#include "global.h" #include "vt.h" EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info" void EffectSs_InitInfo(PlayState* play, s32 tableSize) { u32 i; EffectSs* effectSs; EffectSsOverlay* overlay; for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) { overlay = &gEffectSsOverlayTable[i]; osSyncPrintf("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i, (u32)overlay->vramEnd - (u32)overlay->vramStart, overlay->vromEnd - overlay->vromStart); } sEffectSsInfo.table = GameState_Alloc(&play->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289); ASSERT(sEffectSsInfo.table != NULL, "EffectSS2Info.data_table != NULL", "../z_effect_soft_sprite.c", 290); sEffectSsInfo.searchStartIndex = 0; sEffectSsInfo.tableSize = tableSize; for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) { EffectSs_Reset(effectSs); } overlay = &gEffectSsOverlayTable[0]; for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) { overlay->loadedRamAddr = NULL; overlay++; } } void EffectSs_ClearAll(PlayState* play) { u32 i; EffectSs* effectSs; EffectSsOverlay* overlay; void* addr; sEffectSsInfo.table = NULL; sEffectSsInfo.searchStartIndex = 0; sEffectSsInfo.tableSize = 0; // This code doesn't actually work, since table was just set to NULL and tableSize to 0 for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) { EffectSs_Delete(effectSs); } overlay = &gEffectSsOverlayTable[0]; for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) { addr = overlay->loadedRamAddr; if (addr != NULL) { ZeldaArena_FreeDebug(addr, "../z_effect_soft_sprite.c", 337); } overlay->loadedRamAddr = NULL; overlay++; } } void EffectSs_Delete(EffectSs* effectSs) { if (effectSs->flags & 2) { Audio_StopSfxByPos(&effectSs->pos); } if (effectSs->flags & 4) { Audio_StopSfxByPos(&effectSs->vec); } EffectSs_Reset(effectSs); } void EffectSs_Reset(EffectSs* effectSs) { u32 i; effectSs->type = EFFECT_SS_TYPE_MAX; effectSs->accel.x = effectSs->accel.y = effectSs->accel.z = 0; effectSs->velocity.x = effectSs->velocity.y = effectSs->velocity.z = 0; effectSs->vec.x = effectSs->vec.y = effectSs->vec.z = 0; effectSs->pos.x = effectSs->pos.y = effectSs->pos.z = 0; effectSs->life = -1; effectSs->flags = 0; effectSs->priority = 128; effectSs->draw = NULL; effectSs->update = NULL; effectSs->gfx = NULL; effectSs->actor = NULL; for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) { effectSs->regs[i] = 0; } } s32 EffectSs_FindSlot(s32 priority, s32* pIndex) { s32 foundFree; s32 i; if (sEffectSsInfo.searchStartIndex >= sEffectSsInfo.tableSize) { sEffectSsInfo.searchStartIndex = 0; } // Search for a free slot i = sEffectSsInfo.searchStartIndex; foundFree = false; while (true) { if (sEffectSsInfo.table[i].life == -1) { foundFree = true; break; } i++; if (i >= sEffectSsInfo.tableSize) { i = 0; // Loop around the whole table } // After a full loop, break out if (i == sEffectSsInfo.searchStartIndex) { break; } } if (foundFree == true) { *pIndex = i; return 0; } // If all slots are in use, search for a slot with a lower priority // Note that a lower priority is representend by a higher value i = sEffectSsInfo.searchStartIndex; while (true) { // Equal priority should only be considered "lower" if flag 0 is set if ((priority <= sEffectSsInfo.table[i].priority) && !((priority == sEffectSsInfo.table[i].priority) && (sEffectSsInfo.table[i].flags & 1))) { break; } i++; if (i >= sEffectSsInfo.tableSize) { i = 0; // Loop around the whole table } // After a full loop, return 1 to indicate that we failed to find a suitable slot if (i == sEffectSsInfo.searchStartIndex) { return 1; } } *pIndex = i; return 0; } void EffectSs_Insert(PlayState* play, EffectSs* effectSs) { s32 index; if (FrameAdvance_IsEnabled(play) != true) { if (EffectSs_FindSlot(effectSs->priority, &index) == 0) { sEffectSsInfo.searchStartIndex = index + 1; sEffectSsInfo.table[index] = *effectSs; } } } // original name: "EffectSoftSprite2_makeEffect" void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { s32 index; u32 overlaySize; EffectSsOverlay* overlayEntry; EffectSsInit* initInfo; overlayEntry = &gEffectSsOverlayTable[type]; ASSERT(type < EFFECT_SS_TYPE_MAX, "type < EFFECT_SS2_TYPE_LAST_LABEL", "../z_effect_soft_sprite.c", 556); if (EffectSs_FindSlot(priority, &index) != 0) { // Abort because we couldn't find a suitable slot to add this effect in return; } sEffectSsInfo.searchStartIndex = index + 1; overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart; if (overlayEntry->vramStart == NULL) { // "Not an overlay" osSyncPrintf("EffectSoftSprite2_makeEffect():オーバーレイではありません。\n"); initInfo = overlayEntry->initInfo; } else { if (overlayEntry->loadedRamAddr == NULL) { overlayEntry->loadedRamAddr = ZeldaArena_MallocRDebug(overlaySize, "../z_effect_soft_sprite.c", 585); if (overlayEntry->loadedRamAddr == NULL) { osSyncPrintf(VT_FGCOL(RED)); // "The memory of %d byte cannot be secured. Therefore, the program cannot be loaded. // What a dangerous situation! Naturally, effects will not produced either." osSyncPrintf("EffectSoftSprite2_makeEffect():zelda_malloc_r()により,%" "dbyteのメモリ確保ができま\nせん。そのため、プログラムのロードも\n出来ません。ただいま危険" "な状態です!\nもちろん,エフェクトも出ません。\n", overlaySize); osSyncPrintf(VT_RST); return; } Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr); osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d\n", overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, type); osSyncPrintf(VT_RST); } initInfo = (void*)(u32)((overlayEntry->initInfo != NULL) ? (void*)((u32)overlayEntry->initInfo - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)) : NULL); } if (initInfo->init == NULL) { // "Effects have already been loaded, but the constructor is NULL so the addition will not occur. // Please fix this. (Waste of memory) %08x %d" osSyncPrintf("EffectSoftSprite2_makeEffect():すでにエフェクトはロード済みで\nすが," "コンストラクターがNULLなので追加をやめます。\n直してください。(メモリーの無駄) %08x %d\n", initInfo, type); return; } // Delete the previous effect in the slot, in case the slot wasn't free EffectSs_Delete(&sEffectSsInfo.table[index]); sEffectSsInfo.table[index].type = type; sEffectSsInfo.table[index].priority = priority; if (initInfo->init(play, index, &sEffectSsInfo.table[index], initParams) == 0) { osSyncPrintf(VT_FGCOL(GREEN)); // "Construction failed for some reason. The constructor returned an error. // Ceasing effect addition." osSyncPrintf("EffectSoftSprite2_makeEffect():" "何らかの理由でコンストラクト失敗。コンストラクターがエラーを返しました。エフェクトの追加を中" "止します。\n"); osSyncPrintf(VT_RST); EffectSs_Reset(&sEffectSsInfo.table[index]); } } void EffectSs_Update(PlayState* play, s32 index) { EffectSs* effectSs = &sEffectSsInfo.table[index]; if (effectSs->update != NULL) { effectSs->velocity.x += effectSs->accel.x; effectSs->velocity.y += effectSs->accel.y; effectSs->velocity.z += effectSs->accel.z; effectSs->pos.x += effectSs->velocity.x; effectSs->pos.y += effectSs->velocity.y; effectSs->pos.z += effectSs->velocity.z; effectSs->update(play, index, effectSs); } } void EffectSs_UpdateAll(PlayState* play) { s32 i; for (i = 0; i < sEffectSsInfo.tableSize; i++) { if (sEffectSsInfo.table[i].life > -1) { sEffectSsInfo.table[i].life--; if (sEffectSsInfo.table[i].life < 0) { EffectSs_Delete(&sEffectSsInfo.table[i]); } } if (sEffectSsInfo.table[i].life > -1) { EffectSs_Update(play, i); } } } void EffectSs_Draw(PlayState* play, s32 index) { EffectSs* effectSs = &sEffectSsInfo.table[index]; if (effectSs->draw != NULL) { effectSs->draw(play, index, effectSs); } } // original name: "EffectSoftSprite2_disp" void EffectSs_DrawAll(PlayState* play) { Lights* lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx); s32 i; Lights_BindAll(lights, play->lightCtx.listHead, NULL); Lights_Draw(lights, play->state.gfxCtx); for (i = 0; i < sEffectSsInfo.tableSize; i++) { if (sEffectSsInfo.table[i].life > -1) { if ((sEffectSsInfo.table[i].pos.x > 32000.0f) || (sEffectSsInfo.table[i].pos.x < -32000.0f) || (sEffectSsInfo.table[i].pos.y > 32000.0f) || (sEffectSsInfo.table[i].pos.y < -32000.0f) || (sEffectSsInfo.table[i].pos.z > 32000.0f) || (sEffectSsInfo.table[i].pos.z < -32000.0f)) { osSyncPrintf(VT_FGCOL(RED)); // "Since the position is outside the area, delete it. // Effect label No. %d: Please respond by the program. // Here is ==> pos (%f, %f, %f) and the label is in z_effect_soft_sprite_dlftbls.decl." osSyncPrintf("EffectSoftSprite2_disp():位置が領域外のため " "削除します。エフェクトラベルNo.%d:プログラムの方で対応をお願いします。ここです ==> " "pos(%f, %f, %f)で、ラベルはz_effect_soft_sprite_dlftbls.declにあります。\n", sEffectSsInfo.table[i].type, sEffectSsInfo.table[i].pos.x, sEffectSsInfo.table[i].pos.y, sEffectSsInfo.table[i].pos.z); osSyncPrintf(VT_FGCOL(GREEN)); // "If you are using pos for something else, consult me." osSyncPrintf("もし、posを別のことに使っている場合相談に応じます。\n"); osSyncPrintf(VT_RST); EffectSs_Delete(&sEffectSsInfo.table[i]); } else { EffectSs_Draw(play, i); } } } } s16 func_80027DD4(s16 arg0, s16 arg1, s32 arg2) { s16 ret = (arg2 == 0) ? arg1 : (arg0 + (s32)((arg1 - arg0) / (f32)arg2)); return ret; } s16 func_80027E34(s16 arg0, s16 arg1, f32 arg2) { return (arg1 - arg0) * arg2 + arg0; } u8 func_80027E84(u8 arg0, u8 arg1, f32 arg2) { return arg2 * ((f32)arg1 - (f32)arg0) + arg0; }