#ifndef Z64FACE_REACTION_H #define Z64FACE_REACTION_H #include "ultra64.h" struct PlayState; typedef enum MaskReactionSet { /* 0x00 */ MASK_REACTION_SET_CARPENTER_BOSS, /* 0x01 */ MASK_REACTION_SET_CARPENTER_1, /* 0x02 */ MASK_REACTION_SET_CARPENTER_2, /* 0x03 */ MASK_REACTION_SET_CARPENTER_3, /* 0x04 */ MASK_REACTION_SET_CARPENTER_4, /* 0x05 */ MASK_REACTION_SET_HYRULIAN_GUARD, /* 0x06 */ MASK_REACTION_SET_HEISHI4_1, /* 0x07 */ MASK_REACTION_SET_HEISHI4_2, /* 0x08 */ MASK_REACTION_SET_CUCCO_LADY, /* 0x09 */ MASK_REACTION_SET_CARPENTERS_SON, /* 0x0A */ MASK_REACTION_SET_KAKARIKO_ROOF_MAN, /* 0x0B */ MASK_REACTION_SET_WINDMILL_MAN, /* 0x0C */ MASK_REACTION_SET_12, // Unused /* 0x0D */ MASK_REACTION_SET_CURSED_SKULLTULA_MAN, /* 0x0E */ MASK_REACTION_SET_DAMPE, /* 0x0F */ MASK_REACTION_SET_GRAVEYARD_KID, /* 0x10 */ MASK_REACTION_SET_SARIA, /* 0x11 */ MASK_REACTION_SET_MIDO, /* 0x12 */ MASK_REACTION_SET_FADO, /* 0x13 */ MASK_REACTION_SET_KOKIRI_1, /* 0x14 */ MASK_REACTION_SET_KOKIRI_2, /* 0x15 */ MASK_REACTION_SET_SKULL_KID, /* 0x16 */ MASK_REACTION_SET_ZELDA, /* 0x17 */ MASK_REACTION_SET_MALON, /* 0x18 */ MASK_REACTION_SET_TALON, /* 0x19 */ MASK_REACTION_SET_INGO, /* 0x1A */ MASK_REACTION_SET_LAKESIDE_PROFESSOR, /* 0x1B */ MASK_REACTION_SET_MAGIC_BEAN_SALESMAN, /* 0x1C */ MASK_REACTION_SET_RUNNING_MAN, /* 0x1D */ MASK_REACTION_SET_ZORA, /* 0x1E */ MASK_REACTION_SET_KING_ZORA, /* 0x1F */ MASK_REACTION_SET_RUTO, /* 0x20 */ MASK_REACTION_SET_GORON, /* 0x21 */ MASK_REACTION_SET_DARUNIA, /* 0x22 */ MASK_REACTION_SET_GERUDO_WHITE, /* 0x23 */ MASK_REACTION_SET_NABOORU, /* 0x24 */ MASK_REACTION_SET_DANCING_COUPLE, /* 0x25 */ MASK_REACTION_SET_DOG_LADY, /* 0x26 */ MASK_REACTION_SET_WOMAN_3, /* 0x27 */ MASK_REACTION_SET_MAN_1_BEARD, /* 0x28 */ MASK_REACTION_SET_MAN_2_BALD, /* 0x29 */ MASK_REACTION_SET_MAN_1_SHAVED_BLACK_SHIRT, /* 0x2A */ MASK_REACTION_SET_BEGGAR, /* 0x2B */ MASK_REACTION_SET_OLD_WOMAN, /* 0x2C */ MASK_REACTION_SET_OLD_MAN, /* 0x2D */ MASK_REACTION_SET_YOUNG_WOMAN_BROWN_HAIR, /* 0x2E */ MASK_REACTION_SET_MAN_2_MUSTACHE_RED_SHIRT, /* 0x2F */ MASK_REACTION_SET_MAN_2_MUSTACHE_BLUE_SHIRT, /* 0x30 */ MASK_REACTION_SET_YOUNG_WOMAN_ORANGE_HAIR, /* 0x31 */ MASK_REACTION_SET_MAN_2_ALT_MUSTACHE, /* 0x32 */ MASK_REACTION_SET_MAN_1_BOWL_CUT_PURPLE_SHIRT, /* 0x33 */ MASK_REACTION_SET_MAN_2_BEARD, /* 0x34 */ MASK_REACTION_SET_OLD_MAN_BALD_BROWN_ROBE, /* 0x35 */ MASK_REACTION_SET_MAN_2_MUSTACHE_WHITE_SHIRT, /* 0x36 */ MASK_REACTION_SET_MAN_1_SHAVED_GREEN_SHIRT, /* 0x37 */ MASK_REACTION_SET_WOMAN_2, /* 0x38 */ MASK_REACTION_SET_OLD_MAN_BALD_PURPLE_ROBE, /* 0x39 */ MASK_REACTION_SET_MAN_1_BOWL_CUT_GREEN_SHIRT, /* 0x3A */ MASK_REACTION_SET_HAGGLING_TOWNSPEOPLE_1, /* 0x3B */ MASK_REACTION_SET_HAGGLING_TOWNSPEOPLE_2, /* 0x3C */ MASK_REACTION_SET_MAX } MaskReactionSet; u16 MaskReaction_GetTextId(struct PlayState* play, u32 maskReactionSet); #endif