#include "global.h" #include "terminal.h" void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { if (overlayEntry->loadedRamAddr != NULL) { PRINTF(T("既にリンクされています\n", "Already linked\n")); return; } if (overlayEntry->vramStart == NULL) { overlayEntry->unk_28 = 0; } else { overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd); if (overlayEntry->loadedRamAddr == NULL) { PRINTF(T("ロードに失敗しました\n", "Loading failed\n")); return; } PRINTF(VT_FGCOL(GREEN)); PRINTF("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, (u32)overlayEntry->loadedRamAddr + (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart, (u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr, ""); PRINTF(VT_RST); if (overlayEntry->unk_14 != NULL) { overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_14 = NULL; } if (overlayEntry->init != NULL) { overlayEntry->init = (void*)((u32)overlayEntry->init - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->init = NULL; } if (overlayEntry->destroy != NULL) { overlayEntry->destroy = (void*)((u32)overlayEntry->destroy - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->destroy = NULL; } if (overlayEntry->unk_20 != NULL) { overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_20 = NULL; } if (overlayEntry->unk_24 != NULL) { overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_24 = NULL; } overlayEntry->unk_28 = 0; } } void Overlay_FreeGameState(GameStateOverlay* overlayEntry) { if (overlayEntry->loadedRamAddr != NULL) { s32 temp = overlayEntry->unk_28 != 0 ? -1 : 0; if (temp == 0) { if (overlayEntry->unk_14 != NULL) { overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 + (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_14 = NULL; } if (overlayEntry->init != NULL) { overlayEntry->init = (void*)((u32)overlayEntry->init + (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->init = NULL; } if (overlayEntry->destroy != NULL) { overlayEntry->destroy = (void*)((u32)overlayEntry->destroy + (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->destroy = NULL; } if (overlayEntry->unk_20 != NULL) { overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 + (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_20 = NULL; } if (overlayEntry->unk_24 != NULL) { overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 + (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)); } else { overlayEntry->unk_24 = NULL; } SYSTEM_ARENA_FREE(overlayEntry->loadedRamAddr, "../z_DLF.c", 149); overlayEntry->loadedRamAddr = NULL; } } }