#include "global.h" #define GAMESTATE_OVERLAY(name, init, destroy, size) \ { \ NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \ _ovl_##name##SegmentEnd, 0, init, destroy, 0, 0, 0, size \ } #define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \ { NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size } GameStateOverlay gGameStateOverlayTable[] = { GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)), GAMESTATE_OVERLAY(select, Select_Init, Select_Destroy, sizeof(SelectContext)), GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)), GAMESTATE_OVERLAY_INTERNAL(Gameplay_Init, Gameplay_Destroy, sizeof(GlobalContext)), GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)), GAMESTATE_OVERLAY(file_choose, func_80811A20, func_80811A18, 0x1CAE0), };