#ifndef Z64CUTSCENE_SPLINE_H #define Z64CUTSCENE_SPLINE_H #include "ultra64.h" #include "z64math.h" union CutsceneCameraPoint; void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3); s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, union CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame); #endif