#ifndef Z64_AUDIO_H #define Z64_AUDIO_H #include "ultra64.h" #include "sequence.h" #include "z64math.h" struct GfxPrint; typedef void (*AudioCustomUpdateFunction)(void); #define REFRESH_RATE_PAL 50 #define REFRESH_RATE_MPAL 60 #define REFRESH_RATE_NTSC 60 // Small deviation parameters used in estimating the max tempo // It is unclear why these vary by region, and aren't all just 1 #define REFRESH_RATE_DEVIATION_PAL 1.001521f #define REFRESH_RATE_DEVIATION_MPAL 0.99276f #define REFRESH_RATE_DEVIATION_NTSC 1.00278f #define AUDIO_MK_CMD(b0,b1,b2,b3) ((((b0) & 0xFF) << 0x18) | (((b1) & 0xFF) << 0x10) | (((b2) & 0xFF) << 0x8) | (((b3) & 0xFF) << 0)) #define NO_LAYER ((SequenceLayer*)(-1)) // Also known as "Pulses Per Quarter Note" or "Tatums Per Beat" #define SEQTICKS_PER_BEAT 48 #define IS_SEQUENCE_CHANNEL_VALID(ptr) ((u32)(ptr) != (u32)&gAudioCtx.sequenceChannelNone) #define SEQ_NUM_CHANNELS 16 #define SEQ_IO_VAL_NONE -1 #define MAX_CHANNELS_PER_BANK 3 #define MUTE_BEHAVIOR_3 (1 << 3) // prevent further noteSubEus from playing #define MUTE_BEHAVIOR_4 (1 << 4) // stop something in seqLayer scripts #define MUTE_BEHAVIOR_SOFTEN (1 << 5) // lower volume, by default to half #define MUTE_BEHAVIOR_STOP_NOTES (1 << 6) // prevent further notes from playing #define MUTE_BEHAVIOR_STOP_SCRIPT (1 << 7) // stop processing sequence/channel scripts #define ADSR_DISABLE 0 #define ADSR_HANG -1 #define ADSR_GOTO -2 #define ADSR_RESTART -3 // size of a single sample point #define SAMPLE_SIZE sizeof(s16) // Samples are processed in groups of 16 called a "frame" #define SAMPLES_PER_FRAME ADPCMFSIZE // The length of one left/right channel is 13 frames #define DMEM_1CH_SIZE (13 * SAMPLES_PER_FRAME * SAMPLE_SIZE) // Both left and right channels #define DMEM_2CH_SIZE (2 * DMEM_1CH_SIZE) #define AIBUF_LEN (88 * SAMPLES_PER_FRAME) // number of samples #define AIBUF_SIZE (AIBUF_LEN * SAMPLE_SIZE) // number of bytes // Filter sizes #define FILTER_SIZE (8 * SAMPLE_SIZE) #define FILTER_BUF_PART1 (8 * SAMPLE_SIZE) #define FILTER_BUF_PART2 (8 * SAMPLE_SIZE) // Must be the same amount of samples as copied by aDuplicate() (audio microcode) #define WAVE_SAMPLE_COUNT 64 #define AUDIO_RELOCATED_ADDRESS_START K0BASE typedef enum SoundMode { /* 0 */ SOUNDMODE_STEREO, /* 1 */ SOUNDMODE_HEADSET, /* 2 */ SOUNDMODE_SURROUND, /* 3 */ SOUNDMODE_MONO } SoundMode; typedef enum AdsrStatus { /* 0 */ ADSR_STATE_DISABLED, /* 1 */ ADSR_STATE_INITIAL, /* 2 */ ADSR_STATE_START_LOOP, /* 3 */ ADSR_STATE_LOOP, /* 4 */ ADSR_STATE_FADE, /* 5 */ ADSR_STATE_HANG, /* 6 */ ADSR_STATE_DECAY, /* 7 */ ADSR_STATE_RELEASE, /* 8 */ ADSR_STATE_SUSTAIN } AdsrStatus; typedef enum SampleMedium { /* 0 */ MEDIUM_RAM, /* 1 */ MEDIUM_UNK, /* 2 */ MEDIUM_CART, /* 3 */ MEDIUM_DISK_DRIVE } SampleMedium; typedef enum SampleCodec { /* 0 */ CODEC_ADPCM, // 16 2-byte samples (32 bytes) compressed into 4-bit samples (8 bytes) + 1 header byte /* 1 */ CODEC_S8, // 16 2-byte samples (32 bytes) compressed into 8-bit samples (16 bytes) /* 2 */ CODEC_S16_INMEMORY, /* 3 */ CODEC_SMALL_ADPCM, // 16 2-byte samples (32 bytes) compressed into 2-bit samples (4 bytes) + 1 header byte /* 4 */ CODEC_REVERB, /* 5 */ CODEC_S16 } SampleCodec; typedef enum SampleBankTableType { /* 0 */ SEQUENCE_TABLE, /* 1 */ FONT_TABLE, /* 2 */ SAMPLE_TABLE } SampleBankTableType; typedef enum AudioCacheType { /* 0 */ CACHE_TEMPORARY, /* 1 */ CACHE_PERSISTENT, /* 2 */ CACHE_EITHER, /* 3 */ CACHE_PERMANENT } AudioCacheType; typedef enum AudioCacheLoadType { /* 0 */ CACHE_LOAD_PERMANENT, /* 1 */ CACHE_LOAD_PERSISTENT, /* 2 */ CACHE_LOAD_TEMPORARY, /* 3 */ CACHE_LOAD_EITHER, /* 4 */ CACHE_LOAD_EITHER_NOSYNC } AudioCacheLoadType; typedef enum AudioLoadStatus { /* 0 */ LOAD_STATUS_NOT_LOADED, // the entry data is not loaded /* 1 */ LOAD_STATUS_IN_PROGRESS, // the entry data is being loaded asynchronously /* 2 */ LOAD_STATUS_COMPLETE, // the entry data is loaded, it may be discarded if not stored persistently, and either no longer in use, or the memory is needed for something else /* 3 */ LOAD_STATUS_DISCARDABLE, // the entry data is loaded, and can be discarded /* 4 */ LOAD_STATUS_MAYBE_DISCARDABLE, // only for font table entries, like COMPLETE but prefer discarding it over a COMPLETE entry /* 5 */ LOAD_STATUS_PERMANENTLY_LOADED // the entry data is loaded in the permanent pool, it won't be discarded } AudioLoadStatus; typedef s32 (*DmaHandler)(OSPiHandle* handle, OSIoMesg* mb, s32 direction); struct Note; struct NotePool; struct SequenceChannel; struct SequenceLayer; typedef struct AudioListItem { // A node in a circularly linked list. Each node is either a head or an item: // - Items can be either detached (prev = NULL), or attached to a list. // 'value' points to something of interest. // - List heads are always attached; if a list is empty, its head points // to itself. 'count' contains the size of the list. // If the list holds notes, 'pool' points back to the pool where it lives. // Otherwise, that member is NULL. /* 0x00 */ struct AudioListItem* prev; /* 0x04 */ struct AudioListItem* next; /* 0x08 */ union { void* value; // either Note* or SequenceLayer* s32 count; } u; /* 0x0C */ struct NotePool* pool; } AudioListItem; // size = 0x10 typedef struct NotePool { /* 0x00 */ AudioListItem disabled; /* 0x10 */ AudioListItem decaying; /* 0x20 */ AudioListItem releasing; /* 0x30 */ AudioListItem active; } NotePool; // size = 0x40 // Pitch sliding by up to one octave in the positive direction. Negative // direction is "supported" by setting extent to be negative. The code // exterpolates exponentially in the wrong direction in that case, but that // doesn't prevent seqplayer from doing it, AFAICT. typedef struct Portamento { /* 0x00 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5 /* 0x02 */ u16 cur; /* 0x04 */ u16 speed; /* 0x08 */ f32 extent; } Portamento; // size = 0xC typedef struct EnvelopePoint { /* 0x0 */ s16 delay; /* 0x2 */ s16 arg; } EnvelopePoint; // size = 0x4 typedef struct AdpcmLoopHeader { /* 0x00 */ u32 start; /* 0x04 */ u32 end; // s16 sample position where the loop ends /* 0x08 */ u32 count; // The number of times the loop is played before the sound completes. Setting count to -1 indicates that the loop should play indefinitely. /* 0x0C */ char unk_0C[0x4]; } AdpcmLoopHeader; // size = 0x10 typedef struct AdpcmLoop { /* 0x00 */ AdpcmLoopHeader header; /* 0x10 */ s16 predictorState[16]; // only exists if count != 0. 8-byte aligned } AdpcmLoop; // size = 0x30 (or 0x10) typedef struct AdpcmBookHeader { /* 0x00 */ s32 order; /* 0x04 */ s32 numPredictors; } AdpcmBookHeader; // size = 0x8 /** * The procedure used to design the codeBook is based on an adaptive clustering algorithm. * The size of the codeBook is (8 * order * numPredictors) and is 8-byte aligned */ typedef s16 AdpcmBookData[]; typedef struct AdpcmBook { /* 0x00 */ AdpcmBookHeader header; /* 0x08 */ AdpcmBookData book; // size 8 * order * numPredictors. 8-byte aligned } AdpcmBook; // size >= 0x8 typedef struct Sample { /* 0x00 */ u32 codec : 4; // The state of compression or decompression /* 0x00 */ u32 medium : 2; // Medium where sample is currently stored /* 0x00 */ u32 unk_bit26 : 1; /* 0x00 */ u32 isRelocated : 1; // Has the sample header been relocated (offsets to pointers) /* 0x01 */ u32 size : 24; // Size of the sample /* 0x04 */ u8* sampleAddr; // Raw sample data. Offset from the start of the sample bank or absolute address to either rom or ram /* 0x08 */ AdpcmLoop* loop; // Adpcm loop parameters used by the sample. Offset from the start of the sound font / pointer to ram /* 0x0C */ AdpcmBook* book; // Adpcm book parameters used by the sample. Offset from the start of the sound font / pointer to ram } Sample; // size = 0x10 typedef struct TunedSample { /* 0x00 */ Sample* sample; /* 0x04 */ f32 tuning; // frequency scale factor } TunedSample; // size = 0x8 typedef struct Instrument { /* 0x00 */ u8 isRelocated; // have the envelope and all samples been relocated (offsets to pointers) /* 0x01 */ u8 normalRangeLo; /* 0x02 */ u8 normalRangeHi; /* 0x03 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable /* 0x04 */ EnvelopePoint* envelope; /* 0x08 */ TunedSample lowPitchTunedSample; /* 0x10 */ TunedSample normalPitchTunedSample; /* 0x18 */ TunedSample highPitchTunedSample; } Instrument; // size = 0x20 typedef struct Drum { /* 0x00 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable /* 0x01 */ u8 pan; /* 0x02 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers) /* 0x04 */ TunedSample tunedSample; /* 0x0C */ EnvelopePoint* envelope; } Drum; // size = 0x10 typedef struct SoundEffect { /* 0x00 */ TunedSample tunedSample; } SoundEffect; // size = 0x08 /** * Stores parsed information from soundfont data */ typedef struct SoundFont { /* 0x00 */ u8 numInstruments; /* 0x01 */ u8 numDrums; /* 0x02 */ u8 sampleBankId1; /* 0x03 */ u8 sampleBankId2; /* 0x04 */ u16 numSfx; /* 0x08 */ Instrument** instruments; /* 0x0C */ Drum** drums; /* 0x10 */ SoundEffect* soundEffects; } SoundFont; // size = 0x14 typedef struct ReverbRingBufferItem { /* 0x00 */ s16 numSamplesAfterDownsampling; // never read /* 0x02 */ s16 chunkLen; // never read /* 0x04 */ s16* toDownsampleLeft; /* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory /* 0x0C */ s32 startPos; // start pos in ring buffer /* 0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end) /* 0x12 */ s16 lengthB; // second length in ring buffer (from pos 0) /* 0x14 */ u16 unk_14; /* 0x16 */ u16 unk_16; /* 0x18 */ u16 unk_18; } ReverbRingBufferItem; // size = 0x1C typedef struct SynthesisReverb { /* 0x000 */ u8 resampleFlags; /* 0x001 */ u8 useReverb; /* 0x002 */ u8 framesToIgnore; /* 0x003 */ u8 curFrame; /* 0x004 */ u8 downsampleRate; /* 0x005 */ s8 unk_05; /* 0x006 */ u16 windowSize; /* 0x008 */ s16 unk_08; /* 0x00A */ s16 volume; /* 0x00C */ u16 decayRatio; // determines how much reverb persists /* 0x00E */ u16 unk_0E; /* 0x010 */ s16 leakRtl; /* 0x012 */ s16 leakLtr; /* 0x014 */ u16 unk_14; /* 0x016 */ s16 unk_16; /* 0x018 */ u8 unk_18; /* 0x019 */ u8 unk_19; /* 0x01A */ u8 unk_1A; /* 0x01B */ u8 unk_1B; /* 0x01C */ s32 nextRingBufPos; /* 0x020 */ s32 unk_20; /* 0x024 */ s32 bufSizePerChan; /* 0x028 */ s16* leftRingBuf; /* 0x02C */ s16* rightRingBuf; /* 0x030 */ void* unk_30; /* 0x034 */ void* unk_34; /* 0x038 */ void* unk_38; /* 0x03C */ void* unk_3C; /* 0x040 */ ReverbRingBufferItem items[2][5]; /* 0x158 */ ReverbRingBufferItem items2[2][5]; /* 0x270 */ s16* filterLeft; /* 0x274 */ s16* filterRight; /* 0x278 */ s16* filterLeftState; /* 0x27C */ s16* filterRightState; /* 0x280 */ TunedSample tunedSample; /* 0x288 */ Sample sample; /* 0x298 */ AdpcmLoop loop; } SynthesisReverb; // size = 0x2C8 typedef struct SeqScriptState { /* 0x00 */ u8* pc; // program counter /* 0x04 */ u8* stack[4]; /* 0x14 */ u8 remLoopIters[4]; // remaining loop iterations /* 0x18 */ u8 depth; /* 0x19 */ s8 value; } SeqScriptState; // size = 0x1C // Also known as a Group, according to debug strings. typedef struct SequencePlayer { /* 0x000 */ u8 enabled : 1; /* 0x000 */ u8 finished : 1; /* 0x000 */ u8 muted : 1; /* 0x000 */ u8 seqDmaInProgress : 1; /* 0x000 */ u8 fontDmaInProgress : 1; /* 0x000 */ u8 recalculateVolume : 1; /* 0x000 */ u8 stopScript : 1; /* 0x000 */ u8 applyBend : 1; /* 0x001 */ u8 state; /* 0x002 */ u8 noteAllocPolicy; /* 0x003 */ u8 muteBehavior; /* 0x004 */ u8 seqId; /* 0x005 */ u8 defaultFont; /* 0x006 */ u8 unk_06[1]; /* 0x007 */ s8 playerIdx; /* 0x008 */ u16 tempo; // seqTicks per minute /* 0x00A */ u16 tempoAcc; // tempo accumulation, used in a discretized algorithm to apply tempo. /* 0x00C */ u16 tempoChange; // Used to adjust the tempo without altering the base tempo. /* 0x00E */ s16 transposition; /* 0x010 */ u16 delay; /* 0x012 */ u16 fadeTimer; // in ticks /* 0x014 */ u16 fadeTimerUnkEu; /* 0x018 */ u8* seqData; /* 0x01C */ f32 fadeVolume; /* 0x020 */ f32 fadeVelocity; /* 0x024 */ f32 volume; /* 0x028 */ f32 muteVolumeScale; /* 0x02C */ f32 fadeVolumeScale; /* 0x030 */ f32 appliedFadeVolume; /* 0x034 */ f32 bend; /* 0x038 */ struct SequenceChannel* channels[16]; /* 0x078 */ SeqScriptState scriptState; /* 0x094 */ u8* shortNoteVelocityTable; /* 0x098 */ u8* shortNoteGateTimeTable; /* 0x09C */ NotePool notePool; /* 0x0DC */ s32 skipTicks; /* 0x0E0 */ u32 scriptCounter; /* 0x0E4 */ char unk_E4[0x74]; // unused struct members for sequence/sound font dma management, according to sm64 decomp /* 0x158 */ s8 seqScriptIO[8]; } SequencePlayer; // size = 0x160 typedef struct AdsrSettings { /* 0x0 */ u8 decayIndex; // index used to obtain adsr decay rate from adsrDecayTable /* 0x1 */ u8 sustain; /* 0x4 */ EnvelopePoint* envelope; } AdsrSettings; // size = 0x8 typedef struct AdsrState { /* 0x00 */ union { struct A { /* 0x00 */ u8 unused : 1; /* 0x00 */ u8 hang : 1; /* 0x00 */ u8 decay : 1; /* 0x00 */ u8 release : 1; /* 0x00 */ u8 state : 4; } s; /* 0x00 */ u8 asByte; } action; /* 0x01 */ u8 envIndex; /* 0x02 */ s16 delay; /* 0x04 */ f32 sustain; /* 0x08 */ f32 velocity; /* 0x0C */ f32 fadeOutVel; /* 0x10 */ f32 current; /* 0x14 */ f32 target; /* 0x18 */ char unk_18[4]; /* 0x1C */ EnvelopePoint* envelope; } AdsrState; // size = 0x20 typedef struct StereoData { /* 0x00 */ u8 unused : 2; /* 0x00 */ u8 bit2 : 2; /* 0x00 */ u8 strongRight : 1; /* 0x00 */ u8 strongLeft : 1; /* 0x00 */ u8 stereoHeadsetEffects : 1; /* 0x00 */ u8 usesHeadsetPanEffects : 1; } StereoData; // size = 0x1 typedef union Stereo { /* 0x00 */ StereoData s; /* 0x00 */ u8 asByte; } Stereo; // size = 0x1 typedef struct NoteAttributes { /* 0x00 */ u8 reverb; /* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number /* 0x02 */ u8 pan; /* 0x03 */ Stereo stereo; /* 0x04 */ u8 combFilterSize; /* 0x06 */ u16 combFilterGain; /* 0x08 */ f32 freqScale; /* 0x0C */ f32 velocity; /* 0x10 */ s16* filter; /* 0x14 */ s16 filterBuf[8]; } NoteAttributes; // size = 0x24 // Also known as a SubTrack, according to sm64 debug strings. typedef struct SequenceChannel { /* 0x00 */ u8 enabled : 1; /* 0x00 */ u8 finished : 1; /* 0x00 */ u8 stopScript : 1; /* 0x00 */ u8 muted : 1; // sets SequenceLayer.muted /* 0x00 */ u8 hasInstrument : 1; /* 0x00 */ u8 stereoHeadsetEffects : 1; /* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity /* 0x00 */ u8 unused : 1; union { struct { /* 0x01 */ u8 freqScale : 1; /* 0x01 */ u8 volume : 1; /* 0x01 */ u8 pan : 1; } s; /* 0x01 */ u8 asByte; } changes; /* 0x02 */ u8 noteAllocPolicy; /* 0x03 */ u8 muteBehavior; /* 0x04 */ u8 targetReverbVol; /* 0x05 */ u8 notePriority; // 0-3 /* 0x06 */ u8 someOtherPriority; /* 0x07 */ u8 fontId; /* 0x08 */ u8 reverbIndex; /* 0x09 */ u8 bookOffset; /* 0x0A */ u8 newPan; /* 0x0B */ u8 panChannelWeight; // proportion of pan that comes from the channel (0..128) /* 0x0C */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number /* 0x0D */ u8 velocityRandomVariance; /* 0x0E */ u8 gateTimeRandomVariance; /* 0x0F */ u8 combFilterSize; /* 0x10 */ u16 vibratoRateStart; /* 0x12 */ u16 vibratoDepthStart; /* 0x14 */ u16 vibratoRateTarget; /* 0x16 */ u16 vibratoDepthTarget; /* 0x18 */ u16 vibratoRateChangeDelay; /* 0x1A */ u16 vibratoDepthChangeDelay; /* 0x1C */ u16 vibratoDelay; /* 0x1E */ u16 delay; /* 0x20 */ u16 combFilterGain; /* 0x22 */ u16 unk_22; /* 0x24 */ s16 instOrWave; // either 0 (none), instrument index + 1, or // 0x80..0x83 for sawtooth/triangle/sine/square waves. /* 0x26 */ s16 transposition; /* 0x28 */ f32 volumeScale; /* 0x2C */ f32 volume; /* 0x30 */ s32 pan; /* 0x34 */ f32 appliedVolume; /* 0x38 */ f32 freqScale; /* 0x3C */ u8 (*dynTable)[][2]; /* 0x40 */ struct Note* noteUnused; /* 0x44 */ struct SequenceLayer* layerUnused; /* 0x48 */ Instrument* instrument; /* 0x4C */ SequencePlayer* seqPlayer; /* 0x50 */ struct SequenceLayer* layers[4]; /* 0x60 */ SeqScriptState scriptState; /* 0x7C */ AdsrSettings adsr; /* 0x84 */ NotePool notePool; /* 0xC4 */ s8 seqScriptIO[8]; // bridge between .seq script and audio lib, "io ports" /* 0xCC */ s16* filter; /* 0xD0 */ Stereo stereo; } SequenceChannel; // size = 0xD4 // Might also be known as a Track, according to sm64 debug strings (?). typedef struct SequenceLayer { /* 0x00 */ u8 enabled : 1; /* 0x00 */ u8 finished : 1; /* 0x00 */ u8 muted : 1; /* 0x00 */ u8 continuousNotes : 1; // keep the same note for consecutive notes with the same sound /* 0x00 */ u8 bit3 : 1; // "loaded"? /* 0x00 */ u8 ignoreDrumPan : 1; /* 0x00 */ u8 bit1 : 1; // "has initialized continuous notes"? /* 0x00 */ u8 notePropertiesNeedInit : 1; /* 0x01 */ Stereo stereo; /* 0x02 */ u8 instOrWave; /* 0x03 */ u8 gateTime; /* 0x04 */ u8 semitone; /* 0x05 */ u8 portamentoTargetNote; /* 0x06 */ u8 pan; // 0..128 /* 0x07 */ u8 notePan; /* 0x08 */ s16 delay; /* 0x0A */ s16 gateDelay; /* 0x0C */ s16 delay2; /* 0x0E */ u16 portamentoTime; /* 0x10 */ s16 transposition; // #semitones added to play commands // (seq instruction encoding only allows referring to the limited range // 0..0x3F; this makes 0x40..0x7F accessible as well) /* 0x12 */ s16 shortNoteDefaultDelay; /* 0x14 */ s16 lastDelay; /* 0x18 */ AdsrSettings adsr; /* 0x20 */ Portamento portamento; /* 0x2C */ struct Note* note; /* 0x30 */ f32 freqScale; /* 0x34 */ f32 bend; /* 0x38 */ f32 velocitySquare2; /* 0x3C */ f32 velocitySquare; // not sure which one of those corresponds to the sm64 original /* 0x40 */ f32 noteVelocity; /* 0x44 */ f32 noteFreqScale; /* 0x48 */ Instrument* instrument; /* 0x4C */ TunedSample* tunedSample; /* 0x50 */ SequenceChannel* channel; /* 0x54 */ SeqScriptState scriptState; /* 0x70 */ AudioListItem listItem; } SequenceLayer; // size = 0x80 typedef struct NoteSynthesisBuffers { /* 0x000 */ s16 adpcmdecState[16]; /* 0x020 */ s16 finalResampleState[16]; /* 0x040 */ s16 mixEnvelopeState[32]; /* 0x080 */ s16 unusedState[16]; /* 0x0A0 */ s16 haasEffectDelayState[32]; /* 0x0E0 */ s16 combFilterState[128]; } NoteSynthesisBuffers; // size = 0x1E0 typedef struct NoteSynthesisState { /* 0x00 */ u8 restart; /* 0x01 */ u8 sampleDmaIndex; /* 0x02 */ u8 prevHaasEffectLeftDelaySize; /* 0x03 */ u8 prevHaasEffectRightDelaySize; /* 0x04 */ u8 reverbVol; /* 0x05 */ u8 numParts; /* 0x06 */ u16 samplePosFrac; /* 0x08 */ s32 samplePosInt; /* 0x0C */ NoteSynthesisBuffers* synthesisBuffers; /* 0x10 */ s16 curVolLeft; /* 0x12 */ s16 curVolRight; /* 0x14 */ char unk_14[0x6]; /* 0x1A */ u8 combFilterNeedsInit; /* 0x1C */ char unk_1C[0x4]; } NoteSynthesisState; // size = 0x20 typedef struct VibratoState { /* 0x00 */ struct SequenceChannel* channel; /* 0x04 */ u32 time; /* 0x08 */ s16* curve; // sineWave /* 0x0C */ f32 depth; /* 0x10 */ f32 rate; /* 0x14 */ u8 active; /* 0x16 */ u16 rateChangeTimer; /* 0x18 */ u16 depthChangeTimer; /* 0x1A */ u16 delay; } VibratoState; // size = 0x1C typedef struct NotePlaybackState { /* 0x00 */ u8 priority; /* 0x01 */ u8 waveId; /* 0x02 */ u8 harmonicIndex; // the harmonic index for the synthetic wave contained in gWaveSamples (also matches the base 2 logarithm of the harmonic order) /* 0x03 */ u8 fontId; /* 0x04 */ u8 unk_04; /* 0x05 */ u8 stereoHeadsetEffects; /* 0x06 */ s16 adsrVolScaleUnused; /* 0x08 */ f32 portamentoFreqScale; /* 0x0C */ f32 vibratoFreqScale; /* 0x10 */ SequenceLayer* prevParentLayer; /* 0x14 */ SequenceLayer* parentLayer; /* 0x18 */ SequenceLayer* wantedParentLayer; /* 0x1C */ NoteAttributes attributes; /* 0x40 */ AdsrState adsr; /* 0x60 */ Portamento portamento; /* 0x6C */ VibratoState vibratoState; } NotePlaybackState; // size = 0x88 typedef struct NoteSubEu { struct { /* 0x00 */ volatile u8 enabled : 1; /* 0x00 */ u8 needsInit : 1; /* 0x00 */ u8 finished : 1; // ? /* 0x00 */ u8 unused : 1; /* 0x00 */ u8 stereoStrongRight : 1; /* 0x00 */ u8 stereoStrongLeft : 1; /* 0x00 */ u8 stereoHeadsetEffects : 1; /* 0x00 */ u8 usesHeadsetPanEffects : 1; // ? } bitField0; struct { /* 0x01 */ u8 reverbIndex : 3; /* 0x01 */ u8 bookOffset : 2; /* 0x01 */ u8 isSyntheticWave : 1; /* 0x01 */ u8 hasTwoParts : 1; /* 0x01 */ u8 useHaasEffect : 1; } bitField1; /* 0x02 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number /* 0x03 */ u8 haasEffectLeftDelaySize; /* 0x04 */ u8 haasEffectRightDelaySize; /* 0x05 */ u8 reverbVol; /* 0x06 */ u8 harmonicIndexCurAndPrev; // bits 3..2 store curHarmonicIndex, bits 1..0 store prevHarmonicIndex /* 0x07 */ u8 combFilterSize; /* 0x08 */ u16 targetVolLeft; /* 0x0A */ u16 targetVolRight; /* 0x0C */ u16 resamplingRateFixedPoint; /* 0x0E */ u16 combFilterGain; /* 0x10 */ union { TunedSample* tunedSample; s16* waveSampleAddr; // used for synthetic waves }; /* 0x14 */ s16* filter; /* 0x18 */ char pad_18[0x8]; } NoteSubEu; // size = 0x20 typedef struct Note { /* 0x00 */ AudioListItem listItem; /* 0x10 */ NoteSynthesisState synthesisState; /* 0x30 */ NotePlaybackState playbackState; /* 0xB8 */ char unk_B8[0x4]; /* 0xBC */ u32 startSamplePos; // initial position/index to start processing s16 samples /* 0xC0 */ NoteSubEu noteSubEu; } Note; // size = 0xE0 typedef struct ReverbSettings { /* 0x00 */ u8 downsampleRate; /* 0x02 */ u16 windowSize; /* 0x04 */ u16 decayRatio; // determines how much reverb persists /* 0x06 */ u16 unk_6; /* 0x08 */ u16 unk_8; /* 0x0A */ u16 volume; /* 0x0C */ u16 leakRtl; /* 0x0E */ u16 leakLtr; /* 0x10 */ s8 unk_10; /* 0x12 */ u16 unk_12; /* 0x14 */ s16 lowPassFilterCutoffLeft; /* 0x16 */ s16 lowPassFilterCutoffRight; } ReverbSettings; // size = 0x18 /** * The high-level audio specifications requested when initializing or resetting the audio heap. * The audio heap can be reset on various occasions, including on most scene transitions. */ typedef struct AudioSpec { /* 0x00 */ u32 samplingFrequency; // Target sampling rate in Hz /* 0x04 */ u8 unk_04; /* 0x05 */ u8 numNotes; /* 0x06 */ u8 numSequencePlayers; /* 0x07 */ u8 unk_07; // unused, set to zero /* 0x08 */ u8 unk_08; // unused, set to zero /* 0x09 */ u8 numReverbs; /* 0x0C */ ReverbSettings* reverbSettings; /* 0x10 */ u16 sampleDmaBufSize1; // size of buffers in the audio misc pool to store small snippets of individual samples. Stored short-lived. /* 0x12 */ u16 sampleDmaBufSize2; // size of buffers in the audio misc pool to store small snippets of individual samples. Stored long-lived. /* 0x14 */ u16 unk_14; /* 0x18 */ u32 persistentSeqCacheSize; // size of cache on audio pool to store sequences persistently /* 0x1C */ u32 persistentFontCacheSize; // size of cache on audio pool to store soundFonts persistently /* 0x20 */ u32 persistentSampleBankCacheSize; // size of cache on audio pool to store entire sample banks persistently /* 0x24 */ u32 temporarySeqCacheSize; // size of cache on audio pool to store sequences temporarily /* 0x28 */ u32 temporaryFontCacheSize; // size of cache on audio pool to store soundFonts temporarily /* 0x2C */ u32 temporarySampleBankCacheSize; // size of cache on audio pool to store entire sample banks temporarily /* 0x30 */ s32 persistentSampleCacheSize; // size of cache in the audio misc pool to store individual samples persistently /* 0x34 */ s32 temporarySampleCacheSize; // size of cache in the audio misc pool to store individual samples temporarily } AudioSpec; // size = 0x38 /** * The audio buffer stores the fully processed digital audio before it is sent to the audio interface (AI), then to the * digital-analog converter (DAC), then to play on the speakers. The audio buffer is written to by the rsp after * processing audio commands. This struct parameterizes that buffer. */ typedef struct AudioBufferParameters { /* 0x00 */ s16 specUnk4; /* 0x02 */ u16 samplingFrequency; // Target sampling rate in Hz /* 0x04 */ u16 aiSamplingFrequency; // True sampling rate of the audio interface (AI), see `osAiSetFrequency` /* 0x06 */ s16 samplesPerFrameTarget; /* 0x08 */ s16 maxAiBufferLength; /* 0x0A */ s16 minAiBufferLength; /* 0x0C */ s16 ticksPerUpdate; // for each audio thread update, number of ticks to process audio /* 0x0E */ s16 samplesPerTick; /* 0x10 */ s16 samplesPerTickMax; /* 0x12 */ s16 samplesPerTickMin; /* 0x14 */ s16 numSequencePlayers; /* 0x18 */ f32 resampleRate; /* 0x1C */ f32 ticksPerUpdateInv; // inverse (reciprocal) of ticksPerUpdate /* 0x20 */ f32 ticksPerUpdateInvScaled; // ticksPerUpdateInv scaled down by a factor of 256 /* 0x24 */ f32 ticksPerUpdateScaled; // ticksPerUpdate scaled down by a factor of 4 } AudioBufferParameters; // size = 0x28 /** * Meta-data associated with a pool (contained within the Audio Heap) */ typedef struct AudioAllocPool { /* 0x0 */ u8* startRamAddr; // start addr of the pool /* 0x4 */ u8* curRamAddr; // address of the next available memory for allocation /* 0x8 */ s32 size; // size of the pool /* 0xC */ s32 numEntries; // number of entries allocated to the pool } AudioAllocPool; // size = 0x10 /** * Audio cache entry data to store a single entry containing either a sequence, soundfont, or entire sample banks */ typedef struct AudioCacheEntry { /* 0x0 */ u8* ramAddr; /* 0x4 */ u32 size; /* 0x8 */ s16 tableType; /* 0xA */ s16 id; } AudioCacheEntry; // size = 0xC /** * Audio cache entry data to store a single entry containing an individual sample */ typedef struct SampleCacheEntry { /* 0x00 */ s8 inUse; /* 0x01 */ s8 origMedium; /* 0x02 */ s8 sampleBankId; /* 0x03 */ char unk_03[0x5]; /* 0x08 */ u8* allocatedAddr; /* 0x0C */ void* sampleAddr; /* 0x10 */ u32 size; } SampleCacheEntry; // size = 0x14 /** * Audio cache entry data to store individual samples */ typedef struct AudioSampleCache { /* 0x000 */ AudioAllocPool pool; /* 0x010 */ SampleCacheEntry entries[32]; /* 0x290 */ s32 numEntries; } AudioSampleCache; // size = 0x294 typedef struct AudioPersistentCache { /* 0x00*/ u32 numEntries; /* 0x04*/ AudioAllocPool pool; /* 0x14*/ AudioCacheEntry entries[16]; } AudioPersistentCache; // size = 0xD4 typedef struct AudioTemporaryCache { /* 0x00*/ u32 nextSide; /* 0x04*/ AudioAllocPool pool; /* 0x14*/ AudioCacheEntry entries[2]; } AudioTemporaryCache; // size = 0x3C typedef struct AudioCache { /* 0x000*/ AudioPersistentCache persistent; /* 0x0D4*/ AudioTemporaryCache temporary; /* 0x100*/ u8 unk_100[0x10]; } AudioCache; // size = 0x110 typedef struct AudioCachePoolSplit { /* 0x0 */ u32 persistentCommonPoolSize; /* 0x4 */ u32 temporaryCommonPoolSize; } AudioCachePoolSplit; // size = 0x8 typedef struct AudioCommonPoolSplit { /* 0x0 */ u32 seqCacheSize; /* 0x4 */ u32 fontCacheSize; /* 0x8 */ u32 sampleBankCacheSize; } AudioCommonPoolSplit; // size = 0xC typedef struct AudioSessionPoolSplit { /* 0x0 */ u32 miscPoolSize; /* 0x4 */ u32 unkSizes[2]; /* 0xC */ u32 cachePoolSize; } AudioSessionPoolSplit; // size = 0x10 typedef struct AudioPreloadReq { /* 0x00 */ u32 endAndMediumKey; /* 0x04 */ Sample* sample; /* 0x08 */ u8* ramAddr; /* 0x0C */ u32 encodedInfo; /* 0x10 */ s32 isFree; } AudioPreloadReq; // size = 0x14 /** * Audio commands used to transfer audio requests from the graph thread to the audio thread */ typedef struct AudioCmd { /* 0x0 */ union{ u32 opArgs; struct { u8 op; u8 arg0; u8 arg1; u8 arg2; }; }; /* 0x4 */ union { void* data; f32 asFloat; s32 asInt; u16 asUShort; s8 asSbyte; u8 asUbyte; u32 asUInt; }; } AudioCmd; // size = 0x8 typedef struct AudioAsyncLoad { /* 0x00 */ s8 status; /* 0x01 */ s8 delay; /* 0x02 */ s8 medium; /* 0x04 */ u8* ramAddr; /* 0x08 */ u32 curDevAddr; /* 0x0C */ u8* curRamAddr; /* 0x10 */ u32 bytesRemaining; /* 0x14 */ u32 chunkSize; /* 0x18 */ s32 unkMediumParam; /* 0x1C */ u32 retMsg; /* 0x20 */ OSMesgQueue* retQueue; /* 0x24 */ OSMesgQueue msgQueue; /* 0x3C */ OSMesg msg; /* 0x40 */ OSIoMesg ioMesg; } AudioAsyncLoad; // size = 0x58 typedef struct AudioSlowLoad { /* 0x00 */ u8 medium; /* 0x01 */ u8 seqOrFontId; /* 0x02 */ u16 instId; /* 0x04 */ s32 unkMediumParam; /* 0x08 */ u32 curDevAddr; /* 0x0C */ u8* curRamAddr; /* 0x10 */ u8* ramAddr; /* 0x14 */ s32 state; /* 0x18 */ s32 bytesRemaining; /* 0x1C */ s8* status; // write-only /* 0x20 */ Sample sample; /* 0x30 */ OSMesgQueue msgQueue; /* 0x48 */ OSMesg msg; /* 0x4C */ OSIoMesg ioMesg; } AudioSlowLoad; // size = 0x64 typedef struct AudioTableHeader { /* 0x00 */ s16 numEntries; /* 0x02 */ s16 unkMediumParam; /* 0x04 */ uintptr_t romAddr; /* 0x08 */ char pad[0x8]; } AudioTableHeader; // size = 0x10 typedef struct AudioTableEntry { /* 0x00 */ u32 romAddr; /* 0x04 */ u32 size; /* 0x08 */ s8 medium; /* 0x09 */ s8 cachePolicy; /* 0x0A */ s16 shortData1; /* 0x0C */ s16 shortData2; /* 0x0E */ s16 shortData3; } AudioTableEntry; // size = 0x10 typedef struct AudioTable { /* 0x00 */ AudioTableHeader header; /* 0x10 */ AudioTableEntry entries[1]; // (dynamic size) } AudioTable; // size >= 0x20 typedef struct SampleDma { /* 0x00 */ u8* ramAddr; /* 0x04 */ u32 devAddr; /* 0x08 */ u16 sizeUnused; /* 0x0A */ u16 size; /* 0x0C */ u8 unused; /* 0x0D */ u8 reuseIndex; // position in sSampleDmaReuseQueue1/2, if ttl == 0 /* 0x0E */ u8 ttl; // duration after which the DMA can be discarded } SampleDma; // size = 0x10 typedef struct AudioTask { /* 0x00 */ OSTask task; /* 0x40 */ OSMesgQueue* msgQueue; /* 0x44 */ void* unk_44; // probably a message that gets unused. /* 0x48 */ char unk_48[0x8]; } AudioTask; // size = 0x50 typedef struct AudioContext { /* 0x0000 */ char unk_0000; /* 0x0001 */ s8 numSynthesisReverbs; /* 0x0002 */ u16 unk_2; // reads from audio spec unk_14, never used, always set to 0x7FFF /* 0x0004 */ u16 unk_4; /* 0x0006 */ char unk_0006[0x0A]; /* 0x0010 */ s16* curLoadedBook; /* 0x0014 */ NoteSubEu* noteSubsEu; /* 0x0018 */ SynthesisReverb synthesisReverbs[4]; /* 0x0B38 */ char unk_0B38[0x30]; /* 0x0B68 */ Sample* usedSamples[128]; /* 0x0D68 */ AudioPreloadReq preloadSampleStack[128]; /* 0x1768 */ s32 numUsedSamples; /* 0x176C */ s32 preloadSampleStackTop; /* 0x1770 */ AudioAsyncLoad asyncLoads[0x10]; /* 0x1CF0 */ OSMesgQueue asyncLoadUnkMediumQueue; /* 0x1D08 */ char unk_1D08[0x40]; /* 0x1D48 */ AudioAsyncLoad* curUnkMediumLoad; /* 0x1D4C */ u32 slowLoadPos; /* 0x1D50 */ AudioSlowLoad slowLoads[2]; /* 0x1E18 */ OSPiHandle* cartHandle; /* 0x1E1C */ OSPiHandle* driveHandle; /* 0x1E20 */ OSMesgQueue externalLoadQueue; /* 0x1E38 */ OSMesg externalLoadMsgBuf[16]; /* 0x1E78 */ OSMesgQueue preloadSampleQueue; /* 0x1E90 */ OSMesg preloadSampleMsgBuf[16]; /* 0x1ED0 */ OSMesgQueue curAudioFrameDmaQueue; /* 0x1EE8 */ OSMesg curAudioFrameDmaMsgBuf[64]; /* 0x1FE8 */ OSIoMesg curAudioFrameDmaIoMsgBuf[64]; /* 0x25E8 */ OSMesgQueue syncDmaQueue; /* 0x2600 */ OSMesg syncDmaMesg; /* 0x2604 */ OSIoMesg syncDmaIoMesg; /* 0x261C */ SampleDma* sampleDmas; /* 0x2620 */ u32 sampleDmaCount; /* 0x2624 */ u32 sampleDmaListSize1; /* 0x2628 */ s32 unused2628; /* 0x262C */ u8 sampleDmaReuseQueue1[0x100]; // read pos <= write pos, wrapping mod 256 /* 0x272C */ u8 sampleDmaReuseQueue2[0x100]; /* 0x282C */ u8 sampleDmaReuseQueue1RdPos; // Read position for short-lived sampleDma /* 0x282D */ u8 sampleDmaReuseQueue2RdPos; // Read position for long-lived sampleDma /* 0x282E */ u8 sampleDmaReuseQueue1WrPos; // Write position for short-lived sampleDma /* 0x282F */ u8 sampleDmaReuseQueue2WrPos; // Write position for long-lived sampleDma /* 0x2830 */ AudioTable* sequenceTable; /* 0x2834 */ AudioTable* soundFontTable; /* 0x2838 */ AudioTable* sampleBankTable; /* 0x283C */ u8* sequenceFontTable; /* 0x2840 */ u16 numSequences; /* 0x2844 */ SoundFont* soundFontList; /* 0x2848 */ AudioBufferParameters audioBufferParameters; /* 0x2870 */ f32 unk_2870; /* 0x2874 */ s32 sampleDmaBufSize1; /* 0x2874 */ s32 sampleDmaBufSize2; /* 0x287C */ char unk_287C[0x10]; /* 0x288C */ s32 sampleDmaBufSize; /* 0x2890 */ s32 maxAudioCmds; /* 0x2894 */ s32 numNotes; /* 0x2898 */ s16 maxTempo; // Maximum possible tempo (seqTicks per minute), using every tick as a seqTick to process a .seq file /* 0x289A */ s8 soundMode; /* 0x289C */ s32 totalTaskCount; // The total number of times the top-level function on the audio thread has run since audio was initialized /* 0x28A0 */ s32 curAudioFrameDmaCount; /* 0x28A4 */ s32 rspTaskIndex; /* 0x28A8 */ s32 curAiBufIndex; /* 0x28AC */ Acmd* abiCmdBufs[2]; // Pointer to audio heap where the audio binary interface command lists (for the rsp) are stored. Two lists that alternate every frame /* 0x28B4 */ Acmd* curAbiCmdBuf; // Pointer to the currently active abiCmdBufs /* 0x28B8 */ AudioTask* curTask; /* 0x28BC */ char unk_28BC[0x4]; /* 0x28C0 */ AudioTask rspTask[2]; /* 0x2960 */ f32 maxTempoTvTypeFactors; // tvType factors that impact maxTempo, in units of milliseconds/frame /* 0x2964 */ s32 refreshRate; /* 0x2968 */ s16* aiBuffers[3]; /* 0x2974 */ s16 aiBufLengths[3]; /* 0x297C */ u32 audioRandom; /* 0x2980 */ s32 audioErrorFlags; /* 0x2984 */ volatile u32 resetTimer; /* 0x2988 */ char unk_2988[0x8]; /* 0x2990 */ AudioAllocPool sessionPool; // A sub-pool to main pool, contains all sub-pools and data that changes every audio reset /* 0x29A0 */ AudioAllocPool externalPool; // pool allocated externally to the audio heap. Never used in game /* 0x29B0 */ AudioAllocPool initPool;// A sub-pool to the main pool, contains all sub-pools and data that persists every audio reset /* 0x29C0 */ AudioAllocPool miscPool; // A sub-pool to the session pool. /* 0x29D0 */ char unk_29D0[0x20]; // probably two unused pools /* 0x29F0 */ AudioAllocPool cachePool; // The common pool for cache entries /* 0x2A00 */ AudioAllocPool persistentCommonPool; // A sub-pool to the cache pool, contains caches for data stored persistently /* 0x2A10 */ AudioAllocPool temporaryCommonPool; // A sub-pool to the cache pool, contains caches for data stored temporarily /* 0x2A20 */ AudioCache seqCache; // Cache to store sequences /* 0x2B30 */ AudioCache fontCache; // Cache to store soundFonts /* 0x2C40 */ AudioCache sampleBankCache; // Cache for loading entire sample banks /* 0x2D50 */ AudioAllocPool permanentPool; // Pool to store audio data that is always loaded. Used for sfxs /* 0x2D60 */ AudioCacheEntry permanentCache[32]; // individual entries to the permanent pool /* 0x2EE0 */ AudioSampleCache persistentSampleCache; // Stores individual samples persistently /* 0x3174 */ AudioSampleCache temporarySampleCache; // Stores individual samples temporarily /* 0x3408 */ AudioSessionPoolSplit sessionPoolSplit; // splits session pool into the cache pool and misc pool /* 0x3418 */ AudioCachePoolSplit cachePoolSplit; // splits cache pool into the persistent & temporary common pools /* 0x3420 */ AudioCommonPoolSplit persistentCommonPoolSplit;// splits persistent common pool into caches for sequences, soundFonts, sample banks /* 0x342C */ AudioCommonPoolSplit temporaryCommonPoolSplit; // splits temporary common pool into caches for sequences, soundFonts, sample banks /* 0x3438 */ u8 sampleFontLoadStatus[0x30]; /* 0x3468 */ u8 fontLoadStatus[0x30]; /* 0x3498 */ u8 seqLoadStatus[0x80]; /* 0x3518 */ volatile u8 resetStatus; /* 0x3519 */ u8 specId; /* 0x351C */ s32 audioResetFadeOutFramesLeft; /* 0x3520 */ f32* adsrDecayTable; // A table on the audio heap that stores decay rates used for adsr /* 0x3524 */ u8* audioHeap; /* 0x3528 */ u32 audioHeapSize; /* 0x352C */ Note* notes; /* 0x3530 */ SequencePlayer seqPlayers[4]; /* 0x3AB0 */ SequenceLayer sequenceLayers[64]; /* 0x5AB0 */ SequenceChannel sequenceChannelNone; /* 0x5B84 */ s32 noteSubEuOffset; /* 0x5B88 */ AudioListItem layerFreeList; /* 0x5B98 */ NotePool noteFreeLists; /* 0x5BD8 */ u8 threadCmdWritePos; /* 0x5BD9 */ u8 threadCmdReadPos; /* 0x5BDA */ u8 threadCmdQueueFinished; /* 0x5BDC */ u16 threadCmdChannelMask[4]; // bitfield for 16 channels. When processing an audio thread channel command on all channels, only process channels with their bit set. /* 0x5BE4 */ OSMesgQueue* audioResetQueueP; /* 0x5BE8 */ OSMesgQueue* taskStartQueueP; /* 0x5BEC */ OSMesgQueue* threadCmdProcQueueP; /* 0x5BF0 */ OSMesgQueue taskStartQueue; /* 0x5C08 */ OSMesgQueue threadCmdProcQueue; /* 0x5C20 */ OSMesgQueue audioResetQueue; /* 0x5C38 */ OSMesg taskStartMsgBuf[1]; /* 0x5C3C */ OSMesg audioResetMsgBuf[1]; /* 0x5C40 */ OSMesg threadCmdProcMsgBuf[4]; /* 0x5C50 */ AudioCmd threadCmdBuf[0x100]; // Audio thread commands used to transfer audio requests from the graph thread to the audio thread } AudioContext; // size = 0x6450 typedef struct NoteSubAttributes { /* 0x00 */ u8 reverbVol; /* 0x01 */ u8 gain; // Increases volume by a multiplicative scaling factor. Represented as a UQ4.4 number /* 0x02 */ u8 pan; /* 0x03 */ Stereo stereo; /* 0x04 */ f32 frequency; /* 0x08 */ f32 velocity; /* 0x0C */ char unk_0C[0x4]; /* 0x10 */ s16* filter; /* 0x14 */ u8 combFilterSize; /* 0x16 */ u16 combFilterGain; } NoteSubAttributes; // size = 0x18 typedef struct TempoData { /* 0x0 */ s16 unk_00; // set to 0x1C00, unused /* 0x2 */ s16 seqTicksPerBeat; } TempoData; // size = 0x4 typedef struct AudioHeapInitSizes { /* 0x00 */ u32 heapSize; // total number of bytes allocated to the audio heap. Must be <= the size of `gAudioHeap` (ideally about the same size) /* 0x04 */ u32 initPoolSize; // The entire audio heap is split into two pools. /* 0x08 */ u32 permanentPoolSize; } AudioHeapInitSizes; // size = 0xC // TODO these prototypes should be sorted into the relevant audio header files Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen); void AudioHeap_DiscardFont(s32 fontId); void AudioHeap_ReleaseNotesForFont(s32 fontId); void AudioHeap_DiscardSequence(s32 seqId); void AudioHeap_WritebackDCache(void* ramAddr, u32 size); void* AudioHeap_AllocZeroedAttemptExternal(AudioAllocPool* pool, u32 size); void* AudioHeap_AllocAttemptExternal(AudioAllocPool* pool, u32 size); void* AudioHeap_AllocDmaMemory(AudioAllocPool* pool, u32 size); void* AudioHeap_AllocDmaMemoryZeroed(AudioAllocPool* pool, u32 size); void* AudioHeap_AllocZeroed(AudioAllocPool* pool, u32 size); void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size); void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size); void AudioHeap_PopPersistentCache(s32 tableType); void AudioHeap_InitMainPools(s32 initPoolSize); void* AudioHeap_AllocCached(s32 tableType, s32 size, s32 cache, s32 id); void* AudioHeap_SearchCaches(s32 tableType, s32 cache, s32 id); void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id); void AudioHeap_LoadFilter(s16* filter, s32 lowPassCutoff, s32 highPassCutoff); s32 AudioHeap_ResetStep(void); void AudioHeap_Init(void); void* AudioHeap_SearchPermanentCache(s32 tableType, s32 id); void* AudioHeap_AllocPermanent(s32 tableType, s32 id, u32 size); void* AudioHeap_AllocSampleCache(u32 size, s32 fontId, void* sampleAddr, s8 medium, s32 cache); void AudioHeap_ApplySampleBankCache(s32 sampleBankId); void AudioLoad_DecreaseSampleDmaTtls(void); void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef, s32 medium); void AudioLoad_InitSampleDmaBuffers(s32 numNotes); s32 AudioLoad_IsFontLoadComplete(s32 fontId); s32 AudioLoad_IsSeqLoadComplete(s32 seqId); void AudioLoad_SetFontLoadStatus(s32 fontId, s32 loadStatus); void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 loadStatus); void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1); s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId); void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue); void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue); void AudioLoad_AsyncLoadFont(s32 fontId, s32 arg1, s32 retData, OSMesgQueue* retQueue); u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts); void AudioLoad_DiscardSeqFonts(s32 seqId); s32 AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2); s32 AudioLoad_SyncInitSeqPlayerSkipTicks(s32 playerIdx, s32 seqId, s32 skipTicks); void AudioLoad_ProcessLoads(s32 resetStatus); void AudioLoad_SetDmaHandler(DmaHandler callback); void AudioLoad_Init(void* heap, u32 heapSize); void AudioLoad_InitSlowLoads(void); s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* status); s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* status); void AudioLoad_InitAsyncLoads(void); void AudioLoad_LoadPermanentSamples(void); void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* status); void AudioLoad_ProcessScriptLoads(void); void AudioLoad_InitScriptLoads(void); AudioTask* AudioThread_Update(void); void AudioThread_QueueCmdF32(u32 opArgs, f32 data); void AudioThread_QueueCmdS32(u32 opArgs, s32 data); void AudioThread_QueueCmdS8(u32 opArgs, s8 data); void AudioThread_QueueCmdU16(u32 opArgs, u16 data); s32 AudioThread_ScheduleProcessCmds(void); u32 func_800E5E20(u32* out); u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts); s32 func_800E5EDC(void); s32 AudioThread_ResetAudioHeap(s32 specId); void AudioThread_PreNMIInternal(void); s32 func_800E6680(void); u32 AudioThread_NextRandom(void); void AudioThread_InitMesgQueues(void); void Audio_InvalDCache(void* buf, s32 size); void Audio_WritebackDCache(void* buf, s32 size); s32 osAiSetNextBuffer(void*, u32); void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs); void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput); void Audio_NoteInit(Note* note); void Audio_NoteDisable(Note* note); void Audio_ProcessNotes(void); TunedSample* Audio_GetInstrumentTunedSample(Instrument* instrument, s32 semitone); Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId); Drum* Audio_GetDrum(s32 fontId, s32 drumId); SoundEffect* Audio_GetSoundEffect(s32 fontId, s32 sfxId); s32 Audio_SetFontInstrument(s32 instrumentType, s32 fontId, s32 index, void* value); void Audio_SeqLayerDecayRelease(SequenceLayer* layer, s32 target); void Audio_SeqLayerNoteDecay(SequenceLayer* layer); void Audio_SeqLayerNoteRelease(SequenceLayer* layer); s32 Audio_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveId); void Audio_InitSyntheticWave(Note* note, SequenceLayer* layer); void Audio_InitNoteList(AudioListItem* list); void Audio_InitNoteLists(NotePool* pool); void Audio_InitNoteFreeList(void); void Audio_NotePoolClear(NotePool* pool); void Audio_NotePoolFill(NotePool* pool, s32 count); void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item); void Audio_AudioListRemove(AudioListItem* item); Note* Audio_FindNodeWithPrioLessThan(AudioListItem* list, s32 limit); void Audio_NoteInitForLayer(Note* note, SequenceLayer* layer); void func_800E82C0(Note* note, SequenceLayer* layer); void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceLayer* layer); Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceLayer* layer); Note* Audio_AllocNoteFromDecaying(NotePool* pool, SequenceLayer* layer); Note* Audio_AllocNoteFromActive(NotePool* pool, SequenceLayer* layer); Note* Audio_AllocNote(SequenceLayer* layer); void Audio_NoteInitAll(void); void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend); void Audio_SequencePlayerProcessSound(SequencePlayer* seqPlayer); f32 Audio_GetPortamentoFreqScale(Portamento* portamento); s16 Audio_GetVibratoPitchChange(VibratoState* vib); f32 Audio_GetVibratoFreqScale(VibratoState* vib); void Audio_NoteVibratoUpdate(Note* note); void Audio_NoteVibratoInit(Note* note); void Audio_NotePortamentoInit(Note* note); void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut); f32 Audio_AdsrUpdate(AdsrState* adsr); void AudioSeq_SequenceChannelDisable(SequenceChannel* channel); void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer); void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer); void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item); void* AudioSeq_AudioListPopBack(AudioListItem* list); void AudioSeq_ProcessSequences(s32 arg0); void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer); void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer); void AudioSeq_InitSequencePlayerChannels(s32 playerIdx); void AudioSeq_InitSequencePlayers(void); void AudioDebug_Draw(struct GfxPrint* printer); void AudioDebug_ScrPrt(const char* str, u16 num); void Audio_Update(void); void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex); void Audio_PlayCutsceneEffectsSequence(u8 csEffectType); void func_800F4010(Vec3f* pos, u16 sfxId, f32); void Audio_PlaySfxRandom(Vec3f* pos, u16 baseSfxId, u8 randLim); void func_800F4138(Vec3f* pos, u16 sfxId, f32); void func_800F4190(Vec3f* pos, u16 sfxId); void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2); void func_800F4414(Vec3f* pos, u16 sfxId, f32); void func_800F44EC(s8 arg0, s8 arg1); void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2); void func_800F4254(Vec3f* pos, u8 level); void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale); void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale); void Audio_SetBgmVolumeOffDuringFanfare(void); void Audio_SetBgmVolumeOnDuringFanfare(void); void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer); void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel); void Audio_LowerMainBgmVolume(u8 volume); void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones); void Audio_ResetIncreasingTranspose(void); void Audio_PlaySfxTransposed(Vec3f* pos, u16 sfxId, s8 semitone); void func_800F4C58(Vec3f* pos, u16 sfxId, u8); void func_800F4E30(Vec3f* pos, f32); void Audio_ClearSariaBgm(void); void Audio_ClearSariaBgmAtPos(Vec3f* pos); void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax); void Audio_ClearSariaBgm2(void); void Audio_PlayMorningSceneSequence(u16 seqId); void Audio_PlaySceneSequence(u16 seqId); void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration); void Audio_PlayWindmillBgm(void); void Audio_SetFastTempoForTimedMinigame(void); void Audio_PlaySequenceInCutscene(u16 seqId); void Audio_StopSequenceInCutscene(u16 seqId); s32 Audio_IsSequencePlaying(u16 seqId); void func_800F5ACC(u16 seqId); void func_800F5B58(void); void func_800F5BF0(u8 natureAmbienceId); void Audio_PlayFanfare(u16); void func_800F5C2C(void); void Audio_PlaySequenceWithSeqPlayerIO(u8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, s8 ioData); void Audio_SetSequenceMode(u8 seqMode); void Audio_SetBgmEnemyVolume(f32 dist); void Audio_UpdateMalonSinging(f32 dist, u16 seqId); void func_800F64E0(u8 arg0); void Audio_ToggleMalonSinging(u8 malonSingingDisabled); void Audio_SetEnvReverb(s8 reverb); void Audio_SetCodeReverb(s8 reverb); void func_800F6700(s8 audioSetting); void Audio_SetBaseFilter(u8); void Audio_SetExtraFilter(u8); void Audio_SetCutsceneFlag(s8 flag); void Audio_PlaySfxIfNotInCutscene(u16 sfxId); void func_800F6964(u16); void Audio_StopBgmAndFanfare(u16 fadeOutDuration); void func_800F6B3C(void); void func_800F6BDC(void); void Audio_PreNMI(void); void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData); void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId); void Audio_Init(void); void Audio_InitSound(void); void func_800F7170(void); void func_800F71BC(s32 arg0); #endif