#ifndef REGS_H #define REGS_H #define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc. #define REG_PAGES 6 #define REGS_PER_PAGE 16 #define REGS_PER_GROUP (REG_PAGES * REGS_PER_PAGE) #define BASE_REG(n, r) gRegEditor->data[(n) * REGS_PER_GROUP + (r)] #define REG(r) BASE_REG(0, (r)) #define SREG(r) BASE_REG(1, (r)) #define OREG(r) BASE_REG(2, (r)) #define PREG(r) BASE_REG(3, (r)) #define QREG(r) BASE_REG(4, (r)) #define MREG(r) BASE_REG(5, (r)) #define YREG(r) BASE_REG(6, (r)) #define DREG(r) BASE_REG(7, (r)) #define UREG(r) BASE_REG(8, (r)) #define IREG(r) BASE_REG(9, (r)) #define ZREG(r) BASE_REG(10, (r)) #define CREG(r) BASE_REG(11, (r)) #define NREG(r) BASE_REG(12, (r)) #define KREG(r) BASE_REG(13, (r)) #define XREG(r) BASE_REG(14, (r)) #define cREG(r) BASE_REG(15, (r)) #define sREG(r) BASE_REG(16, (r)) #define iREG(r) BASE_REG(17, (r)) #define WREG(r) BASE_REG(18, (r)) #define AREG(r) BASE_REG(19, (r)) #define VREG(r) BASE_REG(20, (r)) #define HREG(r) BASE_REG(21, (r)) #define GREG(r) BASE_REG(22, (r)) #define mREG(r) BASE_REG(23, (r)) #define nREG(r) BASE_REG(24, (r)) #define BREG(r) BASE_REG(25, (r)) #define dREG(r) BASE_REG(26, (r)) #define kREG(r) BASE_REG(27, (r)) #define bREG(r) BASE_REG(28, (r)) #define R_ENV_AMBIENT_COLOR(i) REG(0 + (i)) #define R_ENV_LIGHT1_COLOR(i) REG(3 + (i)) #define R_ENV_LIGHT2_COLOR(i) REG(6 + (i)) #define R_ENV_DISABLE_DBG REG(9) #define R_ENV_FOG_COLOR(i) REG(10 + (i)) #define R_ENV_Z_FAR REG(13) #define R_ENV_FOG_NEAR REG(14) #define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game. #define R_RUN_SPEED_LIMIT REG(45) #define R_ENABLE_ARENA_DBG SREG(0) #define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25) #define R_ROOM_BG2D_FORCE_SCALEBG SREG(26) #define R_UPDATE_RATE SREG(30) #define R_GRAPH_TASKSET00_FLAGS SREG(33) #define R_ENABLE_AUDIO_DBG SREG(36) #define R_VI_MODE_EDIT_STATE SREG(48) #define R_VI_MODE_EDIT_WIDTH SREG(49) #define R_VI_MODE_EDIT_HEIGHT SREG(50) #define R_VI_MODE_EDIT_ULY_ADJ SREG(51) #define R_VI_MODE_EDIT_LRY_ADJ SREG(52) #define R_VI_MODE_EDIT_ULX_ADJ SREG(53) #define R_VI_MODE_EDIT_LRX_ADJ SREG(54) #define R_FB_FILTER_TYPE SREG(80) #define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + (c)) #define R_FB_FILTER_A SREG(84) #define R_FB_FILTER_ENV_COLOR(c) SREG(85 + (c)) #define R_ENABLE_FB_FILTER SREG(88) #define R_PAUSE_BG_PRERENDER_STATE SREG(94) // `PauseBgPreRenderState` #define R_CAM_XZ_OFFSET_UPDATE_RATE OREG(2) #define R_CAM_Y_OFFSET_UPDATE_RATE OREG(3) #define R_CAM_FOV_UPDATE_RATE OREG(4) #define R_CAM_MAX_PITCH OREG(5) #define R_CAM_R_UPDATE_RATE_INV OREG(6) #define R_CAM_PITCH_UPDATE_RATE_INV OREG(7) #define R_CAM_SLOPE_Y_ADJ_AMOUNT OREG(9) #define R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC OREG(17) #define R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC OREG(18) #define R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC OREG(19) #define R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT OREG(20) #define R_CAM_DEFAULT_ANIM_TIME OREG(23) #define R_CAM_UPDATE_RATE_STEP_SCALE_XZ OREG(25) // also used as a step scale for other data #define R_CAM_UPDATE_RATE_STEP_SCALE_Y OREG(26) // also used as a step scale for other data #define R_CAM_JUMP1_EYE_Y_STEP_SCALE OREG(31) #define R_CAM_MIN_PITCH_1 OREG(34) #define R_CAM_MIN_PITCH_2 OREG(35) #define R_CAM_BATTLE1_ROLL_TARGET_BASE OREG(36) #define R_CAM_BATTLE1_ROLL_STEP_SCALE OREG(37) #define R_CAM_BATTLE1_XYZ_OFFSET_UPDATE_RATE_TARGET OREG(40) #define R_CAM_AT_LERP_STEP_SCALE_MIN OREG(41) #define R_CAM_AT_LERP_STEP_SCALE_FAC OREG(42) #define R_CAM_YOFFSET_NORM OREG(46) #define R_CAM_DATA(type) PREG(0 + (type)) #define R_DBG_CAM_UPDATE PREG(80) #define R_DBG_REG_UPDATE PREG(82) #define R_RELOAD_CAM_PARAMS QREG(0) #define R_SCENE_CAM_TYPE YREG(15) #define R_TEXTBOX_TEXWIDTH YREG(16) #define R_TEXTBOX_TEXHEIGHT YREG(17) #define R_TEXTBOX_WIDTH YREG(22) #define R_TEXTBOX_HEIGHT YREG(23) #define R_TEXTBOX_ICON_XPOS YREG(71) #define R_TEXTBOX_ICON_YPOS YREG(72) #define R_TEXTBOX_ICON_DIMENSION YREG(75) #define R_MESSAGE_DEBUGGER_SELECT YREG(78) #define R_MESSAGE_DEBUGGER_TEXTID YREG(79) #define R_C_UP_ICON_X YREG(88) #define R_C_UP_ICON_Y YREG(89) #define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i)) #define R_C_BTN_COLOR(i) ZREG(39 + (i)) #define R_B_BTN_COLOR(i) ZREG(43 + (i)) #define R_START_LABEL_DD(i) ZREG(48 + (i)) #define R_START_LABEL_Y(i) ZREG(51 + (i)) #define R_START_LABEL_X(i) ZREG(54 + (i)) #define R_C_UP_BTN_X ZREG(62) #define R_C_UP_BTN_Y ZREG(63) #define R_START_BTN_X ZREG(68) #define R_START_BTN_Y ZREG(69) #define R_ITEM_BTN_X(i) ZREG(70 + (i)) #define R_ITEM_BTN_Y(i) ZREG(74 + (i)) #define R_ITEM_BTN_DD(i) ZREG(78 + (i)) #define R_ITEM_ICON_X(i) ZREG(82 + (i)) #define R_ITEM_ICON_Y(i) ZREG(86 + (i)) #define R_ITEM_ICON_DD(i) ZREG(90 + (i)) #define R_TRANS_DBG_ENABLED CREG(11) #define R_TRANS_DBG_TYPE CREG(12) #define R_ENV_WIND_DIR(i) CREG(16 + (i)) #define R_ENV_WIND_SPEED CREG(19) #define R_PAUSE_STICK_REPEAT_DELAY XREG(6) #define R_PAUSE_STICK_REPEAT_DELAY_FIRST XREG(8) #define R_A_BTN_Y XREG(16) #define R_A_BTN_X XREG(17) #define R_A_ICON_Y XREG(19) #define R_A_ICON_X XREG(20) #define R_A_BTN_COLOR(i) XREG(22 + (i)) #define R_MAGIC_METER_Y_HIGHER XREG(48) #define R_MAGIC_METER_X XREG(49) #define R_MAGIC_METER_Y_LOWER XREG(50) #define R_MAGIC_FILL_X XREG(51) #define R_TEXT_INIT_XPOS XREG(54) #define R_TEXT_INIT_YPOS XREG(55) #define R_TEXT_LINE_SPACING XREG(56) #define R_TEXT_CHAR_SCALE XREG(57) #define R_TEXT_DROP_SHADOW_OFFSET XREG(60) #define R_TEXTBOX_BG_YPOS XREG(61) #define R_TEXTBOX_END_XPOS XREG(64) #define R_TEXTBOX_END_YPOS XREG(65) #define R_TEXT_CHOICE_XPOS XREG(66) #define R_TEXT_CHOICE_YPOS(choice) XREG(67 + (choice)) #define R_TEXTBOX_X_TARGET XREG(72) #define R_TEXTBOX_Y_TARGET XREG(73) #define R_TEXTBOX_WIDTH_TARGET XREG(74) #define R_TEXTBOX_HEIGHT_TARGET XREG(75) #define R_TEXTBOX_TEXWIDTH_TARGET XREG(76) #define R_TEXTBOX_TEXHEIGHT_TARGET XREG(77) #define R_ENV_LIGHT1_DIR(i) cREG(3 + (i)) #define R_ENV_LIGHT2_DIR(i) cREG(6 + (i)) #define R_TRANS_FADE_FLASH_ALPHA_STEP iREG(50) // Set to a negative number to start the flash #define R_ROOM_CULL_DEBUG_MODE iREG(86) #define R_ROOM_CULL_NUM_ENTRIES iREG(87) #define R_ROOM_CULL_USED_ENTRIES iREG(88) #define R_ROOM_CULL_DEBUG_TARGET iREG(89) #define R_B_LABEL_DD WREG(0) #define R_OW_MINIMAP_X WREG(29) #define R_OW_MINIMAP_Y WREG(30) #define R_MINIMAP_DISABLED WREG(31) #define R_B_LABEL_X(i) WREG(40 + (i)) #define R_B_LABEL_Y(i) WREG(43 + (i)) #define R_DGN_MINIMAP_X WREG(68) #define R_DGN_MINIMAP_Y WREG(69) #define R_TEXTBOX_X VREG(0) #define R_TEXTBOX_Y VREG(1) #define R_TEXTBOX_CLEF_XPOS VREG(7) #define R_TEXTBOX_CLEF_YPOS VREG(8) #define R_MAP_INDEX VREG(11) #define R_MAP_TEX_INDEX_BASE VREG(12) #define R_MAP_TEX_INDEX VREG(13) #define R_COMPASS_SCALE_X VREG(14) #define R_COMPASS_SCALE_Y VREG(15) #define R_COMPASS_OFFSET_X VREG(16) #define R_COMPASS_OFFSET_Y VREG(17) #define R_MINIMAP_COLOR(i) VREG(18 + (i)) #define R_OCARINA_BUTTONS_XPOS VREG(28) #define R_OCARINA_BUTTONS_XPOS_OFFSET VREG(29) #define R_TEXT_ADJUST_COLOR_1_R VREG(33) #define R_TEXT_ADJUST_COLOR_1_G VREG(34) #define R_TEXT_ADJUST_COLOR_1_B VREG(35) #define R_TEXT_ADJUST_COLOR_2_R VREG(36) #define R_TEXT_ADJUST_COLOR_2_G VREG(37) #define R_TEXT_ADJUST_COLOR_2_B VREG(38) #define R_OCARINA_BUTTONS_YPOS(note) VREG(45 + (note)) #define R_OCARINA_BUTTONS_YPOS_OFFSET VREG(51) #define R_ITEM_AMMO_X(i) VREG(64 + (i)) #define R_ITEM_AMMO_Y(i) VREG(68 + (i)) #define R_ITEM_ICON_WIDTH(i) VREG(76 + (i)) #define R_ITEM_BTN_WIDTH(i) VREG(80 + (i)) #define R_GAME_OVER_RUMBLE_STRENGTH VREG(90) #define R_GAME_OVER_RUMBLE_DURATION VREG(91) #define R_GAME_OVER_RUMBLE_DECREASE_RATE VREG(92) #define R_DISABLE_INPUT_DISPLAY HREG(47) #define R_ENABLE_PLAY_LOGS HREG(63) #define R_EN_GOROIWA_SPEED mREG(12) #define R_NAVI_MSG_REGION_ALPHA nREG(87) #define R_HREG_MODE HREG(80) // see `HRegMode` for mode options typedef enum { /* 6 */ HREG_MODE_PRINT_HILITE_INFO = 6, // print hilite information /* 7 */ HREG_MODE_UCODE_DISAS, // various controls for the ucode disas system /* 8 */ HREG_MODE_PRINT_MEMORY, // print memory at a specified address /* 9 */ HREG_MODE_UNUSED_9, /* 10 */ HREG_MODE_PLAY, // various debug controls for the Play state /* 11 */ HREG_MODE_PERSPECTIVE, // set various properties of the view perspective /* 12 */ HREG_MODE_INPUT_TEST, // displays inputs from the specified controller /* 13 */ HREG_MODE_SCHED, // toggle various vi special features /* 14 */ HREG_MODE_UNUSED_14, /* 15 */ HREG_MODE_PRERENDER, /* 16 */ HREG_MODE_SETUP_FRAME, // set the base screen color (and by extension, shrink window color too) /* 17 */ HREG_MODE_SCENE_CONFIG, // toggle drawing the scene config /* 18 */ HREG_MODE_PRINT_OBJECT_TABLE, /* 19 */ HREG_MODE_LETTERBOX, // toggle logging and view values for the letterbox system /* 20 */ HREG_MODE_HEAP_FREE_BLOCK_TEST, // enable or disable heap free block test /* 21 */ HREG_MODE_VI } HRegMode; // HREG_MODE_PRINT_HILITE_INFO // This mode has no controls with other regs. Simply set HREG mode to `HREG_MODE_PRINT_HILITE_INFO` // to print out the eye, object, and light direction vectors for hilite on every frame. // HREG_MODE_UCODE_DISAS #define R_UCODE_DISAS_TOGGLE HREG(81) // < 0 enables and prints some hardware reg info for 1 frame, > 0 enables constant disas #define R_UCODE_DISAS_LOG_MODE HREG(82) // 1 and 2 print counts, 3 enables fault client, 4 disables open/close disps #define R_UCODE_DISAS_LOG_LEVEL HREG(83) // enables various logging within the dissasembler itself #define R_UCODE_DISAS_TOTAL_COUNT HREG(84) // read-only #define R_UCODE_DISAS_VTX_COUNT HREG(85) // read-only #define R_UCODE_DISAS_SPVTX_COUNT HREG(86) // read-only #define R_UCODE_DISAS_TRI1_COUNT HREG(87) // read-only #define R_UCODE_DISAS_TRI2_COUNT HREG(88) // read-only #define R_UCODE_DISAS_QUAD_COUNT HREG(89) // read-only #define R_UCODE_DISAS_LINE_COUNT HREG(90) // read-only #define R_UCODE_DISAS_SYNC_ERROR_COUNT HREG(91) // read-only #define R_UCODE_DISAS_LOAD_COUNT HREG(92) // read-only #define R_UCODE_DISAS_DL_COUNT HREG(93) // read-only // HREG_MODE_PRINT_MEMORY #define R_PRINT_MEMORY_INIT HREG(94) // set to `HREG_MODE_PRINT_MEMORY` when init is complete #define R_PRINT_MEMORY_TRIGGER HREG(81) // set to a negative number to print memory #define R_PRINT_MEMORY_ADDR HREG(82) // middle 16 bits of the address to print from (80XXXX00) #define R_PRINT_MEMORY_SIZE HREG(83) // value * 0x10 = length of the log // HREG_MODE_PLAY #define R_PLAY_INIT HREG(94) // set to `HREG_MODE_PLAY` when init is complete #define R_PLAY_RUN_UPDATE HREG(81) #define R_PLAY_RUN_DRAW HREG(82) #define R_PLAY_DRAW_SKYBOX HREG(83) #define R_PLAY_DRAW_ROOM_FLAGS HREG(84) // also enables drawing the scene config and room bg cover #define R_PLAY_DRAW_ACTORS HREG(85) #define R_PLAY_DRAW_LENS_FLARES HREG(86) #define R_PLAY_DRAW_SCREEN_FILLS HREG(87) #define R_PLAY_DRAW_SANDSTORM HREG(88) #define R_PLAY_DRAW_OVERLAY_ELEMENTS HREG(89) #define R_PLAY_DRAW_ENV_FLAGS HREG(90) // see flags below #define R_PLAY_DRAW_COVER_ELEMENTS HREG(92) // draw transition instance and vismono #define R_PLAY_DRAW_DEBUG_OBJECTS HREG(93) #define PLAY_ENV_DRAW_SKYBOX_FILTERS (1 << 0) #define PLAY_ENV_DRAW_SUN_AND_MOON (1 << 1) #define PLAY_ENV_DRAW_LIGHTNING (1 << 2) #define PLAY_ENV_DRAW_LIGHTS (1 << 3) #define R_PLAY_ENABLE_UCODE_DISAS HREG(93) // set to 2 to switch to ucode disas mode and trigger it #define R_PLAY_UCODE_DISAS_LOG_LEVEL HREG(92) // log level to use when switching to ucode disas // HREG_MODE_PERSPECTIVE #define R_PERSPECTIVE_INIT HREG(94) // set to `HREG_MODE_PERSPECTIVE` when init is complete #define R_PERSPECTIVE_FOVY HREG(83) // value to use for `fovy` #define R_PERSPECTIVE_ASPECT HREG(84) // value to use for `aspect`, divided by 10000 #define R_PERSPECTIVE_NEAR HREG(85) // value to use for `near` #define R_PERSPECTIVE_FAR HREG(86) // value to use for `far` #define R_PERSPECTIVE_SCALE HREG(87) // value to use for `scale`, divided by 100 // HREG_MODE_INPUT_TEST #define R_INPUT_TEST_CONTROLLER_PORT HREG(81) // controller to copy values from #define R_INPUT_TEST_COMPARE_VALUE HREG(82) // input value compared against for various tests #define R_INPUT_TEST_BUTTON_CUR HREG(83) // buttons held on the test controller #define R_INPUT_TEST_BUTTON_PRESS HREG(84) // buttons pressed on the test controller #define R_INPUT_TEST_REL_STICK_X HREG(85) // current stick value on the x axis (ignoring the deadzone) #define R_INPUT_TEST_REL_STICK_Y HREG(86) // current stick value on the y axis (ignoring the deadzone) #define R_INPUT_TEST_REL_STICK_X_2 HREG(87) // same as R_INPUT_TEST_REL_STICK_X #define R_INPUT_TEST_REL_STICK_Y_2 HREG(88) // same as R_INPUT_TEST_REL_STICK_Y #define R_INPUT_TEST_CUR_STICK_X HREG(89) // current stick value on the x axis #define R_INPUT_TEST_CUR_STICK_Y HREG(90) // current stick value on the y axis #define R_INPUT_TEST_COMPARE_BUTTON_CUR HREG(93) // set to 1 if cur.button exactly matches R_INPUT_TEST_COMPARE_VALUE #define R_INPUT_TEST_COMPARE_COMBO_CUR HREG(94) // set to 1 if cur.button contains R_INPUT_TEST_COMPARE_VALUE #define R_INPUT_TEST_COMPARE_COMBO_PRESS HREG(95) // set to 1 if press.button contains R_INPUT_TEST_COMPARE_VALUE // HREG_MODE_SCHED #define R_SCHED_INIT HREG(95) // set to `HREG_MODE_SCHED` when init is complete #define R_SCHED_TOGGLE_SPECIAL_FEATURES HREG(81) // set to 2 to allow special features to be applied #define R_SCHED_GAMMA_ON HREG(82) // set OS_VI_GAMMA_ON #define R_SCHED_DITHER_FILTER_ON HREG(83) // set OS_VI_DITHER_FILTER_ON #define R_SCHED_GAMMA_DITHER_ON HREG(84) // set OS_VI_GAMMA_DITHER_ON #define R_SCHED_DIVOT_ON HREG(85) // set OS_VI_DIVOT_ON // HREG_MODE_PRERENDER #define R_PRERENDER_DIVOT_CONTROL HREG(81) #define PRERENDER_DIVOT_ALTERNATE_COLOR 1 #define PRERENDER_DIVOT_PRINT_COLOR 3 #define PRERENDER_DIVOT_PARTIAL_CVG_RED 5 // HREG_MODE_SETUP_FRAME #define R_SETUP_FRAME_INIT HREG(95) // set to `HREG_MODE_SETUP_FRAME` when init is complete #define R_SETUP_FRAME_GET HREG(81) // get the current values and store them in appropriate regs #define R_SETUP_FRAME_SET HREG(82) // use the value from regs as the current value #define R_SETUP_FRAME_LETTERBOX_SIZE HREG(83) #define R_SETUP_FRAME_BASE_COLOR_R HREG(84) #define R_SETUP_FRAME_BASE_COLOR_G HREG(85) #define R_SETUP_FRAME_BASE_COLOR_B HREG(86) #define SETUP_FRAME_LETTERBOX_SIZE_FLAG (1 << 0) // used with R_SETUP_FRAME_GET and R_SETUP_FRAME_SET #define SETUP_FRAME_BASE_COLOR_FLAG (1 << 1) // used with R_SETUP_FRAME_GET and R_SETUP_FRAME_SET // HREG_MODE_SCENE_CONFIG #define R_SCENE_CONFIG_INIT HREG(95) // set to `HREG_MODE_SCENE_CONFIG` when init is complete #define R_SCENE_CONFIG_DRAW_DEFAULT_DLIST HREG(81) // set to 1 to draw the default display list #define R_SCENE_CONFIG_DRAW_SCENE_CONFIG HREG(82) // set to 1 to draw the scene config // HREG_MODE_PRINT_OBJECT_TABLE #define R_PRINT_OBJECT_TABLE_TRIGGER HREG(81) // set to a negative number to print out the whole object table // HREG_MODE_LETTERBOX #define R_LETTERBOX_INIT HREG(94) // set to `HREG_MODE_LETTERBOX` when init is complete #define R_LETTERBOX_ENABLE_LOGS HREG(81) // set to 1 to enable logging #define R_LETTERBOX_STATE HREG(83) // read-only #define R_LETTERBOX_SIZE HREG(84) // read-only #define R_LETTERBOX_TARGET_SIZE HREG(85) // read-only #define R_LETTERBOX_STEP HREG(86) // read-only // HREG_MODE_HEAP_FREE_BLOCK_TEST #define R_HEAP_FREE_BLOCK_TEST_TOGGLE HREG(82) // 0 = disabled, 1 = enabled // HREG_MODE_VI #define R_VI_INIT HREG(95) // set to `HREG_MODE_VI` when init is complete #define R_VI_NEXT_Y_SCALE_MODE HREG(81) // set to 0 to scale yScale with additional scan lines, else use 1.0 #define R_VI_NEXT_ADDI_SCAN_LINES HREG(82) #define R_VI_CUR_ADDI_SCAN_LINES HREG(83) #define R_VI_CUR_Y_SCALE_MODE HREG(84) #endif