#include "global.h" #include "vt.h" void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags); void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags); void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags); Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f }; // unused Gfx D_801270B0[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_PERSP | G_CYC_FILL | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2), gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH), gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), gsSPClipRatio(FRUSTRATIO_1), gsSPEndDisplayList(), }; void (*sRoomDrawHandlers[])(GlobalContext* globalCtx, Room* room, u32 flags) = { func_80095AB4, func_80096F6C, func_80095D04, }; void func_80095AA0(GlobalContext* globalCtx, Room* room, Input* arg2, UNK_TYPE arg3) { } // Room Draw Polygon Type 0 void func_80095AB4(GlobalContext* globalCtx, Room* room, u32 flags) { s32 i; PolygonType0* polygon0; PolygonDlist* polygonDlist; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 193); if (flags & 1) { func_800342EC(&D_801270A0, globalCtx); gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment); func_80093C80(globalCtx); gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); } if (flags & 2) { func_8003435C(&D_801270A0, globalCtx); gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment); func_80093D84(globalCtx->state.gfxCtx); gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); } polygon0 = &room->mesh->polygon0; polygonDlist = SEGMENTED_TO_VIRTUAL(polygon0->start); for (i = 0; i < polygon0->num; i++) { if ((flags & 1) && (polygonDlist->opa != NULL)) { gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa); } if ((flags & 2) && (polygonDlist->xlu != NULL)) { gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu); } polygonDlist++; } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 239); } #define SHAPE_SORT_MAX 64 typedef struct struct_80095D04 { /* 0x00 */ PolygonDlist2* unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ struct struct_80095D04* unk_08; /* 0x0C */ struct struct_80095D04* unk_0C; } struct_80095D04; // size = 0x10 // Room Draw Polygon Type 2 #ifdef NON_MATCHING // this function still needs some work but it should be functionally equivalent void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) { PolygonType2* polygon2; PolygonDlist2* polygonDlist; struct_80095D04 spB8[SHAPE_SORT_MAX]; struct_80095D04* spB4; struct_80095D04* spB0; struct_80095D04* phi_v0; struct_80095D04* phi_a0; struct_80095D04* spA4; s32 phi_v1; s32 sp9C; Vec3f sp90; Vec3f sp84; f32 sp80; PolygonDlist2* phi_s0; PolygonDlist2* sp78; f32 temp_f0; f32 temp_f2; spB0 = NULL; spB4 = NULL; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 287); if (flags & 1) { func_800342EC(&D_801270A0, globalCtx); gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment); func_80093C80(globalCtx); gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); } if (flags & 2) { func_8003435C(&D_801270A0, globalCtx); gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment); func_80093D84(globalCtx->state.gfxCtx); gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); } spA4 = &spB8[0]; polygonDlist = SEGMENTED_TO_VIRTUAL(room->mesh->polygon2.start); polygon2 = &room->mesh->polygon2; if (polygon2->num > SHAPE_SORT_MAX) { __assert("polygon2->num <= SHAPE_SORT_MAX", "../z_room.c", 317); } sp78 = polygonDlist; for (sp9C = 0; sp9C < polygon2->num; sp9C++) { sp90.x = polygonDlist->pos.x; sp90.y = polygonDlist->pos.y; sp90.z = polygonDlist->pos.z; SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp90, &sp84, &sp80); temp_f0 = polygonDlist->unk_06; if (-temp_f0 < sp84.z) { temp_f2 = sp84.z - temp_f0; if (temp_f2 < globalCtx->lightCtx.unk_0C) { spA4->unk_00 = polygonDlist; spA4->unk_04 = temp_f2; phi_v0 = spB4; if (spB4 == 0) { spB0 = spA4; spB4 = spA4; spA4->unk_0C = NULL; spA4->unk_08 = NULL; } else { do { if (spA4->unk_04 < phi_v0->unk_04) { break; } phi_v0 = phi_v0->unk_0C; } while (phi_v0 != NULL); if (phi_v0 == NULL) { spA4->unk_08 = spB0; spA4->unk_0C = NULL; spB0->unk_0C = spA4; spB0 = spA4; } else { phi_a0 = phi_v0->unk_08; spA4->unk_08 = phi_a0; if (phi_a0 == NULL) { spB4 = spA4; } else { phi_a0->unk_0C = spA4; } phi_v0->unk_08 = spA4; spA4->unk_0C = (void*)phi_v0; } } spA4 = spA4++; } } polygonDlist++; } iREG(87) = polygon2->num; sp9C = 1; while (spB4 != NULL) { phi_s0 = spB4->unk_00; if (iREG(86) != 0) { phi_v1 = 0; while (phi_v1 < polygon2->num) { if (phi_s0 == sp78) { break; } phi_v1++; sp78++; } if (((iREG(86) == 1) && (iREG(89) > sp9C)) || ((iREG(86) == 2) && (iREG(89) == sp9C))) { if ((flags & 1) && (phi_s0->opa != NULL)) { gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa); } if ((flags & 2) && (phi_s0->xlu != NULL)) { gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu); } } } else { if ((flags & 1) && (phi_s0->opa != NULL)) { gSPDisplayList(oGfxCtx->polyOpa.p++, phi_s0->opa); } if ((flags & 2) && (phi_s0->xlu != NULL)) { gSPDisplayList(oGfxCtx->polyXlu.p++, phi_s0->xlu); } } spB4 = spB4->unk_0C; sp9C++; } iREG(88) = sp9C - 1; CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 430); } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_80095D04.s") #endif #define JPEG_MARKER 0xFFD8FFE0 s32 func_80096238(void* data) { OSTime time; if (*(u32*)data == JPEG_MARKER) { // Translates to: "EXPANDING JPEG DATA" osSyncPrintf("JPEGデータを展開します\n"); // Translates to: "JPEG DATA ADDRESS %08x" osSyncPrintf("JPEGデータアドレス %08x\n", data); // Translates to: "WORK BUFFER ADDRESS (Z BUFFER) %08x" osSyncPrintf("ワークバッファアドレス(Zバッファ)%08x\n", gZBuffer); time = osGetTime(); if (!Jpeg_Decode(data, gZBuffer, gGfxSPTaskOutputBuffer, sizeof(gGfxSPTaskOutputBuffer))) { time = osGetTime() - time; // Translates to: "SUCCESS... I THINK. time = %6.3f ms" osSyncPrintf("成功…だと思う。 time = %6.3f ms \n", (f64)(OS_CYCLES_TO_USEC(time) / 1000.0f)); // Translates to: "WRITING BACK TO ORIGINAL ADDRESS FROM WORK BUFFER." osSyncPrintf("ワークバッファから元のアドレスに書き戻します。\n"); // Translates to: "IF THE ORIGINAL BUFFER SIZE ISN'T AT LEAST 150KB, IT WILL BE OUT OF CONTROL." osSyncPrintf("元のバッファのサイズが150キロバイト無いと暴走するでしょう。\n"); bcopy(gZBuffer, data, sizeof(gZBuffer)); } else { // Translates to: "FAILURE! WHY IS IT 〜" osSyncPrintf("失敗!なんで〜\n"); } } return 0; } #ifdef NON_MATCHING // pointer arithmetic doesn't quite match void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0, u16 tlutCount, f32 frameX, f32 frameY) { Gfx* displayListHead; uObjBg* bg; displayListHead = *displayList; func_80096238(SEGMENTED_TO_VIRTUAL(source)); displayListHead++; gSPBranchList(displayListHead, (u8*)displayListHead + sizeof(uObjBg)); bg = (void*)displayListHead; bg->b.imageX = 0; bg->b.imageW = width * 4; bg->b.frameX = frameX * 4; bg->b.imageY = 0; bg->b.imageH = height * 4; bg->b.frameY = frameY * 4; bg->b.imagePtr = (void*)source; bg->b.imageLoad = G_BGLT_LOADTILE; bg->b.imageFmt = fmt; bg->b.imageSiz = siz; bg->b.imagePal = 0; bg->b.imageFlip = 0; if (fmt == G_IM_FMT_CI) { displayListHead = (void*)(bg + 1); gDPLoadTLUT(displayListHead++, tlutCount, 256, tlut); } else { displayListHead = (void*)(bg + 1); gDPPipeSync(displayListHead++); } if ((fmt == G_IM_FMT_RGBA) && (SREG(26) == 0)) { bg->b.frameW = width * 4; bg->b.frameH = height * 4; guS2DInitBg(bg); gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); gSPBgRectCopy(displayListHead++, bg); } else { bg->s.frameW = width * 4; bg->s.frameH = height * 4; bg->s.scaleW = 1024; bg->s.scaleH = 1024; bg->s.imageYorig = bg->b.imageY; gDPSetOtherMode(displayListHead++, mode0 | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA)); gDPSetCombineLERP(displayListHead++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1); gSPObjRenderMode(displayListHead++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP); gSPBgRect1Cyc(displayListHead++, bg); } gDPPipeSync(displayListHead++); *displayList = displayListHead; } #else void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0, u16 tlutCount, f32 frameX, f32 frameY); #pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_8009638C.s") #endif // Room Draw Polygon Type 1 - Single Format void func_80096680(GlobalContext* globalCtx, Room* room, u32 flags) { Camera* camera; Gfx* spA8; PolygonType1* polygon1; PolygonDlist* polygonDlist; u32 sp9C; u32 sp98; u32 sp94; u32 sp90; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 628); camera = ACTIVE_CAM; sp9C = (camera->setting == 25); polygon1 = &room->mesh->polygon1; polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist); sp98 = (flags & 1) && sp9C && polygon1->single.source && !(SREG(25) & 1); sp94 = (flags & 1) && polygonDlist->opa && !(SREG(25) & 2); sp90 = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4); if (sp94 || sp98) { gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment); if (sp94) { func_80093D18(globalCtx->state.gfxCtx); gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa); } if (sp98) { // gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)? gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800); { Vec3f sp60; spA8 = oGfxCtx->polyOpa.p; func_8005AFB4(&sp60, camera); func_8009638C(&spA8, polygon1->single.source, polygon1->single.tlut, polygon1->single.width, polygon1->single.height, polygon1->single.fmt, polygon1->single.siz, polygon1->single.mode0, polygon1->single.tlutCount, (sp60.x + sp60.z) * 1.2f + sp60.y * 0.6f, sp60.y * 2.4f + (sp60.x + sp60.z) * 0.3f); oGfxCtx->polyOpa.p = spA8; } // gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())? gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800); } } if (sp90) { gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment); func_80093D84(globalCtx->state.gfxCtx); gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 691); } BgImage* func_80096A74(PolygonType1* polygon1, GlobalContext* globalCtx) { Camera* camera; s32 camId; s16 camId2; Player* player; BgImage* bgImage; s32 i; camera = ACTIVE_CAM; camId = camera->unk_148; camId2 = func_80041C10(&globalCtx->colCtx, camId, 50)->unk_0E; if (camId2 >= 0) { camId = camId2; } player = PLAYER; player->actor.params = (player->actor.params & 0xFF00) | camId; bgImage = SEGMENTED_TO_VIRTUAL(polygon1->multi.list); for (i = 0; i < polygon1->multi.count; i++) { if (bgImage->id == camId) { return bgImage; } bgImage++; } // Translates to: "z_room.c: DATA CONSISTENT WITH CAMERA ID DOES NOT EXIST camid=%d" osSyncPrintf(VT_COL(RED, WHITE) "z_room.c:カメラIDに一致するデータが存在しません camid=%d\n" VT_RST, camId); LogUtils_HungupThread("../z_room.c", 726); return NULL; } // Room Draw Polygon Type 1 - Multi Format void func_80096B6C(GlobalContext* globalCtx, Room* room, u32 flags) { Camera* camera; Gfx* spA8; PolygonType1* polygon1; BgImage* bgImage; PolygonDlist* polygonDlist; u32 sp98; u32 sp94; u32 sp90; u32 sp8C; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 752); camera = ACTIVE_CAM; sp98 = (camera->setting == 25); polygon1 = &room->mesh->polygon1; polygonDlist = SEGMENTED_TO_VIRTUAL(polygon1->dlist); bgImage = func_80096A74(polygon1, globalCtx); sp94 = (flags & 1) && sp98 && bgImage->source && !(SREG(25) & 1); sp90 = (flags & 1) && polygonDlist->opa && !(SREG(25) & 2); sp8C = (flags & 2) && polygonDlist->xlu && !(SREG(25) & 4); if (sp90 || sp94) { gSPSegment(oGfxCtx->polyOpa.p++, 0x03, room->segment); if (sp90) { func_80093D18(globalCtx->state.gfxCtx); gSPMatrix(oGfxCtx->polyOpa.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(oGfxCtx->polyOpa.p++, polygonDlist->opa); } if (sp94) { // gSPLoadUcodeL(oGfxCtx->polyOpa.p++, rspS2DEX)? gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, OS_K0_TO_PHYSICAL(D_80113070), OS_K0_TO_PHYSICAL(D_801579A0), 0x800); { Vec3f sp5C; spA8 = oGfxCtx->polyOpa.p; func_8005AFB4(&sp5C, camera); func_8009638C(&spA8, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt, bgImage->siz, bgImage->mode0, bgImage->tlutCount, (sp5C.x + sp5C.z) * 1.2f + sp5C.y * 0.6f, sp5C.y * 2.4f + (sp5C.x + sp5C.z) * 0.3f); oGfxCtx->polyOpa.p = spA8; } // gSPLoadUcode(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData())? gSPLoadUcodeEx(oGfxCtx->polyOpa.p++, SysUcode_GetUCode(), SysUcode_GetUCodeData(), 0x800); } } if (sp8C) { gSPSegment(oGfxCtx->polyXlu.p++, 0x03, room->segment); func_80093D84(globalCtx->state.gfxCtx); gSPMatrix(oGfxCtx->polyXlu.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(oGfxCtx->polyXlu.p++, polygonDlist->xlu); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_room.c", 819); } // Room Draw Polygon Type 1 void func_80096F6C(GlobalContext* globalCtx, Room* room, u32 flags) { PolygonType1* polygon1 = &room->mesh->polygon1; if (polygon1->format == 1) { func_80096680(globalCtx, room, flags); } else if (polygon1->format == 2) { func_80096B6C(globalCtx, room, flags); } else { LogUtils_HungupThread("../z_room.c", 841); } } void func_80096FD4(GlobalContext* globalCtx, Room* room) { room->num = -1; room->segment = NULL; } #ifdef NON_MATCHING // regalloc differences u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx) { u8 nextRoomNum; u32 maxRoomSize = 0; RomFile* roomList = globalCtx->roomList; u32 roomSize; s32 i; for (i = 0; i < globalCtx->nbRooms; i++) { roomSize = roomList[i].vromEnd - roomList[i].vromStart; osSyncPrintf("ROOM%d size=%d\n", i, roomSize); if (maxRoomSize < roomSize) { maxRoomSize = roomSize; } } if (globalCtx->nbTransitionActors != 0) { s32 j = 0; RomFile* roomList = globalCtx->roomList; TransitionActorEntry* transitionActor = &globalCtx->transitionActorList[0]; LOG_NUM("game_play->room_rom_address.num", globalCtx->nbRooms, "../z_room.c", 912); for (j = 0; j < globalCtx->nbTransitionActors; j++) { s8 frontRoom = transitionActor->sides[0].room; s8 backRoom = transitionActor->sides[1].room; u32 frontRoomSize = (frontRoom < 0) ? 0 : roomList[frontRoom].vromEnd - roomList[frontRoom].vromStart; u32 backRoomSize = (backRoom < 0) ? 0 : roomList[backRoom].vromEnd - roomList[backRoom].vromStart; u32 cumulRoomSize = (frontRoom != backRoom) ? frontRoomSize + backRoomSize : frontRoomSize; osSyncPrintf("DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d>\n", j, cumulRoomSize, frontRoom, frontRoomSize, backRoom, backRoomSize); if (maxRoomSize < cumulRoomSize) { maxRoomSize = cumulRoomSize; } transitionActor++; } } osSyncPrintf(VT_FGCOL(YELLOW)); // Translates to: "ROOM BUFFER SIZE=%08x(%5.1fK)" osSyncPrintf("部屋バッファサイズ=%08x(%5.1fK)\n", maxRoomSize, (f64)(maxRoomSize * 0.0009765625f)); roomCtx->bufPtrs[0] = GameState_Alloc(&globalCtx->state, maxRoomSize, "../z_room.c", 946); // Translates to: "ROOM BUFFER INITIAL POINTER=%08x" osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]); roomCtx->bufPtrs[1] = (void*)((s32)roomCtx->bufPtrs[0] + maxRoomSize); // Translates to: "ROOM BUFFER END POINTER=%08x" osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]); osSyncPrintf(VT_RST); roomCtx->unk_30 = 0; roomCtx->status = 0; if (gSaveContext.respawnFlag > 0) { nextRoomNum = gSaveContext.respawn[gSaveContext.respawnFlag - 1].roomIndex; } else { nextRoomNum = globalCtx->setupEntranceList[globalCtx->curSpawn].room; } func_8009728C(globalCtx, roomCtx, nextRoomNum); return maxRoomSize; } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_room/func_80096FE8.s") #endif s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum) { u32 size; if (0) {} // Necessary to match if (roomCtx->status == 0) { roomCtx->prevRoom = roomCtx->curRoom; roomCtx->curRoom.num = roomNum; roomCtx->curRoom.segment = NULL; roomCtx->status = 1; if (roomNum >= globalCtx->nbRooms) { __assert("read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009); } size = globalCtx->roomList[roomNum].vromEnd - globalCtx->roomList[roomNum].vromStart; roomCtx->unk_34 = (void*)ALIGN16((s32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); if (0) {} // Also necessary to match osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1); DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, globalCtx->roomList[roomNum].vromStart, size, 0, &roomCtx->loadQueue, NULL, "../z_room.c", 1036); roomCtx->unk_30 ^= 1; return 1; } return 0; } s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) { if (roomCtx->status == 1) { if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) { roomCtx->status = 0; roomCtx->curRoom.segment = roomCtx->unk_34; gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34); Scene_ExecuteCommands(globalCtx, roomCtx->curRoom.segment); Player_SetBootData(globalCtx, PLAYER); Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx); return 1; } return 0; } return 1; } void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) { if (room->segment != NULL) { gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment); if (room->mesh->polygon.type >= ARRAY_COUNTU(sRoomDrawHandlers)) { __assert("this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125); } sRoomDrawHandlers[room->mesh->polygon.type](globalCtx, room, flags); } } void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx) { roomCtx->prevRoom.num = -1; roomCtx->prevRoom.segment = NULL; func_80031B14(globalCtx, &globalCtx->actorCtx); Actor_SpawnTransitionActors(globalCtx, &globalCtx->actorCtx); Map_InitRoomData(globalCtx, roomCtx->curRoom.num); if (!((globalCtx->sceneNum >= SCENE_SPOT00) && (globalCtx->sceneNum <= SCENE_SPOT20))) { Map_SavePlayerInitialInfo(globalCtx); } func_800F66C0(globalCtx->roomCtx.curRoom.echo); }