#ifndef OBJECT_YUKABYUN_H #define OBJECT_YUKABYUN_H #include "ultra64.h" #include "tex_len.h" #define gFloorTileEnemyBottomTex_WIDTH 32 #define gFloorTileEnemyBottomTex_HEIGHT 32 extern u64 gFloorTileEnemyBottomTex[TEX_LEN(u64, gFloorTileEnemyBottomTex_WIDTH, gFloorTileEnemyBottomTex_HEIGHT, 16)]; extern Gfx gFloorTileEnemyDL[23]; extern Gfx gFloorTileEnemyFragmentDL[18]; #define gFloorTileEnemyTopTex_WIDTH 32 #define gFloorTileEnemyTopTex_HEIGHT 32 extern u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)]; #define gFloorTileEnemyFragmentTex_WIDTH 16 #define gFloorTileEnemyFragmentTex_HEIGHT 16 extern u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT, 16)]; #endif