#include "global.h" void Sample_HandleStateChange(SampleContext* this) { if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) { SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); this->state.running = false; } } void Sample_Draw(SampleContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; View* view = &this->view; OPEN_DISPS(gfxCtx, "../z_sample.c", 62); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); gSPSegment(POLY_OPA_DISP++, 0x01, this->staticSegment); func_80095248(gfxCtx, 0, 0, 0); view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE; View_Apply(view, VIEW_ALL); { Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx)); guPosition(mtx, SREG(37), SREG(38), SREG(39), 1.0f, SREG(40), SREG(41), SREG(42)); gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD); } POLY_OPA_DISP = Gfx_SetFog2(POLY_OPA_DISP, 255, 255, 255, 0, 0, 0); Gfx_SetupDL_25Opa(gfxCtx); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_1CYCLE); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); gDPSetCombineMode(POLY_OPA_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 0); CLOSE_DISPS(gfxCtx, "../z_sample.c", 111); } void Sample_Main(GameState* thisx) { SampleContext* this = (SampleContext*)thisx; Sample_Draw(this); Sample_HandleStateChange(this); } void Sample_Destroy(GameState* thisx) { } void Sample_SetupView(SampleContext* this) { View* view = &this->view; GraphicsContext* gfxCtx = this->state.gfxCtx; View_Init(view, gfxCtx); SET_FULLSCREEN_VIEWPORT(view); View_SetPerspective(view, 60.0f, 10.0f, 12800.0f); { Vec3f eye; Vec3f lookAt; Vec3f up; eye.x = 0.0f; eye.y = 0.0f; eye.z = 3000.0f; lookAt.x = 0.0f; lookAt.y = 0.0f; lookAt.z = 0.0f; up.x = 0.0f; up.z = 0.0f; up.y = 1.0f; View_LookAt(view, &eye, &lookAt, &up); } } void Sample_LoadTitleStatic(SampleContext* this) { u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart; this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163); DmaMgr_SendRequest1(this->staticSegment, _title_staticSegmentRomStart, size, "../z_sample.c", 164); } void Sample_Init(GameState* thisx) { SampleContext* this = (SampleContext*)thisx; this->state.main = Sample_Main; this->state.destroy = Sample_Destroy; R_UPDATE_RATE = 1; Sample_SetupView(this); Sample_LoadTitleStatic(this); SREG(37) = 0; SREG(38) = 0; SREG(39) = 0; SREG(40) = 0; SREG(41) = 0; SREG(42) = 0; }