#ifndef Z64_SKYBOX_H #define Z64_SKYBOX_H #include "ultra64/ultratypes.h" #include "ultra64/gbi.h" #include "z64math.h" #include "z64dma.h" // for RomFile struct GameState; struct GraphicsContext; typedef enum { /* 0x00 */ SKYBOX_NONE, /* 0x01 */ SKYBOX_NORMAL_SKY, /* 0x02 */ SKYBOX_BAZAAR, /* 0x03 */ SKYBOX_OVERCAST_SUNSET, /* 0x04 */ SKYBOX_MARKET_ADULT, /* 0x05 */ SKYBOX_CUTSCENE_MAP, /* 0x07 */ SKYBOX_HOUSE_LINK = 7, /* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9, /* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT, /* 0x0B */ SKYBOX_HAPPY_MASK_SHOP, /* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS, /* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14, /* 0x0F */ SKYBOX_STABLES, /* 0x10 */ SKYBOX_HOUSE_KAKARIKO, /* 0x11 */ SKYBOX_KOKIRI_SHOP, /* 0x13 */ SKYBOX_GORON_SHOP = 19, /* 0x14 */ SKYBOX_ZORA_SHOP, /* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22, /* 0x17 */ SKYBOX_POTION_SHOP_MARKET, /* 0x18 */ SKYBOX_BOMBCHU_SHOP, /* 0x1A */ SKYBOX_HOUSE_RICHARD = 26, /* 0x1B */ SKYBOX_HOUSE_IMPA, /* 0x1C */ SKYBOX_TENT, /* 0x1D */ SKYBOX_UNSET_1D, /* 0x20 */ SKYBOX_HOUSE_MIDO = 32, /* 0x21 */ SKYBOX_HOUSE_SARIA, /* 0x22 */ SKYBOX_HOUSE_ALLEY, /* 0x27 */ SKYBOX_UNSET_27 = 39 } SkyboxId; typedef enum { /* 0 */ SKYBOX_DRAW_128, // 128x128 top/bottom faces, 128x64 side faces /* 1 */ SKYBOX_DRAW_256_4FACE, // 256x256 all side faces with per-face palettes /* 2 */ SKYBOX_DRAW_256_3FACE // 256x256 3/4 side faces with per-face palettes } SkyboxDrawType; typedef struct SkyboxContext { /* 0x000 */ char unk_00[0x128]; /* 0x128 */ void* staticSegments[2]; /* 0x130 */ u16 (*palettes)[256]; /* 0x134 */ Gfx (*dListBuf)[150]; /* 0x138 */ Gfx* gfx; /* 0x13C */ Vtx* roomVtx; /* 0x140 */ s16 drawType; /* 0x144 */ Vec3f rot; /* 0x150 */ char unk_150[0x10]; } SkyboxContext; // size = 0x160 typedef struct { /* 0x00 */ RomFile file; /* 0x08 */ RomFile palette; } SkyboxFile; // size = 0x10 extern SkyboxFile gNormalSkyFiles[]; void Skybox_Init(struct GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId); Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z); void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z); void Skybox_Update(SkyboxContext* skyboxCtx); #endif