#include #include #include s32 func_800CA8E8(Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*); s32 Math3D_TriLineIntersect(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, Vec3f* arg7, Vec3f* arg8, Vec3f* arg9, s32 argA); s32 func_800CAD08(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Linef* arg8); s32 func_800CB1F8(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8); s32 func_800CB338(Vec3f* v0, Vec3f* v1, Vec3f* v2, Vec3f* center, f32 radius); s32 func_800CA7D0(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Vec3f* arg8, Vec3f* arg9, Vec3f* argA) { static Linef D_8016A5A0; static Linef D_8016A5B8; Vec3f sp34; if (func_800CAD08(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, &D_8016A5A0) == 0) { return 0; } Math_Vec3f_Copy(&D_8016A5B8.a, &D_8016A5A0.a); D_8016A5B8.b.x = (D_8016A5A0.b.x * 100.0f) + D_8016A5A0.a.x; D_8016A5B8.b.y = (D_8016A5A0.b.y * 100.0f) + D_8016A5A0.a.y; D_8016A5B8.b.z = (D_8016A5A0.b.z * 100.0f) + D_8016A5A0.a.z; if (!func_800CA8E8(&D_8016A5B8.a, &D_8016A5B8.b, arg8, arg9, argA, &sp34)) { return 0; } return 1; } #pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CA8E8.s") void Math3D_LineVsPos(Linef* line, Vec3f* pos, Vec3f* ret) { f32 temp_ret; f32 temp_f0; temp_ret = func_800CB600(&line->b); if (fabsf(temp_ret) < 0.008f) { osSyncPrintf(VT_COL(YELLOW, BLACK)); // Math3D_lineVsPosSuisenCross(): No straight line length osSyncPrintf("Math3D_lineVsPosSuisenCross():直線の長さがありません\n"); // Returns cross = pos. osSyncPrintf("cross = pos を返します。\n"); osSyncPrintf(VT_RST); Math_Vec3f_Copy(ret, pos); } temp_f0 = (((pos->x - line->a.x) * line->b.x) + ((pos->y - line->a.y) * line->b.y) + ((pos->z - line->a.z) * line->b.z)) / temp_ret; ret->x = (line->b.x * temp_f0) + line->a.x; ret->y = (line->b.y * temp_f0) + line->a.y; ret->z = (line->b.z * temp_f0) + line->a.z; } void func_800CACAC(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32* arg7, f32* arg8) { *arg7 = ((arg1 * arg6) - (arg3 * arg5)) / arg4; *arg8 = ((arg2 * arg5) - (arg0 * arg6)) / arg4; } s32 func_800CAD08(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Linef* arg8) { char pad[4]; Vec3f sp60; Vec3f sp54; f32 ax; f32 ay; f32 az; VEC_SET(sp60, arg0, arg1, arg2); VEC_SET(sp54, arg4, arg5, arg6); Math3D_Vec3f_Cross(&sp60, &sp54, &arg8->b); if (fabsf(arg8->b.x) < 0.008f && fabsf(arg8->b.y) < 0.008f && fabsf(arg8->b.z) < 0.008f) { return 0; } ax = fabsf(arg8->b.x); ay = fabsf(arg8->b.y); az = fabsf(arg8->b.z); if ((ay <= ax) && (az <= ax)) { func_800CACAC(arg1, arg2, arg5, arg6, arg8->b.x, arg3, arg7, &arg8->a.y, &arg8->a.z); arg8->a.x = 0.0f; } else if ((ax <= ay) && (az <= ay)) { func_800CACAC(arg2, arg0, arg6, arg4, arg8->b.y, arg3, arg7, &arg8->a.z, &arg8->a.x); arg8->a.y = 0.0f; } else { func_800CACAC(arg0, arg1, arg4, arg5, arg8->b.z, arg3, arg7, &arg8->a.x, &arg8->a.y); arg8->a.z = 0.0f; } return 1; } s32 func_800CAEE8(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Vec3f* arg8, Vec3f* arg9) { static Linef D_8016A5D0; if (func_800CAD08(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, &D_8016A5D0) == 0) { return 0; } Math3D_LineVsPos(&D_8016A5D0, arg8, arg9); return 1; } void func_800CAF5C(Vec3f* arg0, Vec3f* arg1, f32 arg2, Vec3f* arg3) { arg3->x = (arg1->x * arg2) + arg0->x; arg3->y = (arg1->y * arg2) + arg0->y; arg3->z = (arg1->z * arg2) + arg0->z; } void func_800CAFA0(Vec3f* v0, Vec3f* v1, f32 arg2, Vec3f* ret) { Vec3f diff; Math_Vec3f_Diff(v1, v0, &diff); func_800CAF5C(v0, &diff, arg2, ret); } f32 Math3D_DotProduct(Vec3f* vec1, Vec3f* vec2) { f32 ret; func_800CB010(vec1, vec2, &ret); return ret; } s32 func_800CB010(Vec3f* vec1, Vec3f* vec2, f32* dst) { f32 magProduct; magProduct = Math3D_Vec3fMagnitude(vec1) * Math3D_Vec3fMagnitude(vec2); if (fabsf(magProduct) < 0.008f) { *dst = 0.0f; return 1; } *dst = ((vec1->x * vec2->x) + (vec1->y * vec2->y) + (vec1->z * vec2->z)) / magProduct; return 0; } void func_800CB0C0(Vec3f* vec1, Vec3f* vec2, Vec3f* ret) { f32 temp_f12; Vec3f negVec1; f32 temp_f14; f32 temp_f2; f32 dotProduct; negVec1.x = vec1->x * -1.0f; negVec1.y = vec1->y * -1.0f; negVec1.z = vec1->z * -1.0f; dotProduct = Math3D_DotProduct(&negVec1, vec2); temp_f2 = vec2->x * dotProduct; temp_f12 = vec2->y * dotProduct; temp_f14 = vec2->z * dotProduct; ret->x = ((temp_f2 + vec1->x) + (temp_f2 + vec1->x)) + negVec1.x; ret->y = ((temp_f12 + vec1->y) + (temp_f12 + vec1->y)) + negVec1.y; ret->z = ((temp_f14 + vec1->z) + (temp_f14 + vec1->z)) + negVec1.z; } s32 func_800CB198(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5) { if (arg0 <= arg4 && arg4 <= arg1 && arg2 <= arg5 && arg5 <= arg3) { return 1; } return 0; } /*************************************************************************/ /* The next 2 functions have some interesting control flow */ /*************************************************************************/ #pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CB1F8.s") #ifdef NON_MATCHING /* * Math3D_TriInSphere * Checks if a tringle defined by `v0`, `v1`, and `v2` lies within a spehere * centered at `center` and has radius `radius`. Returns 1 if any vertex of the * triangle lies within the sphere, or 0 otherwise. */ s32 func_800CB338(Vec3f* v0, Vec3f* v1, Vec3f* v2, Vec3f* center, f32 radius) { f32 minX; f32 maxX; f32 minY; f32 maxY; f32 minZ; f32 maxZ; if (v1->x < v0->x) { minX = v1->x; maxX = v0->x; } else if (v0->x < v1->x) { minX = v0->x; maxX = v1->x; } if (v1->y < v0->y) { minY = v1->y; maxY = v0->y; } else if (v0->y < v1->y) { minY = v0->y; maxY = v1->y; } if (v1->z < v0->z) { minZ = v1->z; maxZ = v0->z; } else if (v0->z < v1->z) { minZ = v0->z; maxZ = v1->z; } if (v2->x < minX) { minX = v2->x; } else if (maxX < v2->x) { maxX = v2->x; } if (v2->y < minY) { minY = v2->y; } else if (maxY < v2->y) { maxY = v2->y; } if (v2->z < minZ) { minZ = v2->z; } else if (maxZ < v2->z) { maxZ = v2->z; } if (((minX - radius) <= center->x) && (center->x <= (maxX + radius)) && ((minY - radius) <= center->y) && (center->y <= (maxY + radius)) && ((minZ - radius) <= center->z) && (center->z <= (maxZ + radius))) { return 1; } return 0; } #else #pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CB338.s") #endif /**********************************************************************/ f32 func_800CB55C(f32 arg0, f32 arg1) { return SQ(arg0) + SQ(arg1); } f32 func_800CB570(f32 arg0, f32 arg1) { return sqrtf(func_800CB55C(arg0, arg1)); } f32 func_800CB594(f32 arg0, f32 arg1, f32 arg2, f32 arg3) { func_800CB55C(arg0 - arg2, arg1 - arg3); } f32 Math3D_Dist2D(f32 arg0, f32 arg1, f32 arg2, f32 arg3) { return sqrtf(func_800CB594(arg0, arg1, arg2, arg3)); } f32 func_800CB600(Vec3f* vec) { return SQ(vec->x) + SQ(vec->y) + SQ(vec->z); } f32 Math3D_Vec3fMagnitude(Vec3f* vec) { return sqrt(func_800CB600(vec)); } f32 func_800CB650(Vec3f* a, Vec3f* b) { Vec3f diff; Math_Vec3f_Diff(a, b, &diff); return func_800CB600(&diff); } /* * Math3D_Vec3f_DistXYZ * Calculates the distance between points `a` and `b` */ f32 Math3D_Vec3f_DistXYZ(Vec3f* a, Vec3f* b) { return Math_Vec3f_DistXYZ(a, b); } /* * Calculates the distance between `a` and `b`. */ f32 Math3D_DistXYZ16toF(Vec3s* a, Vec3f* b) { Vec3f diff; diff.x = a->x - b->x; diff.y = a->y - b->y; diff.z = a->z - b->z; return Math3D_Vec3fMagnitude(&diff); } f32 func_800CB70C(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) { return ((arg0->x - arg2) * (arg1->y - arg3)) - ((arg0->y - arg3) * (arg1->x - arg2)); } f32 func_800CB744(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) { return ((arg0->y - arg2) * (arg1->z - arg3)) - ((arg0->z - arg3) * (arg1->y - arg2)); } f32 func_800CB77C(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) { return ((arg0->z - arg2) * (arg1->x - arg3)) - ((arg0->x - arg3) * (arg1->z - arg2)); } void Math3D_Vec3f_Cross(Vec3f* a, Vec3f* b, Vec3f* ret) { ret->x = (a->y * b->z) - (a->z * b->y); ret->y = (a->z * b->x) - (a->x * b->z); ret->z = (a->x * b->y) - (a->y * b->x); } /* * Calculates the normal vector to a surface with sides `vb` - `va` and `vc` - `va` * outputs the normal to `normal` */ void Math3D_SurfaceNorm(Vec3f* va, Vec3f* vb, Vec3f* vc, Vec3f* normal) { static Vec3f abDiff; static Vec3f acDiff; Math_Vec3f_Diff(vb, va, &abDiff); Math_Vec3f_Diff(vc, va, &acDiff); Math3D_Vec3f_Cross(&abDiff, &acDiff, normal); } s32 func_800CB88C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2) { s32 ret = 0; if (arg2->x < arg0->x) { ret = 1; } if (arg0->x < arg1->x) { ret |= 2; } if (arg2->y < arg0->y) { ret |= 4; } if (arg0->y < arg1->y) { ret |= 8; } if (arg2->z < arg0->z) { ret |= 0x10; } if (arg0->z < arg1->z) { ret |= 0x20; } return ret; } #ifdef NON_MATCHING s32 func_800CB934(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2) { s32 ret = 0; if ((arg2->y - arg1->x) < (arg0->y - arg0->x)) { ret = 1; } if ((arg0->y - arg0->x) < (arg1->y - arg2->x)) { ret |= 2; } if ((arg2->x + arg2->y) < (arg0->x + arg0->y)) { ret |= 4; } if ((arg0->x + arg0->y) < (arg1->x + arg1->y)) { ret |= 8; } if ((-arg1->z + arg2->y) < (-arg0->z + arg0->y)) { ret |= 0x10; } if ((-arg0->z + arg0->y) < (arg1->y - arg2->z)) { ret |= 0x20; } if ((arg2->z + arg2->y) < (arg0->z + arg0->y)) { ret |= 0x40; } if ((arg0->z + arg0->y) < (arg1->z + arg1->y)) { ret |= 0x80; } if ((-arg1->z + arg2->x) < (-arg0->z + arg0->x)) { ret |= 0x100; } if ((-arg0->z + arg0->x) < (-arg2->z + arg1->x)) { ret |= 0x200; } if ((arg2->z + arg2->x) < (arg0->z + arg0->x)) { ret |= 0x400; } if ((arg0->z + arg0->x) < (arg1->z + arg1->x)) { ret |= 0x800; } return ret; } #else #pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CB934.s") #endif s32 func_800CBAE4(Vec3f* v0, Vec3f* v1, Vec3f* v2) { s32 ret = 0; if ((v2->x + v2->y + v2->z) < (v0->x + v0->y + v0->z)) { ret = 0x01; } if ((-v1->x + v2->y + v2->z) < (-v0->x + v0->y + v0->z)) { ret |= 0x02; } if ((-v1->x + v2->y - v1->z) < (-v0->x + v0->y - v0->z)) { ret |= 0x04; } if ((v2->x + v2->y - v1->z) < (v0->x + v0->y - v0->z)) { ret |= 0x08; } if ((v2->x - v1->y + v2->z) < (v0->x - v0->y + v0->z)) { ret |= 0x10; } if ((-v1->x - v1->y + v2->z) < (-v0->x - v0->y + v0->z)) { ret |= 0x20; } if ((-v1->x - v1->y + v2->z) < (-v0->x - v0->y + v0->z)) { ret |= 0x40; } if ((-v1->x - v1->y - v1->z) < (-v0->x - v0->y - v0->z)) { ret |= 0x80; } return ret; } s32 func_800CBC60(Vec3f* v0, Vec3f* v1, Vec3f* v2, Vec3f* v3) { static Vec3f D_8016A608; static Vec3f D_8016A618; static Vec3f D_8016A628; static Vec3f D_8016A638; s32 flags[2]; flags[0] = flags[1] = 0; flags[0] = func_800CB88C(v2, v0, v1); if (!flags[0]) { return 1; } flags[1] = func_800CB88C(v3, v0, v1); if (!flags[1]) { return 1; } if (flags[0] & flags[1]) { return 0; } flags[0] |= (func_800CB934(v2, v0, v1) << 8); flags[1] |= (func_800CB934(v3, v0, v1) << 8); if (flags[0] & flags[1]) { return 0; } flags[0] |= (func_800CBAE4(v2, v0, v1) << 0x18); flags[1] |= (func_800CBAE4(v3, v0, v1) << 0x18); if (flags[0] & flags[1]) { return 0; } D_8016A608.x = v0->x; D_8016A608.y = v0->y; D_8016A608.z = v0->z; D_8016A618.x = v0->x; D_8016A618.y = v0->y; D_8016A618.z = v1->z; D_8016A628.x = v0->x; D_8016A628.y = v1->y; D_8016A628.z = v1->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, -1.0f, 0.0f, 0.0f, v0->x, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v0->x; D_8016A608.y = v0->y; D_8016A608.z = v0->z; D_8016A618.x = v0->x; D_8016A618.y = v1->y; D_8016A618.z = v1->z; D_8016A628.x = v0->x; D_8016A628.y = v1->y; D_8016A628.z = v0->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, -1.0f, 0.0f, 0.0f, v0->x, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v0->x; D_8016A608.y = v1->y; D_8016A608.z = v1->z; D_8016A618.x = v0->x; D_8016A618.y = v0->y; D_8016A618.z = v1->z; D_8016A628.x = v1->x; D_8016A628.y = v1->y; D_8016A628.z = v1->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, 1.0f, -v1->z, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v1->x; D_8016A608.y = v1->y; D_8016A608.z = v1->z; D_8016A618.x = v0->x; D_8016A618.y = v0->y; D_8016A618.z = v1->z; D_8016A628.x = v1->x; // POSSIBLE BUG? D_8016A618.y = v0->y; D_8016A628.z = v1->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, 1.0f, -v1->z, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v1->x; D_8016A608.y = v1->y; D_8016A608.z = v1->z; D_8016A618.x = v0->x; D_8016A618.y = v1->y; D_8016A618.z = v0->z; D_8016A628.x = v0->x; D_8016A628.y = v1->y; D_8016A628.z = v1->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 1.0f, 0.0f, -v1->y, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v1->x; D_8016A608.y = v1->y; D_8016A608.z = v1->z; D_8016A618.x = v1->x; D_8016A618.y = v1->y; D_8016A618.z = v0->z; D_8016A628.x = v0->x; D_8016A628.y = v1->y; D_8016A628.z = v0->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 1.0f, 0.0f, -v1->y, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v0->x; D_8016A608.y = v0->y; D_8016A608.z = v0->z; D_8016A618.x = v0->x; D_8016A618.y = v1->y; D_8016A618.z = v0->z; D_8016A628.x = v1->x; D_8016A628.y = v1->y; D_8016A628.z = v0->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, -1.0f, v0->z, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v0->x; D_8016A608.y = v0->y; D_8016A608.z = v0->z; D_8016A618.x = v1->x; D_8016A618.y = v1->y; D_8016A618.z = v0->z; D_8016A628.x = v1->x; D_8016A628.y = v0->y; D_8016A628.z = v0->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, 0.0f, -1.0f, v0->z, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v0->x; D_8016A608.y = v0->y; D_8016A608.z = v0->z; D_8016A618.x = v1->x; D_8016A618.y = v0->y; D_8016A618.z = v0->z; D_8016A628.x = v1->x; D_8016A628.y = v0->y; D_8016A628.z = v1->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, -1.0f, 0.0f, v0->y, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v0->x; D_8016A608.y = v0->y; D_8016A608.z = v0->z; D_8016A618.x = v1->x; D_8016A618.y = v0->y; D_8016A618.z = v1->z; D_8016A628.x = v0->x; D_8016A628.y = v0->y; D_8016A628.z = v1->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 0.0f, -1.0f, 0.0f, v0->y, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v1->x; D_8016A608.y = v1->y; D_8016A608.z = v1->z; D_8016A618.x = v1->x; D_8016A618.y = v0->y; D_8016A618.z = v0->z; D_8016A628.x = v1->x; D_8016A628.y = v1->y; D_8016A628.z = v0->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 1.0f, 0.0f, 0.0f, -v1->x, v2, v3, &D_8016A638, 0)) { return 1; } D_8016A608.x = v1->x; D_8016A608.y = v1->y; D_8016A608.z = v1->z; D_8016A618.x = v1->x; D_8016A618.y = v0->y; D_8016A618.z = v1->z; D_8016A628.x = v1->x; D_8016A628.y = v0->y; D_8016A628.z = v0->z; if (Math3D_TriLineIntersect(&D_8016A608, &D_8016A618, &D_8016A628, 1.0f, 0.0f, 0.0f, -v1->x, v2, v3, &D_8016A638, 0)) { return 1; } return 0; } // Some type of quad detection? s32 func_800CC6D8(Vec3s* v0, Vec3s* v1, Vec3s* v2, Vec3s* v3) { static Vec3f v0f; static Vec3f v1f; static Vec3f v2f; static Vec3f v3f; v0f.x = v0->x; v0f.y = v0->y; v0f.z = v0->z; v1f.x = v1->x; v1f.y = v1->y; v1f.z = v1->z; v2f.x = v2->x; v2f.y = v2->y; v2f.z = v2->z; v3f.x = v3->x; v3f.y = v3->y; v3f.z = v3->z; return func_800CBC60(&v0f, &v1f, &v2f, &v3f); } void func_800CC824(Vec3f* arg0, s16 angle, f32* arg2, f32* arg3, f32* arg4) { *arg2 = Math_Sins(angle) * 32767.0f; *arg3 = Math_Coss(angle) * 32767.0f; *arg4 = -((*arg2 * arg0->x) + (*arg3 * arg0->z)); } /* * Defines a plane from verticies `va`, `vb`, and `vc`. Normal components are output to * `nx`, `ny`, and `nz`. Distance from the origin is output to `originDist` * Satisifes the plane equation NxVx + NyVy + NzVz + D = 0 */ void func_800CC8B4(Vec3f* va, Vec3f* vb, Vec3f* vc, f32* nx, f32* ny, f32* nz, f32* originDist) { static Vec3f normal; f32 normMagnitude; f32 t; Math3D_SurfaceNorm(va, vb, vc, &normal); normMagnitude = sqrtf(SQ(normal.x) + SQ(normal.y) + SQ(normal.z)); if (!(fabsf(normMagnitude) < 0.008f)) { t = 1.0f / normMagnitude; *nx = normal.x * t; *ny = normal.y * t; *nz = normal.z * t; *originDist = -((*nx * va->x) + (*ny * va->y) + (*nz * va->z)); } else { *originDist = 0.0f; *nz = 0.0f; *ny = 0.0f; *nx = 0.0f; } } /* * Returns the answer to the plane equation with elements specified by arguments. */ f32 Math3D_Planef(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* v) { return (v->x * nx) + (ny * v->y) + (nz * v->z) + originDist; } /* * Returns the answer to the plane equation */ f32 Math3D_Plane(Plane* plane, Vec3f* v) { return ((plane->normal.x * v->x) + (plane->normal.y * v->y) + (plane->normal.z * v->z)) + plane->originDist; } /* * Calculates the absolute distance from a point `p` to the plane defined as * `nx`, `ny`, `nz`, and `originDist` */ f32 Math3D_UDistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p) { if (fabsf(sqrtf(SQ(nx) + SQ(ny) + SQ(nz))) < 0.008f) { osSyncPrintf(VT_COL(YELLOW, BLACK)); // Math3DLengthPlaneAndPos(): Normal size is near zero %f %f %f osSyncPrintf("Math3DLengthPlaneAndPos():法線size がゼロ近いです%f %f %f\n", nx, ny, nz); osSyncPrintf(VT_RST); return 0.0f; } return fabsf(Math3D_DistPlaneToPos(nx, ny, nz, originDist, p)); } /* * Calculates the signed distance from a point `p` to a plane defined as * `nx`, `ny`, `nz`, and `originDist` */ f32 Math3D_DistPlaneToPos(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* p) { f32 normMagnitude; normMagnitude = sqrtf(SQ(nx) + SQ(ny) + SQ(nz)); if (fabsf(normMagnitude) < 0.008f) { osSyncPrintf(VT_COL(YELLOW, BLACK)); // Math3DSignedLengthPlaneAndPos(): Normal size is close to zero %f %f %f osSyncPrintf("Math3DSignedLengthPlaneAndPos():法線size がゼロ近いです%f %f %f\n", nx, ny, nz); osSyncPrintf(VT_RST); return 0.0f; } return Math3D_Planef(nx, ny, nz, originDist, p) / normMagnitude; } s32 func_800CCBE4(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x, f32 arg5, f32 arg6, f32 ny) { f32 temp_f6; f32 temp_f10; f32 temp_f8; f32 sp60; f32 sq6; if (func_800CB1F8(v0->z, v0->x, v1->z, v1->x, v2->z, v2->x, z, x, arg6) == 0) { return 0; } sq6 = SQ(arg6); if (((SQ(v0->z - z) + SQ(v0->x - x)) < sq6) || ((SQ(v1->z - z) + SQ(v1->x - x)) < sq6) || ((SQ(v2->z - z) + SQ(v2->x - x)) < sq6)) { return 1; } temp_f6 = ((v0->z - z) * (v1->x - x)) - ((v0->x - x) * (v1->z - z)); temp_f10 = ((v1->z - z) * (v2->x - x)) - ((v1->x - x) * (v2->z - z)); temp_f8 = ((v2->z - z) * (v0->x - x)) - ((v2->x - x) * (v0->z - z)); if (((temp_f6 <= arg5) && (temp_f10 <= arg5) && (temp_f8 <= arg5)) || ((-arg5 <= temp_f6) && (-arg5 <= temp_f10) && (-arg5 <= temp_f8))) { return 1; } if (0.5f < fabsf(ny)) { if (func_800CE4B8(z, x, v0->z, v0->x, v1->z, v1->x, &sp60)) { if (sp60 < sq6) { return 1; } } if (func_800CE4B8(z, x, v1->z, v1->x, v2->z, v2->x, &sp60)) { if (sp60 < sq6) { return 1; } } if (func_800CE4B8(z, x, v2->z, v2->x, v0->z, v0->x, &sp60)) { if (sp60 < sq6) { return 1; } } } return 0; } s32 func_800CCF00(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x, f32 arg5, f32 ny) { return func_800CCBE4(v0, v1, v2, z, x, arg5, 1.0f, ny); } s32 func_800CCF48(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 z, f32 x) { return func_800CCBE4(v0, v1, v2, z, x, 300.0f, 1.0f, 0.6f); } s32 func_800CCF98(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 arg3, f32 normMagnitude, f32 arg5, f32 arg6, f32 z, f32 x, f32* pointDist, f32 argA) { if (fabsf(normMagnitude) < 0.008f) { return 0; } if (func_800CCBE4(v0, v1, v2, z, x, 300.0f, argA, normMagnitude)) { *pointDist = (f32)((((-arg3 * x) - (arg5 * z)) - arg6) / normMagnitude); return 1; } return 0; } s32 func_800CD044(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 arg3, f32 ny, f32 arg5, f32 arg6, f32 z, f32 x, f32* arg9, f32 argA) { if (fabsf(ny) < 0.008f) { return 0; } if (func_800CCBE4(v0, v1, v2, z, x, 0.0f, argA, ny)) { *arg9 = (f32)((((-arg3 * x) - (arg5 * z)) - arg6) / ny); return 1; } return 0; } s32 func_800CD0F0(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 ny, f32 z, f32 x) { if (fabsf(ny) < 0.008f) { return 0; } if (func_800CCBE4(v0, v1, v2, z, x, 300.0f, 1.0f, ny)) { return 1; } return 0; } /* * Determines if the Triangle defined by verticies `v0`, `v1`, and `v2` with normal vector * `nx`, `ny`, and `nz` is touching the cylinder defined by the center `cylZ`, `cylX` and top * y componets `cylBottom` and `cylTop` are touching. The y component which they are touching is * output to `yIntercept`, returns 1 if any part of the triangle is touching the cylinder. */ s32 Math3D_TriVtxCylTouching(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, f32 cylZ, f32 cylX, f32* yIntercept, f32 cylBottom, f32 cylTop) { f32 bottomDist; f32 topDist; Vec3f cylPos; if (fabsf(ny) < 0.008f) { return 0; } cylPos.x = cylX; cylPos.y = cylBottom; cylPos.z = cylZ; bottomDist = Math3D_Planef(nx, ny, nz, originDist, &cylPos); cylPos.y = cylTop; topDist = Math3D_Planef(nx, ny, nz, originDist, &cylPos); if (((bottomDist > 0.0f) && (topDist > 0.0f)) || ((bottomDist < 0.0f) && (topDist < 0.0f))) { return 0; } if (func_800CCBE4(v0, v1, v2, cylZ, cylX, 300.0f, 1.0f, ny)) { *yIntercept = (((-nx * cylX) - (nz * cylZ)) - originDist) / ny; return 1; } return 0; } s32 func_800CD2D8(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 z, f32 x, f32 arg6) { if (fabsf(plane->normal.y) < 0.008f) { return 0; } if (func_800CCBE4(v0, v1, v2, z, x, 0.0f, arg6, plane->normal.y)) { return 1; } return 0; } s32 func_800CD34C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) { f32 temp_f6; f32 temp_f10; f32 temp_f8; f32 sp60; f32 sq6; if (func_800CB1F8(arg0->y, arg0->z, arg1->y, arg1->z, arg2->y, arg2->z, arg3, arg4, arg6) == 0) { return 0; } sq6 = SQ(arg6); if (((SQ(arg0->y - arg3) + SQ(arg0->z - arg4)) < sq6) || ((SQ(arg1->y - arg3) + SQ(arg1->z - arg4)) < sq6) || ((SQ(arg2->y - arg3) + SQ(arg2->z - arg4)) < sq6)) { return 1; } temp_f6 = ((arg0->y - arg3) * (arg1->z - arg4)) - ((arg0->z - arg4) * (arg1->y - arg3)); temp_f10 = ((arg1->y - arg3) * (arg2->z - arg4)) - ((arg1->z - arg4) * (arg2->y - arg3)); temp_f8 = ((arg2->y - arg3) * (arg0->z - arg4)) - ((arg2->z - arg4) * (arg0->y - arg3)); if (((temp_f6 <= arg5) && (temp_f10 <= arg5) && (temp_f8 <= arg5)) || ((-arg5 <= temp_f6) && (-arg5 <= temp_f10) && (-arg5 <= temp_f8))) { return 1; } if (0.5f < fabsf(arg7)) { if (func_800CE4B8(arg3, arg4, arg0->y, arg0->z, arg1->y, arg1->z, &sp60)) { if (sp60 < sq6) { return 1; } } if (func_800CE4B8(arg3, arg4, arg1->y, arg1->z, arg2->y, arg2->z, &sp60)) { if (sp60 < sq6) { return 1; } } if (func_800CE4B8(arg3, arg4, arg2->y, arg2->z, arg0->y, arg0->z, &sp60)) { if (sp60 < sq6) { return 1; } } } return 0; } s32 func_800CD668(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6) { return func_800CD34C(arg0, arg1, arg2, arg3, arg4, arg5, 1.0f, arg6); } s32 func_800CD6B0(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32* arg9) { if (fabsf(arg3) < 0.008f) { return 0; } arg3 = arg3; if (func_800CD34C(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg3)) { *arg9 = (f32)((((-arg4 * arg7) - (arg5 * arg8)) - arg6) / arg3); return 1; } return 0; } s32 func_800CD760(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 y, f32 z) { if (fabsf(nx) < 0.008f) { return 0; } if (func_800CD34C(v0, v1, v2, y, z, 300.0f, 1.0f, nx)) { return 1; } return 0; } s32 func_800CD7D8(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32* arg9, f32 argA, f32 argB) { static Vec3f D_8016A698; f32 sp34; f32 temp_ret; if (fabsf(arg3) < 0.008f) { return 0; } D_8016A698.x = argA; D_8016A698.y = arg7; D_8016A698.z = arg8; sp34 = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A698); D_8016A698.x = argB; temp_ret = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A698); if (((sp34 > 0.0f) && (temp_ret > 0.0f)) || ((sp34 < 0.0f) && (temp_ret < 0.0f))) { return 0; } if (func_800CD34C(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg3)) { *arg9 = (((-arg4 * arg7) - (arg5 * arg8)) - arg6) / arg3; return 1; } return 0; } s32 func_800CD95C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32* arg3, f32 arg4, f32 arg5, f32 arg6) { if (fabsf(*arg3) < 0.008f) { return 0; } if (func_800CD34C(arg0, arg1, arg2, arg4, arg5, 0.0f, arg6, *arg3)) { return 1; } return 0; } s32 func_800CD9D0(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) { f32 temp_f4; f32 temp_f8; f32 temp_f10; f32 sp78; f32 sq6; if (!func_800CB1F8(arg0->x, arg0->y, arg1->x, arg1->y, arg2->x, arg2->y, arg3, arg4, arg6)) { return 0; } sq6 = SQ(arg6); if (((SQ(arg3 - arg0->x) + SQ(arg4 - arg0->y)) < sq6) || ((SQ(arg3 - arg1->x) + SQ(arg4 - arg1->y)) < sq6) || ((SQ(arg3 - arg2->x) + SQ(arg4 - arg2->y)) < sq6)) { return 1; } temp_f4 = ((arg0->x - arg3) * (arg1->y - arg4)) - ((arg0->y - arg4) * (arg1->x - arg3)); temp_f8 = ((arg1->x - arg3) * (arg2->y - arg4)) - ((arg1->y - arg4) * (arg2->x - arg3)); temp_f10 = ((arg2->x - arg3) * (arg0->y - arg4)) - ((arg2->y - arg4) * (arg0->x - arg3)); if (((arg5 >= temp_f4) && (arg5 >= temp_f8) && (arg5 >= temp_f10)) || ((-arg5 <= temp_f4) && (-arg5 <= temp_f8) && (-arg5 <= temp_f10))) { return 1; } if (fabsf(arg7) > 0.5f) { if (func_800CE4B8(arg3, arg4, arg0->x, arg0->y, arg1->x, arg1->y, &sp78) && (sp78 < sq6)) { return 1; } if (func_800CE4B8(arg3, arg4, arg1->x, arg1->y, arg2->x, arg2->y, &sp78) && (sp78 < sq6)) { return 1; } if (func_800CE4B8(arg3, arg4, arg2->x, arg2->y, arg0->x, arg0->y, &sp78) && (sp78 < sq6)) { return 1; } } return 0; } s32 func_800CDD18(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6) { return func_800CD9D0(arg0, arg1, arg2, arg3, arg4, arg5, 1.0f, arg6); } s32 func_800CDD60(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32* arg9) { if (fabsf(arg5) < 0.008f) { return 0; } if (func_800CD9D0(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg5)) { *arg9 = (f32)((((-arg3 * arg7) - (arg4 * arg8)) - arg6) / arg5); return 1; } return 0; } s32 func_800CDE10(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nz, f32 x, f32 y) { if (fabsf(nz) < 0.008f) { return 0; } if (func_800CD9D0(v0, v1, v2, x, y, 300.0f, 1.0f, nz)) { return 1; } return 0; } s32 func_800CDE88(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32* arg9, f32 argA, f32 argB) { static Vec3f D_8016A6A8; f32 sp2C; f32 temp_ret; if (fabsf(arg5) < 0.008f) { return 0; } D_8016A6A8.x = arg7; D_8016A6A8.y = arg8; D_8016A6A8.z = argA; sp2C = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A6A8); D_8016A6A8.z = argB; temp_ret = Math3D_Planef(arg3, arg4, arg5, arg6, &D_8016A6A8); if (((sp2C > 0.0f) && (temp_ret > 0.0f)) || ((sp2C < 0.0f) && (temp_ret < 0.0f))) { return 0; } if (func_800CD9D0(arg0, arg1, arg2, arg7, arg8, 300.0f, 1.0f, arg5)) { *arg9 = (((-arg3 * arg7) - (arg4 * arg8)) - arg6) / arg5; return 1; } return 0; } s32 func_800CE010(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, f32 arg5, f32 arg6) { if (fabsf(arg3->z) < 0.008f) { return 0; } if (func_800CD9D0(arg0, arg1, arg2, arg4, arg5, 0.0f, arg6, arg3->z)) { return 1; } return 0; } s32 func_800CE084(f32 pointADist, f32 pointBDist, Vec3f* pointA, Vec3f* pointB, Vec3f* intersect) { f32 temp_f2; temp_f2 = pointADist - pointBDist; if (fabsf(temp_f2) < 0.008f) { *intersect = *pointB; return 0; } if (pointADist == 0.0f) { *intersect = *pointA; } else if (pointBDist == 0.0f) { *intersect = *pointB; } else { func_800CAFA0(pointA, pointB, pointADist / temp_f2, intersect); } return 1; } s32 func_800CE15C(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* linePointA, Vec3f* linePointB, Vec3f* intersect, s32 arg7) { f32 pointADist; f32 pointBDist; pointADist = Math3D_Planef(nx, ny, nz, originDist, linePointA); pointBDist = Math3D_Planef(nx, ny, nz, originDist, linePointB); if ((pointADist * pointBDist) > 0.0f) { *intersect = *linePointB; return 0; } if (arg7 != 0 && (pointADist < 0.0f) && (pointBDist > 0.0f)) { *intersect = *linePointB; return 0; } return func_800CE084(pointADist, pointBDist, linePointA, linePointB, intersect); } /* * Determines if the line formed by `linePiontA` and `linePointB` intersect with Triangle formed from * vertices `v0`, `v1`, and `v2` with normal vector `nx`, `ny`, and `nz` with plane distance from origin * `originDist` Outputs the intersection point at to `intersect` * Returns 1 if the line intersects with the triangle, 0 otherwise */ s32 Math3D_TriLineIntersect(Vec3f* v0, Vec3f* v1, Vec3f* v2, f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* linePointA, Vec3f* linePointB, Vec3f* intersect, s32 argA) { if (!func_800CE15C(nx, ny, nz, originDist, linePointA, linePointB, intersect, argA)) { return 0; } if (((nx == 0.0f) || (func_800CD760(v0, v1, v2, nx, intersect->y, intersect->z))) && ((ny == 0.0f) || (func_800CD0F0(v0, v1, v2, ny, intersect->z, intersect->x))) && ((nz == 0.0f) || (func_800CDE10(v0, v1, v2, nz, intersect->x, intersect->y)))) { return 1; } *intersect = *linePointB; return 0; } /* * Creates a TriNorm output to `tri`, and calculates the normal vector and plane from vertices * `va`, `vb`, and `vc` */ void Math3D_TriNorm(TriNorm* tri, Vec3f* va, Vec3f* vb, Vec3f* vc) { tri->vtx[0] = *va; tri->vtx[1] = *vb; tri->vtx[2] = *vc; func_800CC8B4(va, vb, vc, &tri->plane.normal.x, &tri->plane.normal.y, &tri->plane.normal.z, &tri->plane.originDist); } /* * Determines if point `point` lies within `sphere` */ s32 Math3D_PointInSphere(Sphere16* sphere, Vec3f* point) { if (Math3D_DistXYZ16toF(&sphere->center, point) < sphere->radius) { return 1; } return 0; } s32 func_800CE4B8(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32* arg6) { static Vec3f D_8016A6B8; f32 temp_f0; f32 temp_f2; f32 temp_f16; f32 temp_f18; s32 ret = 0; temp_f2 = arg4 - arg2; temp_f18 = arg5 - arg3; temp_f16 = (temp_f2 * temp_f2) + (temp_f18 * temp_f18); if (fabsf(temp_f16) < 0.008f) { *arg6 = 0.0f; return 0; } temp_f0 = (((arg0 - arg2) * temp_f2) + (arg1 - arg3) * temp_f18) / temp_f16; if (temp_f0 >= 0.0f) { if (temp_f0 <= 1.0f) { ret = 1; } } D_8016A6B8.x = (temp_f2 * temp_f0) + arg2; D_8016A6B8.y = (temp_f18 * temp_f0) + arg3; *arg6 = (f32)(SQ(D_8016A6B8.x - arg0) + SQ(D_8016A6B8.y - arg1)); return ret; } s32 func_800CE600(Sphere16* arg0, Linef* arg1) { static Vec3f D_8016A6C8; Vec3f t2; f32 temp_f0_2; f32 temp_f2; if ((Math3D_PointInSphere(arg0, &arg1->a)) || (Math3D_PointInSphere(arg0, &arg1->b))) { return 1; } else { t2.x = arg1->b.x - arg1->a.x; t2.y = arg1->b.y - arg1->a.y; t2.z = arg1->b.z - arg1->a.z; temp_f2 = SQ(t2.x) + SQ(t2.y) + SQ(t2.z); if (fabsf(temp_f2) < 0.008f) { return 0; } temp_f0_2 = ((((arg0->center.x - arg1->a.x) * t2.x) + ((arg0->center.y - arg1->a.y) * t2.y)) + ((arg0->center.z - arg1->a.z) * t2.z)) / temp_f2; if ((temp_f0_2 < 0.0f) || (1.0f < temp_f0_2)) { return 0; } D_8016A6C8.x = (t2.x * temp_f0_2) + arg1->a.x; D_8016A6C8.y = (t2.y * temp_f0_2) + arg1->a.y; D_8016A6C8.z = (t2.z * temp_f0_2) + arg1->a.z; if (SQ(D_8016A6C8.x - arg0->center.x) + SQ(D_8016A6C8.y - arg0->center.y) + SQ(D_8016A6C8.z - arg0->center.z) <= SQ((f32)arg0->radius)) { return 1; } } return 0; } void func_800CE800(Sphere16* sphere, TriNorm* tri, Vec3f* ret) { static Vec3f centroid; static Vec3f sphereCenter; f32 dist; f32 fw; centroid.x = ((tri->vtx[0].x + tri->vtx[1].x) * 0.5f); centroid.y = ((tri->vtx[0].y + tri->vtx[1].y) * 0.5f); centroid.z = ((tri->vtx[0].z + tri->vtx[1].z) * 0.5f); sphereCenter.x = sphere->center.x; sphereCenter.y = sphere->center.y; sphereCenter.z = sphere->center.z; dist = Math3D_Vec3f_DistXYZ(¢roid, &sphereCenter); if (fabsf(dist) < 0.008f) { ret->x = sphereCenter.x; ret->y = sphereCenter.y; ret->z = sphereCenter.z; return; } fw = sphere->radius / dist; func_800CAFA0(&sphereCenter, ¢roid, fw, ret); } s32 func_800CE934(Sphere16* arg0, TriNorm* arg1, Vec3f* arg2) { static Linef D_8016A6F8; static Vec3f D_8016A710; static Vec3f D_8016A720; f32 radius; f32 nx; f32 ny; f32 nz; f32 planeDist; D_8016A710.x = arg0->center.x; D_8016A710.y = arg0->center.y; D_8016A710.z = arg0->center.z; radius = arg0->radius; if (func_800CB338(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], &D_8016A710, radius) == 0) { return 0; } planeDist = Math3D_UDistPlaneToPos(arg1->plane.normal.x, arg1->plane.normal.y, arg1->plane.normal.z, arg1->plane.originDist, &D_8016A710); if (radius < planeDist) { return 0; } D_8016A6F8.a = arg1->vtx[0]; D_8016A6F8.b = arg1->vtx[1]; if (func_800CE600(arg0, &D_8016A6F8)) { func_800CE800(arg0, arg1, arg2); return 1; } D_8016A6F8.a = arg1->vtx[1]; D_8016A6F8.b = arg1->vtx[2]; if (func_800CE600(arg0, &D_8016A6F8)) { func_800CE800(arg0, arg1, arg2); return 1; } D_8016A6F8.a = arg1->vtx[2]; D_8016A6F8.b = arg1->vtx[0]; if (func_800CE600(arg0, &D_8016A6F8)) { func_800CE800(arg0, arg1, arg2); return 1; } nx = arg1->plane.normal.x * planeDist; ny = arg1->plane.normal.y * planeDist; nz = arg1->plane.normal.z * planeDist; if (Math3D_Planef(arg1->plane.normal.x, arg1->plane.normal.y, arg1->plane.normal.z, arg1->plane.originDist, &D_8016A710) > 0.0f) { D_8016A720.x = D_8016A710.x - nx; D_8016A720.y = D_8016A710.y - ny; D_8016A720.z = D_8016A710.z - nz; } else { D_8016A720.x = D_8016A710.x + nx; D_8016A720.y = D_8016A710.y + ny; D_8016A720.z = D_8016A710.z + nz; } if (0.5f < fabsf(arg1->plane.normal.y)) { if (func_800CCF00(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], D_8016A720.z, D_8016A720.x, 0.0f, arg1->plane.normal.y)) { func_800CE800(arg0, arg1, arg2); return 1; } } else if (0.5f < fabsf(arg1->plane.normal.x)) { if (func_800CD668(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], D_8016A720.y, D_8016A720.z, 0.0f, arg1->plane.normal.x)) { func_800CE800(arg0, arg1, arg2); return 1; } } else if (func_800CDD18(&arg1->vtx[0], &arg1->vtx[1], &arg1->vtx[2], D_8016A720.x, D_8016A720.y, 0.0f, arg1->plane.normal.z)) { func_800CE800(arg0, arg1, arg2); return 1; } return 0; } /* * Checks if point `point` is within cylinder `cyl` * Returns 1 if the point is inside the cylinder, 0 otherwise. */ s32 Math3D_PointInCyl(Cylinder16* cyl, Vec3f* point) { f32 bottom; f32 top; f32 x; f32 z; x = cyl->pos.x - point->x; z = cyl->pos.z - point->z; bottom = (f32)cyl->pos.y + cyl->yShift; top = cyl->height + bottom; if ((SQ(x) + SQ(z)) < SQ(cyl->radius) && (bottom < point->y) && (point->y < top)) { return 1; } else { return 0; } } #pragma GLOBAL_ASM("asm/non_matchings/code/sys_math3d/func_800CEE0C.s") /* * Determines if `cyl` and `tri` are touching. The point of intersection * is placed in `intersect` Returns 1 if they are touching, 0 otherwise. */ s32 Math3D_CylTriTouchingIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) { static Sphere16 topSphere; static Sphere16 bottomSphere; static Vec3f D_8016A740; static Vec3f D_8016A750; f32 sp8C; f32 cylTop; f32 cylBottom; f32 phi_f2; f32 t; f32 temp_ret; Vec3f sp6C; Vec3f sp60; Vec3f sp54; f32 temp_f14_2; f32 temp_f2; cylBottom = (f32)cyl->pos.y + cyl->yShift; cylTop = cyl->height + cylBottom; // If all of the verticies are below or all of the verticies are above the cylinder. if (((tri->vtx[0].y < cylBottom) && (tri->vtx[1].y < cylBottom) && (tri->vtx[2].y < cylBottom)) || ((cylTop < tri->vtx[0].y) && (cylTop < tri->vtx[1].y) && (cylTop < tri->vtx[2].y))) { return 0; } phi_f2 = 1.e38f; if (func_800CEE0C(cyl, &tri->vtx[0], &tri->vtx[1], &D_8016A740, &D_8016A750)) { phi_f2 = func_800CB650(&D_8016A740, &tri->vtx[0]); *intersect = D_8016A740; } if (func_800CEE0C(cyl, &tri->vtx[2], &tri->vtx[1], &D_8016A740, &D_8016A750)) { temp_ret = func_800CB650(&D_8016A740, &tri->vtx[2]); if (temp_ret < phi_f2) { *intersect = D_8016A740; phi_f2 = temp_ret; } } if (func_800CEE0C(cyl, &tri->vtx[0], &tri->vtx[2], &D_8016A740, &D_8016A750)) { temp_ret = func_800CB650(&D_8016A740, &tri->vtx[0]); if (temp_ret < phi_f2) { *intersect = D_8016A740; phi_f2 = temp_ret; } } // what is 1.e38f ? if (phi_f2 != 1.e38f) { return 1; } if (Math3D_TriVtxCylTouching(&tri->vtx[0], &tri->vtx[1], &tri->vtx[2], tri->plane.normal.x, tri->plane.normal.y, tri->plane.normal.z, tri->plane.originDist, cyl->pos.z, cyl->pos.x, &sp8C, cylBottom, cylTop)) { sp6C.x = cyl->pos.x; sp6C.y = sp8C; sp6C.z = cyl->pos.z; sp60.x = (tri->vtx[0].x + tri->vtx[1].x) * 0.5f; sp60.y = (tri->vtx[0].y + tri->vtx[1].y) * 0.5f; sp60.z = (tri->vtx[0].z + tri->vtx[1].z) * 0.5f; Math_Vec3f_Diff(&sp60, &sp6C, &sp54); temp_f14_2 = sqrtf((sp54.x * sp54.x) + (sp54.z * sp54.z)); if (fabsf(temp_f14_2) < 0.008f) { Math_Vec3f_Copy(intersect, &sp60); return 1; } t = cyl->radius / temp_f14_2; func_800CAF5C(&sp6C, &sp54, t, intersect); return 1; } topSphere.center.x = bottomSphere.center.x = cyl->pos.x; topSphere.center.z = bottomSphere.center.z = cyl->pos.z; topSphere.center.y = cylTop; bottomSphere.center.y = cylBottom; topSphere.radius = bottomSphere.radius = cyl->radius; if ((func_800CE934(&topSphere, tri, intersect)) || (func_800CE934(&bottomSphere, tri, intersect))) { return 1; } return 0; } /* * Returns 1 if `cyl` and `tri` and touching */ s32 Math3D_CylTriTouching(Cylinder16* cyl, TriNorm* tri) { Vec3f intersect; return Math3D_CylTriTouchingIntersect(cyl, tri, &intersect); } /* * Deteremines if two spheres are touching. Returns 1 if their closest surface point * is within 0.008f units. 0 otherwise. */ s32 Math3D_SpheresTouching(Sphere16* sphereA, Sphere16* sphereB) { f32 surfaceDist; return Math3D_SpheresTouchingSurface(sphereA, sphereB, &surfaceDist); } /* * Determines if two spheres are within 0.008 units of each other. The distance from * the closest point on the surface is placed in `surfaceDist` Returns 1 if the surfaces * are not touching. Returns 0 otherwise. */ s32 Math3D_SpheresTouchingSurface(Sphere16* sphereA, Sphere16* sphereB, f32* surfaceDist) { f32 centerDist; return Math3D_SpheresTouchingSurfaceCenter(sphereA, sphereB, surfaceDist, ¢erDist); } /* * Determines if two spheres are within 0.008f units of each other. The distance from * the centers is placed in `centerDist` and the closest distance to their surfaces is placed * in `surfaceDist` Returns 1 if the surfaces are not touching. Returns 0 otherwise. */ s32 Math3D_SpheresTouchingSurfaceCenter(Sphere16* sphereA, Sphere16* sphereB, f32* surfaceDist, f32* centerDist) { Vec3f diff; diff.x = (f32)sphereA->center.x - (f32)sphereB->center.x; diff.y = (f32)sphereA->center.y - (f32)sphereB->center.y; diff.z = (f32)sphereA->center.z - (f32)sphereB->center.z; *centerDist = sqrt(SQ(diff.x) + SQ(diff.y) + SQ(diff.z)); *surfaceDist = (((f32)sphereA->radius + (f32)sphereB->radius) - *centerDist); if (0.008f < *surfaceDist) { return 1; } *surfaceDist = 0.0f; return 0; } s32 func_800CFD84(Sphere16* sph, Cylinder16* cyl, f32* surfaceDist) { f32 centerDist; return func_800CFDA4(sph, cyl, surfaceDist, ¢erDist); } s32 func_800CFDA4(Sphere16* sph, Cylinder16* cyl, f32* surfaceDist, f32* centerDist) { static Cylinderf cylf; static Spheref sphf; f32 x; f32 z; f32 rad; f32 cylBottom; f32 cylTop; f32 sphBottom; f32 sphTop; if (sph->radius <= 0 || cyl->radius <= 0) { return 0; } sphf.center.y = sph->center.y; sphf.radius = sph->radius; cylf.pos.y = cyl->pos.y; cylf.yShift = cyl->yShift; cylf.height = cyl->height; x = (f32)sph->center.x - cyl->pos.x; z = (f32)sph->center.z - cyl->pos.z; rad = (f32)sph->radius + cyl->radius; *centerDist = sqrtf(SQ(x) + SQ(z)); if (rad < *centerDist) { return 0; } cylBottom = (cylf.pos.y + cylf.yShift); cylTop = cylBottom + cylf.height; sphBottom = sphf.center.y - sphf.radius; sphTop = sphf.center.y + sphf.radius; if ((sphTop >= cylBottom) && (sphBottom <= cylTop)) { *surfaceDist = rad - *centerDist; return 1; } return 0; } /* * returns 1 if cylinder `ca` is outside cylinder `cb`. * Sets `deadSpace` to the mininum space between the cylinders not occupied by the other. */ s32 Math3D_CylinderOutCylinder(Cylinder16* ca, Cylinder16* cb, f32* deadSpace) { f32 xzDist; Math3D_CylinderOutCylinderDist(ca, cb, deadSpace, &xzDist); } /* * returns 1 if cylinder `ca` is outside cylinder `cb`. * Sets `xzDist` to the xz distance between the centers of the cylinders. * Sets `deadSpace` to the mininum space between the cylinders not occupied by the other. */ s32 Math3D_CylinderOutCylinderDist(Cylinder16* ca, Cylinder16* cb, f32* deadSpace, f32* xzDist) { static Cylinderf caf; static Cylinderf cbf; Math_Vec3s_ToVec3f(&caf.pos, &ca->pos); caf.radius = ca->radius; caf.yShift = ca->yShift; caf.height = ca->height; Math_Vec3s_ToVec3f(&cbf.pos, &cb->pos); cbf.radius = cb->radius; cbf.yShift = cb->yShift; cbf.height = cb->height; *xzDist = sqrtf(SQ(caf.pos.x - cbf.pos.x) + SQ(caf.pos.z - cbf.pos.z)); // The combined radix are within the xz distance if ((caf.radius + cbf.radius) < *xzDist) { return 0; } // top of ca < bottom of cb or top of cb < bottom of ca if (((caf.pos.y + caf.yShift) + caf.height) < (cbf.pos.y + cbf.yShift) || (((cbf.pos.y + cbf.yShift) + cbf.height) < (caf.pos.y + caf.yShift))) { return 0; } *deadSpace = caf.radius + cbf.radius - *xzDist; return 1; } /* * Determines if triangle `ta` intersects with triangle `tb` the point of * intersection is output to `intersect. * Returns 1 is the triangles intersect, 0 otherwise */ s32 Math3D_TrisIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect) { f32 dist0; f32 dist1; f32 dist2; dist0 = Math3D_Plane(&ta->plane, &tb->vtx[0]); dist1 = Math3D_Plane(&ta->plane, &tb->vtx[1]); dist2 = Math3D_Plane(&ta->plane, &tb->vtx[2]); if (((dist0 > 0.0f) && (dist1 > 0.0f) && (dist2 > 0.0f)) || (((dist0 < 0.0f) && (dist1 < 0.0f)) && (dist2 < 0.0f))) { return 0; } dist0 = Math3D_Plane(&tb->plane, &ta->vtx[0]); dist1 = Math3D_Plane(&tb->plane, &ta->vtx[1]); dist2 = Math3D_Plane(&tb->plane, &ta->vtx[2]); if ((((dist0 > 0.0f) && (dist1 > 0.0f)) && (dist2 > 0.0f)) || ((dist0 < 0.0f) && (dist1 < 0.0f) && (dist2 < 0.0f))) { return 0; } if (Math3D_TriLineIntersect(&tb->vtx[0], &tb->vtx[1], &tb->vtx[2], tb->plane.normal.x, tb->plane.normal.y, tb->plane.normal.z, tb->plane.originDist, &ta->vtx[0], &ta->vtx[1], intersect, 0)) { return 1; } if (Math3D_TriLineIntersect(&tb->vtx[0], &tb->vtx[1], &tb->vtx[2], tb->plane.normal.x, tb->plane.normal.y, tb->plane.normal.z, tb->plane.originDist, &ta->vtx[1], &ta->vtx[2], intersect, 0)) { return 1; } if (Math3D_TriLineIntersect(&tb->vtx[0], &tb->vtx[1], &tb->vtx[2], tb->plane.normal.x, tb->plane.normal.y, tb->plane.normal.z, tb->plane.originDist, &ta->vtx[2], &ta->vtx[0], intersect, 0)) { return 1; } if (Math3D_TriLineIntersect(&ta->vtx[0], &ta->vtx[1], &ta->vtx[2], ta->plane.normal.x, ta->plane.normal.y, ta->plane.normal.z, ta->plane.originDist, &tb->vtx[0], &tb->vtx[1], intersect, 0) == 1) { return 1; } if (Math3D_TriLineIntersect(&ta->vtx[0], &ta->vtx[1], &ta->vtx[2], ta->plane.normal.x, ta->plane.normal.y, ta->plane.normal.z, ta->plane.originDist, &tb->vtx[1], &tb->vtx[2], intersect, 0) == 1) { return 1; } if (Math3D_TriLineIntersect(&ta->vtx[0], &ta->vtx[1], &ta->vtx[2], ta->plane.normal.x, ta->plane.normal.y, ta->plane.normal.z, ta->plane.originDist, &tb->vtx[2], &tb->vtx[0], intersect, 0) == 1) { return 1; } return 0; } s32 func_800D0480(Sphere16* arg0, f32 arg1, f32 arg2) { f32 temp_f0; f32 temp_f2; temp_f0 = arg0->center.x - arg1; temp_f2 = arg0->center.z - arg2; if ((SQ(temp_f0) + SQ(temp_f2)) <= SQ(arg0->radius)) { return 1; } return 0; } s32 func_800D04F0(Sphere16* arg0, f32 arg1, f32 arg2) { f32 temp_f0; f32 temp_f2; temp_f0 = arg0->center.x - arg1; temp_f2 = arg0->center.y - arg2; if ((SQ(temp_f0) + SQ(temp_f2)) <= SQ(arg0->radius)) { return 1; } return 0; } s32 func_800D0560(Sphere16* arg0, f32 arg1, f32 arg2) { f32 temp_f0; f32 temp_f2; temp_f0 = arg0->center.y - arg1; temp_f2 = arg0->center.z - arg2; if ((SQ(temp_f0) + SQ(temp_f2)) <= SQ(arg0->radius)) { return 1; } return 0; } void func_800D05D0(GlobalContext* gctx, Sphere16* sph) { } void func_800D05DC(GlobalContext* gctx, Cylinder16* cyl) { }