#include "global.h" #include "textures/icon_item_static/icon_item_static.h" #include "textures/icon_item_24_static/icon_item_24_static.h" #include "textures/parameter_static/parameter_static.h" // Bit Flag array in which gBitFlags[n] is literally (1 << n) u32 gBitFlags[] = { (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23), (1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31), }; u16 gEquipMasks[EQUIP_TYPE_MAX] = { 0xF << (EQUIP_TYPE_SWORD * 4), // EQUIP_TYPE_SWORD 0xF << (EQUIP_TYPE_SHIELD * 4), // EQUIP_TYPE_SHIELD 0xF << (EQUIP_TYPE_TUNIC * 4), // EQUIP_TYPE_TUNIC 0xF << (EQUIP_TYPE_BOOTS * 4), // EQUIP_TYPE_BOOTS }; u16 gEquipNegMasks[EQUIP_TYPE_MAX] = { (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)), // EQUIP_TYPE_SWORD (u16) ~(0xF << (EQUIP_TYPE_SHIELD * 4)), // EQUIP_TYPE_SHIELD (u16) ~(0xF << (EQUIP_TYPE_TUNIC * 4)), // EQUIP_TYPE_TUNIC (u16) ~(0xF << (EQUIP_TYPE_BOOTS * 4)), // EQUIP_TYPE_BOOTS }; u32 gUpgradeMasks[UPG_MAX] = { 0x00000007, // UPG_QUIVER 0x00000038, // UPG_BOMB_BAG 0x000001C0, // UPG_STRENGTH 0x00000E00, // UPG_SCALE 0x00003000, // UPG_WALLET 0x0001C000, // UPG_BULLET_BAG 0x000E0000, // UPG_STICKS 0x00700000, // UPG_NUTS }; u32 gUpgradeNegMasks[UPG_MAX] = { ~0x00000007, // UPG_QUIVER ~0x00000038, // UPG_BOMB_BAG ~0x000001C0, // UPG_STRENGTH ~0x00000E00, // UPG_SCALE ~0x00003000, // UPG_WALLET ~0x0001C000, // UPG_BULLET_BAG ~0x000E0000, // UPG_STICKS ~0x00700000, // UPG_NUTS }; u8 gEquipShifts[EQUIP_TYPE_MAX] = { EQUIP_TYPE_SWORD * 4, // EQUIP_TYPE_SWORD EQUIP_TYPE_SHIELD * 4, // EQUIP_TYPE_SHIELD EQUIP_TYPE_TUNIC * 4, // EQUIP_TYPE_TUNIC EQUIP_TYPE_BOOTS * 4, // EQUIP_TYPE_BOOTS }; u8 gUpgradeShifts[UPG_MAX] = { 0, // UPG_QUIVER 3, // UPG_BOMB_BAG 6, // UPG_STRENGTH 9, // UPG_SCALE 12, // UPG_WALLET 14, // UPG_BULLET_BAG 17, // UPG_STICKS 20, // UPG_NUTS }; u16 gUpgradeCapacities[UPG_MAX][4] = { { 0, 30, 40, 50 }, // UPG_QUIVER { 0, 20, 30, 40 }, // UPG_BOMB_BAG { 0, 0, 0, 0 }, // UPG_STRENGTH (unused) { 0, 0, 0, 0 }, // UPG_SCALE (unused) { 99, 200, 500, 500 }, // UPG_WALLET { 0, 30, 40, 50 }, // UPG_BULLET_BAG { 0, 10, 20, 30 }, // UPG_STICKS { 0, 20, 30, 40 }, // UPG_NUTS }; u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }; u32 gGsFlagsShifts[] = { 0, 8, 16, 24 }; void* gItemIcons[] = { gDekuStickIconTex, gDekuNutIconTex, gBombIconTex, gFairyBowIconTex, gFireArrowIconTex, gDinsFireIconTex, gFairySlingshotIconTex, gFairyOcarinaIconTex, gOcarinaofTimeIconTex, gBombchuIconTex, gHookshotIconTex, gLongshotIconTex, gIceArrowIconTex, gFaroresWindIconTex, gBoomerangIconTex, gLensofTruthIconTex, gMagicBeansIconTex, gMegatonHammerIconTex, gLightArrowIconTex, gNayrusLoveIconTex, gEmptyBottleIconTex, gRedPotionIconTex, gGreenPotionIconTex, gBluePotionIconTex, gBottledFairyIconTex, gFishIconTex, gMilkFullIconTex, gRutosLetterIconTex, gBlueFireIconTex, gBugIconTex, gBigPoeIconTex, gMilkhalfIconTex, gPoeIconTex, gWeirdEggIconTex, gCuccoIconTex, gZeldasLetterIconTex, gKeatonMaskIconTex, gSkullMaskIconTex, gSpookyMaskIconTex, gBunnyHoodIconTex, gGoronMaskIconTex, gZoraMaskIconTex, gGerudoMaskIconTex, gMaskofTruthIconTex, gSoldOutIconTex, gPocketEggIconTex, gPocketCuccoIconTex, gCojiroIconTex, gOddMushroomIconTex, gOddPotionIconTex, gPoachersSawIconTex, gBrokenBiggoronSwordIconTex, gPrescriptionIconTex, gEyeBallFrogIconTex, gEyeDropsIconTex, gClaimCheckIconTex, gFairyBowFireIconTex, gFairyBowIceIconTex, gFairyBowLightIconTex, gKokiriSwordIconTex, gMasterSwordIconTex, gBiggoronSwordIconTex, gDekuShieldIconTex, gHylianShieldIconTex, gMirrorShieldIconTex, gKokiriTunicIconTex, gGoronTunicIconTex, gZoraTunicIconTex, gKokiriBootsIconTex, gIronBootsIconTex, gHoverBootsIconTex, gBulletBag30IconTex, gBulletBag40IconTex, gBulletBag50IconTex, gQuiver30IconTex, gQuiver40IconTex, gQuiver50IconTex, gBombBag20IconTex, gBombBag30IconTex, gBombBag40IconTex, gGoronsBraceletIconTex, gSilverGauntletsIconTex, gGoldenGauntletsIconTex, gSilverScaleIconTex, gGoldenScaleIconTex, gBrokenGiantsKnifeIconTex, gAdultsWalletIconTex, gGiantsWalletIconTex, gDekuSeedsIconTex, gFishingPoleIconTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gSongNoteTex, gForestMedallionIconTex, gFireMedallionIconTex, gWaterMedallionIconTex, gSpiritMedallionIconTex, gShadowMedallionIconTex, gLightMedallionIconTex, gKokiriEmeraldIconTex, gGoronRubyIconTex, gZoraSapphireIconTex, gStoneOfAgonyIconTex, gGerudosCardIconTex, gGoldSkulltulaIconTex, gHeartContainerIconTex, gUnusedPieceOfHeartIconTex, gBossKeyIconTex, gDungeonMapIconTex, gCompassIconTex, gBossKeyIconTex, gSmallMagicJarIconTex, gBigMagicJarIconTex, gHeartPieceIcon1Tex, gHeartPieceIcon2Tex, gHeartPieceIcon3Tex, gOcarinaCUpTex, gOcarinaCDownTex, gOcarinaCLeftTex, gOcarinaCRightTex, gOcarinaATex, }; // Used to map item IDs to inventory slots u8 gItemSlots[] = { SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE, SLOT_SLINGSHOT, SLOT_OCARINA, SLOT_OCARINA, SLOT_BOMBCHU, SLOT_HOOKSHOT, SLOT_HOOKSHOT, SLOT_ARROW_ICE, SLOT_FARORES_WIND, SLOT_BOOMERANG, SLOT_LENS, SLOT_BEAN, SLOT_HAMMER, SLOT_ARROW_LIGHT, SLOT_NAYRUS_LOVE, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, }; void Inventory_ChangeEquipment(s16 equipment, u16 value) { gSaveContext.equips.equipment &= gEquipNegMasks[equipment]; gSaveContext.equips.equipment |= value << gEquipShifts[equipment]; } u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) { Player* player = GET_PLAYER(play); s32 pad; u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment]; // "Erasing equipment item = %d zzz=%d" osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, equipValue); if (equipValue) { equipValue >>= gEquipShifts[equipment]; gSaveContext.equips.equipment &= gEquipNegMasks[equipment]; gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG(equipment, equipValue - 1); if (equipment == EQUIP_TYPE_TUNIC) { gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4); } if (equipment == EQUIP_TYPE_SWORD) { gSaveContext.equips.buttonItems[0] = ITEM_NONE; gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1; } Player_SetEquipmentData(play, player); play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT; } return equipValue; } void Inventory_ChangeUpgrade(s16 upgrade, s16 value) { gSaveContext.inventory.upgrades &= gUpgradeNegMasks[upgrade]; gSaveContext.inventory.upgrades |= value << gUpgradeShifts[upgrade]; }