#ifndef QUAKE_H #define QUAKE_H #include "z64camera.h" #include "z64math.h" typedef struct { /* 0x00 */ Vec3f atOffset; /* 0x0C */ Vec3f eyeOffset; /* 0x18 */ s16 upPitchOffset; // gives a "roll" effect by offsetting the Up vector /* 0x1A */ s16 upYawOffset; // gives a "roll" effect by offsetting the Up vector /* 0x1C */ s16 fovOffset; // binary angle /* 0x20 */ f32 maxOffset; } ShakeInfo; // size = 0x24 typedef enum { /* 0 */ QUAKE_TYPE_NONE, /* 1 */ QUAKE_TYPE_1, // Periodic, sustaining, random X perturbations /* 2 */ QUAKE_TYPE_2, // Aperiodic, sustaining, random X perturbations /* 3 */ QUAKE_TYPE_3, // Periodic, decaying /* 4 */ QUAKE_TYPE_4, // Aperiodic, decaying, random X perturbations /* 5 */ QUAKE_TYPE_5, // Periodic, sustaining /* 6 */ QUAKE_TYPE_6 // See below } QuakeType; // Quake type 6 is Jump-Periodic, sustaining, random X perturbations, // resets period every 16 frames (jumps, similar to sawtooth), // continues indefinitely i.e. does not terminate when the timer reaches 0 // must be manually removed s16 Quake_Request(Camera* camera, u32 type); u32 Quake_SetSpeed(s16 index, s16 speed); u32 Quake_SetPerturbations(s16 index, s16 y, s16 x, s16 fov, s16 roll); u32 Quake_SetDuration(s16 index, s16 duration); u32 Quake_SetOrientation(s16 index, s16 isRelativeToScreen, Vec3s orientation); s16 Quake_GetTimeLeft(s16 index); u32 Quake_RemoveRequest(s16 index); void Quake_Init(void); s16 Quake_Update(Camera* camera, ShakeInfo* camShake); #endif