#ifndef Z64CUTSCENE_FLAGS_H #define Z64CUTSCENE_FLAGS_H #include "ultra64.h" struct PlayState; void CutsceneFlags_UnsetAll(struct PlayState* play); void CutsceneFlags_Set(struct PlayState* play, s16 flag); void CutsceneFlags_Unset(struct PlayState* play, s16 flag); s32 CutsceneFlags_Get(struct PlayState* play, s16 flag); #endif