#include "object_yukabyun.h" #include "gfx.h" Vtx gFloorTileEnemyFragmentVtx[] = { #include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentVtx.inc.c" }; Gfx gFloorTileEnemyFragmentDL[18] = { #include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.inc.c" }; u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)] = { #include "assets/objects/object_yukabyun/gFloorTileEnemyTopTex.rgba16.inc.c" }; u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT, 16)] = { #include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentTex.rgba16.inc.c" };