#ifndef Z64EFFECT_H #define Z64EFFECT_H #include "color.h" struct GraphicsContext; struct PlayState; /* Effects */ #define SPARK_COUNT 3 #define BLURE_COUNT 25 #define SHIELD_PARTICLE_COUNT 3 #define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT typedef struct { /* 0x00 */ u8 active; /* 0x01 */ u8 unk_01; /* 0x02 */ u8 unk_02; } EffectStatus; // size = 0x03 typedef struct { /* 0x00 */ Vec3f velocity; /* 0x0C */ Vec3f position; /* 0x18 */ Vec3s unkVelocity; /* 0x1E */ Vec3s unkPosition; } EffectSparkElement; // size = 0x24 typedef struct { /* 0x000 */ Vec3s position; /* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2 /* 0x00C */ EffectSparkElement elements[32]; /* 0x48C */ f32 speed; /* 0x490 */ f32 gravity; /* 0x494 */ u32 uDiv; // "u_div" /* 0x498 */ u32 vDiv; // "v_div" /* 0x49C */ Color_RGBA8 colorStart[4]; /* 0x4AC */ Color_RGBA8 colorEnd[4]; /* 0x4BC */ s32 timer; /* 0x4C0 */ s32 duration; } EffectSparkInit; // size = 0x4C4 typedef struct { /* 0x000 */ Vec3s position; /* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2 /* 0x00C */ EffectSparkElement elements[32]; /* 0x48C */ f32 speed; /* 0x490 */ f32 gravity; /* 0x494 */ u32 uDiv; // "u_div" /* 0x498 */ u32 vDiv; // "v_div" /* 0x49C */ Color_RGBA8 colorStart[4]; /* 0x4AC */ Color_RGBA8 colorEnd[4]; /* 0x4BC */ s32 timer; /* 0x4C0 */ s32 duration; } EffectSpark; // size = 0x4C4 typedef struct { /* 0x00 */ s32 state; /* 0x04 */ s32 timer; /* 0x08 */ Vec3s p1; /* 0x0E */ Vec3s p2; /* 0x14 */ u16 flags; } EffectBlureElement; // size = 0x18 typedef struct { /* 0x000 */ char unk_00[0x184]; /* 0x184 */ u8 p1StartColor[4]; /* 0x188 */ u8 p2StartColor[4]; /* 0x18C */ u8 p1EndColor[4]; /* 0x190 */ u8 p2EndColor[4]; /* 0x194 */ s32 elemDuration; /* 0x198 */ s32 unkFlag; /* 0x19C */ s32 calcMode; } EffectBlureInit1; // size = 0x1A0 typedef struct { /* 0x00 */ s32 calcMode; /* 0x04 */ u16 flags; /* 0x06 */ s16 addAngleChange; /* 0x08 */ u8 p1StartColor[4]; /* 0x0C */ u8 p2StartColor[4]; /* 0x10 */ u8 p1EndColor[4]; /* 0x14 */ u8 p2EndColor[4]; /* 0x18 */ u8 elemDuration; /* 0x19 */ u8 unkFlag; /* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth /* 0x1B */ u8 mode4Param; /* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1 /* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1 } EffectBlureInit2; // size = 0x24 typedef struct { /* 0x000 */ EffectBlureElement elements[16]; /* 0x180 */ s32 calcMode; /* 0x184 */ f32 mode4Param; /* 0x188 */ u16 flags; /* 0x18A */ s16 addAngleChange; /* 0x18C */ s16 addAngle; /* 0x18E */ u8 p1StartColor[4]; /* 0x192 */ u8 p2StartColor[4]; /* 0x196 */ u8 p1EndColor[4]; /* 0x19A */ u8 p2EndColor[4]; /* 0x19E */ u8 numElements; // "now_edge_num" /* 0x19F */ u8 elemDuration; /* 0x1A0 */ u8 unkFlag; /* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth /* 0x1A2 */ Color_RGBA8 altPrimColor; // used with drawMode 1 /* 0x1A6 */ Color_RGBA8 altEnvColor; // used with drawMode 1 } EffectBlure; // size = 0x1AC typedef struct { /* 0x00 */ f32 initialSpeed; /* 0x04 */ f32 endXChange; /* 0x08 */ f32 endX; /* 0x0C */ f32 startXChange; /* 0x10 */ f32 startX; /* 0x14 */ s16 yaw; /* 0x16 */ s16 pitch; } EffectShieldParticleElement; // size = 0x18 typedef struct { /* 0x00 */ u8 numElements; /* 0x02 */ Vec3s position; /* 0x08 */ Color_RGBA8 primColorStart; /* 0x0C */ Color_RGBA8 envColorStart; /* 0x10 */ Color_RGBA8 primColorMid; /* 0x14 */ Color_RGBA8 envColorMid; /* 0x18 */ Color_RGBA8 primColorEnd; /* 0x1C */ Color_RGBA8 envColorEnd; /* 0x20 */ f32 deceleration; /* 0x24 */ f32 maxInitialSpeed; /* 0x28 */ f32 lengthCutoff; /* 0x2C */ u8 duration; /* 0x2E */ LightPoint lightPoint; /* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1 } EffectShieldParticleInit; // size = 0x40 typedef struct { /* 0x000 */ EffectShieldParticleElement elements[16]; /* 0x180 */ u8 numElements; /* 0x182 */ Vec3s position; /* 0x188 */ Color_RGBA8 primColorStart; /* 0x18C */ Color_RGBA8 envColorStart; /* 0x190 */ Color_RGBA8 primColorMid; /* 0x194 */ Color_RGBA8 envColorMid; /* 0x198 */ Color_RGBA8 primColorEnd; /* 0x19C */ Color_RGBA8 envColorEnd; /* 0x1A0 */ f32 deceleration; /* 0x1A4 */ char unk_1A4[0x04]; /* 0x1A8 */ f32 maxInitialSpeed; /* 0x1AC */ f32 lengthCutoff; /* 0x1B0 */ u8 duration; /* 0x1B1 */ u8 timer; /* 0x1B2 */ LightInfo lightInfo; /* 0x1C0 */ LightNode* lightNode; /* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1 } EffectShieldParticle; // size = 0x1C8 typedef struct { /* 0x0000 */ struct PlayState* play; struct { EffectStatus status; EffectSpark effect; } /* 0x0004 */ sparks[SPARK_COUNT]; struct { EffectStatus status; EffectBlure effect; } /* 0x0E5C */ blures[BLURE_COUNT]; struct { EffectStatus status; EffectShieldParticle effect; } /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT]; } EffectContext; // size = 0x3DF0 typedef struct { /* 0x00 */ u32 size; /* 0x04 */ void (*init)(void* effect, void* initParams); /* 0x08 */ void (*destroy)(void* effect); /* 0x0C */ s32 (*update)(void* effect); /* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx); } EffectInfo; // size = 0x14 typedef enum { /* 0x00 */ EFFECT_SPARK, /* 0x01 */ EFFECT_BLURE1, /* 0x02 */ EFFECT_BLURE2, /* 0x03 */ EFFECT_SHIELD_PARTICLE } EffectType; /* Effect Soft Sprites */ struct EffectSs; typedef u32 (*EffectSsInitFunc)(struct PlayState* play, u32 index, struct EffectSs* effectSs, void* initParams); typedef void (*EffectSsUpdateFunc)(struct PlayState* play, u32 index, struct EffectSs* effectSs); typedef void (*EffectSsDrawFunc)(struct PlayState* play, u32 index, struct EffectSs* effectSs); typedef struct { /* 0x00 */ u32 type; /* 0x04 */ EffectSsInitFunc init; } EffectSsProfile; // size = 0x08 typedef struct { /* 0x00 */ RomFile file; /* 0x08 */ void* vramStart; /* 0x0C */ void* vramEnd; /* 0x10 */ void* loadedRamAddr; /* 0x14 */ EffectSsProfile* profile; /* 0x18 */ u8 unk_18; } EffectSsOverlay; // size = 0x1C typedef struct EffectSs { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f velocity; /* 0x18 */ Vec3f accel; /* 0x24 */ EffectSsUpdateFunc update; /* 0x28 */ EffectSsDrawFunc draw; /* 0x2C */ Vec3f vec; // usage specific per effect /* 0x38 */ void* gfx; // mostly used for display lists, sometimes textures /* 0x3C */ Actor* actor; // interfacing actor, usually the actor that spawned the effect /* 0x40 */ s16 regs[13]; // specific per effect /* 0x5A */ u16 flags; /* 0x5C */ s16 life; // -1 means this entry is free /* 0x5E */ u8 priority; // Lower value means higher priority /* 0x5F */ u8 type; } EffectSs; // size = 0x60 typedef struct { /* 0x00 */ EffectSs* table; // "data_table" /* 0x04 */ s32 searchStartIndex; /* 0x08 */ s32 tableSize; } EffectSsInfo; // size = 0x0C /* G Effect Regs */ #define rgTexIdx regs[0] #define rgScale regs[1] #define rgTexIdxStep regs[2] #define rgPrimColorR regs[3] #define rgPrimColorG regs[4] #define rgPrimColorB regs[5] #define rgPrimColorA regs[6] #define rgEnvColorR regs[7] #define rgEnvColorG regs[8] #define rgEnvColorB regs[9] #define rgEnvColorA regs[10] #define rgObjectSlot regs[11] #define DEFINE_EFFECT_SS(_0, enum) enum, #define DEFINE_EFFECT_SS_UNSET(enum) enum, typedef enum { #include "tables/effect_ss_table.h" /* 0x25 */ EFFECT_SS_TYPE_MAX // originally "EFFECT_SS2_TYPE_LAST_LABEL" } EffectSsType; #undef DEFINE_EFFECT_SS #undef DEFINE_EFFECT_SS_UNSET #endif