#include "global.h" void FlagSet_Update(PlayState* play) { static s32 entryIdx = 0; static u32 curBit = 0; static s32 timer = 0; static s32 bitIdx; // ? this doesn't need to be static FlagSetEntry entries[53] = { { &gSaveContext.save.info.eventChkInf[0], "event_chk_inf[0]" }, { &gSaveContext.save.info.eventChkInf[1], "event_chk_inf[1]" }, { &gSaveContext.save.info.eventChkInf[2], "event_chk_inf[2]" }, { &gSaveContext.save.info.eventChkInf[3], "event_chk_inf[3]" }, { &gSaveContext.save.info.eventChkInf[4], "event_chk_inf[4]" }, { &gSaveContext.save.info.eventChkInf[5], "event_chk_inf[5]" }, { &gSaveContext.save.info.eventChkInf[6], "event_chk_inf[6]" }, { &gSaveContext.save.info.eventChkInf[7], "event_chk_inf[7]" }, { &gSaveContext.save.info.eventChkInf[8], "event_chk_inf[8]" }, { &gSaveContext.save.info.eventChkInf[9], "event_chk_inf[9]" }, { &gSaveContext.save.info.eventChkInf[10], "event_chk_inf[10]" }, { &gSaveContext.save.info.eventChkInf[11], "event_chk_inf[11]" }, { &gSaveContext.save.info.eventChkInf[12], "event_chk_inf[12]" }, { &gSaveContext.save.info.eventChkInf[13], "event_chk_inf[13]" }, { &gSaveContext.save.info.itemGetInf[0], "item_get_inf[0]" }, { &gSaveContext.save.info.itemGetInf[1], "item_get_inf[1]" }, { &gSaveContext.save.info.itemGetInf[2], "item_get_inf[2]" }, { &gSaveContext.save.info.itemGetInf[3], "item_get_inf[3]" }, { &gSaveContext.save.info.infTable[0], "inf_table[0]" }, { &gSaveContext.save.info.infTable[1], "inf_table[1]" }, { &gSaveContext.save.info.infTable[2], "inf_table[2]" }, { &gSaveContext.save.info.infTable[3], "inf_table[3]" }, { &gSaveContext.save.info.infTable[4], "inf_table[4]" }, { &gSaveContext.save.info.infTable[5], "inf_table[5]" }, { &gSaveContext.save.info.infTable[6], "inf_table[6]" }, { &gSaveContext.save.info.infTable[7], "inf_table[7]" }, { &gSaveContext.save.info.infTable[8], "inf_table[8]" }, { &gSaveContext.save.info.infTable[9], "inf_table[9]" }, { &gSaveContext.save.info.infTable[10], "inf_table[10]" }, { &gSaveContext.save.info.infTable[11], "inf_table[11]" }, { &gSaveContext.save.info.infTable[12], "inf_table[12]" }, { &gSaveContext.save.info.infTable[13], "inf_table[13]" }, { &gSaveContext.save.info.infTable[14], "inf_table[14]" }, { &gSaveContext.save.info.infTable[15], "inf_table[15]" }, { &gSaveContext.save.info.infTable[16], "inf_table[16]" }, { &gSaveContext.save.info.infTable[17], "inf_table[17]" }, { &gSaveContext.save.info.infTable[18], "inf_table[18]" }, { &gSaveContext.save.info.infTable[19], "inf_table[19]" }, { &gSaveContext.save.info.infTable[20], "inf_table[20]" }, { &gSaveContext.save.info.infTable[21], "inf_table[21]" }, { &gSaveContext.save.info.infTable[22], "inf_table[22]" }, { &gSaveContext.save.info.infTable[23], "inf_table[23]" }, { &gSaveContext.save.info.infTable[24], "inf_table[24]" }, { &gSaveContext.save.info.infTable[25], "inf_table[25]" }, { &gSaveContext.save.info.infTable[26], "inf_table[26]" }, { &gSaveContext.save.info.infTable[27], "inf_table[27]" }, { &gSaveContext.save.info.infTable[28], "inf_table[28]" }, { &gSaveContext.save.info.infTable[29], "inf_table[29]" }, { &gSaveContext.eventInf[0], "event_inf[0]" }, { &gSaveContext.eventInf[1], "event_inf[1]" }, { &gSaveContext.eventInf[2], "event_inf[2]" }, { &gSaveContext.eventInf[3], "event_inf[3]" }, }; GraphicsContext* gfxCtx = play->state.gfxCtx; Input* input = &play->state.input[0]; Gfx* gfx; Gfx* polyOpa; OPEN_DISPS(gfxCtx, "../flg_set.c", 131); { GfxPrint printer; s32 pad; polyOpa = POLY_OPA_DISP; gfx = Graph_GfxPlusOne(polyOpa); gSPDisplayList(OVERLAY_DISP++, gfx); GfxPrint_Init(&printer); GfxPrint_Open(&printer, gfx); GfxPrint_SetColor(&printer, 250, 50, 50, 255); GfxPrint_SetPos(&printer, 4, 13); GfxPrint_Printf(&printer, entries[entryIdx].name); GfxPrint_SetPos(&printer, 4, 15); for (bitIdx = 15; bitIdx >= 0; bitIdx--) { if ((u32)bitIdx == curBit) { GfxPrint_SetColor(&printer, 200, 200, 200, 255); } else { GfxPrint_SetColor(&printer, 100, 100, 100, 255); } if (*entries[entryIdx].value & (1 << bitIdx)) { GfxPrint_Printf(&printer, "1"); } else { GfxPrint_Printf(&printer, "0"); } if ((bitIdx % 4) == 0) { GfxPrint_Printf(&printer, " "); } } if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) { timer = 10; curBit++; } if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) { curBit--; timer = 10; } if (timer == 0) { if (CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) { curBit++; timer = 2; } if (CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) { curBit--; timer = 2; } } curBit %= 16; if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) { entryIdx--; if (entryIdx < 0) { entryIdx = 0; } timer = 10; } if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) { timer = 10; entryIdx++; if (!entries[entryIdx].value) { entryIdx--; } } if (timer == 0) { if (CHECK_BTN_ALL(input->cur.button, BTN_DUP)) { entryIdx--; timer = 2; if (entryIdx < 0) { entryIdx = 0; } } if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN)) { timer = 2; entryIdx++; if (!entries[entryIdx].value) { entryIdx--; } } } if (CHECK_BTN_ALL(input->press.button, BTN_A)) { *entries[entryIdx].value ^= (1 << curBit); } if (timer != 0) { timer--; } gfx = GfxPrint_Close(&printer); GfxPrint_Destroy(&printer); gSPEndDisplayList(gfx++); Graph_BranchDlist(polyOpa, gfx); POLY_OPA_DISP = gfx; } if (CHECK_BTN_ALL(input->press.button, BTN_L)) { play->pauseCtx.debugState = 0; } CLOSE_DISPS(gfxCtx, "../flg_set.c", 241); }