<Root> <File Name="object_dodongo" Segment="6"> <!-- Dodongo Animations --> <Animation Name="gDodongoDieAnim" Offset="0x13C4"/> <Animation Name="gDodongoDamageAnim" Offset="0x1A44"/> <!-- Breathe Fire Animation also used for swallowing bomb and stunned --> <Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/> <Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/> <Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/> <Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/> <Animation Name="gDodongoWaitAnim" Offset="0x4C20"/> <Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/> <!-- Unused Dodongo Animations --> <Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/> <Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/> <Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/> <Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/> <Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/> <!-- Dodongo Textures --> <Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/> <Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/> <Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/> <Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/> <Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/> <Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/> <!-- Dodongo Skeleton --> <Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/> <!-- Fire Effect Textures --> <Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/> <Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/> <Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/> <Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/> <!-- Fire Effect --> <DList Name="gDodongoFireDL" Offset="0x98A0"/> </File> </Root>