#ifndef MACROS_H #define MACROS_H #include "versions.h" #ifndef AVOID_UB #define BAD_RETURN(type) type #else #define BAD_RETURN(type) void #endif /** * The T macro holds translations in English for original debug strings written in Japanese. * The translated strings match the original debug strings, they are only direct translations. * For example, any original name is left as is rather than being replaced with the name in the codebase. */ #define T(jp, en) jp #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0])) #define PHYSICAL_TO_VIRTUAL(addr) (void*)((uintptr_t)(addr) + 0x80000000) #define VIRTUAL_TO_PHYSICAL(addr) (uintptr_t)((u8*)(addr) - 0x80000000) #define ABS(x) ((x) >= 0 ? (x) : -(x)) #define DECR(x) ((x) == 0 ? 0 : --(x)) #define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x)) #define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x)) #define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x)) #define SWAP(type, a, b) \ { \ type _temp = (a); \ (a) = (b); \ (b) = _temp; \ } \ (void)0 #define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0)) #define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask)) // IDO doesn't support variadic macros, but it merely throws a warning for the // number of arguments not matching the definition (warning 609) instead of // throwing an error. We suppress this warning and rely on GCC to catch macro // argument errors instead. // Note some tools define __sgi but preprocess with a modern cpp implementation, // ensure that these do not use the IDO workaround to avoid errors. #define IDO_PRINTF_WORKAROUND (__sgi && !__GNUC__ && !M2CTX) #if OOT_DEBUG #define PRINTF osSyncPrintf #elif IDO_PRINTF_WORKAROUND #define PRINTF(args) (void)0 #else #define PRINTF(format, ...) (void)0 #endif #if OOT_DEBUG #define LOG(exp, value, format, file, line) \ do { \ LogUtils_LogThreadId(file, line); \ osSyncPrintf(exp " = " format "\n", value); \ } while (0) #else #define LOG(exp, value, format, file, line) (void)(value) #endif #define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line) #define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line) #define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line) #define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line) #define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line) #define LOG_HEX32(exp, value, file, line) LOG(exp, value, "%08x", file, line) #define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line) #define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \ do { \ GameState* state = curState; \ \ (state)->init = newInit; \ (state)->size = sizeof(newStruct); \ } while (0) #define SET_FULLSCREEN_VIEWPORT(view) \ { \ Viewport viewport; \ viewport.bottomY = SCREEN_HEIGHT; \ viewport.rightX = SCREEN_WIDTH; \ viewport.topY = 0; \ viewport.leftX = 0; \ View_SetViewport(view, &viewport); \ } \ (void)0 #if OOT_DEBUG #define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line) #define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line) #define GAME_STATE_ALLOC(gameState, size, file, line) GameState_Alloc(gameState, size, file, line) #define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_MallocDebug(size, file, line) #define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocRDebug(size, file, line) #define DEBUG_ARENA_FREE(size, file, line) DebugArena_FreeDebug(size, file, line) #define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, file, line) #define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocRDebug(size, file, line) #define SYSTEM_ARENA_FREE(size, file, line) SystemArena_FreeDebug(size, file, line) #define ZELDA_ARENA_MALLOC(size, file, line) ZeldaArena_MallocDebug(size, file, line) #define ZELDA_ARENA_MALLOC_R(size, file, line) ZeldaArena_MallocRDebug(size, file, line) #define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_FreeDebug(size, file, line) #define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line) #define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line) #define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line) #else #define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size) #define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg) #define GAME_STATE_ALLOC(gameState, size, file, line) THA_AllocTailAlign16(&(gameState)->tha, size) #define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_Malloc(size) #define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocR(size) #define DEBUG_ARENA_FREE(size, file, line) DebugArena_Free(size) #define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_Malloc(size) #define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocR(size) #define SYSTEM_ARENA_FREE(size, file, line) SystemArena_Free(size) #define ZELDA_ARENA_MALLOC(size, file, line) ZeldaArena_Malloc(size) #define ZELDA_ARENA_MALLOC_R(size, file, line) ZeldaArena_MallocR(size) #define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_Free(size) #define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0 #define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0 #define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size) #endif #if PLATFORM_N64 || OOT_DEBUG #define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line) #else #define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line) #endif #define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \ gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW) #if OOT_NTSC #define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng } #else #define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra } #endif /** * `x` vertex x * `y` vertex y * `z` vertex z * `s` texture s coordinate * `t` texture t coordinate * `crnx` red component of color vertex, or x component of normal vertex * `cgny` green component of color vertex, or y component of normal vertex * `cbnz` blue component of color vertex, or z component of normal vertex * `a` alpha */ #define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } } #define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } } #define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \ cms, cmt, masks, maskt, shifts, shiftt) \ _DW({ \ gDPPipeSync(pkt); \ gDPTileSync(pkt); \ gDPSetTile(pkt, fmt, siz, \ (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \ G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \ shifts); \ gDPTileSync(pkt); \ gDPSetTile(pkt, fmt, siz, \ (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \ G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ gDPSetTileSize(pkt, G_TX_RENDERTILE, \ (uls) << G_TEXTURE_IMAGE_FRAC, \ (ult) << G_TEXTURE_IMAGE_FRAC, \ (lrs) << G_TEXTURE_IMAGE_FRAC, \ (lrt) << G_TEXTURE_IMAGE_FRAC); \ }) #endif