<Root> <File Name="object_os" Segment="6"> <!-- Happy Mask Salesman Animation --> <Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/> <!-- Happy Mask Salesman DLists --> <DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/> <DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/> <DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/> <DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/> <DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/> <DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/> <DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/> <DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/> <!-- Happy Mask Salesman Textures --> <Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/> <Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="eye_mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3018"/> <Texture Name="gHappyMaskSalesmanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/> <Texture Name="gHappyMaskSalesmanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanSleeveTex" OutName="sleeve" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="gold_fabric" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/> <Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="gold_fabric_center" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/> <!-- Happy Mask Salesman Skeleton --> <Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/> <Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/> <Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/> <Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/> <Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/> <Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/> <Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/> <Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/> <Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/> </File> </Root>