#ifndef Z64_H #define Z64_H #include "ultra64.h" #include "ultra64/gs2dex.h" #include "attributes.h" #include "audiomgr.h" #include "controller.h" #include "versions.h" #include "z64player.h" #include "z64audio.h" #include "z64ocarina.h" #include "z64curve.h" #include "z64effect.h" #include "z64animation.h" #include "z64animation_legacy.h" #include "letterbox.h" #include "z64math.h" #include "z64map_mark.h" #include "one_point_cutscene.h" #include "z64play.h" #include "z64skin.h" #include "z64skin_matrix.h" #include "z64vis.h" #include "zelda_arena.h" #include "alignment.h" #include "audiothread_cmd.h" #include "sfx.h" #include "color.h" #include "libu64/gfxprint.h" #include "z_lib.h" #include "regs.h" #include "irqmgr.h" #include "padmgr.h" #include "sched.h" #include "rumble.h" #include "map.h" #include "mempak.h" #include "tha.h" #include "thga.h" #include "speed_meter.h" #include "gfx.h" #include "gfx_setupdl.h" #include "gfxalloc.h" #include "prerender.h" #include "rand.h" #include "sys_math.h" #include "sys_math3d.h" #include "libc64/math64.h" #include "sys_matrix.h" #include "main.h" #include "segmented_address.h" #include "stackcheck.h" #include "kaleido_manager.h" #include "libc64/aprintf.h" #include "libc64/malloc.h" #include "libc64/sleep.h" #include "libc64/sprintf.h" #include "libu64/debug.h" // TODO: include all files listed above into the right place, and then delete this file. #endif