#ifndef SEQCMD_H #define SEQCMD_H // ==== Primary commands ==== #define SEQCMD_OP_MASK 0xF0000000 typedef enum { /* 0x0 */ SEQCMD_OP_PLAY_SEQUENCE, /* 0x1 */ SEQCMD_OP_STOP_SEQUENCE, /* 0x2 */ SEQCMD_OP_QUEUE_SEQUENCE, /* 0x3 */ SEQCMD_OP_UNQUEUE_SEQUENCE, /* 0x4 */ SEQCMD_OP_SET_PLAYER_VOLUME, /* 0x5 */ SEQCMD_OP_SET_PLAYER_FREQ, /* 0x6 */ SEQCMD_OP_SET_CHANNEL_VOLUME, /* 0x7 */ SEQCMD_OP_SET_PLAYER_IO, /* 0x8 */ SEQCMD_OP_SET_CHANNEL_IO, /* 0x9 */ SEQCMD_OP_SET_CHANNEL_IO_DISABLE_MASK, /* 0xA */ SEQCMD_OP_SET_CHANNEL_DISABLE_MASK, /* 0xB */ SEQCMD_OP_TEMPO_CMD, /* 0xC */ SEQCMD_OP_SETUP_CMD, /* 0xD */ SEQCMD_OP_SET_CHANNEL_FREQ, /* 0xE */ SEQCMD_OP_GLOBAL_CMD, /* 0xF */ SEQCMD_OP_RESET_AUDIO_HEAP } SeqCmdOp; // ==== Secondary commands ==== // Subset of `SEQCMD_OP_TEMPO_CMD` typedef enum { /* 0x0 */ SEQCMD_SUB_OP_TEMPO_SET, /* 0x1 */ SEQCMD_SUB_OP_TEMPO_SPEED_UP, /* 0x2 */ SEQCMD_SUB_OP_TEMPO_SLOW_DOWN, /* 0x3 */ SEQCMD_SUB_OP_TEMPO_SCALE, /* 0x4 */ SEQCMD_SUB_OP_TEMPO_RESET } SeqCmdTempoCmdOp; // Subset of `SEQCMD_OP_SETUP_CMD` typedef enum { /* 0x0 */ SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME, /* 0x1 */ SEQCMD_SUB_OP_SETUP_SEQ_UNQUEUE, /* 0x2 */ SEQCMD_SUB_OP_SETUP_RESTART_SEQ, /* 0x3 */ SEQCMD_SUB_OP_SETUP_TEMPO_SCALE, /* 0x4 */ SEQCMD_SUB_OP_SETUP_TEMPO_RESET, /* 0x5 */ SEQCMD_SUB_OP_SETUP_PLAY_SEQ, /* 0x6 */ SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER, /* 0x7 */ SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME_IF_QUEUED, /* 0x8 */ SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME_WITH_SCALE_INDEX, /* 0x9 */ SEQCMD_SUB_OP_SETUP_SET_CHANNEL_DISABLE_MASK, /* 0xA */ SEQCMD_SUB_OP_SETUP_SET_PLAYER_FREQ, /* 0xE */ SEQCMD_SUB_OP_SETUP_POP_PERSISTENT_CACHE = 0xE, /* 0xF */ SEQCMD_SUB_OP_SETUP_RESET_SETUP_CMDS } SeqCmdSetupCmdOp; // Subset of `SEQCMD_OP_GLOBAL_CMD` typedef enum { /* 0x0 */ SEQCMD_SUB_OP_GLOBAL_SET_SOUND_MODE, /* 0x1 */ SEQCMD_SUB_OP_GLOBAL_DISABLE_NEW_SEQUENCES } SeqCmdSubCmdOp; // ==== Audio Sequence Primary Commands ==== /** * Play a sequence on a given seqPlayer * * @param seqPlayerIndex the index of the seqPlayer to play the sequence * @param fadeInDuration duration the sequence will fade in over * @param seqArg no effect: < 0x7F, skip ticks: = 0x7F, will not play: >= 0x80 (see note) * @param seqId the id of the sequence to play, see `SeqId` * * @note seqArg will also be stored in gActiveSeqs.seqId, any check against that seqId must also include seqArg. * seqArg = 0x7F will interpret the duration as the number of ticks to skip. * seqArg >= 0x80 was intented to load a soundFont asynchronously but the code is unfinished (based on MM). */ #define SEQCMD_PLAY_SEQUENCE(seqPlayerIndex, fadeInDuration, seqArg, seqId) \ Audio_QueueSeqCmd((SEQCMD_OP_PLAY_SEQUENCE << 28) | ((u8)(seqPlayerIndex) << 24) | ((u8)(fadeInDuration) << 16) | \ ((u8)(seqArg) << 8) | (u16)(seqId)) /** * Stop a sequence on a given seqPlayer * * @param seqPlayerIndex the index of the seqPlayer to play the sequence * @param fadeOutDuration duration the sequence will fade out over * * @note the 0xFF in the command is not read from at all, but is common in all Stop SeqPlayer Commands */ #define SEQCMD_STOP_SEQUENCE(seqPlayerIndex, fadeOutDuration) \ Audio_QueueSeqCmd((SEQCMD_OP_STOP_SEQUENCE << 28) | 0xFF | ((u8)(seqPlayerIndex) << 24) | \ ((u8)(fadeOutDuration) << 16)) /** * Add a sequence to a queue of sequences associated with a given seqPlayer. * If the sequence is first in queue, play the sequence * * @param seqPlayerIndex the index of the seqPlayer to queue the sequence * @param fadeInDuration if the sequence is played, duration the sequence will fade in over * @param priority priority in the queue. The highest valued priority will be queued to play first. Also used as `seqArg`. * @param seqId the id of the sequence to play, see `SeqId` * * @note for the next sequence in the queue to play, the current sequence must be unqueued with the unqueue command * @note for a priority >= 0x7F, similar effects happen as `seqArg` in the play sequence command */ #define SEQCMD_QUEUE_SEQUENCE(seqPlayerIndex, fadeInDuration, priority, seqId) \ Audio_QueueSeqCmd((SEQCMD_OP_QUEUE_SEQUENCE << 28) | ((u8)(seqPlayerIndex) << 24) | ((u8)(fadeInDuration) << 16) | \ ((u8)(priority) << 8) | (u8)(seqId)) /** * Remove a sequence from a queue of sequences associated with a given seqPlayer. * If the sequence is first in queue, stop the sequence, and play the next one in queue if any * * @param seqPlayerIndex the index of the seqPlayer to queue the sequence * @param fadeInDuration if the sequence is stopped, duration the sequence will fade out over, and duration the next seq will fade in over * @param seqId the id of the sequence to remove, see `SeqId` * * @note for the next sequence in the queue to play, the current sequence must be unqueued with this command */ #define SEQCMD_UNQUEUE_SEQUENCE(seqPlayerIndex, fadeOutInDuration, seqId) \ Audio_QueueSeqCmd((SEQCMD_OP_UNQUEUE_SEQUENCE << 28) | ((u8)(seqPlayerIndex) << 24) | \ ((u8)(fadeOutInDuration) << 16) | (seqId)) /** * Set the volume of an entire sequence on a given seqPlayer. Fade to the volume over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the volume * @param volume the target volume for the sequence. Ranged from 0-0xFF, with 0x7F mapping to 1.0f */ #define SEQCMD_SET_PLAYER_VOLUME(seqPlayerIndex, duration, volume) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_PLAYER_VOLUME << 28) | ((u8)(seqPlayerIndex) << 24) | ((duration) << 16) | \ (volume)) /** * Scale the frequency of every channel on a given seqPlayer over a specified duration. * * @param seqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the frequency * @param freqScale the scaling factor to shift the pitch. Ranged from 0-0xFFFF, with 1000 mapping to 1.0f * * @note 2000 will double the frequency (raise an octave), 500 will halve the frequency (lower an octave). * Cannot be used with `SEQCMD_SET_CHANNEL_FREQ` as they will overwrite one another. */ #define SEQCMD_SET_PLAYER_FREQ(seqPlayerIndex, duration, freqScale) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_PLAYER_FREQ << 28) | ((u8)(seqPlayerIndex) << 24) | ((duration) << 16) | \ (freqScale)) /** * Scale the frequency of a specific channel on a given seqPlayer over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param channelIndex the index of the channel to modify * @param duration duration to transition to the frequency * @param freqScale the scaling factor to shift the pitch. Ranged from 0-0xFFF, with 1000 mapping to 1.0f * * @note a frequency of 2000 will double the frequency (raise an octave), 500 will halve the frequency (lower an octave). * Cannot be used with `SEQCMD_SET_PLAYER_FREQ` as they will overwrite one another. */ #define SEQCMD_SET_CHANNEL_FREQ(seqPlayerIndex, channelIndex, duration, freqScale) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_CHANNEL_FREQ << 28) | ((u8)(seqPlayerIndex) << 24) | ((duration) << 16) | \ ((channelIndex) << 12) | (freqScale)) /** * Set the volume of a specific channel on a given seqPlayer. Fade to the volume over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param channelIndex the index of the channel to modify * @param duration duration to transition to the volume * @param volume the target volume for the sequence. Ranged from 0-0xFF, with 0x7F mapping to 1.0f */ #define SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, channelIndex, duration, volume) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_CHANNEL_VOLUME << 28) | ((u8)(seqPlayerIndex) << 24) | ((u8)(duration) << 16) | \ ((u8)(channelIndex) << 8) | ((u8)volume)) /** * Write a value that can be read as input directly by the sequence itself. This will be set to the global * ioPort, which can affect the entire sequence. * * @param seqPlayerIndex the index of the seqPlayer to write the input to * @param ioPort the index of the array to store the input-output value, * @param ioData the value s8 that's written to the input-output array * * @note Each seqPlayer has 8 global ioPorts indexed 0-7. * ioPort 0 and 1 are read-only-once, and will reset after being read by the sequence. * ioPort 2-7 can be read multiple times. */ #define SEQCMD_SET_PLAYER_IO(seqPlayerIndex, ioPort, ioData) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_PLAYER_IO << 28) | ((u8)(seqPlayerIndex) << 24) | ((u8)(ioPort) << 16) | \ (u8)(ioData)) /** * Write a value that can be read as input directly by the sequence itself. This will be set to the channel * ioPort, which will only affect a single channel. * * @param seqPlayerIndex the index of the seqPlayer to write the input to * @param channelIndex the index of the channel to write the input to * @param ioPort the index of the array to store the input-output value * @param ioData the value s8 that's written to the input-output array * * @note Each channel has 8 channel ioPorts indexed 0-7. * ioPort 0 and 1 are read-only-once, and will reset after being read by the sequence. * ioPort 2-7 can be read multiple times. */ #define SEQCMD_SET_CHANNEL_IO(seqPlayerIndex, channelIndex, ioPort, ioData) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_CHANNEL_IO << 28) | ((u8)(seqPlayerIndex) << 24) | ((u8)(ioPort) << 16) | \ ((u8)(channelIndex) << 8) | (u8)(ioData)) /** * Disable (or reenable) specific channels from receiving input set by `SEQCMD_SET_CHANNEL_IO` * * @param seqPlayerIndex the index of the seqPlayer to modify * @param channelMask a 16 bit mask where each bit maps to a channel. Bitflag on to disable * * @note using Audio_QueueCmdS8 0x06 will bypass this channelMask */ #define SEQCMD_SET_CHANNEL_IO_DISABLE_MASK(seqPlayerIndex, channelMask) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_CHANNEL_IO_DISABLE_MASK << 28) | ((u8)(seqPlayerIndex) << 24) | (u16)(channelMask)) /** * Disable (or reenable) specific channels * * @param seqPlayerIndex the index of the seqPlayer to modify * @param channelMask a 16 bit mask where each bit maps to a channel. Bitflag on to disable */ #define SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, channelMask) \ Audio_QueueSeqCmd((SEQCMD_OP_SET_CHANNEL_DISABLE_MASK << 28) | ((u8)(seqPlayerIndex) << 24) | (u16)(channelMask)) // ==== Audio Sequence Tempo Commands ==== /** * Set the absolute tempo of a sequence on a given seqPlayer, fading over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the tempo * @param tempoTarget the target tempo for the sequence * * @note the absolute tempo is constrained to a maximum of 300 */ #define SEQCMD_SET_TEMPO(seqPlayerIndex, duration, tempoTarget) \ Audio_QueueSeqCmd((SEQCMD_OP_TEMPO_CMD << 28) | (SEQCMD_SUB_OP_TEMPO_SET << 12) | ((u8)(seqPlayerIndex) << 24) | \ ((u8)(duration) << 16) | (u16)(tempoTarget)) /** * Increase the tempo of a sequence by a relative value on a given seqPlayer over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the tempo * @param tempoIncrease the change to add to the current tempo * * @note the absolute tempo is constrained to a maximum of 300 */ #define SEQCMD_SPEED_UP_TEMPO(seqPlayerIndex, duration, tempoIncrease) \ Audio_QueueSeqCmd((SEQCMD_OP_TEMPO_CMD << 28) | (SEQCMD_SUB_OP_TEMPO_SPEED_UP << 12) | \ ((u8)(seqPlayerIndex) << 24) | ((u8)(duration) << 16) | (u16)(tempoIncrease)) /** * Decrease the tempo of a sequence by a relative value on a given seqPlayer over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the tempo * @param tempoDecrease the change to subtract to the current tempo * * @note the absolute tempo is constrained to a maximum of 300 */ #define SEQCMD_SLOW_DOWN_TEMPO(seqPlayerIndex, duration, tempoDecrease) \ Audio_QueueSeqCmd((SEQCMD_OP_TEMPO_CMD << 28) | (SEQCMD_SUB_OP_TEMPO_SLOW_DOWN << 12) | \ ((u8)(seqPlayerIndex) << 24) | ((u8)(duration) << 16) | (u16)(tempoDecrease)) /** * Scale the tempo of a sequence by a multiplicative value on a given seqPlayer over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the tempo * @param tempoScale the scaling factor of the tempo, relative to 100 * * @note a tempoScale of 200 will go double-time, 50 will go half-time. * the absolute tempo is constrained to a maximum of 300 */ #define SEQCMD_SCALE_TEMPO(seqPlayerIndex, duration, tempoScale) \ Audio_QueueSeqCmd((SEQCMD_OP_TEMPO_CMD << 28) | (SEQCMD_SUB_OP_TEMPO_SCALE << 12) | ((u8)(seqPlayerIndex) << 24) | \ ((u8)(duration) << 16) | (u16)(tempoScale)) /** * Reset the tempo of a sequence to the original tempo on a given seqPlayer over a specified duration * * @param seqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the tempo */ #define SEQCMD_RESET_TEMPO(seqPlayerIndex, duration) \ Audio_QueueSeqCmd((SEQCMD_OP_TEMPO_CMD << 28) | (SEQCMD_SUB_OP_TEMPO_RESET << 12) | ((u8)(seqPlayerIndex) << 24) | \ ((u8)(duration) << 16)) /** * ==== Audio Sequence Setup Commands ==== * * The setup commands are designed to wait to be executed. * Up to 8 commands can be queued per `seqPlayerIndex`. * These commands will only execute once that `seqPlayerIndex` is finished playing and is no longer enabled. * They will often target a different player (`targetSeqPlayerIndex`) but not always. */ /** * Setup a request to restore a volume on target seqPlayer once a setup seqPlayer is finished playing and disabled * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the volume */ #define SEQCMD_SETUP_RESTORE_PLAYER_VOLUME(setupSeqPlayerIndex, targetSeqPlayerIndex, duration) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | (u8)(duration)) /** * Setup a request to unqueue a seqPlayer once that same setup seqPlayer is finished playing and disabled * * @param setupSeqPlayerIndex the index of the seqPlayer to unqueue once the same seqPlayer is disabled * * @bug this command was misimplemented and fails to unqueue. The command relies on `gActiveSeqs.seqId` for * unqueueing, but seqId is reset before being used to unqueue. A simple fix is to unqueue based on * `gActiveSeqs.prevSeqId` instead. */ #define SEQCMD_SETUP_UNQUEUE_SEQUENCE(setupSeqPlayerIndex) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_SEQ_UNQUEUE << 20) | \ ((u8)(setupSeqPlayerIndex) << 24)) /** * Setup a request to restart and play an active sequence currently playing on a target seqPlayer * once a setup seqPlayer is finished playing and disabled * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to restart its active sequence */ #define SEQCMD_SETUP_RESTART_SEQUENCE(setupSeqPlayerIndex, targetSeqPlayerIndex) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_RESTART_SEQ << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16)) /** * Setup a request to scale the tempo of a sequence by a multiplicative value on a target seqPlayer * once a setup seqPlayer is finished playing and disabled * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the tempo * @param tempoScale the scaling factor of the tempo, relative to 100 * * @note a tempoScale of 200 will go double-time, 50 will go half-time. * the absolute tempo is constrained to a maximum of 300 */ #define SEQCMD_SETUP_SCALE_TEMPO(setupSeqPlayerIndex, targetSeqPlayerIndex, duration, tempoScale) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_TEMPO_SCALE << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | ((u8)(duration) << 8) | \ (u8)(tempoScale)) /** * Setup a request to reset the tempo of a sequence to the original tempo on a target seqPlayer * once a setup seqPlayer is finished playing and disabled * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the tempo */ #define SEQCMD_SETUP_RESET_TEMPO(setupSeqPlayerIndex, targetSeqPlayerIndex, duration) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_TEMPO_RESET << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | (u8)(duration)) /** * Setup a request to play a sequence on a target seqPlayer once a setup seqPlayer is finished playing and disabled. * This command is optionally paired with `SEQCMD_SETUP_SET_FADE_IN_TIMER` to set the fade in duration * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to play the sequence * @param seqId the id of the sequence to play, see `SeqId` */ #define SEQCMD_SETUP_PLAY_SEQUENCE(setupSeqPlayerIndex, targetSeqPlayerIndex, seqId) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_PLAY_SEQ << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | (u16)(seqId)) /** * This command is an optional command before `SEQCMD_SETUP_PLAY_SEQUENCE` to set the fade in duration * (see cmd above) * * @param targetSeqPlayerIndex the index of the seqPlayer to play the sequence * @param fadeInDuration duration the sequence will fade in over */ #define SEQCMD_SETUP_SET_FADE_IN_TIMER(targetSeqPlayerIndex, fadeInDuration) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER << 20) | \ ((u8)(targetSeqPlayerIndex) << 24) | ((u8)(fadeInDuration) << 8)) /** * Setup a request to restore a volume on target seqPlayer once a setup seqPlayer is finished playing and disabled. * Specifically, it will only restore volume if the number of queued requests on the setup seqPlayer matches * the number of sequences queued * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the volume * @param numSeqRequests the number of sequence requests queued that must match the actual number of sequence requests */ #define SEQCMD_SETUP_RESTORE_PLAYER_VOLUME_IF_QUEUED(setupSeqPlayerIndex, targetSeqPlayerIndex, duration, \ numSeqRequests) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME_IF_QUEUED << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | ((u8)(duration) << 8) | \ (u8)(numSeqRequests)) /** * Setup a request to restore a volume on target seqPlayer once a setup seqPlayer is finished playing and disabled. * Allows `scaleIndex` to be specified. * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to modify * @param scaleIndex the scale index of a seqPlayer * @param duration duration to transition to the volume */ #define SEQCMD_SETUP_RESTORE_PLAYER_VOLUME_WITH_SCALE_INDEX(setupSeqPlayerIndex, targetSeqPlayerIndex, scaleIndex, duration) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_RESTORE_VOLUME_WITH_SCALE_INDEX << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | \ ((u8)(scaleIndex) << 8) | (u8)(duration)) /** * Setup a request to disable (or reenable) specific channels on a target seqPlayer * once a setup seqPlayer is finished playing and disabled. * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to modify * @param channelMask a 16 bit mask where each bit maps to a channel. Bitflag on to disable */ #define SEQCMD_SETUP_SET_CHANNEL_DISABLE_MASK(setupSeqPlayerIndex, targetSeqPlayerIndex, channelMask) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_SET_CHANNEL_DISABLE_MASK << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | (u16)(channelMask)) /** * Queue a request to scale the frequency of an entire sequence on a target seqPlayer * once a setup seqPlayer is finished playing and disabled. * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param targetSeqPlayerIndex the index of the seqPlayer to modify * @param duration duration to transition to the frequency * @param freqScale the scaling factor to shift the pitch. Ranged from 0-0xFF, with 100 mapping to 1.0f * * @note The base value for frequency, 100, is 10 times smaller than other frequency commands. * 200 will double the frequency (raise an octave), 50 will halve the frequency (lower an octave). */ #define SEQCMD_SETUP_SET_PLAYER_FREQ(setupSeqPlayerIndex, targetSeqPlayerIndex, duration, freqScale) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_SET_PLAYER_FREQ << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)(targetSeqPlayerIndex) << 16) | ((u8)(duration) << 8) | \ (u8)(freqScale)) /** * Queue a request to discard audio data by popping an entry from the persistent caches on the audio heap, * once a setup seqPlayer is finished playing and disabled. * * @param setupSeqPlayerIndex the index of the seqPlayer to wait for to be disabled * @param tableTypeFlag All tables with the flag `(tableTypeFlag & (1 << tableType))` will be discarded. Specifically: * `(tableTypeFlag & 1)` will discard the `SEQUENCE_TABLE` * `(tableTypeFlag & 2)` will discard the `FONT_TABLE` * `(tableTypeFlag & 4)` will discard the `SAMPLE_TABLE` */ #define SEQCMD_SETUP_POP_PERSISTENT_CACHE(setupSeqPlayerIndex, tableTypeFlag) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_POP_PERSISTENT_CACHE << 20) | \ ((u8)(setupSeqPlayerIndex) << 24) | ((u8)tableTypeFlag)) /** * Discard all setup command requests on a seqPlayerIndex by resetting the setup command queue * * @param setupSeqPlayerIndex the index of the seqPlayer to disable all setup commands */ #define SEQCMD_RESET_SETUP_CMDS(setupSeqPlayerIndex) \ Audio_QueueSeqCmd((SEQCMD_OP_SETUP_CMD << 28) | (SEQCMD_SUB_OP_SETUP_RESET_SETUP_CMDS << 20) | \ ((u8)(setupSeqPlayerIndex) << 24)) /** * ==== Audio Sequence Global Commands ==== * * The global commands will apply to the entire audio system and all 4 sequence players */ /** * Change the sound mode of audio * * @param soundMode see the `SoundMode` enum */ #define SEQCMD_SET_SOUND_MODE(soundMode) \ Audio_QueueSeqCmd((SEQCMD_OP_GLOBAL_CMD << 28) | (SEQCMD_SUB_OP_GLOBAL_SET_SOUND_MODE << 8) | (u8)(soundMode)) /** * Disable (or reenable) new sequences from starting * * @param isDisabled true to disable, false to enable * * @note this does not disable the sfx player */ #define SEQCMD_DISABLE_PLAY_SEQUENCES(isDisabled) \ Audio_QueueSeqCmd((SEQCMD_OP_GLOBAL_CMD << 28) | (SEQCMD_SUB_OP_GLOBAL_DISABLE_NEW_SEQUENCES << 8) | \ (u16)(isDisabled)) /** * Restart the audio heap with the specified settings * * @param sfxChannelLayout index for different mappings between the 7 banks and the 16 channels * @param specId index for the audio specifications to set high-level audio parameters * * @note: For sfxChannelLayout, There are 4 possible layouts indexed by 0-3. * However, only index 0 is properly implemented. Other indices lead to bugs and softlocks. */ #define SEQCMD_RESET_AUDIO_HEAP(sfxChannelLayout, specId) \ Audio_QueueSeqCmd((SEQCMD_OP_RESET_AUDIO_HEAP << 28) | ((u8)(sfxChannelLayout) << 8) | (u8)(specId)) #endif