#ifndef ONE_POINT_CUTSCENE_H #define ONE_POINT_CUTSCENE_H #include "ultra64.h" struct Actor; struct PlayState; s16 OnePointCutscene_Init(struct PlayState* play, s16 csId, s16 timer, struct Actor* actor, s16 parentCamId); s16 OnePointCutscene_EndCutscene(struct PlayState* play, s16 subCamId); s32 OnePointCutscene_Attention(struct PlayState* play, struct Actor* actor); s32 OnePointCutscene_AttentionSetSfx(struct PlayState* play, struct Actor* actor, s32 sfxId); void OnePointCutscene_EnableAttention(void); void OnePointCutscene_DisableAttention(void); s32 OnePointCutscene_CheckForCategory(struct PlayState* play, s32 actorCategory); void OnePointCutscene_Noop(struct PlayState* play, s32 arg1); #endif