<Root>
    <File Name="object_geldb" Segment="6">
        <!-- Red-clothed Gerudo skeleton -->
        <Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>

        <!-- Red-clothed Gerudo animations -->
        <Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
        <Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/>
        <Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/>
        <Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/>
        <Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/>
        <Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/>
        <Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/>
        <Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/>
        <Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/>
        <Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/>
        <Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>

        <!-- Red-clothed Gerudo eye textures -->
        <Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
        <Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
        <Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>

        <!-- These hints are currently needed for ZAPD to extract the textures properly. -->
        <Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
        <Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
    </File>
</Root>