<Root> <File Name="do_action_static" Segment="7"> <!-- Japanese --> <Texture Name="gAttackDoActionJPNTex" OutName="attack_jpn" Format="ia4" Width="48" Height="16" Offset="0x0"/> <Texture Name="gCheckDoActionJPNTex" OutName="check_jpn" Format="ia4" Width="48" Height="16" Offset="0x180"/> <Texture Name="gEnterDoActionJPNTex" OutName="enter_jpn" Format="ia4" Width="48" Height="16" Offset="0x300"/> <Texture Name="gReturnDoActionJPNTex" OutName="return_jpn" Format="ia4" Width="48" Height="16" Offset="0x480"/> <Texture Name="gOpenDoActionJPNTex" OutName="open_jpn" Format="ia4" Width="48" Height="16" Offset="0x600"/> <Texture Name="gJumpDoActionJPNTex" OutName="jump_jpn" Format="ia4" Width="48" Height="16" Offset="0x780"/> <Texture Name="gDecideDoActionJPNTex" OutName="decide_jpn" Format="ia4" Width="48" Height="16" Offset="0x900"/> <Texture Name="gDiveDoActionJPNTex" OutName="dive_jpn" Format="ia4" Width="48" Height="16" Offset="0xA80"/> <Texture Name="gFasterDoActionJPNTex" OutName="faster_jpn" Format="ia4" Width="48" Height="16" Offset="0xC00"/> <Texture Name="gThrowDoActionJPNTex" OutName="throw_jpn" Format="ia4" Width="48" Height="16" Offset="0xD80"/> <Texture Name="gUnusedNaviDoActionJPNTex" OutName="navi_unused_jpn" Format="ia4" Width="48" Height="16" Offset="0xF00"/> <Texture Name="gClimbDoActionJPNTex" OutName="climb_jpn" Format="ia4" Width="48" Height="16" Offset="0x1080"/> <Texture Name="gDropDoActionJPNTex" OutName="drop_jpn" Format="ia4" Width="48" Height="16" Offset="0x1200"/> <Texture Name="gDownDoActionJPNTex" OutName="down_jpn" Format="ia4" Width="48" Height="16" Offset="0x1380"/> <Texture Name="gSaveDoActionJPNTex" OutName="save_jpn" Format="ia4" Width="48" Height="16" Offset="0x1500"/> <Texture Name="gSpeakDoActionJPNTex" OutName="speak_jpn" Format="ia4" Width="48" Height="16" Offset="0x1680"/> <Texture Name="gNextDoActionJPNTex" OutName="next_jpn" Format="ia4" Width="48" Height="16" Offset="0x1800"/> <Texture Name="gGrabDoActionJPNTex" OutName="grab_jpn" Format="ia4" Width="48" Height="16" Offset="0x1980"/> <Texture Name="gStopDoActionJPNTex" OutName="stop_jpn" Format="ia4" Width="48" Height="16" Offset="0x1B00"/> <Texture Name="gPutAwayDoActionJPNTex" OutName="put_away_jpn" Format="ia4" Width="48" Height="16" Offset="0x1C80"/> <Texture Name="gReelDoActionJPNTex" OutName="reel_jpn" Format="ia4" Width="48" Height="16" Offset="0x1E00"/> <Texture Name="gNum1DoActionJPNTex" OutName="num_1_jpn" Format="ia4" Width="48" Height="16" Offset="0x1F80"/> <Texture Name="gNum2DoActionJPNTex" OutName="num_2_jpn" Format="ia4" Width="48" Height="16" Offset="0x2100"/> <Texture Name="gNum3DoActionJPNTex" OutName="num_3_jpn" Format="ia4" Width="48" Height="16" Offset="0x2280"/> <Texture Name="gNum4DoActionJPNTex" OutName="num_4_jpn" Format="ia4" Width="48" Height="16" Offset="0x2400"/> <Texture Name="gNum5DoActionJPNTex" OutName="num_5_jpn" Format="ia4" Width="48" Height="16" Offset="0x2580"/> <Texture Name="gNum6DoActionJPNTex" OutName="num_6_jpn" Format="ia4" Width="48" Height="16" Offset="0x2700"/> <Texture Name="gNum7DoActionJPNTex" OutName="num_7_jpn" Format="ia4" Width="48" Height="16" Offset="0x2880"/> <Texture Name="gNum8DoActionJPNTex" OutName="num_8_jpn" Format="ia4" Width="48" Height="16" Offset="0x2A00"/> <!-- English --> <Texture Name="gAttackDoActionENGTex" OutName="attack_eng" Format="ia4" Width="48" Height="16" Offset="0x2B80"/> <Texture Name="gCheckDoActionENGTex" OutName="check_eng" Format="ia4" Width="48" Height="16" Offset="0x2D00"/> <Texture Name="gEnterDoActionENGTex" OutName="enter_eng" Format="ia4" Width="48" Height="16" Offset="0x2E80"/> <Texture Name="gReturnDoActionENGTex" OutName="return_eng" Format="ia4" Width="48" Height="16" Offset="0x3000"/> <Texture Name="gOpenDoActionENGTex" OutName="open_eng" Format="ia4" Width="48" Height="16" Offset="0x3180"/> <Texture Name="gJumpDoActionENGTex" OutName="jump_eng" Format="ia4" Width="48" Height="16" Offset="0x3300"/> <Texture Name="gDecideDoActionENGTex" OutName="decide_eng" Format="ia4" Width="48" Height="16" Offset="0x3480"/> <Texture Name="gDiveDoActionENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16" Offset="0x3600"/> <Texture Name="gFasterDoActionENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16" Offset="0x3780"/> <Texture Name="gThrowDoActionENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16" Offset="0x3900"/> <Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="ia4" Width="48" Height="16" Offset="0x3A80"/> <Texture Name="gClimbDoActionENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16" Offset="0x3C00"/> <Texture Name="gDropDoActionENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16" Offset="0x3D80"/> <Texture Name="gDownDoActionENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16" Offset="0x3F00"/> <Texture Name="gSaveDoActionENGTex" OutName="save_eng" Format="ia4" Width="48" Height="16" Offset="0x4080"/> <Texture Name="gSpeakDoActionENGTex" OutName="speak_eng" Format="ia4" Width="48" Height="16" Offset="0x4200"/> <Texture Name="gNextDoActionENGTex" OutName="next_eng" Format="ia4" Width="48" Height="16" Offset="0x4380"/> <Texture Name="gGrabDoActionENGTex" OutName="grab_eng" Format="ia4" Width="48" Height="16" Offset="0x4500"/> <Texture Name="gStopDoActionENGTex" OutName="stop_eng" Format="ia4" Width="48" Height="16" Offset="0x4680"/> <Texture Name="gPutAwayDoActionENGTex" OutName="put_away_eng" Format="ia4" Width="48" Height="16" Offset="0x4800"/> <Texture Name="gReelDoActionENGTex" OutName="reel_eng" Format="ia4" Width="48" Height="16" Offset="0x4980"/> <Texture Name="gNum1DoActionENGTex" OutName="num_1_eng" Format="ia4" Width="48" Height="16" Offset="0x4B00"/> <Texture Name="gNum2DoActionENGTex" OutName="num_2_eng" Format="ia4" Width="48" Height="16" Offset="0x4C80"/> <Texture Name="gNum3DoActionENGTex" OutName="num_3_eng" Format="ia4" Width="48" Height="16" Offset="0x4E00"/> <Texture Name="gNum4DoActionENGTex" OutName="num_4_eng" Format="ia4" Width="48" Height="16" Offset="0x4F80"/> <Texture Name="gNum5DoActionENGTex" OutName="num_5_eng" Format="ia4" Width="48" Height="16" Offset="0x5100"/> <Texture Name="gNum6DoActionENGTex" OutName="num_6_eng" Format="ia4" Width="48" Height="16" Offset="0x5280"/> <Texture Name="gNum7DoActionENGTex" OutName="num_7_eng" Format="ia4" Width="48" Height="16" Offset="0x5400"/> <Texture Name="gNum8DoActionENGTex" OutName="num_8_eng" Format="ia4" Width="48" Height="16" Offset="0x5580"/> </File> </Root>