#include #include Vec3f* func_8007C1AC(Vec3f* dest, VecSph* arg1); f32 func_8007BF90(Vec3f* a, Vec3f* b) { f32 dx = a->x - b->x; f32 dy = a->y - b->y; f32 dz = a->z - b->z; return sqrtf(SQ(dx) + SQ(dy) + SQ(dz)); } f32 func_8007BFD0(Vec3f* a, Vec3f* b, Vec3f* dest) { dest->x = a->x - b->x; dest->y = a->y - b->y; dest->z = a->z - b->z; return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z)); } f32 func_8007C028(Vec3f* a, Vec3f* b) { return sqrtf(SQ(a->x - b->x) + SQ(a->z - b->z)); } f32 func_8007C058(f32 arg0, f32 arg1) { return (arg1 <= fabsf(arg0)) ? arg0 : ((arg0 >= 0) ? arg1 : -arg1); } f32 func_8007C0A8(f32 arg0, f32 arg1) { return (fabsf(arg0) <= arg1) ? arg0 : ((arg0 >= 0) ? arg1 : -arg1); } Vec3f* func_8007C0F8(Vec3f* dest, Vec3f* a, Vec3f* b) { Vec3f v1; Vec3f v2; f32 temp; v1.x = b->x - a->x; v1.y = b->y - a->y; v1.z = b->z - a->z; temp = func_8007C058(sqrtf(SQ(v1.x) + SQ(v1.y) + SQ(v1.z)), 0.01f); v2.x = v1.x / temp; v2.y = v1.y / temp; v2.z = v1.z / temp; *dest = v2; return dest; } Vec3f* func_8007C1AC(Vec3f* dest, VecSph* arg1) { Vec3f v; f32 sin4; f32 cos4; f32 sin6; f32 cos6; cos4 = Math_Coss(arg1->phi); cos6 = Math_Coss(arg1->theta); sin4 = Math_Sins(arg1->phi); sin6 = Math_Sins(arg1->theta); v.x = arg1->r * sin4 * sin6; v.y = arg1->r * cos4; v.z = arg1->r * sin4 * cos6; *dest = v; return dest; } void func_8007C25C(Vec3f* dest, VecSph* arg1) { VecSph var; var.r = arg1->r; var.phi = 0x3FFF - arg1->phi; var.theta = arg1->theta; func_8007C1AC(dest, &var); } VecSph* func_8007C29C(VecSph* arg0, Vec3f* arg1) { VecSph sp28; f32 distSquared; f32 dist; distSquared = SQ(arg1->x) + SQ(arg1->z); dist = sqrtf(distSquared); if ((dist == 0.0f) && (arg1->y == 0.0f)) { sp28.phi = 0; } else { sp28.phi = Math_atan2f(dist, arg1->y) * 57.295776f * 182.04167f + 0.5f; } sp28.r = sqrtf(SQ(arg1->y) + distSquared); if ((arg1->x == 0.0f) && (arg1->z == 0.0f)) { sp28.theta = 0; } else { sp28.theta = Math_atan2f(arg1->x, arg1->z) * 57.295776f * 182.04167f + 0.5f; } *arg0 = sp28; return arg0; } VecSph* func_8007C3F4(VecSph* arg0, Vec3f* arg1) { VecSph sp18; func_8007C29C(&sp18, arg1); sp18.phi = 0x3FFF - sp18.phi; *arg0 = sp18; return arg0; } void func_8007C440(VecSph* arg0, Vec3f* a, Vec3f* b) { Vec3f var; var.x = b->x - a->x; var.y = b->y - a->y; var.z = b->z - a->z; func_8007C29C(arg0, &var); } void func_8007C490(VecSph* arg0, Vec3f* a, Vec3f* b) { Vec3f var; var.x = b->x - a->x; var.y = b->y - a->y; var.z = b->z - a->z; func_8007C3F4(arg0, &var); } Vec3f* func_8007C4E0(Vec3f* dest, Vec3f* a, Vec3f* b) { Vec3f var; var.x = Math_atan2f(b->z - a->z, b->y - a->y); var.y = Math_atan2f(b->x - a->x, b->z - a->z); var.z = 0; *dest = var; return dest; } Vec3f* func_8007C574(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2) { Vec3f sp24; Vec3f sp18; func_8007C4E0(&sp24, arg1, arg2); // ~180 / pi sp18.x = sp24.x * 57.295776f; sp18.y = sp24.y * 57.295776f; sp18.z = 0.0f; *arg0 = sp18; return arg0; } Vec3s* func_8007C5E0(Vec3s* arg0, Vec3f* arg1, Vec3f* arg2) { Vec3f sp24; Vec3s sp18; func_8007C4E0(&sp24, arg1, arg2); sp18.x = (((sp24.x * 57.295776f)) * 182.04167f) + 0.5f; sp18.y = (((sp24.y * 57.295776f)) * 182.04167f) + 0.5f; sp18.z = 0.0f; *arg0 = sp18; return arg0; }