#include #include #include typedef struct { u8 x; u8 y; u8 colorId; char text[0x15]; } PrintTextBuffer; typedef struct { u16 push; u16 held; } InputCombo; GameInfo* gGameInfo; int D_8015FA94; // no known symbols PrintTextBuffer D_8015FA98[0x16]; s16 D_8011E0B0 = 0; // PrintTextBuffer index Color_RGBA8 printTextColors[] = { { 255, 255, 32, 192 }, { 255, 150, 128, 192 }, { 128, 96, 0, 64 }, { 192, 128, 16, 128 }, { 255, 192, 32, 128 }, { 230, 230, 220, 64 }, { 128, 150, 255, 128 }, { 128, 255, 32, 128 }, }; InputCombo inputCombos[REG_GROUPS] = { { L_TRIG, U_CBUTTONS }, { L_TRIG, L_CBUTTONS }, { L_TRIG, D_CBUTTONS }, { L_TRIG, A_BUTTON }, { R_TRIG, D_CBUTTONS }, { L_TRIG, R_CBUTTONS }, { L_TRIG, R_TRIG }, { L_TRIG, L_JPAD }, { L_TRIG, R_JPAD }, { L_TRIG, U_JPAD }, { L_TRIG, B_BUTTON }, { L_TRIG, Z_TRIG }, { L_TRIG, D_JPAD }, { R_TRIG, A_BUTTON }, { R_TRIG, B_BUTTON }, { R_TRIG, Z_TRIG }, { R_TRIG, L_TRIG }, { R_TRIG, U_CBUTTONS }, { R_TRIG, R_CBUTTONS }, { R_TRIG, L_JPAD }, { R_TRIG, L_CBUTTONS }, { R_TRIG, START_BUTTON }, { L_TRIG, START_BUTTON }, { R_TRIG, R_JPAD }, { R_TRIG, U_JPAD }, { START_BUTTON, R_TRIG }, { START_BUTTON, A_BUTTON }, { START_BUTTON, B_BUTTON }, { START_BUTTON, R_CBUTTONS }, }; char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb"; // initialize GameInfo void func_800636C0() { s32 i; gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260); gGameInfo->regPage = 0; gGameInfo->regGroup = 0; gGameInfo->regCur = 0; gGameInfo->dpadLast = 0; gGameInfo->repeat = 0; for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) { gGameInfo->data[i] = 0; } } // Called when free movement is active. // 8011D394 to enable camera debugger void func_8006375C(s32 arg0, s32 arg1, const char* text) { } // Copy Camera Debugger Text void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) { PrintTextBuffer* buf; char* bufText; s16 i; buf = &D_8015FA98[D_8011E0B0]; if (D_8011E0B0 < 0x16) { buf->x = x; buf->y = y; buf->colorId = colorId; i = 0; bufText = buf->text; while (*bufText++ = *text++) { if (i++ > 0x14) { break; } } *bufText = '\0'; D_8011E0B0++; } } // Draw Text void func_80063828(GfxPrint* gfxPrint) { s32 i; Color_RGBA8* color; PrintTextBuffer* buffer; char* text; i = 0; if (D_8011E0B0 > 0) { do { buffer = &D_8015FA98[i]; text = buffer->text; color = &printTextColors[buffer->colorId]; GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a); GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y); GfxPrint_Printf(gfxPrint, "%s", text); i += 1; } while (i < D_8011E0B0); } } // Edit REG void func_8006390C(Input* input) { s32 dpad; s32 regGroup; s32 increment; InputCombo* input_combo; s32 i; regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE; dpad = input->cur.in.button & (U_JPAD | L_JPAD | R_JPAD | D_JPAD); if (CHECK_PAD(input->cur, L_TRIG) || CHECK_PAD(input->cur, R_TRIG) || CHECK_PAD(input->cur, START_BUTTON)) { input_combo = inputCombos; for (i = 0; i < REG_GROUPS; i++) { if (~(~input_combo->push | input->cur.in.button) || ~(~input_combo->held | input->press.in.button)) { input_combo++; } else { break; } } if (i < REG_GROUPS) { if (i == gGameInfo->regGroup) { gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1); return; } gGameInfo->regGroup = i; gGameInfo->regPage = 0; } } else { switch (gGameInfo->regPage - 1) { case 0: case 1: case 2: case 3: case 4: case 5: if (dpad == gGameInfo->dpadLast) { gGameInfo->repeat--; if (gGameInfo->repeat < 0) { gGameInfo->repeat = 1; } else { dpad ^= gGameInfo->dpadLast; } } else { gGameInfo->repeat = 0x10; gGameInfo->dpadLast = dpad; } increment = (dpad & R_JPAD) ? (CHECK_PAD(input->cur, A_BUTTON | B_BUTTON) ? 1000 : CHECK_PAD(input->cur, A_BUTTON) ? 100 : CHECK_PAD(input->cur, B_BUTTON) ? 10 : 1) : (dpad & L_JPAD) ? (CHECK_PAD(input->cur, A_BUTTON | B_BUTTON) ? -1000 : CHECK_PAD(input->cur, A_BUTTON) ? -100 : CHECK_PAD(input->cur, B_BUTTON) ? -10 : -1) : 0; gGameInfo->data[gGameInfo->regCur + regGroup] += increment; if (dpad & U_JPAD) { gGameInfo->regCur--; if (gGameInfo->regCur < 0) { gGameInfo->regCur = REG_PER_PAGE - 1; } } else if (dpad & D_JPAD) { gGameInfo->regCur++; if (gGameInfo->regCur >= REG_PER_PAGE) { gGameInfo->regCur = 0; } } if (iREG(0)) { iREG(0) = 0; func_800AA000(0, iREG(1), iREG(2), iREG(3)); } } } } // Draw Memory Viewer void func_80063C04(GfxPrint* gfxPrint) { s32 i; s32 page; s32 regGroup; s32 test; // removing affects stack char name[3]; page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE; regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE; // set up register name string name[0] = 'R'; name[1] = regChar[gGameInfo->regGroup]; // r_group type char name[2] = '\0'; GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128); for (i = 0; i != REG_PER_PAGE; i++) { if (i == gGameInfo->regCur) { GfxPrint_SetColor(gfxPrint, 0, 255, 255, 255); } GfxPrint_SetPos(gfxPrint, 3, i + 5); GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]); if (i == gGameInfo->regCur) { GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128); } } } void func_80063D7C(GraphicsContext* gfxCtx) { Gfx* sp7C; Gfx* sp78; GfxPrint gfxPrint; Gfx* tempRet; OPEN_DISPS(gfxCtx, "../z_debug.c", 628); GfxPrint_Init(&gfxPrint); sp78 = oGfxCtx->polyOpa.p; tempRet = Graph_GfxPlusOne(oGfxCtx->polyOpa.p); gSPDisplayList(oGfxCtx->overlay.p++, tempRet); GfxPrint_Open(&gfxPrint, tempRet); if ((OREG(0) == 1) || (OREG(0) == 8)) { func_80063828(&gfxPrint); } if (gGameInfo->regPage != 0) { func_80063C04(&gfxPrint); } D_8011E0B0 = 0; sp7C = GfxPrint_Close(&gfxPrint); gSPEndDisplayList(sp7C++); Graph_BranchDlist(sp78, sp7C); oGfxCtx->polyOpa.p = sp7C; if (0) {} CLOSE_DISPS(gfxCtx, "../z_debug.c", 664); GfxPrint_Destroy(&gfxPrint); }