g build/src/libultra_boot_O1/%.o: CC := $(CC_OLD) build/src/libultra_boot_O2/%.o: CC := $(CC_OLD) build/src/libultra_code_O1/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) -- build/src/libultra_code_O2/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) -- build/src/libultra_code_O2_g3/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) -- build/src/code/jpegutils.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) -- build/src/code/jpegdecoder.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) -- build/src/boot/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- build/src/code/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- build/src/overlays/actors/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- build/src/overlays/effects/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- build/src/overlays/gamestates/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- #### Main Targets ### all: $(ROM) ifeq ($(COMPARE),1) @md5sum $(ROM) @md5sum -c checksum.md5 endif $(ROM): $(ELF) $(ELF2ROM) -cic 6105 $< $@ $(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) build/ldscript.txt build/undefined_syms.txt $(LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/z64.map -o $@ build/ldscript.txt: $(SPEC) $(CPP) $(CPPFLAGS) $< > build/spec $(MKLDSCRIPT) build/spec $@ build/undefined_syms.txt: undefined_syms.txt $(CPP) $(CPPFLAGS) $< > build/undefined_syms.txt clean: $(RM) -r $(ROM) $(ELF) build setup: git submodule update --init --recursive $(MAKE) -C tools -j python3 fixbaserom.py python3 extract_baserom.py python3 extract_assets.py resources: $(ASSET_FILES_OUT) test: $(ROM) $(EMULATOR) $(EMU_FLAGS) $< .PHONY: all clean setup test #### Various Recipes #### build/baserom/%.o: baserom/% $(OBJCOPY) -I binary -O elf32-big $< $@ build/asm/%.o: asm/%.s $(AS) $(ASFLAGS) $^ -o $@ build/data/%.o: data/%.s iconv --from UTF-8 --to EUC-JP $^ | $(AS) $(ASFLAGS) -o $@ build/assets/%.o: assets/%.c $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^ $(OBJCOPY) -O binary $@ $@.bin build/src/overlays/%.o: src/overlays/%.c $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^ $(CC_CHECK) $^ $(ZAP2) bovl -i $@ -cfg $^ --outputpath $(@D)/$(notdir $(@D))_reloc.s -test -f $(@D)/$(notdir $(@D))_reloc.s && $(AS) $(ASFLAGS) $(@D)/$(notdir $(@D))_reloc.s -o $(@D)/$(notdir $(@D))_reloc.o @$(OBJDUMP) -d $@ > $(@:.o=.s) build/src/%.o: src/%.c $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^ $(CC_CHECK) $^ @$(OBJDUMP) -d $@ > $(@:.o=.s) build/src/libultra_code_O1/llcvt.o: src/libultra_code_O1/llcvt.c $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^ $(CC_CHECK) $^ python3 tools/set_o32abi_bit.py $@ @$(OBJDUMP) -d $@ > $(@:.o=.s) assets/%.c: assets/%.xml # $(ZAP2) bsf -i $< -o $(dir $@) $(ZAP2) bsf -eh -i $< -o $(dir $<) $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o build/$(@:.c=.o) $@ build/%.rgba32.inc.c: %.rgba32.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt rgba32 -i $< -o $@ build/%.rgb5a1.inc.c: %.rgb5a1.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt rgb5a1 -i $< -o $@ build/%.i4.inc.c: %.i4.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt i4 -i $< -o $@ build/%.i8.inc.c: %.i8.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt i8 -i $< -o $@ build/%.ia4.inc.c: %.ia4.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt ia4 -i $< -o $@ build/%.ia8.inc.c: %.ia8.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt ia8 -i $< -o $@ build/%.ia16.inc.c: %.ia16.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt ia16 -i $< -o $@ build/assets/%.ci4.inc.c: assets/%.ci4.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt ci4 -i $< -o $@ build/%.ci8.inc.c: %.ci8.png python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) btex -tt ci8 -i $< -o $@ build/assets/%.bin.inc.c: assets/%.bin python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@)) $(ZAP2) bblb -i $< -o $@