#ifndef SAMPLE_STATE_H #define SAMPLE_STATE_H #include "ultra64.h" #include "z64game.h" #include "z64view.h" typedef struct SampleState { /* 0x0000 */ GameState state; /* 0x00A4 */ u8* staticSegment; /* 0x00A8 */ View view; } SampleState; // size = 0x1D0 void Sample_Init(GameState* thisx); void Sample_Destroy(GameState* thisx); #endif