#ifndef Z64VIEW_H #define Z64VIEW_H #include "z64math.h" struct GraphicsContext; typedef struct { /* 0x0 */ s32 topY; // uly (upper left y) /* 0x4 */ s32 bottomY; // lry (lower right y) /* 0x8 */ s32 leftX; // ulx (upper left x) /* 0xC */ s32 rightX; // lrx (lower right x) } Viewport; // size = 0x10 typedef struct { /* 0x000 */ s32 magic; // string literal "VIEW" / 0x56494557 /* 0x004 */ struct GraphicsContext* gfxCtx; /* 0x008 */ Viewport viewport; /* 0x018 */ f32 fovy; // vertical field of view in degrees /* 0x01C */ f32 zNear; // distance to near clipping plane /* 0x020 */ f32 zFar; // distance to far clipping plane /* 0x024 */ f32 scale; // scale for matrix elements /* 0x028 */ Vec3f eye; /* 0x034 */ Vec3f at; /* 0x040 */ Vec3f up; /* 0x050 */ Vp vp; /* 0x060 */ Mtx projection; /* 0x0A0 */ Mtx viewing; /* 0x0E0 */ Mtx* projectionPtr; /* 0x0E4 */ Mtx* viewingPtr; /* 0x0E8 */ Vec3f distortionOrientation; /* 0x0F4 */ Vec3f distortionScale; /* 0x100 */ f32 distortionSpeed; /* 0x104 */ Vec3f curDistortionOrientation; /* 0x110 */ Vec3f curDistortionScale; /* 0x11C */ u16 normal; // used to normalize the projection matrix /* 0x120 */ s32 flags; /* 0x124 */ s32 unk_124; } View; // size = 0x128 #define VIEW_VIEWING (1 << 0) #define VIEW_VIEWPORT (1 << 1) #define VIEW_PROJECTION_PERSPECTIVE (1 << 2) #define VIEW_PROJECTION_ORTHO (1 << 3) #define VIEW_ALL (VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE | VIEW_PROJECTION_ORTHO) #define VIEW_FORCE_VIEWING (VIEW_VIEWING << 4) #define VIEW_FORCE_VIEWPORT (VIEW_VIEWPORT << 4) #define VIEW_FORCE_PROJECTION_PERSPECTIVE (VIEW_PROJECTION_PERSPECTIVE << 4) #define VIEW_FORCE_PROJECTION_ORTHO (VIEW_PROJECTION_ORTHO << 4) #endif