MAKEFLAGS += --no-builtin-rules # Ensure the build fails if a piped command fails SHELL = /bin/bash .SHELLFLAGS = -o pipefail -c #### Build options #### # Build options can be changed by modifying them below, or by appending 'SETTING=value' to all 'make' commands # (e.g. 'make setup VERSION=ntsc-1.0' and 'make VERSION=ntsc-1.0' to build the NTSC 1.0 version). # Alternatively, you can create a file called .make_options.mk (gitignored by default) and add 'SETTING=value' # there to avoid modifying the Makefile directly. -include .make_options.mk # If COMPARE is 1, check the output md5sum after building. Set to 0 when modding. COMPARE ?= 1 # If NON_MATCHING is 1, define the NON_MATCHING C flag when building. Set to 1 when modding. NON_MATCHING ?= 0 # If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler. ORIG_COMPILER ?= 0 # If COMPILER is "gcc", compile with GCC instead of IDO. COMPILER ?= ido # Target game version. Ensure the corresponding input ROM is placed in baseroms/$(VERSION)/baserom.z64. # Currently the following versions are supported: # ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION) # ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION) # pal-1.0 N64 PAL 1.0 (Europe) # ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION) # pal-1.1 N64 PAL 1.1 (Europe) # gc-jp GameCube Japan # gc-jp-mq GameCube Japan Master Quest # gc-us GameCube US # gc-us-mq GameCube US Master Quest # gc-eu-mq-dbg GameCube Europe/PAL Master Quest Debug (default) # gc-eu GameCube Europe/PAL # gc-eu-mq GameCube Europe/PAL Master Quest # gc-jp-ce GameCube Japan (Collector's Edition disc) VERSION ?= gc-eu-mq-dbg # Number of threads to extract and compress with. N_THREADS ?= $(shell nproc) # Check code syntax with host compiler. RUN_CC_CHECK ?= 1 # Set prefix to mips binutils binaries (mips-linux-gnu-ld => 'mips-linux-gnu-') - Change at your own risk! # In nearly all cases, not having 'mips-linux-gnu-*' binaries on the PATH indicates missing dependencies. MIPS_BINUTILS_PREFIX ?= mips-linux-gnu- # Emulator w/ flags for 'make run'. N64_EMULATOR ?= # Set to override game region in the ROM header (options: JP, US, EU). This can be used to build a fake US version # of the debug ROM for better emulator compatibility, or to build US versions of NTSC N64 ROMs. # REGION ?= US # Set to enable debug features regardless of ROM version. # Note that by enabling debug features on non-debug ROM versions, some debug ROM specific assets will not be included. # This means the debug test scenes and some debug graphics in the elf_msg actors will not work as expected. # This may also be used to disable debug features on debug ROMs by setting DEBUG_FEATURES to 0 # DEBUG_FEATURES ?= 1 CFLAGS ?= CPPFLAGS ?= CPP_DEFINES ?= # Version-specific settings REGIONAL_CHECKSUM := 0 ifeq ($(VERSION),ntsc-1.0) REGIONAL_CHECKSUM := 1 REGION ?= JP PLATFORM := N64 DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),ntsc-1.1) REGIONAL_CHECKSUM := 1 REGION ?= JP PLATFORM := N64 DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),pal-1.0) REGION ?= EU PLATFORM := N64 DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),ntsc-1.2) REGIONAL_CHECKSUM := 1 REGION ?= JP PLATFORM := N64 DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),pal-1.1) REGION ?= EU PLATFORM := N64 DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),gc-jp) REGION ?= JP PLATFORM := GC DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),gc-jp-mq) REGION ?= JP PLATFORM := GC DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),gc-us) REGION ?= US PLATFORM := GC DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),gc-us-mq) REGION ?= US PLATFORM := GC DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),gc-eu-mq-dbg) REGION ?= EU PLATFORM := GC DEBUG_FEATURES ?= 1 else ifeq ($(VERSION),gc-eu) REGION ?= EU PLATFORM := GC DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),gc-eu-mq) REGION ?= EU PLATFORM := GC DEBUG_FEATURES ?= 0 else ifeq ($(VERSION),gc-jp-ce) REGION ?= JP PLATFORM := GC DEBUG_FEATURES ?= 0 else $(error Unsupported version $(VERSION)) endif # ORIG_COMPILER cannot be combined with a non-IDO compiler. Check for this case and error out if found. ifneq ($(COMPILER),ido) ifeq ($(ORIG_COMPILER),1) $(error ORIG_COMPILER can only be used with the IDO compiler. Please check your Makefile variables and try again) endif endif ifeq ($(COMPILER),gcc) CPP_DEFINES += -DCOMPILER_GCC NON_MATCHING := 1 endif ifeq ($(NON_MATCHING),1) CPP_DEFINES += -DNON_MATCHING -DAVOID_UB COMPARE := 0 endif PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST)))) BUILD_DIR := build/$(VERSION) EXPECTED_DIR := expected/$(BUILD_DIR) BASEROM_DIR := baseroms/$(VERSION) EXTRACTED_DIR := extracted/$(VERSION) VENV := .venv MAKE = make CPPFLAGS += -P -xc -fno-dollars-in-identifiers # Converts e.g. ntsc-1.0 to NTSC_1_0 VERSION_MACRO := $(shell echo $(VERSION) | tr a-z-. A-Z__) CPP_DEFINES += -DOOT_VERSION=$(VERSION_MACRO) CPP_DEFINES += -DOOT_REGION=REGION_$(REGION) ifeq ($(PLATFORM),N64) CPP_DEFINES += -DPLATFORM_N64=1 -DPLATFORM_GC=0 else ifeq ($(PLATFORM),GC) CPP_DEFINES += -DPLATFORM_N64=0 -DPLATFORM_GC=1 else $(error Unsupported platform $(PLATFORM)) endif ifeq ($(DEBUG_FEATURES),1) CPP_DEFINES += -DDEBUG_FEATURES=1 OPTFLAGS := -O2 else CPP_DEFINES += -DDEBUG_FEATURES=0 -DNDEBUG OPTFLAGS := -O2 -g3 endif ifeq ($(OS),Windows_NT) DETECTED_OS=windows else UNAME_S := $(shell uname -s) ifeq ($(UNAME_S),Linux) DETECTED_OS=linux endif ifeq ($(UNAME_S),Darwin) DETECTED_OS=macos MAKE=gmake endif endif #### Tools #### ifneq ($(shell type $(MIPS_BINUTILS_PREFIX)ld >/dev/null 2>/dev/null; echo $$?), 0) $(error Unable to find $(MIPS_BINUTILS_PREFIX)ld. Please install or build MIPS binutils, commonly mips-linux-gnu. (or set MIPS_BINUTILS_PREFIX if your MIPS binutils install uses another prefix)) endif # Detect compiler and set variables appropriately. ifeq ($(COMPILER),gcc) CC := $(MIPS_BINUTILS_PREFIX)gcc else ifeq ($(COMPILER),ido) CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc else $(error Unsupported compiler. Please use either ido or gcc as the COMPILER variable.) endif # if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed ifeq ($(ORIG_COMPILER),1) ifndef QEMU_IRIX QEMU_IRIX := $(shell which qemu-irix) ifeq (, $(QEMU_IRIX)) $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path) endif endif CC = $(QEMU_IRIX) -L tools/ido7.1_compiler tools/ido7.1_compiler/usr/bin/cc CC_OLD = $(QEMU_IRIX) -L tools/ido5.3_compiler tools/ido5.3_compiler/usr/bin/cc endif AS := $(MIPS_BINUTILS_PREFIX)as LD := $(MIPS_BINUTILS_PREFIX)ld OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump NM := $(MIPS_BINUTILS_PREFIX)nm INC := -Iinclude -Iinclude/libc -Isrc -I$(BUILD_DIR) -I. -I$(EXTRACTED_DIR) # Check code syntax with host compiler CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces CHECK_WARNINGS += -Werror=implicit-int -Werror=implicit-function-declaration -Werror=int-conversion -Werror=incompatible-pointer-types # The `cpp` command behaves differently on macOS (it behaves as if # `-traditional-cpp` was passed) so we use `gcc -E` instead. CPP := gcc -E MKLDSCRIPT := tools/mkldscript MKDMADATA := tools/mkdmadata ELF2ROM := tools/elf2rom ZAPD := tools/ZAPD/ZAPD.out FADO := tools/fado/fado.elf PYTHON ?= $(VENV)/bin/python3 # Command to replace $(BUILD_DIR) in some files with the build path. # We can't use the C preprocessor for this because it won't substitute inside string literals. BUILD_DIR_REPLACE := sed -e 's|$$(BUILD_DIR)|$(BUILD_DIR)|g' # Audio tools SAMPLECONV := tools/audio/sampleconv/sampleconv SBC := tools/audio/sbc SFC := tools/audio/sfc SFPATCH := tools/audio/sfpatch ATBLGEN := tools/audio/atblgen # We want linemarkers in sequence assembly files for better assembler error messages SEQ_CPP := $(CPP) -x assembler-with-cpp -fno-dollars-in-identifiers SEQ_CPPFLAGS := -D_LANGUAGE_ASEQ -DMML_VERSION=MML_VERSION_OOT $(CPP_DEFINES) -I include -I include/audio -I include/tables/sfx -I $(BUILD_DIR)/assets/audio/soundfonts SBCFLAGS := --matching SFCFLAGS := --matching CFLAGS += $(CPP_DEFINES) CPPFLAGS += $(CPP_DEFINES) ifeq ($(COMPILER),gcc) OPTFLAGS := -Os -ffast-math -fno-unsafe-math-optimizations endif GBI_DEFINES := -DF3DEX_GBI_2 ifeq ($(PLATFORM),GC) GBI_DEFINES += -DF3DEX_GBI_PL -DGBI_DOWHILE endif ifeq ($(DEBUG_FEATURES),1) GBI_DEFINES += -DGBI_DEBUG endif CFLAGS += $(GBI_DEFINES) ASFLAGS := -march=vr4300 -32 -no-pad-sections -Iinclude -I$(EXTRACTED_DIR) ifeq ($(COMPILER),gcc) CFLAGS += -G 0 -nostdinc $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS) -funsigned-char MIPS_VERSION := -mips3 else # Suppress warnings for wrong number of macro arguments (to fake variadic # macros) and Microsoft extensions such as anonymous structs (which the # compiler does support but warns for their usage). CFLAGS += -G 0 -non_shared -fullwarn -verbose -Xcpluscomm $(INC) -Wab,-r4300_mul -woff 516,609,649,838,712,807 MIPS_VERSION := -mips2 endif ifeq ($(COMPILER),ido) # Have CC_CHECK pretend to be a MIPS compiler MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32 CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS) ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 else # Ensure that gcc (warning check) treats the code as 32-bit CC_CHECK += -m32 endif else RUN_CC_CHECK := 0 endif OBJDUMP_FLAGS := -d -r -z -Mreg-names=32 #### Files #### # ROM image ROM := $(BUILD_DIR)/oot-$(VERSION).z64 ROMC := $(ROM:.z64=-compressed.z64) ELF := $(ROM:.z64=.elf) MAP := $(ROM:.z64=.map) LDSCRIPT := $(ROM:.z64=.ld) # description of ROM segments SPEC := spec ifeq ($(COMPILER),ido) SRC_DIRS := $(shell find src -type d -not -path src/gcc_fix) else SRC_DIRS := $(shell find src -type d) endif ifneq ($(wildcard $(EXTRACTED_DIR)/assets/audio),) SAMPLE_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/samples -type d) SAMPLEBANK_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/samplebanks -type d) SOUNDFONT_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/soundfonts -type d) SEQUENCE_EXTRACT_DIRS := $(shell find $(EXTRACTED_DIR)/assets/audio/sequences -type d) else SAMPLE_EXTRACT_DIRS := SAMPLEBANK_EXTRACT_DIRS := SOUNDFONT_EXTRACT_DIRS := SEQUENCE_EXTRACT_DIRS := endif ifneq ($(wildcard assets/audio/samples),) SAMPLE_DIRS := $(shell find assets/audio/samples -type d) else SAMPLE_DIRS := endif ifneq ($(wildcard assets/audio/samplebanks),) SAMPLEBANK_DIRS := $(shell find assets/audio/samplebanks -type d) else SAMPLEBANK_DIRS := endif ifneq ($(wildcard assets/audio/soundfonts),) SOUNDFONT_DIRS := $(shell find assets/audio/soundfonts -type d) else SOUNDFONT_DIRS := endif ifneq ($(wildcard assets/audio/sequences),) SEQUENCE_DIRS := $(shell find assets/audio/sequences -type d) else SEQUENCE_DIRS := endif SAMPLE_FILES := $(foreach dir,$(SAMPLE_DIRS),$(wildcard $(dir)/*.wav)) SAMPLE_EXTRACT_FILES := $(foreach dir,$(SAMPLE_EXTRACT_DIRS),$(wildcard $(dir)/*.wav)) AIFC_FILES := $(foreach f,$(SAMPLE_FILES),$(BUILD_DIR)/$(f:.wav=.aifc)) $(foreach f,$(SAMPLE_EXTRACT_FILES:.wav=.aifc),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) SAMPLEBANK_XMLS := $(foreach dir,$(SAMPLEBANK_DIRS),$(wildcard $(dir)/*.xml)) SAMPLEBANK_EXTRACT_XMLS := $(foreach dir,$(SAMPLEBANK_EXTRACT_DIRS),$(wildcard $(dir)/*.xml)) SAMPLEBANK_BUILD_XMLS := $(foreach f,$(SAMPLEBANK_XMLS),$(BUILD_DIR)/$f) $(foreach f,$(SAMPLEBANK_EXTRACT_XMLS),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) SAMPLEBANK_O_FILES := $(foreach f,$(SAMPLEBANK_BUILD_XMLS),$(f:.xml=.o)) SAMPLEBANK_DEP_FILES := $(foreach f,$(SAMPLEBANK_O_FILES),$(f:.o=.d)) SOUNDFONT_XMLS := $(foreach dir,$(SOUNDFONT_DIRS),$(wildcard $(dir)/*.xml)) SOUNDFONT_EXTRACT_XMLS := $(foreach dir,$(SOUNDFONT_EXTRACT_DIRS),$(wildcard $(dir)/*.xml)) SOUNDFONT_BUILD_XMLS := $(foreach f,$(SOUNDFONT_XMLS),$(BUILD_DIR)/$f) $(foreach f,$(SOUNDFONT_EXTRACT_XMLS),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) SOUNDFONT_O_FILES := $(foreach f,$(SOUNDFONT_BUILD_XMLS),$(f:.xml=.o)) SOUNDFONT_HEADERS := $(foreach f,$(SOUNDFONT_BUILD_XMLS),$(f:.xml=.h)) SOUNDFONT_DEP_FILES := $(foreach f,$(SOUNDFONT_O_FILES),$(f:.o=.d)) SEQUENCE_FILES := $(foreach dir,$(SEQUENCE_DIRS),$(wildcard $(dir)/*.seq)) SEQUENCE_EXTRACT_FILES := $(foreach dir,$(SEQUENCE_EXTRACT_DIRS),$(wildcard $(dir)/*.seq)) SEQUENCE_O_FILES := $(foreach f,$(SEQUENCE_FILES),$(BUILD_DIR)/$(f:.seq=.o)) $(foreach f,$(SEQUENCE_EXTRACT_FILES:.seq=.o),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) SEQUENCE_DEP_FILES := $(foreach f,$(SEQUENCE_O_FILES),$(f:.o=.d)) SEQUENCE_TABLE := include/tables/sequence_table.h # create extracted directory $(shell mkdir -p $(EXTRACTED_DIR)) ifneq ($(wildcard $(EXTRACTED_DIR)/assets),) ASSET_BIN_DIRS_EXTRACTED := $(shell find $(EXTRACTED_DIR)/assets -type d) else ASSET_BIN_DIRS_EXTRACTED := endif ASSET_BIN_DIRS_COMMITTED := $(shell find assets -type d -not -path "assets/xml*" -not -path "assets/audio*" -not -path assets/text) ASSET_BIN_DIRS := $(ASSET_BIN_DIRS_EXTRACTED) $(ASSET_BIN_DIRS_COMMITTED) ASSET_FILES_BIN_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.bin)) ASSET_FILES_BIN_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.bin)) ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_BIN_EXTRACTED:.bin=.bin.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \ $(foreach f,$(ASSET_FILES_BIN_COMMITTED:.bin=.bin.inc.c),$(BUILD_DIR)/$f) \ $(foreach f,$(wildcard assets/text/*.c),$(BUILD_DIR)/$(f:.c=.o)) UNDECOMPILED_DATA_DIRS := $(shell find data -type d) BASEROM_BIN_FILES := $(wildcard $(EXTRACTED_DIR)/baserom/*) # source files ASSET_C_FILES_EXTRACTED := $(filter-out %.inc.c,$(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.c))) ASSET_C_FILES_COMMITTED := $(filter-out %.inc.c,$(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.c))) SRC_C_FILES := $(filter-out %.inc.c,$(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))) S_FILES := $(foreach dir,$(SRC_DIRS) $(UNDECOMPILED_DATA_DIRS),$(wildcard $(dir)/*.s)) O_FILES := $(foreach f,$(S_FILES:.s=.o),$(BUILD_DIR)/$f) \ $(foreach f,$(SRC_C_FILES:.c=.o),$(BUILD_DIR)/$f) \ $(foreach f,$(ASSET_C_FILES_EXTRACTED:.c=.o),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \ $(foreach f,$(ASSET_C_FILES_COMMITTED:.c=.o),$(BUILD_DIR)/$f) \ $(foreach f,$(BASEROM_BIN_FILES),$(BUILD_DIR)/baserom/$(notdir $f).o) \ $(BUILD_DIR)/src/code/z_message_z_game_over.o OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | $(BUILD_DIR_REPLACE) | grep -o '[^"]*_reloc.o' ) # Automatic dependency files # (Only asm_processor dependencies and reloc dependencies are handled for now) DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d) TEXTURE_FILES_PNG_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.png)) TEXTURE_FILES_PNG_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.png)) TEXTURE_FILES_JPG_EXTRACTED := $(foreach dir,$(ASSET_BIN_DIRS_EXTRACTED),$(wildcard $(dir)/*.jpg)) TEXTURE_FILES_JPG_COMMITTED := $(foreach dir,$(ASSET_BIN_DIRS_COMMITTED),$(wildcard $(dir)/*.jpg)) TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG_EXTRACTED:.png=.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \ $(foreach f,$(TEXTURE_FILES_PNG_COMMITTED:.png=.inc.c),$(BUILD_DIR)/$f) \ $(foreach f,$(TEXTURE_FILES_JPG_EXTRACTED:.jpg=.jpg.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \ $(foreach f,$(TEXTURE_FILES_JPG_COMMITTED:.jpg=.jpg.inc.c),$(BUILD_DIR)/$f) # create build directories $(shell mkdir -p $(BUILD_DIR)/baserom \ $(BUILD_DIR)/assets/text) $(shell mkdir -p $(foreach dir, \ $(SRC_DIRS) \ $(UNDECOMPILED_DATA_DIRS) \ $(SAMPLE_DIRS) \ $(SAMPLEBANK_DIRS) \ $(SOUNDFONT_DIRS) \ $(SEQUENCE_DIRS) \ $(ASSET_BIN_DIRS_COMMITTED), \ $(BUILD_DIR)/$(dir))) ifneq ($(wildcard $(EXTRACTED_DIR)/assets),) $(shell mkdir -p $(foreach dir, \ $(SAMPLE_EXTRACT_DIRS) \ $(SAMPLEBANK_EXTRACT_DIRS) \ $(SOUNDFONT_EXTRACT_DIRS) \ $(SEQUENCE_EXTRACT_DIRS) \ $(ASSET_BIN_DIRS_EXTRACTED), \ $(dir:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))) endif ifeq ($(COMPILER),ido) $(BUILD_DIR)/src/boot/driverominit.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/code/jpegutils.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/code/jpegdecoder.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/code/fault_n64.o: CFLAGS += -trapuv $(BUILD_DIR)/src/code/fault_gc.o: CFLAGS += -trapuv $(BUILD_DIR)/src/code/fault_gc.o: OPTFLAGS := -O2 -g3 $(BUILD_DIR)/src/code/fault_gc_drawer.o: CFLAGS += -trapuv $(BUILD_DIR)/src/code/fault_gc_drawer.o: OPTFLAGS := -O2 -g3 $(BUILD_DIR)/src/code/ucode_disas.o: OPTFLAGS := -O2 -g3 ifeq ($(PLATFORM),N64) $(BUILD_DIR)/src/code/z_rumble.o: CFLAGS += -DNO_SQRTF_INTRINSIC endif $(BUILD_DIR)/src/code/jpegutils.o: CC := $(CC_OLD) $(BUILD_DIR)/src/code/jpegdecoder.o: CC := $(CC_OLD) ifeq ($(DEBUG_FEATURES),1) $(BUILD_DIR)/src/libc/%.o: OPTFLAGS := -g else $(BUILD_DIR)/src/libc/%.o: OPTFLAGS := -O2 endif $(BUILD_DIR)/src/libc64/%.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libu64/%.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/audio/%.o: OPTFLAGS := -O2 # Use signed chars instead of unsigned for this audio file (needed to match AudioDebug_ScrPrt) $(BUILD_DIR)/src/audio/general.o: CFLAGS += -signed ifeq ($(PLATFORM),N64) $(BUILD_DIR)/src/audio/general.o: CFLAGS += -DNO_SQRTF_INTRINSIC endif # Put string literals in .data for some audio files (needed to match these files with literals) $(BUILD_DIR)/src/audio/sfx.o: CFLAGS += -use_readwrite_const $(BUILD_DIR)/src/audio/sequence.o: CFLAGS += -use_readwrite_const $(BUILD_DIR)/src/libultra/%.o: CC := $(CC_OLD) $(BUILD_DIR)/src/libultra/libc/ll.o: OPTFLAGS := -O1 $(BUILD_DIR)/src/libultra/libc/ll.o: MIPS_VERSION := -mips3 -32 $(BUILD_DIR)/src/libultra/libc/llcvt.o: OPTFLAGS := -O1 $(BUILD_DIR)/src/libultra/libc/llcvt.o: MIPS_VERSION := -mips3 -32 ifeq ($(PLATFORM),N64) $(BUILD_DIR)/src/libultra/gu/%.o: OPTFLAGS := -O3 $(BUILD_DIR)/src/libultra/io/%.o: OPTFLAGS := -O1 $(BUILD_DIR)/src/libultra/libc/%.o: OPTFLAGS := -O3 $(BUILD_DIR)/src/libultra/os/%.o: OPTFLAGS := -O1 $(BUILD_DIR)/src/libultra/io/aisetfreq.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/cartrominit.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/contpfs.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/contramread.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/contramwrite.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/contreaddata.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/crc.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/devmgr.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/epiread.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/epiwrite.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/epirawdma.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/epirawread.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/epirawwrite.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/motor.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/pfsgetstatus.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/pfsselectbank.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/pimgr.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/pirawdma.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/sirawdma.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/sirawread.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/sirawwrite.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/sprawdma.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/vimgr.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/visetspecial.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/viswapcontext.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/gu/lookat.o: CFLAGS += -DNO_SQRTF_INTRINSIC $(BUILD_DIR)/src/libultra/gu/lookathil.o: CFLAGS += -DNO_SQRTF_INTRINSIC $(BUILD_DIR)/src/libultra/gu/normalize.o: CFLAGS += -DNO_SQRTF_INTRINSIC else $(BUILD_DIR)/src/libultra/gu/%.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/io/%.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/libc/%.o: OPTFLAGS := -O2 $(BUILD_DIR)/src/libultra/os/%.o: OPTFLAGS := -O1 endif $(BUILD_DIR)/src/libleo/%.o: CC := $(CC_OLD) $(BUILD_DIR)/src/libleo/%.o: OPTFLAGS := -O2 $(BUILD_DIR)/assets/misc/z_select_static/%.o: GBI_DEFINES := -DF3DEX_GBI # For using asm_processor on some files: #$(BUILD_DIR)/.../%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- ifeq ($(PERMUTER),) # permuter + preprocess.py misbehaves, permuter doesn't care about rodata diffs or bss ordering so just don't use it in that case # Handle encoding (UTF-8 -> EUC-JP) and custom pragmas $(BUILD_DIR)/src/%.o: CC := ./tools/preprocess.sh -v $(VERSION) -- $(CC) endif else # Note that if adding additional assets directories for modding reasons these flags must also be used there $(BUILD_DIR)/assets/%.o: CFLAGS += -fno-zero-initialized-in-bss -fno-toplevel-reorder $(BUILD_DIR)/src/%.o: CFLAGS += -fexec-charset=euc-jp $(BUILD_DIR)/src/libultra/libc/ll.o: OPTFLAGS := -Ofast $(BUILD_DIR)/src/overlays/%.o: CFLAGS += -fno-merge-constants -mno-explicit-relocs -mno-split-addresses endif #### Main Targets ### all: rom compress rom: $(ROM) ifneq ($(COMPARE),0) @md5sum $(ROM) ifneq ($(REGIONAL_CHECKSUM),0) @md5sum -c $(BASEROM_DIR)/checksum-$(REGION).md5 else @md5sum -c $(BASEROM_DIR)/checksum.md5 endif endif compress: $(ROMC) ifneq ($(COMPARE),0) @md5sum $(ROMC) ifneq ($(REGIONAL_CHECKSUM),0) @md5sum -c $(BASEROM_DIR)/checksum-$(REGION)-compressed.md5 else @md5sum -c $(BASEROM_DIR)/checksum-compressed.md5 endif endif clean: $(RM) -r $(BUILD_DIR) assetclean: $(RM) -r $(EXTRACTED_DIR) distclean: $(RM) -r extracted/ $(RM) -r build/ $(MAKE) -C tools distclean venv: # Create the virtual environment if it doesn't exist. # Delete the virtual environment directory if creation fails. test -d $(VENV) || python3 -m venv $(VENV) || { rm -rf $(VENV); false; } $(PYTHON) -m pip install -U pip $(PYTHON) -m pip install -U -r requirements.txt setup: venv $(MAKE) -C tools $(PYTHON) tools/decompress_baserom.py $(VERSION) $(PYTHON) tools/extract_baserom.py $(BASEROM_DIR)/baserom-decompressed.z64 $(EXTRACTED_DIR)/baserom -v $(VERSION) $(PYTHON) tools/extract_incbins.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/incbin -v $(VERSION) $(PYTHON) tools/extract_text.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/text -v $(VERSION) $(PYTHON) tools/extract_assets.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/assets -v $(VERSION) -j$(N_THREADS) $(PYTHON) tools/extract_audio.py -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml disasm: $(RM) -r $(EXPECTED_DIR) VERSION=$(VERSION) DISASM_BASEROM=$(BASEROM_DIR)/baserom-decompressed.z64 DISASM_DIR=$(EXPECTED_DIR) PYTHON=$(PYTHON) AS_CMD='$(AS) $(ASFLAGS)' LD=$(LD) ./tools/disasm/do_disasm.sh run: $(ROM) ifeq ($(N64_EMULATOR),) $(error Emulator path not set. Set N64_EMULATOR in the Makefile or define it as an environment variable) endif $(N64_EMULATOR) $< .PHONY: all rom compress clean assetclean distclean venv setup disasm run .DEFAULT_GOAL := rom #### Various Recipes #### $(ROM): $(ELF) $(ELF2ROM) -cic 6105 $< $@ $(ROMC): $(ROM) $(ELF) $(BUILD_DIR)/compress_ranges.txt $(PYTHON) tools/compress.py --in $(ROM) --out $@ --dmadata-start `./tools/dmadata_start.sh $(NM) $(ELF)` --compress `cat $(BUILD_DIR)/compress_ranges.txt` --threads $(N_THREADS) $(PYTHON) -m ipl3checksum sum --cic 6105 --update $@ $(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) $(OVL_RELOC_FILES) $(LDSCRIPT) $(BUILD_DIR)/undefined_syms.txt \ $(SAMPLEBANK_O_FILES) $(SOUNDFONT_O_FILES) $(SEQUENCE_O_FILES) \ $(BUILD_DIR)/assets/audio/sequence_font_table.o $(BUILD_DIR)/assets/audio/audiobank_padding.o $(LD) -T $(LDSCRIPT) -T $(BUILD_DIR)/undefined_syms.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map $(MAP) -o $@ ## Order-only prerequisites # These ensure e.g. the O_FILES are built before the OVL_RELOC_FILES. # The intermediate phony targets avoid quadratically-many dependencies between the targets and prerequisites. o_files: $(O_FILES) $(OVL_RELOC_FILES): | o_files asset_files: $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES): | asset_files .PHONY: o_files asset_files $(BUILD_DIR)/$(SPEC): $(SPEC) $(CPP) $(CPPFLAGS) $< | $(BUILD_DIR_REPLACE) > $@ $(LDSCRIPT): $(BUILD_DIR)/$(SPEC) $(MKLDSCRIPT) $< $@ $(BUILD_DIR)/undefined_syms.txt: undefined_syms.txt $(CPP) $(CPPFLAGS) $< > $@ $(BUILD_DIR)/baserom/%.o: $(EXTRACTED_DIR)/baserom/% $(OBJCOPY) -I binary -O elf32-big $< $@ $(BUILD_DIR)/data/%.o: data/%.s $(CPP) $(CPPFLAGS) -Iinclude $< | $(AS) $(ASFLAGS) -o $@ $(BUILD_DIR)/assets/text/%.enc.jpn.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.txt $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) $< | $(PYTHON) tools/msgenc.py --encoding jpn --charmap assets/text/charmap.txt - $@ $(BUILD_DIR)/assets/text/%.enc.nes.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.txt $(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) $< | $(PYTHON) tools/msgenc.py --encoding nes --charmap assets/text/charmap.txt - $@ # Dependencies for files including message data headers # TODO remove when full header dependencies are used. $(BUILD_DIR)/assets/text/jpn_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.jpn.h $(BUILD_DIR)/assets/text/nes_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h $(BUILD_DIR)/assets/text/ger_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h $(BUILD_DIR)/assets/text/fra_message_data_static.o: $(BUILD_DIR)/assets/text/message_data.enc.nes.h $(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/message_data_staff.enc.nes.h $(BUILD_DIR)/src/code/z_message.o: assets/text/message_data.h assets/text/message_data_staff.h $(BUILD_DIR)/assets/text/%.o: assets/text/%.c ifneq ($(COMPILER),gcc) # Preprocess text with modern cpp for varargs macros $(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) $(INC) $< -o $(@:.o=.c) $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $(@:.o=.c) else $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< endif $(OBJCOPY) -O binary --only-section .rodata $@ $@.bin $(BUILD_DIR)/assets/%.o: assets/%.c $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< $(OBJCOPY) -O binary $@ $@.bin $(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< $(OBJCOPY) -O binary $@ $@.bin $(BUILD_DIR)/src/%.o: src/%.s $(CPP) $(CPPFLAGS) -Iinclude $< | $(AS) $(ASFLAGS) -o $@ # Incremental link to move z_message and z_game_over data into rodata $(BUILD_DIR)/src/code/z_message_z_game_over.o: $(BUILD_DIR)/src/code/z_message.o $(BUILD_DIR)/src/code/z_game_over.o $(LD) -r -T linker_scripts/data_with_rodata.ld -o $@ $^ $(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/compress_ranges.txt: $(BUILD_DIR)/$(SPEC) $(MKDMADATA) $< $(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/compress_ranges.txt # Dependencies for files that may include the dmadata header automatically generated from the spec file $(BUILD_DIR)/src/boot/z_std_dma.o: $(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/src/dmadata/dmadata.o: $(BUILD_DIR)/dmadata_table_spec.h # Dependencies for files including from include/tables/ # TODO remove when full header dependencies are used. $(BUILD_DIR)/src/code/graph.o: include/tables/gamestate_table.h $(BUILD_DIR)/src/code/object_table.o: include/tables/object_table.h $(BUILD_DIR)/src/code/z_actor.o: include/tables/actor_table.h # so uses of ACTOR_ID_MAX update when the table length changes $(BUILD_DIR)/src/code/z_actor_dlftbls.o: include/tables/actor_table.h $(BUILD_DIR)/src/code/z_effect_soft_sprite_dlftbls.o: include/tables/effect_ss_table.h $(BUILD_DIR)/src/code/z_game_dlftbls.o: include/tables/gamestate_table.h $(BUILD_DIR)/src/code/z_scene_table.o: include/tables/scene_table.h include/tables/entrance_table.h $(BUILD_DIR)/src/audio/general.o: $(SEQUENCE_TABLE) include/tables/sfx/*.h $(BUILD_DIR)/src/audio/sfx_params.o: include/tables/sfx/*.h $(BUILD_DIR)/src/%.o: src/%.c ifneq ($(RUN_CC_CHECK),0) $(CC_CHECK) $< endif $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< @$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s) $(BUILD_DIR)/src/libultra/libc/ll.o: src/libultra/libc/ll.c ifneq ($(RUN_CC_CHECK),0) $(CC_CHECK) $< endif $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< $(PYTHON) tools/set_o32abi_bit.py $@ @$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s) $(BUILD_DIR)/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c ifneq ($(RUN_CC_CHECK),0) $(CC_CHECK) $< endif $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< $(PYTHON) tools/set_o32abi_bit.py $@ @$(OBJDUMP) $(OBJDUMP_FLAGS) $@ > $(@:.o=.s) $(BUILD_DIR)/src/overlays/%_reloc.o: $(BUILD_DIR)/$(SPEC) $(FADO) $$(tools/reloc_prereq $< $(notdir $*)) -n $(notdir $*) -o $(@:.o=.s) -M $(@:.o=.d) $(AS) $(ASFLAGS) $(@:.o=.s) -o $@ $(BUILD_DIR)/assets/%.inc.c: assets/%.png $(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@ $(BUILD_DIR)/assets/%.inc.c: $(EXTRACTED_DIR)/assets/%.png $(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@ $(BUILD_DIR)/assets/%.bin.inc.c: assets/%.bin $(ZAPD) bblb -eh -i $< -o $@ $(BUILD_DIR)/assets/%.bin.inc.c: $(EXTRACTED_DIR)/assets/%.bin $(ZAPD) bblb -eh -i $< -o $@ $(BUILD_DIR)/assets/%.jpg.inc.c: assets/%.jpg $(ZAPD) bren -eh -i $< -o $@ $(BUILD_DIR)/assets/%.jpg.inc.c: $(EXTRACTED_DIR)/assets/%.jpg $(ZAPD) bren -eh -i $< -o $@ # Audio AUDIO_BUILD_DEBUG ?= 0 ifeq ($(AUDIO_BUILD_DEBUG),1) # for debugging only, make soundfonts depend on samplebanks so they can be linked against $(BUILD_DIR)/assets/audio/soundfonts/%.o: $(SAMPLEBANK_O_FILES) endif # first build samples... .PRECIOUS: $(BUILD_DIR)/assets/audio/samples/%.aifc .PRECIOUS: $(BUILD_DIR)/assets/audio/samples/%.half.aifc $(BUILD_DIR)/assets/audio/samples/%.half.aifc: assets/audio/samples/%.half.wav $(SAMPLECONV) vadpcm-half $< $@ $(BUILD_DIR)/assets/audio/samples/%.half.aifc: $(EXTRACTED_DIR)/assets/audio/samples/%.half.wav $(SAMPLECONV) vadpcm-half $< $@ ifeq ($(AUDIO_BUILD_DEBUG),1) @(cmp $( $@ $(BUILD_DIR)/assets/audio/samplebanks/%.xml: $(EXTRACTED_DIR)/assets/audio/samplebanks/%.xml cat $< | $(BUILD_DIR_REPLACE) > $@ .PRECIOUS: $(BUILD_DIR)/assets/audio/samplebanks/%.s $(BUILD_DIR)/assets/audio/samplebanks/%.s: $(BUILD_DIR)/assets/audio/samplebanks/%.xml | $(AIFC_FILES) $(SBC) $(SBCFLAGS) --makedepend $(@:.s=.d) $< $@ -include $(SAMPLEBANK_DEP_FILES) $(BUILD_DIR)/assets/audio/samplebanks/%.o: $(BUILD_DIR)/assets/audio/samplebanks/%.s $(AS) $(ASFLAGS) $< -o $@ ifeq ($(AUDIO_BUILD_DEBUG),1) $(OBJCOPY) -O binary --only-section .rodata $@ $(@:.o=.bin) @cmp $(@:.o=.bin) $(patsubst $(BUILD_DIR)/assets/audio/samplebanks/%,$(EXTRACTED_DIR)/baserom_audiotest/audiotable_files/%,$(@:.o=.bin)) && echo "$( $@ $(BUILD_DIR)/assets/audio/soundfonts/%.xml: $(EXTRACTED_DIR)/assets/audio/soundfonts/%.xml cat $< | $(BUILD_DIR_REPLACE) > $@ .PRECIOUS: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.h $(BUILD_DIR)/assets/audio/soundfonts/%.name $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.h $(BUILD_DIR)/assets/audio/soundfonts/%.name: $(BUILD_DIR)/assets/audio/soundfonts/%.xml | $(SAMPLEBANK_BUILD_XMLS) $(AIFC_FILES) # This rule can be triggered for either the .c or .h file, so $@ may refer to either the .c or .h file. A simple # substitution $(@:.c=.h) will fail ~50% of the time with -j. Instead, don't assume anything about the suffix of $@. $(SFC) $(SFCFLAGS) --makedepend $(basename $@).d $< $(basename $@).c $(basename $@).h $(basename $@).name -include $(SOUNDFONT_DEP_FILES) $(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name # compile c to unlinked object $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $< # partial link $(LD) -r -T linker_scripts/soundfont.ld $(@:.o=.tmp) -o $(@:.o=.tmp2) # patch defined symbols to be ABS symbols so that they remain file-relative offsets forever $(SFPATCH) $(@:.o=.tmp2) $(@:.o=.tmp2) # write start and size symbols afterwards, filename != symbolic name so source symbolic name from the .name file written by sfc $(OBJCOPY) --add-symbol $$(cat $(<:.c=.name))_Start=.rodata:0,global --redefine-sym __LEN__=$$(cat $(<:.c=.name))_Size $(@:.o=.tmp2) $@ # cleanup temp files @$(RM) $(@:.o=.tmp) $(@:.o=.tmp2) ifeq ($(AUDIO_BUILD_DEBUG),1) $(LD) $(foreach f,$(SAMPLEBANK_O_FILES),-R $f) -T linker_scripts/soundfont.ld $@ -o $(@:.o=.elf) $(OBJCOPY) -O binary -j.rodata $(@:.o=.elf) $(@:.o=.bin) @(cmp $(@:.o=.bin) $(patsubst $(BUILD_DIR)/assets/audio/soundfonts/%,$(EXTRACTED_DIR)/baserom_audiotest/audiobank_files/%,$(@:.o=.bin)) && echo "$( rodata $(BUILD_DIR)/src/audio/tables/samplebank_table.o: src/audio/tables/samplebank_table.c $(BUILD_DIR)/assets/audio/samplebank_table.h $(BUILD_DIR)/src/audio/tables/soundfont_table.o: src/audio/tables/soundfont_table.c $(BUILD_DIR)/assets/audio/soundfont_table.h $(SOUNDFONT_HEADERS) $(BUILD_DIR)/src/audio/tables/sequence_table.o: src/audio/tables/sequence_table.c $(SEQUENCE_TABLE) $(BUILD_DIR)/src/audio/tables/sequence_table.o: CFLAGS += -I include/tables $(BUILD_DIR)/src/audio/tables/%.o: src/audio/tables/%.c ifneq ($(RUN_CC_CHECK),0) $(CC_CHECK) $< endif $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $(@:.o=.tmp) $< $(LD) -r -T linker_scripts/data_with_rodata.ld $(@:.o=.tmp) -o $@ @$(RM) $(@:.o=.tmp) $(BUILD_DIR)/assets/audio/sequence_font_table.o: $(BUILD_DIR)/assets/audio/sequence_font_table.s $(AS) $(ASFLAGS) $< -o $@ # Extra audiobank padding that doesn't belong to any soundfont file $(BUILD_DIR)/assets/audio/audiobank_padding.o: echo ".section .rodata; .fill 0x20" | $(AS) $(ASFLAGS) -o $@ -include $(DEP_FILES) # Print target for debugging print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true