#include "ultra64.h" #include "global.h" #include "terminal.h" typedef struct SfxRequest { /* 0x00 */ u16 sfxId; /* 0x04 */ Vec3f* pos; /* 0x08 */ u8 token; /* 0x0C */ f32* freqScale; /* 0x10 */ f32* vol; /* 0x14 */ s8* reverbAdd; } SfxRequest; // size = 0x18 typedef struct UnusedBankLerp { /* 0x00 */ f32 value; /* 0x04 */ f32 target; /* 0x08 */ f32 step; /* 0x0C */ u16 remainingFrames; } UnusedBankLerp; // size = 0x10 SfxBankEntry D_8016BAD0[9]; SfxBankEntry D_8016BC80[12]; SfxBankEntry D_8016BEC0[22]; SfxBankEntry D_8016C2E0[20]; SfxBankEntry D_8016C6A0[8]; SfxBankEntry D_8016C820[3]; SfxBankEntry D_8016C8B0[5]; SfxRequest sSfxRequests[0x100]; u8 sSfxBankListEnd[7]; u8 sSfxBankFreeListStart[7]; u8 sSfxBankUnused[7]; ActiveSfx gActiveSfx[7][3]; u8 sCurSfxPlayerChannelIndex; u8 gSfxBankMuted[7]; UnusedBankLerp sUnusedBankLerp[7]; #if OOT_DEBUG u16 gAudioSfxSwapSource[10]; u16 gAudioSfxSwapTarget[10]; u8 gAudioSfxSwapMode[10]; #endif void Audio_SetSfxBanksMute(u16 muteMask) { u8 bankId; for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { if (muteMask & 1) { gSfxBankMuted[bankId] = true; } else { gSfxBankMuted[bankId] = false; } muteMask = muteMask >> 1; } } void Audio_QueueSeqCmdMute(u8 channelIndex) { D_801333D0 |= (1 << channelIndex); Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_SFX, 0x40, 0xF); Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_SFX, 0x40, 0xF); } void Audio_ClearBGMMute(u8 channelIndex) { D_801333D0 &= ((1 << channelIndex) ^ 0xFFFF); if (D_801333D0 == 0) { Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_SFX, 0x7F, 0xF); Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_SFX, 0x7F, 0xF); } } void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) { u8 i; SfxRequest* req; if (!gSfxBankMuted[SFX_BANK_SHIFT(sfxId)]) { req = &sSfxRequests[gSfxRequestWriteIndex]; #if OOT_DEBUG if (!gAudioSfxSwapOff) { for (i = 0; i < 10; i++) { if (sfxId == gAudioSfxSwapSource[i]) { if (gAudioSfxSwapMode[i] == 0) { // "SWAP" sfxId = gAudioSfxSwapTarget[i]; } else { // "ADD" req->sfxId = gAudioSfxSwapTarget[i]; req->pos = pos; req->token = token; req->freqScale = freqScale; req->vol = vol; req->reverbAdd = reverbAdd; gSfxRequestWriteIndex++; req = &sSfxRequests[gSfxRequestWriteIndex]; } i = 10; // "break;" } } } #endif req->sfxId = sfxId; req->pos = pos; req->token = token; req->freqScale = freqScale; req->vol = vol; req->reverbAdd = reverbAdd; gSfxRequestWriteIndex++; } } void Audio_RemoveMatchingSfxRequests(u8 aspect, SfxBankEntry* cmp) { SfxRequest* req; s32 remove; u8 i = gSfxRequestReadIndex; for (; i != gSfxRequestWriteIndex; i++) { remove = false; req = &sSfxRequests[i]; switch (aspect) { case 0: if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId)) { remove = true; } break; case 1: if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId) && (&req->pos->x == cmp->posX)) { remove = true; } break; case 2: if (&req->pos->x == cmp->posX) { remove = true; } break; case 3: if (&req->pos->x == cmp->posX && req->sfxId == cmp->sfxId) { remove = true; } break; case 4: if (req->token == cmp->token && req->sfxId == cmp->sfxId) { remove = true; } break; case 5: if (req->sfxId == cmp->sfxId) { remove = true; } break; } if (remove) { req->sfxId = NA_SE_NONE; } } } void Audio_ProcessSfxRequest(void) { u16 sfxId; u8 count; u8 index; SfxRequest* req; SfxBankEntry* entry; SfxParams* sfxParams; s32 bankId; u8 evictImportance; u8 evictIndex; req = &sSfxRequests[gSfxRequestReadIndex]; evictIndex = 0x80; if (req->sfxId == NA_SE_NONE) { return; } bankId = SFX_BANK(req->sfxId); #if OOT_DEBUG if ((1 << bankId) & D_801333F0) { AudioDebug_ScrPrt("SE", req->sfxId); bankId = SFX_BANK(req->sfxId); } #endif count = 0; index = gSfxBanks[bankId][0].next; while (index != 0xFF && index != 0) { if (gSfxBanks[bankId][index].posX == &req->pos->x) { if ((gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) && gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance == gSfxBanks[bankId][index].sfxImportance) { return; } if (gSfxBanks[bankId][index].sfxId == req->sfxId) { count = gUsedChannelsPerBank[gSfxChannelLayout][bankId]; } else { if (count == 0) { evictIndex = index; sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF; evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance; } else if (gSfxBanks[bankId][index].sfxImportance < evictImportance) { evictIndex = index; sfxId = gSfxBanks[bankId][index].sfxId & 0xFFFF; evictImportance = gSfxParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance; } count++; if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { if (gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) { index = evictIndex; } else { index = 0; } } } if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; if ((req->sfxId & 0xC00) || (sfxParams->params & SFX_FLAG_2) || (index == evictIndex)) { if ((gSfxBanks[bankId][index].sfxParams & SFX_FLAG_3) && gSfxBanks[bankId][index].state != SFX_STATE_QUEUED) { Audio_ClearBGMMute(gSfxBanks[bankId][index].channelIndex); } gSfxBanks[bankId][index].token = req->token; gSfxBanks[bankId][index].sfxId = req->sfxId; gSfxBanks[bankId][index].state = SFX_STATE_QUEUED; gSfxBanks[bankId][index].freshness = 2; gSfxBanks[bankId][index].freqScale = req->freqScale; gSfxBanks[bankId][index].vol = req->vol; gSfxBanks[bankId][index].reverbAdd = req->reverbAdd; gSfxBanks[bankId][index].sfxParams = sfxParams->params; gSfxBanks[bankId][index].sfxImportance = sfxParams->importance; } else if (gSfxBanks[bankId][index].state == SFX_STATE_PLAYING_2) { gSfxBanks[bankId][index].state = SFX_STATE_PLAYING_1; } index = 0; } } if (index != 0) { index = gSfxBanks[bankId][index].next; } } if (gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next != 0xFF && index != 0) { index = sSfxBankFreeListStart[bankId]; entry = &gSfxBanks[bankId][index]; entry->posX = &req->pos->x; entry->posY = &req->pos->y; entry->posZ = &req->pos->z; entry->token = req->token; entry->freqScale = req->freqScale; entry->vol = req->vol; entry->reverbAdd = req->reverbAdd; sfxParams = &gSfxParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; entry->sfxParams = sfxParams->params; entry->sfxImportance = sfxParams->importance; entry->sfxId = req->sfxId; entry->state = SFX_STATE_QUEUED; entry->freshness = 2; entry->prev = sSfxBankListEnd[bankId]; gSfxBanks[bankId][sSfxBankListEnd[bankId]].next = sSfxBankFreeListStart[bankId]; sSfxBankListEnd[bankId] = sSfxBankFreeListStart[bankId]; sSfxBankFreeListStart[bankId] = gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].next; gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = 0xFF; entry->next = 0xFF; } } void Audio_RemoveSfxBankEntry(u8 bankId, u8 entryIndex) { SfxBankEntry* entry = &gSfxBanks[bankId][entryIndex]; u8 i; if (entry->sfxParams & SFX_FLAG_3) { Audio_ClearBGMMute(entry->channelIndex); } if (entryIndex == sSfxBankListEnd[bankId]) { sSfxBankListEnd[bankId] = entry->prev; } else { gSfxBanks[bankId][entry->next].prev = entry->prev; } gSfxBanks[bankId][entry->prev].next = entry->next; entry->next = sSfxBankFreeListStart[bankId]; entry->prev = 0xFF; gSfxBanks[bankId][sSfxBankFreeListStart[bankId]].prev = entryIndex; sSfxBankFreeListStart[bankId] = entryIndex; entry->state = SFX_STATE_EMPTY; for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { if (gActiveSfx[bankId][i].entryIndex == entryIndex) { gActiveSfx[bankId][i].entryIndex = 0xFF; i = gChannelsPerBank[gSfxChannelLayout][bankId]; } } } void Audio_ChooseActiveSfx(u8 bankId) { u8 numChosenSfx; u8 numChannels; u8 entryIndex; u8 i; u8 j; u8 k; u8 sfxImportance; u8 needNewSfx; u8 chosenEntryIndex; u16 temp3; f32 tempf1; SfxBankEntry* entry; ActiveSfx chosenSfx[MAX_CHANNELS_PER_BANK]; ActiveSfx* activeSfx; s32 pad; numChosenSfx = 0; for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) { chosenSfx[i].priority = 0x7FFFFFFF; chosenSfx[i].entryIndex = 0xFF; } entryIndex = gSfxBanks[bankId][0].next; k = 0; while (entryIndex != 0xFF) { if ((gSfxBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) && (gSfxBanks[bankId][entryIndex].sfxId & 0xC00)) { gSfxBanks[bankId][entryIndex].freshness--; } else if (!(gSfxBanks[bankId][entryIndex].sfxId & 0xC00) && (gSfxBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_2)) { AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, gSfxBanks[bankId][entryIndex].channelIndex, 0, 0); Audio_RemoveSfxBankEntry(bankId, entryIndex); } if (gSfxBanks[bankId][entryIndex].freshness == 0) { Audio_RemoveSfxBankEntry(bankId, entryIndex); } else if (gSfxBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) { entry = &gSfxBanks[bankId][entryIndex]; if (&gSfxDefaultPos.x == entry[0].posX) { entry->dist = 0.0f; } else { tempf1 = *entry->posY * 1; entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) / SFX_DIST_SCALING; } sfxImportance = entry->sfxImportance; if (entry->sfxParams & SFX_FLAG_4) { entry->priority = SQ(0xFF - sfxImportance) * SQ(76); } else { if (entry->dist > 0x7FFFFFD0) { entry->dist = 0x70000008; PRINTF(VT_COL(RED, WHITE) " dist over! " "flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n", entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY, *entry->posZ); } entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)); #if !PLATFORM_N64 temp3 = entry->sfxId; // fake entry->priority = entry->priority + temp3 - temp3; #endif if (*entry->posZ < 0.0f) { entry->priority += (s32)(-*entry->posZ * 6.0f); } } if (entry->dist > SQ(1e5f)) { if (entry->state == SFX_STATE_PLAYING_1) { AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); if (entry->sfxId & 0xC00) { Audio_RemoveSfxBankEntry(bankId, entryIndex); entryIndex = k; } } } else { numChannels = gChannelsPerBank[gSfxChannelLayout][bankId]; for (i = 0; i < numChannels; i++) { if (chosenSfx[i].priority >= entry->priority) { if (numChosenSfx < gChannelsPerBank[gSfxChannelLayout][bankId]) { numChosenSfx++; } for (j = numChannels - 1; j > i; j--) { chosenSfx[j].priority = chosenSfx[j - 1].priority; chosenSfx[j].entryIndex = chosenSfx[j - 1].entryIndex; } chosenSfx[i].priority = entry->priority; chosenSfx[i].entryIndex = entryIndex; i = numChannels; // "break;" } } } k = entryIndex; } entryIndex = gSfxBanks[bankId][k].next; } for (i = 0; i < numChosenSfx; i++) { entry = &gSfxBanks[bankId][chosenSfx[i].entryIndex]; if (entry->state == SFX_STATE_QUEUED) { entry->state = SFX_STATE_READY; } else if (entry->state == SFX_STATE_PLAYING_1) { entry->state = SFX_STATE_PLAYING_REFRESH; } } // Pick something to play for all channels. numChannels = gChannelsPerBank[gSfxChannelLayout][bankId]; for (i = 0; i < numChannels; i++) { needNewSfx = false; activeSfx = &gActiveSfx[bankId][i]; if (activeSfx->entryIndex == 0xFF) { needNewSfx = true; } else { entry = &gSfxBanks[bankId][activeSfx[0].entryIndex]; if (entry->state == SFX_STATE_PLAYING_1) { if (entry->sfxId & 0xC00) { Audio_RemoveSfxBankEntry(bankId, activeSfx->entryIndex); } else { entry->state = SFX_STATE_QUEUED; } needNewSfx = true; } else if (entry->state == SFX_STATE_EMPTY) { activeSfx->entryIndex = 0xFF; needNewSfx = true; } else { // Sfx is already playing as it should, nothing to do. for (j = 0; j < numChannels; j++) { if (activeSfx->entryIndex == chosenSfx[j].entryIndex) { chosenSfx[j].entryIndex = 0xFF; j = numChannels; } } numChosenSfx--; } } if (needNewSfx == true) { for (j = 0; j < numChannels; j++) { chosenEntryIndex = chosenSfx[j].entryIndex; if ((chosenEntryIndex != 0xFF) && (gSfxBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) { for (k = 0; k < numChannels; k++) { if (chosenEntryIndex == gActiveSfx[bankId][k].entryIndex) { needNewSfx = false; k = numChannels; // "break;" } } if (needNewSfx == true) { activeSfx->entryIndex = chosenEntryIndex; chosenSfx[j].entryIndex = 0xFF; j = numChannels + 1; numChosenSfx--; } } } if (j == numChannels) { // nothing found activeSfx->entryIndex = 0xFF; } } } } void Audio_PlayActiveSfx(u8 bankId) { u8 entryIndex; SequenceChannel* channel; SfxBankEntry* entry; u8 i; for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { entryIndex = gActiveSfx[bankId][i].entryIndex; if (entryIndex != 0xFF) { entry = &gSfxBanks[bankId][entryIndex]; channel = gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIndex]; if (entry->state == SFX_STATE_READY) { entry->channelIndex = sCurSfxPlayerChannelIndex; if (entry->sfxParams & SFX_FLAG_3) { Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIndex); } if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) { switch (entry->sfxParams & SFX_PARAM_67_MASK) { case (1 << SFX_PARAM_67_SHIFT): entry->unk_2F = AudioThread_NextRandom() & 0xF; break; case (2 << SFX_PARAM_67_SHIFT): entry->unk_2F = AudioThread_NextRandom() & 0x1F; break; case (3 << SFX_PARAM_67_SHIFT): entry->unk_2F = AudioThread_NextRandom() & 0x3F; break; default: entry->unk_2F = 0; break; } } Audio_SetSfxProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex); // ioPort 0, enable the sfx to play in `NA_BGM_GENERAL_SFX` AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 0, 1); // ioPort 4, write the lower bits sfx index for `NA_BGM_GENERAL_SFX` to find the right code to execute AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 4, entry->sfxId & 0xFF); // If the sfx bank has more than 255 entries (greater than a u8 can store), // then store the Id in upper and lower bits if (gIsLargeSfxBank[bankId]) { // ioPort 5, write the upper bits sfx index for `NA_BGM_GENERAL_SFX`, for banks with > 0xFF entries AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 5, (entry->sfxId & 0x100) >> 8); } if (entry->sfxId & 0xC00) { entry->state = SFX_STATE_PLAYING_1; } else { entry->state = SFX_STATE_PLAYING_2; } } else if ((u8)channel->seqScriptIO[1] == (u8)SEQ_IO_VAL_NONE) { Audio_RemoveSfxBankEntry(bankId, entryIndex); } else if (entry->state == SFX_STATE_PLAYING_REFRESH) { Audio_SetSfxProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex); if (entry->sfxId & 0xC00) { entry->state = SFX_STATE_PLAYING_1; } else { entry->state = SFX_STATE_PLAYING_2; } } } sCurSfxPlayerChannelIndex++; } } void Audio_StopSfxByBank(u8 bankId) { SfxBankEntry* entry; s32 pad; SfxBankEntry cmp; u8 entryIndex = gSfxBanks[bankId][0].next; while (entryIndex != 0xFF) { entry = &gSfxBanks[bankId][entryIndex]; if (entry->state >= SFX_STATE_PLAYING_REFRESH) { AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSfxBankEntry(bankId, entryIndex); } entryIndex = gSfxBanks[bankId][0].next; } cmp.sfxId = bankId << 12; Audio_RemoveMatchingSfxRequests(0, &cmp); } void Audio_RemoveSfxFromBankByPos(u8 bankId, Vec3f* pos) { SfxBankEntry* entry; u8 entryIndex = gSfxBanks[bankId][0].next; u8 prevEntryIndex = 0; while (entryIndex != 0xFF) { entry = &gSfxBanks[bankId][entryIndex]; if (entry->posX == &pos->x) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSfxBankEntry(bankId, entryIndex); } } else { prevEntryIndex = entryIndex; } entryIndex = gSfxBanks[bankId][prevEntryIndex].next; } } void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos) { SfxBankEntry cmp; Audio_RemoveSfxFromBankByPos(bankId, pos); cmp.sfxId = bankId << 12; cmp.posX = &pos->x; Audio_RemoveMatchingSfxRequests(1, &cmp); } void Audio_StopSfxByPos(Vec3f* pos) { u8 i; SfxBankEntry cmp; for (i = 0; i < ARRAY_COUNT(gSfxBanks); i++) { Audio_RemoveSfxFromBankByPos(i, pos); } cmp.posX = &pos->x; Audio_RemoveMatchingSfxRequests(2, &cmp); } void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) { SfxBankEntry* entry; u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; u8 prevEntryIndex = 0; SfxBankEntry cmp; while (entryIndex != 0xFF) { entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->posX == &pos->x && entry->sfxId == sfxId) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex); } entryIndex = 0xFF; } else { prevEntryIndex = entryIndex; } if (entryIndex != 0xFF) { entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next; } } cmp.posX = &pos->x; cmp.sfxId = sfxId; Audio_RemoveMatchingSfxRequests(3, &cmp); } void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId) { SfxBankEntry* entry; u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; u8 prevEntryIndex = 0; SfxBankEntry cmp; while (entryIndex != 0xFF) { entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->token == token && entry->sfxId == sfxId) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex); } } else { prevEntryIndex = entryIndex; } if (entryIndex != 0xFF) { entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next; } } cmp.token = token; cmp.sfxId = sfxId; Audio_RemoveMatchingSfxRequests(4, &cmp); } void Audio_StopSfxById(u32 sfxId) { SfxBankEntry* entry; u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; u8 prevEntryIndex = 0; SfxBankEntry cmp; while (entryIndex != 0xFF) { entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->sfxId == sfxId) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSfxBankEntry(SFX_BANK(sfxId), entryIndex); } } else { prevEntryIndex = entryIndex; } entryIndex = gSfxBanks[SFX_BANK(sfxId)][prevEntryIndex].next; } cmp.sfxId = sfxId; Audio_RemoveMatchingSfxRequests(5, &cmp); } void Audio_ProcessSfxRequests(void) { while (gSfxRequestWriteIndex != gSfxRequestReadIndex) { Audio_ProcessSfxRequest(); gSfxRequestReadIndex++; } } void Audio_SetUnusedBankLerp(u8 bankId, u8 target, u16 delay) { if (delay == 0) { delay++; } sUnusedBankLerp[bankId].target = target / 127.0f; sUnusedBankLerp[bankId].remainingFrames = delay; sUnusedBankLerp[bankId].step = ((sUnusedBankLerp[bankId].value - sUnusedBankLerp[bankId].target) / delay); } void Audio_StepUnusedBankLerp(u8 bankId) { if (sUnusedBankLerp[bankId].remainingFrames != 0) { sUnusedBankLerp[bankId].remainingFrames--; if (sUnusedBankLerp[bankId].remainingFrames != 0) { sUnusedBankLerp[bankId].value -= sUnusedBankLerp[bankId].step; } else { sUnusedBankLerp[bankId].value = sUnusedBankLerp[bankId].target; } } } void func_800F8F88(void) { u8 bankId; if (IS_SEQUENCE_CHANNEL_VALID(gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[0])) { sCurSfxPlayerChannelIndex = 0; for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { Audio_ChooseActiveSfx(bankId); Audio_PlayActiveSfx(bankId); Audio_StepUnusedBankLerp(bankId); } } } u8 Audio_IsSfxPlaying(u32 sfxId) { SfxBankEntry* entry; u8 entryIndex = gSfxBanks[SFX_BANK(sfxId)][0].next; while (entryIndex != 0xFF) { entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->sfxId == sfxId) { return true; } entryIndex = entry->next; } return false; } void Audio_ResetSfx(void) { u8 bankId; u8 i; u8 entryIndex; gSfxRequestWriteIndex = 0; gSfxRequestReadIndex = 0; D_801333D0 = 0; for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { sSfxBankListEnd[bankId] = 0; sSfxBankFreeListStart[bankId] = 1; sSfxBankUnused[bankId] = 0; gSfxBankMuted[bankId] = false; sUnusedBankLerp[bankId].value = 1.0f; sUnusedBankLerp[bankId].remainingFrames = 0; } for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) { gActiveSfx[bankId][i].entryIndex = 0xFF; } } for (bankId = 0; bankId < ARRAY_COUNT(gSfxBanks); bankId++) { gSfxBanks[bankId][0].prev = 0xFF; gSfxBanks[bankId][0].next = 0xFF; for (i = 1; i < gSfxBankSizes[bankId] - 1; i++) { gSfxBanks[bankId][i].prev = i - 1; gSfxBanks[bankId][i].next = i + 1; } gSfxBanks[bankId][i].prev = i - 1; gSfxBanks[bankId][i].next = 0xFF; } #if OOT_DEBUG if (D_801333F8 == 0) { for (bankId = 0; bankId < 10; bankId++) { gAudioSfxSwapSource[bankId] = 0; gAudioSfxSwapTarget[bankId] = 0; gAudioSfxSwapMode[bankId] = 0; } D_801333F8++; } #endif }